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Thread Statistics | Show CCP posts - 5 post(s) |
Tital
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Posted - 2010.02.10 11:34:00 -
[241]
Umm, is logging a problem as I can't seem to get past the authentication stage. Have I not paid enough money? |
Silent Wispa
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Posted - 2010.02.10 11:42:00 -
[242]
Originally by: Tital Umm, is logging a problem as I can't seem to get past the authentication stage. Have I not paid enough money?
It's currently downtime.
However, instead of trying to login, have you considered applying for a job as a CCP GM instead? you seem to have everything that is required.
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Tarhim
Caldari
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Posted - 2010.02.10 13:07:00 -
[243]
Originally by: Skaarl
you have noticed that CCP atlas has been changing his blog and walking his comments back from "we took measures that would make a system admin faint" to "oh it was just a bug fix, we didnt actually do anything..."
I really think that they just keep trying to make things clear (and failing).
Quote:
add in the fact that there are still petitions open on this 11 days later with no replies, and the people who have gotten some sort of replies its been a canned response or a fairly snotty reply from a GM and you can understand why as customers we are ****ed.
Now, reimbursement is quite another issue. Canned "we do not interfere" response is not valid when there was interference and I think you should push for satifactory outcome (rollback, reimbursement, whatever). I wouldn't just attribute malice to CCP.
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Silent Wispa
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Posted - 2010.02.10 13:12:00 -
[244]
Originally by: Tarhim
Now, reimbursement is quite another issue. Canned "we do not interfere" response is not valid when there was interference and I think you should push for satifactory outcome (rollback, reimbursement, whatever). I wouldn't just attribute malice to CCP.
How about "We're not discussing this any further and we're closing your petition, if you talk about this to anyone you'll be banned" is that enough CCP malice for you?
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Zenst
Aliastra
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Posted - 2010.02.10 14:29:00 -
[245]
Edited by: Zenst on 10/02/2010 14:31:11
Originally by: Silent Wispa
Originally by: Tarhim
Now, reimbursement is quite another issue. Canned "we do not interfere" response is not valid when there was interference and I think you should push for satifactory outcome (rollback, reimbursement, whatever). I wouldn't just attribute malice to CCP.
How about "We're not discussing this any further and we're closing your petition, if you talk about this to anyone you'll be banned" is that enough CCP malice for you?
Nthats breach of freedom of speach; Nlackmail wouldn't go far from that line of posturing. CCP wouldn't do that and like break the law now, have they?
I mean currently the way they define fleet fights its pretty much one of those situations were you can get a expensive ship that has a PLEX value which as such has a monetary value directly comparable to hard currency which you for all effect are force into gamberling if you can use it or not due to the whole, fuggling. Now isn't gamberling illegal in some places as well and having it being forced upon some people, would that not be bullying if not organised gamerling/crime.
I mean, CCP could be silly and take that apprach in petitions but I realy don't think even they would be silly as to threaten a customer emotionaly so they dont pursue monies they were forced to gamble with a node that by admission is randomly screwing people. I mean extorting monies out of people and making them stay silent so as to enable more money extortion from other people, thats not customer care, thats organised crime. So again, would CCP realy be that silly now, I ask you.
Or are they.....
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Future Mutant
Republic Military School
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Posted - 2010.02.10 14:39:00 -
[246]
Originally by: Zenst Edited by: Zenst on 10/02/2010 14:36:07 Edited by: Zenst on 10/02/2010 14:31:11
Originally by: Silent Wispa
Originally by: Tarhim
Now, reimbursement is quite another issue. Canned "we do not interfere" response is not valid when there was interference and I think you should push for satifactory outcome (rollback, reimbursement, whatever). I wouldn't just attribute malice to CCP.
How about "We're not discussing this any further and we're closing your petition, if you talk about this to anyone you'll be banned" is that enough CCP malice for you?
No that's breach of freedom of speach; Blackmail wouldn't go far from that line of posturing. CCP wouldn't do that and like break the law now, have they?
