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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Natsett Amuinn
GoonWaffe Goonswarm Federation
139
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Posted - 2012.06.27 18:12:00 -
[1] - Quote
http://www.pcgamer.com/2012/06/25/eve-online-devs-on-dayz-elder-scrolls-online-and-whatd-make-them-quit-the-games-industry/
Sorry guys, I don't know how to do the spiffy linky thing to say something else. Anyways,
Not "specifically" about EVE, but about EVE at the same time. Matt Firor, the guy making the abomination that will be The Elder Scrolls Online, made a comment about innovation in MMO's that boiled down to it's all been done before so there really isn't much room to do anymore innovation.
Mr. Touborg and Mr. Landers did a very fine job of pointing out just how wrong the man was.
It's little things like this that are the reason I'm happy to give CCP my money. Thank you for not being lemmings. |
Lin-Young Borovskova
Science and Trade Institute Caldari State
378
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Posted - 2012.06.27 18:24:00 -
[2] - Quote
<3 John Lander optimism and that spark in the eye looking somewhere where not many can see "stuff".
The way it's done it's another discussion, but this Sir get my internets. brb |
Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
758
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Posted - 2012.06.27 18:25:00 -
[3] - Quote
Natsett Amuinn wrote:http://www.pcgamer.com/2012/06/25/eve-online-devs-on-dayz-elder-scrolls-online-and-whatd-make-them-quit-the-games-industry/
Sorry guys, I don't know how to do the spiffy linky thing to say something else. Anyways,
Not "specifically" about EVE, but about EVE at the same time. Matt Firor, the guy making the abomination that will be The Elder Scrolls Online, made a comment about innovation in MMO's that boiled down to it's all been done before so there really isn't much room to do anymore innovation.
Mr. Touborg and Mr. Landers did a very fine job of pointing out just how wrong the man was.
It's little things like this that are the reason I'm happy to give CCP my money. Thank you for not being lemmings.
Yell yeah, 10/10 for that. The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |
Price Check Aisle3
106
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Posted - 2012.06.27 18:35:00 -
[4] - Quote
Nice read, thanks for linking that! - Karl Hobb IATS |
MeBiatch
Republic University Minmatar Republic
444
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Posted - 2012.06.27 18:40:00 -
[5] - Quote
If you like eve on fb ypu could have read days ago... PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |
Upde
Upde Harris Industries
7
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Posted - 2012.06.27 18:56:00 -
[6] - Quote
Natsett Amuinn wrote:http://www.pcgamer.com/2012/06/25/eve-online-devs-on-dayz-elder-scrolls-online-and-whatd-make-them-quit-the-games-industry/
Sorry guys, I don't know how to do the spiffy linky thing to say something else. Anyways,
Not "specifically" about EVE, but about EVE at the same time. Matt Firor, the guy making the abomination that will be The Elder Scrolls Online, made a comment about innovation in MMO's that boiled down to it's all been done before so there really isn't much room to do anymore innovation.
Mr. Touborg and Mr. Landers did a very fine job of pointing out just how wrong the man was.
It's little things like this that are the reason I'm happy to give CCP my money. Thank you for not being lemmings.
wasn't matt firor the lead dev for DAoC ?
I played that for years and as early MMORPGs go it was pretty good and had a really good realm v realm pvp system where attacking other realms and capturing relics actually made an impact in game. Not sure how it went after the later expansions but vanilla DAoC and he first expansion SI were pretty good games |
Natsett Amuinn
GoonWaffe Goonswarm Federation
140
|
Posted - 2012.06.27 18:57:00 -
[7] - Quote
MeBiatch wrote:If you like eve on fb ypu could have read days ago...
I did, but I rarely ever look at facebook. Something about it makes me want to vomit uncontrollably. It may be all the pictures of peoples food, photos of their ugly ass kids, or their bitching about whatever's bothering them on any given day.
