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Soon Shin
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Posted - 2010.02.08 17:02:00 -
[1]
I think the Paladin should have its bonuses fixed. At Amarr BS5 it does 25% less damage than the Abaddon and the Nightmare beats it out at its relative BS 5. If you look at the other maruaders, they have their battleships skill give them a damage related boosts. So at BS5 the Kronos and Vargur has a 25% boost, the Golem has a damage boost in regards to its 25% explosion velocity (makes torpedos more viable), the Paladin has zero. It it only at Marauders Level 5, that it receives the same bonuses which requires more than a month and a million SP to do so.
Not to mention CCP seems to have given all the maruaders the same amount of Cap (5625 GJ) without factoring in for the ships themselves. The Paladin has 33% less capacitor than its Tech 1 counterpart the Apocalypse (7500 GJ) and it does not match up to it even with max skills (7032 GJ) and it also does not even have reduction in cap use for laser than the Apocalypse does.
It may not be as much of a factor since it uses half the guns, but the Kronos also has the same advantage and Golem and Vargur's weapons don't use cap at all. The Paladin's capacitor should be increased to 7500 GJ like the Apocalypse, and have its cap bonus replaced. The other marauders have had their capacitor increased or stayed the same. It should be replaced with a tracking bonus that all other marauders receive. The Golem gets a bonus to target painters which is like a tracking computer.
Both the Kronos and the Paladin has a fairly useless bonus to stasis to webifiers. Blasters are not viable for missions which leaves only Railguns for the Kronos, and the Paladin is meant to use Tachyons and perhaps Mega Pulses, in which webifiers will do little for the ranges that they operate in. I propose replacing the stasis webifier with the bonus to range that both Golem and Vargur receive.
Current:
Paladin
Amarr Battleship Skill Bonus: 5% bonus to capacitor capacity and 10% bonus to the velocity factor of stasis webifiers per level
Marauder Skill Bonus: 7.5% bonus to repair amount of armor repair systems and 5% bonus to large energy turret damage per level
Kronos
Gallente Battleship Skill Bonus: 5% bonus to large hybrid weapon damage and 10% bonus to the velocity factor of stasis webifiers per level
Marauder Skill Bonus: 7.5% bonus to repair amount of armor repair systems and 7.5% bonus to large hybrid weapon tracking per level
Proposed change:
Paladin
Amarr Battleship Skill Bonus: 5% bonus to large energy turret damage and 7.5% large energy turret tracking speed per level.
Marauder Skill Bonus: 7.5% bonus to repair amount of armor repair systems and 7.5% bonus to Large Energy Turret optimal range per level.
Kronos
Gallente Battleship Skill Bonus: 5% bonus to large hybrid weapon damage and 7.5% bonus to large hybrid weapon tracking per level.
Marauder Skill Bonus: 7.5% bonus to repair amount of armor repair systems and 7.5% bonus to large hybrid weapon optimal range per level
This will create a better balance between the marauders and allow them to get the same damage bonuses at the same amount of required skillpoints and time.
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darius mclever
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Posted - 2010.02.08 18:10:00 -
[2]
the webbing bonuses are good.
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Larkonis TrassIer
Trolls From Outer Space
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Posted - 2010.02.08 18:29:00 -
[3]
Originally by: Soon Shin
Both the Kronos and the Paladin has a fairly useless bonus to stasis to webifiers.
Get out.
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Furb Killer
Gallente
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Posted - 2010.02.08 19:58:00 -
[4]
Does the kronos really need to be even worse? It still would lack the range on blasters for most missions, and considering i am now already using AM 90% of the time extra range on rails wont help either. Give it a normal drone bay.
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Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2010.02.08 20:42:00 -
[5]
Originally by: Furb Killer Does the kronos really need to be even worse? It still would lack the range on blasters for most missions, and considering i am now already using AM 90% of the time extra range on rails wont help either. Give it a normal drone bay.
10% faloff range per lvl? could be usefullmaking blaster fire 50% further. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes.StevieSG |
Marlona Sky
D00M. Triumvirate.
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Posted - 2010.02.08 20:47:00 -
[6]
Originally by: Larkonis TrassIer
Originally by: Soon Shin
Both the Kronos and the Paladin has a fairly useless bonus to stasis to webifiers.
Get out.
NOT SUPPORTED!!!!
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Herschel Yamamoto
Agent-Orange
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Posted - 2010.02.09 01:53:00 -
[7]
10/10 troll - you managed to make several obvious errors(Paladin doesn't have a DPS bonus, Paladin doesn't have a laser cap use bonus), make multiple ludicrously false assertions(web bonus is bad, other BSes should have as much cap as the Apoc), and proposed buffs to the single best mission ship in the game. And yet, multiple people bit. Masterful job.
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Herschel Yamamoto
Agent-Orange
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Posted - 2010.02.09 06:45:00 -
[8]
Edited by: Herschel Yamamoto on 09/02/2010 06:48:08 Edit: Now that's a new one - a double post five hours apart. Stupid 5-minute timers mixed with AFKness...
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.02.09 06:58:00 -
[9]
i cba to train marauders past 3, so more damage yay! also haven't fit a web to it in ages.
make it like a nightmare + stupid optimal bonus I like it
also lets give tachyons +50% damage, and some blaze crystals, tachys are supposed to be oversized guns!
as for the kronos it sure could use something.
how about this: Kronos
Gallente Battleship Skill Bonus: 7.5% bonus to large hybrid weapon damage and 7.5% bonus to large hybrid weapon tracking per level.
Marauder Skill Bonus: 7.5% bonus to repair amount of armor repair systems and 7.5% bonus to large hybrid weapon optimal range per level
moar kronos damage!
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TimMc
Gallente Trans-Solar Works Rooks and Kings
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Posted - 2010.02.09 09:26:00 -
[10]
Edited by: TimMc on 09/02/2010 09:26:24 Paladin gets over 1000dps, Kronos gets barely into 800. Why are you whining like a girl?
Edit: Rails need to be fixed, the marauders are fine.
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