What brand of ****** are you anyway? Thats the stupidest ****ing thing ive ever heard. Go to a law library and pick up a ****ing book sometime. Dont want to do that? then let me sumarize. ITS THEIR GAME THEY CAN DO WHATEVER THEY WANT
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Zenst
Aliastra
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Posted - 2010.02.10 14:58:00 -
[247]
Originally by: Future MutantLOL What brand of ****** are you anyway? Thats the stupidest ****ing thing ive ever heard. Go to a law library and pick up a ****ing book sometime. Dont want to do that? then let me sumarize. ITS THEIR GAME THEY CAN DO WHATEVER THEY WANT[/quote
Who says they dont already. But didn't that approach to managment die off with Sadan Hussain
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Silent Wispa
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Posted - 2010.02.10 15:02:00 -
[248]
CCP ****ed up the game and caused the ridiculous whitewashes discussed in this thread
Originally by: Future Mutant then let me sumarize. ITS THEIR GAME THEY CAN DO WHATEVER THEY WANT
CCP spawned BPOs for the use of a particular alliance
Originally by: Future Mutant then let me sumarize. ITS THEIR GAME THEY CAN DO WHATEVER THEY WANT
CCP reimburse some fleet/supercap losses for some alliances yet refuse for other alliances
Originally by: Future Mutant then let me sumarize. ITS THEIR GAME THEY CAN DO WHATEVER THEY WANT
CCP frequently censor people who expose serious flaws, yet strangely do not punish those who were exposed as cheaters at all - such as the infamous koogutsumen
Originally by: Future Mutant then let me sumarize. ITS THEIR GAME THEY CAN DO WHATEVER THEY WANT
Thanks for the summary.
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Future Mutant
Republic Military School
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Posted - 2010.02.10 15:05:00 -
[249]
Originally by: Zenst
Originally by: Future MutantLOL What brand of ****** are you anyway? Thats the stupidest ****ing thing ive ever heard. Go to a law library and pick up a ****ing book sometime. Dont want to do that? then let me sumarize. ITS THEIR GAME THEY CAN DO WHATEVER THEY WANT[/quote
Who says they dont already. But didn't that approach to managment die off with Sadan Hussain
Tell you what- next time your at a store take all your items to the counter and ***** for an hour straight. Be as belligerent as ppl are being here.
I have five on them giving you the boot well before the hours up.
To everyone who lost a ship under "suspect" circumstances- i understand. Id prolly be ****ed for a few mins too. But damn i mean get over it. They cant reimburse you w/o setting a precedent that makes all fleet fights pointless. Because anything over 500v500 gets fully reimbursed.
And thats on top of the ridiculous amount of time said reimbursements would take.
Tl/dr- yea it sucks, deal with it. Wish it was different but we have to live in reality not some fantasy land where each and every one of us is the most important customer ever.
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Silent Wispa
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Posted - 2010.02.10 15:12:00 -
[250]
Originally by: Future Mutant
To everyone who lost a ship under "suspect" circumstances- i understand. Id prolly be ****ed for a few mins too. But damn i mean get over it. They cant reimburse you w/o setting a precedent that makes all fleet fights pointless. Because anything over 500v500 gets fully reimbursed.
The reality is, fleet fights are completely unplayable.
Lose 1/2 trillion of ISK in ships to a BUG and laugh it off? Put another 1/2 trillion of ISK in ships in a similar situation the next day? No, no-one who has ever suffered CCP Customer support is ever going to laugh it off and cross their fingers hoping it won't happen again.
This is the fundamental reason why people here are saying CCP need to take another look at their fleet fight reimbursement policy. Because everything has been funneled into these situations where these ships are placed on the line, there's really no other choice. Stakes are now far too high to shrug off these losses and move on. CCP have no choice but to look at the other options to remedy this.
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Skaarl
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Posted - 2010.02.10 15:22:00 -
[251]
Edited by: Skaarl on 10/02/2010 15:24:23
Originally by: Silent Wispa
Originally by: Future Mutant
To everyone who lost a ship under "suspect" circumstances- i understand. Id prolly be ****ed for a few mins too. But damn i mean get over it. They cant reimburse you w/o setting a precedent that makes all fleet fights pointless. Because anything over 500v500 gets fully reimbursed.
The reality is, fleet fights are completely unplayable.
Lose 1/2 trillion of ISK in ships to a BUG and laugh it off? Put another 1/2 trillion of ISK in ships in a similar situation the next day? No, no-one who has ever suffered CCP Customer support is ever going to laugh it off and cross their fingers hoping it won't happen again.
