Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Vico Lemon
University of Caille Gallente Federation
0
|
Posted - 2012.06.27 21:40:00 -
[1] - Quote
Thinking of using my remap now to...
27 Memory 24 Perception 17 in everything else
Im gonna be specializing in gallente ships and drones so i figured that memory would be the best one to top off. Also the support skills, though they are primarily intellect, memory still helps out a bit as a secondary.
Perception I am mainly taking as it will help me learn ship/gunning and a few nav skills(secondary attribute). And also subsystems if I want to go with those later on.
I know just about every other guide on here says go Intellect, yet my reasoning is that int/ memory would leave me weak in other areas that require neither.
To be clear I am not entirely certain what my eve career will be (nor will I likely stay in one job anyways), which is why im going into drones as it seems it can be versatile (mining drones, ewar drones, repair drones etc...) plus I like sending them out and use them quite frequently when exploring in my imicus.
Just checking the forum to see others thoughts on this before I do it |
Surfin's PlunderBunny
Blue Republic RvB - BLUE Republic
1595
|
Posted - 2012.06.27 22:25:00 -
[2] - Quote
I just kinda evened them out (except charisma, I have the charisma of the bridge the troll lives under). I didn't want to worry about it.
Though I'm kinda at the point where I just pick a new skill to start training with eeny meeny miney mo |
Praxis Ginimic
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.06.27 23:40:00 -
[3] - Quote
Can't u remap multiple times? |
Surfin's PlunderBunny
Blue Republic RvB - BLUE Republic
1596
|
Posted - 2012.06.27 23:55:00 -
[4] - Quote
Praxis Ginimic wrote:Can't u remap multiple times?
Once a year I believe |
Vico Lemon
University of Caille Gallente Federation
0
|
Posted - 2012.06.28 00:00:00 -
[5] - Quote
Praxis Ginimic wrote:Can't u remap multiple times?
Id like to keep my bonus remaps for later, but since the yearly countdown doesnt begin til I start my current remap, i might as well use it. |
Celeste Taylor
Ruby Dynasty
34
|
Posted - 2012.06.28 05:45:00 -
[6] - Quote
I'm in the same boat. In order to maximize learning I also want to always remap to 27/24. I spent my first 1.5m sp in learning cybernetics 4 and getting a decently rounded character followed by a handful of charisma levels mainly in the LP bonuses and to keep me from being KOS with pirate factions.
Now I am at the point where I have my initial 2 remaps and think that the memory/perception bracket is much smaller than the important I/M and P/W ones. I am planning on spending the next couple months with my M/P remap learning drones skills. I will then use my second remap to lock into intelligence/memory 27/24 for a year which should get me a number of level 5 skills in I/M. This does mean that I will be stuck with 4 standard class ships and a Viator for about a year and a half, but will have 27/24 learning from here on out, A bit of a long term plan but should help in getting some pretty solid skills within 2-3 years. |
Luis Graca
93
|
Posted - 2012.06.28 05:52:00 -
[7] - Quote
Don't screw remap download EVEmon make the training you want at then use the option maximize attributes (or something like that) it's will give you the best remap
Also do the training for at least 6 months i would advice a full year |
malaire
447
|
Posted - 2012.06.28 07:37:00 -
[8] - Quote
Vico Lemon wrote:Praxis Ginimic wrote:Can't u remap multiple times? Id like to keep my bonus remaps for later, but since the yearly countdown doesnt begin til I start my current remap, i might as well use it. But it is better to NOT have yearly countdown, than to make mistake and wait year (or waste bonus remap) to fix it.
So consider carefully before making remap. And think what skills you might want to train before making it - remap allways makes some skills train slower. New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else |
B1ade
Viziam Amarr Empire
0
|
Posted - 2012.06.28 07:45:00 -
[9] - Quote
As Lucas said remapping need some serious thought and to be tired in to what you want to train and specialise in over the coming year, so if your aiming for ship skills your remap will be different to someone heading down a research path. At the end of the day it comes down to whats best and if you think you'll stick with something for the long term. If not level it out and buy some implants means you get an average training time in most things but you may not be maximizing your possible skill growth. __________________________________________________________________________________________________-áStep away from the keyboard before you type something else stupid. |
Kitty Bear
Disturbed Friends Of Diazepam Dark Matter Coalition
0
|
Posted - 2012.06.28 16:44:00 -
[10] - Quote
Luis Graca wrote:Don't screw remap download EVEmon make the training you want at then use the option maximize attributes (or something like that) it's will give you the best remap
Also do the training for at least 6 months i would advice a full year
This is a great way of optimising training if your an alt with a super rich main, where sitting in a station doing nothing for a year at a time doesn't matter.