And not everyone has facebook. God knows I wish I didn't, and am ashamed that I do. |
Ghost Xray
Hedion University Amarr Empire
114
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Posted - 2012.06.27 19:02:00 -
[8] - Quote
My favorite line:
In regards to what they give you in EvE: "HereGÇÖs a RubikGÇÖs cube, go f%$^ yourself" |
Natsett Amuinn
GoonWaffe Goonswarm Federation
140
|
Posted - 2012.06.27 19:02:00 -
[9] - Quote
Upde wrote:Natsett Amuinn wrote:http://www.pcgamer.com/2012/06/25/eve-online-devs-on-dayz-elder-scrolls-online-and-whatd-make-them-quit-the-games-industry/
Sorry guys, I don't know how to do the spiffy linky thing to say something else. Anyways,
Not "specifically" about EVE, but about EVE at the same time. Matt Firor, the guy making the abomination that will be The Elder Scrolls Online, made a comment about innovation in MMO's that boiled down to it's all been done before so there really isn't much room to do anymore innovation.
Mr. Touborg and Mr. Landers did a very fine job of pointing out just how wrong the man was.
It's little things like this that are the reason I'm happy to give CCP my money. Thank you for not being lemmings. wasn't matt firor the lead dev for DAoC ? I played that for years and as early MMORPGs go it was pretty good and had a really good realm v realm pvp system where attacking other realms and capturing relics actually made an impact in game. Not sure how it went after the later expansions but vanilla DAoC and he first expansion SI were pretty good games
Yes he was. He was also one of the developers for most of all the expansiions that most people didn't like. You know, the stuff that would fit perfectly with, I don't know, world of warcraft. Nor did I ever play a ES game and think to myself, wow DAoC was great.
His comment about innovation is pretty reflective of why his second game looks very much like his first one, as well as like every other "typical" MMO available today.
Thank god for studios like CCP, who would rather make thier game and not someone elses. |
Pipa Porto
School of Applied Knowledge Caldari State
31
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Posted - 2012.06.27 22:38:00 -
[10] - Quote
Kristoffer Touborg/CCP Soundwave wrote: When we were playing Left 4 Dead, we had people claiming that it was an open-world game with multiple solutions, but thereGÇÖs always really one optimal route. With DayZ, there is no optimal route. DayZ is, youGÇÖre on a beach with a gun and a can of beans.
I was about to say GÇ£HereGÇÖs a RubikGÇÖs cube, go f%$^ yourself,GÇ¥ because thatGÇÖs what we do with EVE Online. DayZ is super innovative, and thatGÇÖs a shooterGÇöone of the least innovative genres in my opinion, and thereGÇÖs tons to do. Somebody is going to do the same for MMOs, and hopefully it will be soon so we can see some new fun stuff.
Quote:HereGÇÖs a RubikGÇÖs cube, go f%$^ yourself,
Sometimes I forget why I like CCP Soundwave, but he always manages to remind me. -RubyPorto
IB4TS |
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Citizen Smif
Brutor Tribe Minmatar Republic
107
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Posted - 2012.06.27 22:46:00 -
[11] - Quote
I bet Zenimax really are panicking about the millions upon millions they've invested into this game.. just for it to be completely steamrolled by critics and widely rejected WAY before release. Seems they've decided to enter the cookie-cutter MMO market too late.
Shame, they could have attempted to do something innovative - first person combat was the most obvious one, as well as having no classes. Silly greed, hopefully this will mark the death of "WoW-clones". |
Domer Pyle
Northwest Industries International Technical Exploration Conglomerate of Hemera
12
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Posted - 2012.06.27 23:40:00 -
[12] - Quote
...did that Kristoffer guy just call PlanetSide unimaginative? lol. i'd love to see him name one other shooter with more than 64-or-so people per game. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
144
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Posted - 2012.06.28 14:35:00 -
[13] - Quote
Domer Pyle wrote:...did that Kristoffer guy just call PlanetSide unimaginative? lol. i'd love to see him name one other shooter with more than 64-or-so people per game.
The way I understood was, he was saying that shooters are pretty unimaginative lately, but then you get shooters like Team fortress and planetside.
I didn't see it a him saying it was unimaginative, but the other way around. |
Price Check Aisle3
109
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Posted - 2012.06.28 14:44:00 -
[14] - Quote
Domer Pyle wrote:...did that Kristoffer guy just call PlanetSide unimaginative? lol. i'd love to see him name one other shooter with more than 64-or-so people per game. Increasing the number of players on the map at one time isn't exactly an "imaginative" feature... - Karl Hobb IATS |
Natsett Amuinn
GoonWaffe Goonswarm Federation
145
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Posted - 2012.06.28 14:51:00 -
[15] - Quote
Citizen Smif wrote:I bet Zenimax really are panicking about the millions upon millions they've invested into this game.. just for it to be completely steamrolled by critics and widely rejected WAY before release. Seems they've decided to enter the cookie-cutter MMO market too late.
Shame, they could have attempted to do something innovative - first person combat was the most obvious one, as well as having no classes. Silly greed, hopefully this will mark the death of "WoW-clones".
But it'll be really accesable to the millions of people who played Oblivion and Skyrim on a console because it'll have the same races, lore, and minimal UI. The aren't trying to make a great Elder scrolls game, or even a great Elder Scrolls MMO, they're trying to make a great game.
I'm honestly suprised there hasn't been more backlash from the media considering the numerous things this guy has said in the last month.
EVE, arguably the hardest MMO on the market, yet it continues to attract people to it. Matt Firor on the other hand thinks that gamers are so stupid that if an MMO played like skyrim, a game that millions of people have already played, that we would literally "not understand" how to play it; which was his excuse for deciding to make it play just like a "typical" mmo.
Kris is absolutely right. As long as peple keep buying into these new MMO's then most of the money that gets sunk into mmo development will keep going to making the same basic game that attracts lots of box sales, but has next to no retention a few months down the road.
I hope WoD is a success, obviously, but more so that maybe some big budget studios will see it and realize that people do in fact like to play more open ended MMO's, with a focus on world building and community, and less on gaining the next level so that you can use that +4 item. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
145
|
Posted - 2012.06.28 14:54:00 -
[16] - Quote
Price Check Aisle3 wrote:Domer Pyle wrote:...did that Kristoffer guy just call PlanetSide unimaginative? lol. i'd love to see him name one other shooter with more than 64-or-so people per game. Increasing the number of players on the map at one time isn't exactly an "imaginative" feature...
I probably should have put in my other responce.
MAG. 128vs128. Was actually a pretty good shooter, but very uninspiring. Didn't help that the game felt kind of lite, had a box price, and then nickle and dimed you to death. |
Atrocitus Parallax
Republic Military School Minmatar Republic
15
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Posted - 2012.06.28 14:58:00 -
[17] - Quote
Natsett Amuinn wrote:http://www.pcgamer.com/2012/06/25/eve-online-devs-on-dayz-elder-scrolls-online-and-whatd-make-them-quit-the-games-industry/
Sorry guys, I don't know how to do the spiffy linky thing to say something else. Anyways,
Not "specifically" about EVE, but about EVE at the same time. Matt Firor, the guy making the abomination that will be The Elder Scrolls Online, made a comment about innovation in MMO's that boiled down to it's all been done before so there really isn't much room to do anymore innovation.
Mr. Touborg and Mr. Landers did a very fine job of pointing out just how wrong the man was.
It's little things like this that are the reason I'm happy to give CCP my money. Thank you for not being lemmings.
When I saw this I was proud to say that I give CCP my money. TES appears to be nothing more than another shallow cash grab made to appeal to the lowest denominator. They deserve to fail like SWTOR. Reward innovation, evolution, and bravery with your sub, not cash grab theme park trash. |
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CCP Soundwave
C C P C C P Alliance
1662
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Posted - 2012.06.28 15:18:00 -
[18] - Quote
Natsett Amuinn wrote:Domer Pyle wrote:...did that Kristoffer guy just call PlanetSide unimaginative? lol. i'd love to see him name one other shooter with more than 64-or-so people per game. The way I understood was, he was saying that shooters are pretty unimaginative lately, but then you get shooters like Team fortress and planetside. I didn't see it a him saying it was unimaginative, but the other way around.