This is the fundamental reason why people here are saying CCP need to take another look at their fleet fight reimbursement policy. Because everything has been funneled into these situations where these ships are placed on the line, there's really no other choice. Stakes are now far too high to shrug off these losses and move on. CCP have no choice but to look at the other options to remedy this.
thats just it,from mutants posts its obvious which side hes been on in any of these conflicts. there is 1 group which NEVER suffers from the bug, and ALWAYS exploits it (and i do mean exploit in the gaming meaning of the word. using a known and acknowledged game bug to gain an advantage.) instead of being punished for violating rules they get rewarded, and rewarded, and rewarded.
CCP's policy is to currently reward those who use exploits and punish those who don't. Add in the fact that even more abnormal things happened in the D-GTMI fight, and that CCP has said they were doing really crazy things (tho now they try and walk that back and deny they did) and you can imagine why people are so frustrated when they are getting word for word the exact same message. This goes beyond reimbursement for that single fight at this point.
and when the "fix" is what they did in DG, making exploiting the bug an even better option, its just going to make things worse. From what i saw on their lag testing days they are not even looking at the right problem.
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Opus Dai
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Posted - 2010.02.10 15:31:00 -
[252]
Originally by: Skaarl From what i saw on their lag testing days they are not even looking at the right problem.
Agreed, the bug where you don't load and will never load is reproduceable in Empire High sec.
Run 2 clients, set one on a long (30-50j) autopilot route and minimise the client - carry on with your normal stuff on the other client.
At some point the autopiloting character will autopilot into a system and not load, the symptoms are exactly those described in the devblog. You simply will never load. This indicates the bug has nothing to do with Fleet Fights at all, it's just the pressures of Fleet Fights make it statistically far more likely to happen. Various people have told me launching bombs early onto a cyno as people try to jump in is a sure fire way to trigger it if the node is under heavy load.
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Serene Pity
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Posted - 2010.02.10 15:33:00 -
[253]
Shame on CCP
I heard that "Fallen Earth" team have more respect for their customers.
0/ Eve ---------- t0 CCP
Account expires soon. I gave away 11b value of assets and character already.
Enjoy to be F...ed, enough for me. |
hepatitisDD
SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.02.10 15:34:00 -
[254]
CCP rolled out a buggy piece of **** when everyone who plays eve (including both sides of the north/south were all screaming that it was going to be a buggy piece of **** since there was no testing or q/a of any kind)...
Anyone was surprised by this?
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hepatitisDD
SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.02.10 15:44:00 -
[255]
Also, If I'm attacking a system, why in gods name would I ever ask for a node reinforcement if I was a euro? All I have to do is login after downtime and pack the system with 300^H^H^H 150^H^H^H (hell I've seen this with an empty system) people and the defenders will never be able to cyno in.
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Opus Dai
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Posted - 2010.02.10 16:17:00 -
[256]
Originally by: hepatitisDD Also, If I'm attacking a system, why in gods name would I ever ask for a node reinforcement if I was a euro? All I have to do is login after downtime and pack the system with 300^H^H^H 150^H^H^H (hell I've seen this with an empty system) people and the defenders will never be able to cyno in.
Even better, tell everyone you put in a request to reinforce the node but don't to stop any other directors requesting it. As the fight approaches any spies or pilots with loose lips will relay the fact the node is reinforced to the enemy (lets presume for now the enemy did not know the particular system would be under attack so would not have been able to request reinforcement themselves)
Then act surprised when the enemy lag out as they jump in and you're forced to shoot fish in a barrel for several hours - sometimes having a module delay of a number of seconds between shots.
Repeat that a couple of times and suddenly the enemies will to fight, or to even continue paying for the game will most likely evaporate.
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Zenst
Aliastra
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Posted - 2010.02.10 16:30:00 -
[257]
Originally by: hepatitisDD Also, If I'm attacking a system, why in gods name would I ever ask for a node reinforcement if I was a euro? All I have to do is login after downtime and pack the system with 300^H^H^H 150^H^H^H (hell I've seen this with an empty system) people and the defenders will never be able to cyno in.
Well said.
CCP for the love of sanity please seriously answear me why you can't:
1) Move the dam soverenty claim stuff to the opposing side of the gates and in one swoop move the whole one system to abuse them all into as many systems as there are gates. A simple and yet elegant change that would be a step in the right direction in fixing the issues you have laid upon our door.