If your a low isk newbie you need to train in a way that doesnt focus exclusively on a single attribute pairing, becasue you need those ship skills, weapon skills AND fitting skills, so theres 4 attributes straight of the bat.
It may not be the most optimal sp/hr route but an Int/Per focus gives decent sp gain from a newbie perspective. Like I say, it's not 'perfect sp/hr rates' but its decent for a newbie. |
|
Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
1158
|
Posted - 2012.06.28 17:20:00 -
[11] - Quote
Personally I go with a balanced set of attributes cause I don't know when I'll be switching around. I leave charisma low, though, cause it rarely train social, corp, or leadership skills.
And hai Kitty Bear, welcome to yet another of my little corners of the internet :D The Drake is a Lie |
Tau Cabalander
Retirement Retreat Working Stiffs
792
|
Posted - 2012.06.28 18:00:00 -
[12] - Quote
For what it is worth, I posted an analysis of two generic remaps in this thread: https://forums.eveonline.com/default.aspx?g=posts&m=759784#post759784
I personally don't recommend remapping to primary memory for drones, as there really aren't that many skill points in drones. Maybe a few months, but not a year. |
Ryelek d'Entari
Red Federation RvB - RED Federation
27
|
Posted - 2012.06.28 18:26:00 -
[13] - Quote
Vico Lemon wrote:Thinking of using my remap now to...
27 Memory 24 Perception 17 in everything else
That's a spectacularly bad idea for a new pilot.
You have to have a very very (very) good reason for remapping out of Int. If you want to fly combat ships (or really anything other than a hauler), your first priority skills are all Int skills. Engineering, Electronics, Mechanics, Navigation: without these, you might be able to sit in a ship or throw some drones out of it, but you won't be able to fit it or fly it properly.
See post above, there isn't anywhere close to a year's worth of drone skills, and then you're screwed. Flipping them to Perception 27 / Memory 24 would actually be better, as there are more Per/Mem skills you'll want to train (even on a drone boat) than there are Mem/Per. Even if you're training up a carrier alt. Mindlessly training Sentry Drone Interfacing V for 3 weeks, for example, because you're stuck in a Mem/Per remap, when you can't even fit a dominix or sit in an ishtar because you neglected all the Int skills, is very frustrating.
Your pilot is 11 days old. Don't spend your remap. You need a wide variety of skills at basic levels just to be able to fly without stubbing your toe. Eventually you'll reach the point where you find that you want to start specializing in a large number of skills in the same tree. That time is not now.
There are many strategies for remaps, but each has its pitfalls. Don't spend your remap until you're well aware of what you're doing.
Use Evemon. Remapping without a solid plan and remap analysis is a pretty serious fail, and you'll eventually find yourself further behind than if you hadn't tinkered with it.
Tip: When you do finally decide to remap, before exiting your initial remap, make sure to train some basic Charisma/Willpower skills, as you'll almost certainly be remapping out of Charisma (and likely Willpower too). Base levels of social and trade skills are highly valuable to just about any pilot, especially early in your career when you're probably running missions, grinding standings, and figuring out how the market works.
|
Luis Graca
93
|
Posted - 2012.06.28 20:12:00 -
[14] - Quote
Kitty Bear wrote:Luis Graca wrote:Don't screw remap download EVEmon make the training you want at then use the option maximize attributes (or something like that) it's will give you the best remap
Also do the training for at least 6 months i would advice a full year This is a great way of optimising training if your an alt with a super rich main, where sitting in a station doing nothing for a year at a time doesn't matter. If your a low isk newbie you need to train in a way that doesnt focus exclusively on a single attribute pairing, becasue you need those ship skills, weapon skills AND fitting skills, so theres 4 attributes straight of the bat. It may not be the most optimal sp/hr route but an Int/Per focus gives decent sp gain from a newbie perspective. Like I say, it's not 'perfect sp/hr rates' but its decent for a newbie.