Yeah that's a misunderstanding, I love the original Planetside. If anything, early SOE was one of the big innovators for MMOs and deserve a ton of credit for that. |
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Upde
Upde Harris Industries
7
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Posted - 2012.06.29 09:50:00 -
[19] - Quote
CCP Soundwave wrote:Natsett Amuinn wrote:Domer Pyle wrote:...did that Kristoffer guy just call PlanetSide unimaginative? lol. i'd love to see him name one other shooter with more than 64-or-so people per game. The way I understood was, he was saying that shooters are pretty unimaginative lately, but then you get shooters like Team fortress and planetside. I didn't see it a him saying it was unimaginative, but the other way around. Yeah that's a misunderstanding, I love the original Planetside. If anything, early SOE was one of the big innovators for MMOs and deserve a ton of credit for that.
To be fair SOE would still be up there was it not for the SWG debacle. But I think much of the blame in the horrific 'revamp' can be atributed directly to LA as they owned the IP on the game and I think they just got greedy after looking a sub numbers for games like WoW and simply tried to clone it. A lot of the original SWG design was rell out there in the ways of innovation especially the skill / career paths that were about as sandboxy as you could get for a linear levelling mechanism. The ablity to really customise your skills to make the character you wanted was second to none (bar EVE)
I think had LA left SOE alone SWG would still be around today, likely with maybe 2 - 3k players per server,but that could easily have been consolidated into a few large servers. EVE is successfull but only has 40K ish players online, so massive subscription numbers are not necessarilly a sign of success. |
Vaju Enki
Secular Wisdom
197
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Posted - 2012.06.29 09:58:00 -
[20] - Quote
Kick ass interview. Keep it going guys :) If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |
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Vera Algaert
Republic University Minmatar Republic
215
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Posted - 2012.06.29 10:10:00 -
[21] - Quote
tbh I don't really see what part of EVE is supposed to be so innovative (other than the obvious engineering challenges involved).
I grant that the passive skill training system definitely was an innovation - but that aspect of the game hasn't been improved on in any significant way since 2003.
Maybe also the single-shard aspect - but then most MUDs were single-shard and the idea/advantages of single-shard MMOs are so obvious that the most likely reason that other MMOs didn't go that route were the associated engineering problems.
Most "innovative" gameplay that EVE is hailed for (unrestricted full loot pvp, sandbox, ...) is just the same-old pre-WoW MMO style...
If I were to build a "Setun 2012" would everyone call me "innovative" just because I iterated on a concept (ternary computers) that most other people forgot about?
I can't come up with one gameplay innovation that CCP contributed to the MMO world since I started playing (in summer 2008).
(Maybe the DUST<-> EVE link will be that sort of innovation - but I'll believe that when I see it; so far everything we heard through the CSM indicates that DUST will have basically no impact on the EVE universe in the form it will be initially released) |
Klandi
Consortium of stella Technologies
68
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Posted - 2012.06.29 10:20:00 -
[22] - Quote
Good article
I believe the original comment was that MMOs all fit into the same category - that is grinding, skill updating and controlling either ppl , areas and/or both. Just taking that fact by itself is a true statement. How this is done has not been innovative - and CCP/Sony has trail blazed that one. At the end of the day - its entertainment.
I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |
Iria Ahrens
Ministry of War Amarr Empire
52
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Posted - 2012.06.29 10:38:00 -
[23] - Quote
A freaking Gold Mine. 10/10 "I was about to say GÇ£HereGÇÖs a RubikGÇÖs cube, go f%$^ yourself,GÇ¥ because thatGÇÖs what we do with EVE Online." EVE Lead Game Designer Kristoffer Touborg for PC Gamer |
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