2) Have the invulnerbility timer increased from 30 seconds to be the same number of seconds as the number of people in the system or something were its longer when there are larger numbers, at least for 0.0. systems that are not linked to low-sec. Again a simple change that will help appease current problems instead of compound them any further.
3) Have a full look into the whole petition reinbursment situation, add it so extra logging is there, even if it reduces the number of active players by 10% it would be far better that 10% less people were active in a system and at least fairly accounted for along with the other 50% who wouldn't have a chance than it is to have no fair accountability and as such lead to customers being treated unfairly, which arises when they are telling the truth and being deemed to not be. All effect being called a liar when its not true is not nice, nomatter how its laid out.
If you could just answear me those points, or even say you will look into it with a view to getting back to me, I'd be respecting you 100% more than I am currently. I'd also feel like you cared and listerned.
-- "When the pupil is ready the teacher will teach" --
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Nobani
Merch Industrial SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.02.11 00:35:00 -
[258]
Originally by: Zenst CCP for the love of sanity please seriously answear me why you can't:
1) Move the dam soverenty claim stuff to the opposing side of the gates and in one swoop move the whole one system to abuse them all into as many systems as there are gates. A simple and yet elegant change that would be a step in the right direction in fixing the issues you have laid upon our door.
Because when jumping into systems causes problems, forcing one side (and only one side) to jump in and out of systems is a terrible idea?
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Zenst
Aliastra
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Posted - 2010.02.11 14:57:00 -
[259]
Originally by: Nobani
Originally by: Zenst CCP for the love of sanity please seriously answear me why you can't:
1) Move the dam soverenty claim stuff to the opposing side of the gates and in one swoop move the whole one system to abuse them all into as many systems as there are gates. A simple and yet elegant change that would be a step in the right direction in fixing the issues you have laid upon our door.
Because when jumping into systems causes problems, forcing one side (and only one side) to jump in and out of systems is a terrible idea?
What you rather have, one blobbed out brokem system were its a first come only served process or having that split into more than one system with more than one way into the systems in question. If the attackers have supperior numbers then that wont change, just the aspect that there spread a bit and as such battles can happen on many fronts. Basicly splits the blob up and by that definition reduces the impact of the first come only served solo system of assured doom.
WHY: Well prior to dominion you had moons were you would fight at away from gates so the focus was to have the moon and the gates covered instead of just the gates and indeed there were often several hotspot moons in question usualy. Now we just have fights moved to gates which impact anybody entering those systems. That combined with the changes to the introduced anti-blob weapon called the titan to a single target basher has meant that this whole aspect only became more exacerbated. Of course this isn;t a fix to the limits the nodes have or indeed the new shortcommings they have in handerling them; But it does move things in the direction of giving people more of a chance to avoid these shortcommings in a way that is both simple and easy to implement. Easier things are the more chance of happening and the better things can get. As it stands dominion has made a QWERTY keyboard out of the whole aspect of fleet fights and server handerling. By design the soverenty systems are the worst possible layout they could be and casueing problem which are known and being looked at yet at the same time being denied when it comes to admiting its impacting players with a defence angle akin to the chewbacca defence by CCP.
"Ladies and gentlemen of the supposed GM-jury, I have one final thing I want you to consider: (pulling down a diagram of Chewie) this is Chewbacca. Chewbacca is a Wookiee from the planet Kashyyyk, but Chewbacca lives on the planet Endor. Now, think about that. That does not make sense! (customer looks shocked)
Why would a Wookiee -- an eight foot tall Wookiee -- want to live on Endor with a bunch of two foot tall Ewoks? That does not make sense!
But more importantly, you have to ask yourself: what does that have to do with this case? (calmly) Nothing. Ladies and gentlemen, it has nothing to do with this case! It does not make sense!
Look at me, I'm a DEV defending a game software company, and I'm talkin' about Chewbacca. Does that make sense? Ladies and gentlemen, I am not making any sense. None of this makes sense.
And so you have to remember, when you're in that GM-jury room deliberating and conjugating the Emancipation Proclamation... does it make sense? No! Ladies and gentlemen of this supposed GM-jury, it does not make sense.
If Chewbacca lives on Endor, you must deny this petition! The defense rests."