Want to fly a rifter put in on evemon and all the skills to fit it and other like speed and tank whend it's done go to the rupture do the same and kept doing it
If he already knows what he wants then using evemon to do it is much better, if he doesn't then all he should do is ask advice like in corp or this forum and then put the skills in the evemon to do what i told before to optimize the remap
Note: the rifter and the rupture where just examples |
Lost Greybeard
Fenrir's Dogs of War Union 0f Revolution
90
|
Posted - 2012.06.28 20:51:00 -
[15] - Quote
Vico Lemon wrote:Thinking of using my remap now to... 27 Memory 24 Perception 17 in everything else
While I'm giving you an internet thumbs-up for doing your own math, this is a very, very bad map for someone going into Gallente ships from scratch.
Here's a system for a new-player starting map to make sure you don't screw yourself by making anything you'll need in the course of playing take a frustratingly long amount of time:
Starting pool of movable points: 14
1: Allocate 5 points each to Int and Perception. (22/22/17/17/17 + 4 free)
2: Choose one of the following options: --a: I wanna cross-spec into a lot of different spaceships/weapon types: add 3 points to perception, 1 to int --b: I wanna play with all the industrial/science stuff: add 3 points to int, 1 to perception --c: I don't really care for all these instructional steps and just want to get moving: add 2 to int, 2 to perception --d: I'm a pet caster, damn it! Drones 4 life ************: add 3 to Memory, 1 to perception
3: Stop worrying about it and go fly around for a few months.
So your pre-implant "starter" builds are (Per/Int/Mem/Will/Cha):
Shootin' things with whatever's handy: 25/23/17/17/17 Mining, industry, and Science: 23/25/17/17/17 Flex build: 24/24/17/17/17 Drones or drones+industry build: 23/22/20/17/17
These obviously aren't the absolute optimal for every skill plan ever, but it cuts down on the "what the hell is going on?" aspect of your first remap by providing a bit of choose-your-own adventure restriction based in the experience of older players who've had this discussion a billion times without you actually needing that much experience yourself.
Though, if you're curious, here's the usual questions I get when I present something like this:
Why not take memory as the primary/highest attribute? -- Using drones properly requires investment in a fairly heavy tank, good CPU, and specific ship bonuses pushed as high as possible. Adding in all the required secondary skills for PvE with drones (you are going to go slow enough you should probably salvage, for instance) means that you're going to have more SP invested in Ship Command, Mechanics, Engineering, and Electronics than actual drone skills for quite a long time if you're actually intending to fly the ships. A similar argument applies to the corporate skills, the relatively small SP investment for new players makes mapping for them usually a bad call.
Why not max an attribute all the way to 27? -- Attributes are a divisor on training time, so you're going to see fairly rapid diminishing returns as you add skill points. Going from 17 to 20 (those first three points) is a pretty significant gain in training speed, but going from 24 to 27 doesn't give you much by comparison. If you're training different skill trees you'll almost always get much more from filling in those first few points on the primary attribute of the second tree than absolutely maxing your "main" tree. A new player should _never_ restrict themselves to training a single tree alone, that leaves you unable to fly any of your ships until you either get another remap or just train off-attribute skills, either of which take a while.
Why is charisma my dump stat? -- Trade skills are a low-sp investment because there aren't many of them and frankly you don't need them to 5 almost ever. Leadership skills and so on aren't a priority for a new player because typically when you're in a fleet an older player will have them to higher levels and your bonuses would be overridden anyhow.
Where are all these walls of text coming from? -- While attribute maps aren't a huge deal currently unless you REALLY **** it up, there used to be learning skills that also altered attributes, so it was a significantly more complex problem that most of us put a lot of mental legwork into solving.
But what about (specific skill plan)? -- Don't dedicate yourself to a really specialized career/skill plan until you've been around a few months and are absolutely sure you know what every skill does and which ones are regarded as important. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |