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Scoos Mei
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Posted - 2010.02.04 23:12:00 -
[1]
I'm thinking about making a hull tanking Rifter for 1v1 and small gang pvp.
The gimmick of course is that once an opposing pvper has you into structure they're unlikely to leave even if they aren't killing you faster than you're killing them.
Now I did a little research and found out that part of the reason hull tanking is considered worthless is because hull repairers work much less well than armour repairers. But that won't matter with a buffer tank set-up.
So the fit is basically:
Some guns
Some mid slot stuff
Damage Control II (+40 structure hit points, 60% structure resists) Reinforced Bulkheads II +40 structure hit points, +25% structure, slows the ship down a little) Adaptive Nano Plating II (+15.36% resists, I think this improves all resistances, not just armour resistances.)
The only relevant skill I could see was Mechanic.
Have I missed any skills/modules that might help? Has anyone tried this?
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Samantha U
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Posted - 2010.02.04 23:42:00 -
[2]
Adaptive nano plating is an armor module so won't help with structure resists, the only module is the DC. There are mid slot hull rep modules, but I've read that they aren't hugely effective. Perhaps if you can get someone to run remote hull reps on you that would be more effective, but give the local hull reps a try and see what you think.
Using an Adaptive nano plate or EANM will perhaps give them the idea that you're armour tanking, which may prevent them from figuring things out til it's too late, though I would say that a 200mm armor plate and EANM would be better than the 8% resist bonus you get from the adaptive nano.
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Mara Abraham
Minmatar
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Posted - 2010.02.04 23:50:00 -
[3]
Greetings:
While I'm new to pvp, the people teaching me stay until the ship is blown up...
What makes you think anyone would not stay to finish the job?
Thank you.
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Byron Squared
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Posted - 2010.02.04 23:52:00 -
[4]
Hull tanking = DCII and damage mods. Don't bother with a light armor tank. Do so much damage that they don't know what hit them. Reinforced bulkheads might help a little but DPS is king. Works great on ships with lots of hull (Taranis). Don't know how much hull a rifter has. The real idea is a noticable buffer tank with a single module leaving room for damage elsewhere. Hull reps are useless except for sitting outside of a station avoiding a repair bill in high sec.
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Steve Celeste
Caldari Overdogs
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Posted - 2010.02.05 00:02:00 -
[5]
Originally by: Scoos Mei Damage Control II (+40 structure hit points
DCU does not give structure hitpoints.
That figure on the module has to do with overheating (a gun has 40 struc hp too).
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ShahFluffers
Gallente Vitharr's Vengeance
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Posted - 2010.02.05 00:07:00 -
[6]
Hull tanking is funny to do once in awhile (it really throws people off) but isn't something I'd make a habit out of doing.
As the others here have stated, you only need a Damage Control Unit II and Reinforced Bulkheads II to hull tank. That's it.
The benefits are; completely even resistances against all damage types (60%), relatively little to no cap use, and it takes little to nothing from CPU/Powergrid, allowing you to fit more stuff in other slots.
However there are two major drawbacks; One, as you noticed, Hull Repair modules are horribly inefficient. Two, Reinforced Bulkheads make you slow... VERY, VERY, slow. Putting them on a Rifter may reduce you to "cruiser speeds." And on battleships you align slower than mining barges.
Sp be careful when "Hull Tanking." "Just because I look like an idiot doesn't mean I am one." ~Unknown |
Gladys Pank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.02.05 00:09:00 -
[7]
If you really want to hull tank then a DC, bulkheads and a 3% hull implant are where its at. 5% if you have the money to throw at this. ~ Soar Like a Penguin |
Melrax Nerrck
Red Federation
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Posted - 2010.02.05 00:44:00 -
[8]
I'll give you a little tip, very few fights are you actually going to have where your Structure HP will last you long enough for anyone to care. In a rifter this is much much more apparent. Any resists or added EHP you can have on their will be quickly wiped away and forgoten. Stick with the Armor or Shield tank possibilities you could have.
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Demolishar
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Posted - 2010.02.06 14:31:00 -
[9]
The best ships to hull tank are droneboats, with neuts in the highs. Especially Gallente cause they have good Structure HP.
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Patrice Macmahon
Department of Defence
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Posted - 2010.02.07 02:17:00 -
[10]
A dcu II on a Frigate effectively gives you 60 more HP on your hull category. This is great for 1v1 all or nothing gank fests, where DPS is roughly equal and the winner comes down to who was more gank than the other guy. The other choice for frigs is to equip modules that will allow you to controll range or incoming damage like Overdrives, nano-fibers, tracking disruptors, warp core stabelizers (yes I said that) etc.
In my presonal experience Small ship DCU's are the best bang for the buck when its the ONLY defensive module your can or are willing to fit onto a particular fit. Small reppers and position/dps reduction modules are a bit more effective when your picking and choosing your fights. Do you EFT fitting work and try to make the statement "This ship will have equal DPS VS X" When you slap on the DCU, you can then think, "And it will win because I have the bigger buffer." If you can't make that statement, then don't worry about it. Hull plating "Hero" tanks are only effective when you have at least 5 low slots you can dedicate to boosting those core HP numbers. Expect expensive repair bills.
Most frigs Ill slap a DCU on and leave it at that, no other fancy smancy tanking necissary after that. Use your other slots for ulitily or positioning and you should do fairly well.
The Intakis have an obligation to defend the Federation, but not to assult others on its behalf. |
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VLAD DRACU
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Posted - 2010.02.08 20:48:00 -
[11]
Originally by: Demolishar The best ships to hull tank are droneboats, with neuts in the highs. Especially Gallente cause they have good Structure HP.
http://eve.battleclinic.com/killboard/killmail.php?id=7156036 a nice 1-1 not enough neuts maybe? who says caldari is fail pvp?
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Shade Millith
International House of PWNCakes Libertas Fidelitas
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Posted - 2010.02.09 02:01:00 -
[12]
Originally by: VLAD DRACU
Originally by: Demolishar The best ships to hull tank are droneboats, with neuts in the highs. Especially Gallente cause they have good Structure HP.
http://eve.battleclinic.com/killboard/killmail.php?id=7156036 a nice 1-1 not enough neuts maybe? who says caldari is fail pvp?
It shouldn't have had the 2 blasters, used a medium and a small neut for those 2 slots, and Egress Port Maximizer rigs, which allow it to run all the neuts continously off the single cap booster
At least that's my opinion --------------------------------------------
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Tau Cabalander
Caldari
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Posted - 2010.02.09 02:03:00 -
[13]
Edited by: Tau Cabalander on 09/02/2010 02:04:02
Be aware that your modules will take damage if you hull tank.
I found this out after my Orca was attacked (and survived).
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Brent riper
Caldari Night Wolves Deprived of Existence by Mercenaries of the Night
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Posted - 2010.02.09 20:23:00 -
[14]
Originally by: Tau Cabalander Edited by: Tau Cabalander on 09/02/2010 02:04:02
Be aware that your modules will take damage if you hull tank.
I found this out after my Orca was attacked (and survived).
ya its sorta like superstructure damage. instead of heat damage they get damaged % of hull damaged ive seen it before where a guy was winning a hero tank fight and his guns got offlined/destroyed while fighting and he died bc of it lol big time hero fail. but he wasnt expecting that to happen.
AND further more, Carthage must be destroyed!! |
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