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Caoim Fearghul
Caldari Ammatar Free Corps Curatores Veritatis Alliance
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Posted - 2010.02.11 16:50:00 -
[260]
Quote: When dealing with testing for EVE, we must always keep one thought in the back of our heads: "how will this affect the game, the cluster, and the players?" Sure, we could test directly on TQ, add all sorts of debugging code, join in every fleet fight, etc, but at the end of the day, TQ is for players, not for testing. Adding debugging code would kill the server's performance and make laggy battles much worse. Sending testers into fleet fights could very well lead to cries of favoritism or æDEVH4x'. Neither of those results would be desired. We in QA feel, very strongly, that anything that would negatively impact the performance of the live servers or people's enjoyment of EVE should be avoided like the plague.
Sooo, once more, what the hell were you up to in D-G? Prodesse Non Nocere
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Skaarl
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Posted - 2010.02.11 17:25:00 -
[261]
Originally by: Caoim Fearghul
Quote: When dealing with testing for EVE, we must always keep one thought in the back of our heads: "how will this affect the game, the cluster, and the players?" Sure, we could test directly on TQ, add all sorts of debugging code, join in every fleet fight, etc, but at the end of the day, TQ is for players, not for testing. Adding debugging code would kill the server's performance and make laggy battles much worse. Sending testers into fleet fights could very well lead to cries of favoritism or æDEVH4x'. Neither of those results would be desired. We in QA feel, very strongly, that anything that would negatively impact the performance of the live servers or people's enjoyment of EVE should be avoided like the plague.
Sooo, once more, what the hell were you up to in D-G?
a bug fix man, just a bug fix! they werent handing another lopsided victory to the side that has repeatedly used known bugs to exploit the system. no sirree that wouldnt be right, nope nope nope.
of course instead of punishing people who have admitted to using an exploit in this thread they reward them time after time and punish those who play by the rules. but CCP takes no sides in sov warfare....
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Juliette DuBois
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Posted - 2010.02.12 13:47:00 -
[262]
Could be that CCP just wants people to stop fighting for Sov. It certainly doesnŠt look like nothing but waste of ingame resources to me at the moment. I'm sure it will "improve" further once we get bigger blobs of titans and supercarriers that will eventually obsolete dreads and carriers (except suicide triages). Once the lag gets bad enough it will be hell trying to break even one supercap with rof-nerfed guns.
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ginlaan
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Posted - 2010.02.12 16:36:00 -
[263]
I still want to know who they paid off in PCgamer to elect this hunk or crap game of the year.
Once subscriptions start to heavily fall i would be certain you would find a different canned response from this company and a fix to the problem quickly. Until that happens though they know they have the upper hand.
I have seen a few response's from the gm's to certain people who have stated they are leaving if they cant get this resolved. GM's stating they are sorry to see you leave etc...but they wont change the policy even though they are in systems manipulating the node. Those response's in there canned reply of why they wont reimburse show me that not enough are talking with there wallet and leaving. Of course vailed threats never work and they know this. Not many are willing to walk way from a highly skilled player so easily.
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Skaarl
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Posted - 2010.02.12 16:40:00 -
[264]
Originally by: Future Mutant Edited by: Future Mutant on 10/02/2010 15:06:12
Originally by: Zenst
Originally by: Future Mutant
What brand of ****** are you anyway? Thats the stupidest ****ing thing ive ever heard. Go to a law library and pick up a ****ing book sometime. Dont want to do that? then let me sumarize. ITS THEIR GAME THEY CAN DO WHATEVER THEY WANT
Who says they dont already. But didn't that approach to managment die off with Sadan Hussain
Tell you what- next time your at a store take all your items to the counter and ***** for an hour straight. Be as belligerent as ppl are being here.
I have five on them giving you the boot well before the hours up.
To everyone who lost a ship under "suspect" circumstances- i understand. Id prolly be ****ed for a few mins too. But damn i mean get over it. They cant reimburse you w/o setting a precedent that makes all fleet fights pointless. Because anything over 500v500 gets fully reimbursed.
And thats on top of the ridiculous amount of time said reimbursements would take.
Tl/dr- yea it sucks, deal with it. Wish it was different but we have to live in reality not some fantasy land where each and every one of us is the most important customer ever.
hey genius... all fleet fights are currently pointless as they have NOTHING TO DO WITH FIGHTING and EVERYTHING TO DO WITH BUG EXPLOITING.
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Manks Girl
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Posted - 2010.02.12 17:33:00 -
[265]
Quite funny the people that are *****ing "CCP CAN DO WHATEVER THEY WANT" forget that we pay for a game to play not to be test guinea pigs and not to be spin doctored at any official response from the designers.
The people talking in this thread are the people that have been directly effected in the LAGFEST F*ck up of dominion sov warfare.. people used to play the game to control sov and enjoy the epic big cap fights that pursued.
This part of the game is now over.. we have to admit the mechanic is shagged and as a result people need to get their opinions across to the developers here than speak to the mindless morons on the petitions customer service desk.
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Future Mutant
Republic Military School
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Posted - 2010.02.12 18:12:00 -
[266]
Originally by: Manks Girl Quite funny the people that are *****ing "CCP CAN DO WHATEVER THEY WANT" forget that we pay for a game to play not to be test guinea pigs and not to be spin doctored at any official response from the designers.
The people talking in this thread are the people that have been directly effected in the LAGFEST F*ck up of dominion sov warfare.. people used to play the game to control sov and enjoy the epic big cap fights that pursued.
This part of the game is now over.. we have to admit the mechanic is shagged and as a result people need to get their opinions across to the developers here than speak to the mindless morons on the petitions customer service desk.
Calling their employees "mindless morons" is a nice touch. That might work when your bossing your mom around but irl- you arent worth the bother of having as a customer. To those who are not being insulting- not *****ing, moaning, threatening- this next part doesnt apply to you.
To those who are- you have a choice- to pay or not to pay. Pick one or the other- but please stop acting like your special. In the magical world you live in apparently technical limitations dont exist. If you honestly think you can do better, then by all means start your own mmorg.
Tl/dr- you can help with testing or not- neither answer requires a whine thread explaining your reasoning. You can continue playing- or not. Again, neither answer requires you to post your tantrums.
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Skaarl
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Posted - 2010.02.12 18:58:00 -
[267]
Originally by: Future Mutant
Originally by: Manks Girl Quite funny the people that are *****ing "CCP CAN DO WHATEVER THEY WANT" forget that we pay for a game to play not to be test guinea pigs and not to be spin doctored at any official response from the designers.
The people talking in this thread are the people that have been directly effected in the LAGFEST F*ck up of dominion sov warfare.. people used to play the game to control sov and enjoy the epic big cap fights that pursued.
This part of the game is now over.. we have to admit the mechanic is shagged and as a result people need to get their opinions across to the developers here than speak to the mindless morons on the petitions customer service desk.
Calling their employees "mindless morons" is a nice touch. That might work when your bossing your mom around but irl- you arent worth the bother of having as a customer. To those who are not being insulting- not *****ing, moaning, threatening- this next part doesnt apply to you.
To those who are- you have a choice- to pay or not to pay. Pick one or the other- but please stop acting like your special. In the magical world you live in apparently technical limitations dont exist. If you honestly think you can do better, then by all means start your own mmorg.
Tl/dr- you can help with testing or not- neither answer requires a whine thread explaining your reasoning. You can continue playing- or not. Again, neither answer requires you to post your tantrums.
you mean the customers who have repeatedly used a bug exploit to win fleet fights? i mean lets face it, the gridlock lag didn't effect the atlas fleet which jumped in, but did effect the cva fleet. ask yourself why?
and dont give me the "they waited an hour to load grid!" according to CCP if you dont load grid within 8 minutes you never will. explain how they were able to cyno into the middle of a fight, gain control of ships and warp out, while the other side which had tried to jump in to the same spot was not able to?
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Lusulpher
Blackwater Syndicate Systematic-Chaos
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Posted - 2010.02.13 04:14:00 -
[268]
Originally by: Xtover
Originally by: Crimson11 Honestly, Move SBU's so that they are on the outside of a system rather than inside the system. That way attackers and defenders must be spread out. Solves alot of problems rather quickly too.
Simple
This idea has been mention several times now!
Crim
excellent idea, but what happens when you need to fight over the ihub?
Fix 1: Create at least 7 beacons for iHubs at ranges[warpable?] from each other. Putting 1 offline makes the hub vulnerable. Ensure that you have to hold all 7 beacons at once. The beacons have high resists, "low" HP. A 50man defense fleet can have RR boost them up in seconds, but it takes significant time/ammo to grind them down[2+mins] CONCENTRATED FIRE that prevents 200 attackers from being efficiently in 7 places at once. 7 is an odd number, harder to plan an attack that way. CCP needs to wrap their minds around Coverage instead of HPbuffer. If ****** had 1 bunker in Berlin that could not be nuked unless we had used 8 nukes at the same time to stop him from repairing it. Would that have help him keep Germany when we sent 4 different Army Divisions to his shipyards,oil fields, factories, and cities?
This is how we are playing EVE, and it's silly. We can't recon and strafe Shipyards at POSs, result: Capital stockpiles of Bismarcks. We can't hope to detect radio silent cloakers, result: No enforceable security. We can't build useful Docks and Sentries to guard our Civilians or offduty pilots, result: No want wants to live in nullsec,COnstant NAPping, CApital pilots multiboxing to keep their ONE ship safe from ANYONE.
This is how we are playing EVE, and it's silly.
2: Give all Sov structures racial resists. Say 80% to 3, but 20% to Kin/choosable, but relative for the region it's in. So attacking fleets bring a flavour of damage Defenders can expect to face off against. The attackers can also bring dow then building quicker as to play Guerrilla style, but not take home many player kills.
3: Also, extend the cloak on ships that jump into a contested system from 30secsonds to 2 mins. The reason these 800man fleets jump at once is because no one wants to deal with "staggering". If they jump squad by squad or warp that way, they will be primaried to death.
4: Also, if more ships are hitting a target, more of the loot is destroyed. this will hopefully promote WCs to target call and reduce module cycle time, as EVERYBODY does not fire exactly at the same damn time. Also, creates useful EHP for the targets, who won't just explode in the warptunnel, not realizing the calculations caused a desync.
5: Area effect DDs need to be rereleased. The damage needs to remove 30% of ehp from all ships present. Not just ruin gameplay[even though I like the original one better]. The old one kept people from hanging around on the same grid. Without that natural predator, we get silly amounts of useless people causing overview lag.
6: BEFORE a ship warps offgrid/jumps, make it invulnerable for 1-1.5 seconds, to end those damage calculations that might cause "ghost ships" and desyncs. Also promotes more grid tactics. Not just blob, RR, camp.
7:Quantum Rise also caused insane random lag in all sectors of EVE, what did you learn from that?
Simple fixes that will reduce Lag, and improve gameplay. tl;dr: "numbers creep" will not end until fundamental incentives are changed.
EVE Sovfare 10 yrs from now: "I remember when my epicFleet of 7000, jumped into that 2001man BoB^3 fleet in F-UCK. I nver loaded grid, 2000 of us did and got killed/podded by their 250man squad of Titans. it wer sooo ghay. Our 450 Titans would have alphaed their Titan squad!!! AT least we instapopped their hub when we finally seeeionchanged. No amount of reps could help. CCP needs to fix dis LAGZ NOAWWWWW!!!!!!!!!!!! Diz was not even the biggest fight this month!!!!"
The whining and lag will return.
-Sincerely, ConstructiveCustomerPerson 7 |
Future Mutant
Republic Military School
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Posted - 2010.02.13 05:41:00 -
[269]
Or maybe we can just stop being complete morons about it. Case and point- whose idea was a 1500+ fleet fight again?
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Ban Doga
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Posted - 2010.02.13 06:22:00 -
[270]
Originally by: CCP Atlas Edited by: CCP Atlas on 08/02/2010 12:33:58 Thank you all for your comments. I'll just make a brief comment about the concerns people have about the node being kept alive for the 1600 person fight that is mentioned in the blog.
We are deploying a fix to Tranquility this week (probably tomorrow) which identical to the methods used that fateful night in keeping the node up.
...
We will be deploying fixes this week and the next and are continuing to closely monitor fights as they occur. Please bear with us a little while longer.
Did this really happen? Since it's saturday I assume there will be no more deployments this week.
This sounds like pure server-side patches so this could have happened silently without anyone noticing. But wouldn't someone (you?) post that patches are now working and improving the situation for all nodes and players??
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