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Nestor Ne'Arthe
Amarr Unholy Asylum
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Posted - 2010.02.11 13:12:00 -
[1]
Heya,
I'm thinking of buying a pilgrim for lowsec exploration. My main problem currently are the skills and fit.
I have recon II, can take it up to IV at most. Drones V, but light drones at III.
I'm aiming mostly at Radar/Mag sites, since the salvaging sites don't really give out much.
I was EFTing a ship yesterday, and it seems that after fitting a Covops Cloak and 1600 mm T2 plate, there's not much room for much else. Had to fit 2x Coproc II to fit all the necessary stuff I wanted.
The question is at what point should I start using this ship, instead of my anathema+prophecy combo? I'd very much like to start roaming instead of being constrained to a couple of systems, because of the need to change the ships. Also, how necessary are the T2 drones? In my experience, the 0.3-0.4 rats at profession sites are nothing to be concerned of. The gunners on my prophecy are taking them down in seconds, while playing solitaire.
Any tips regarding the roam exploration kind of activity are very welcome.
Regards, Nestor --
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Gladys Pank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.02.11 13:18:00 -
[2]
You are having the fitting issues because you only have recon trained to II. Recon V is one of the skills I and many others would consider a highly useful long skill to get to level V (Logistics being another). At a pinch you can fit it with Recon IV but it's still left wanting.
Also you aren't really making good use of the ships bonuses in using it for exploration. An Arazu or Rapier would serve you better if you need a cloaking cruiser class ship. ~ Soar Like a Penguin |
Nestor Ne'Arthe
Amarr Unholy Asylum
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Posted - 2010.02.11 13:28:00 -
[3]
As you can imagine, I'm pretty constrained to Amarr ships. I'm more inclined to train towards drones, which are pretty universal, rather than towards another racial ship.
Hence my question, at what kind of skill level this setup would be pretty usable.
Another option, is dropping the covops cloak, in favor of regular cloak. Since warping cloaked isn't the most necessary thing in exploration (unless im wrong). I guess i could train to recon V, after getting the T2 drones, and support skills to III/IV.
All feedback greatly appreciated ;-) --
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Dungheap
Caldari Caldari Provisions
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Posted - 2010.02.11 14:14:00 -
[4]
Edited by: Dungheap on 11/02/2010 14:15:58 get an arbitrator and use it to fine-tune your fitting before spending the isk on a pilgrim. the covops cloak and t2 drones are pretty important and you won't get the full performance out of the recon without them both. a 1600 plate is a nice safety net, but not worth gimping the ship for.
i ran this for a while, doing hi-sec blood raider plexes:
[Arbitrator, blood plex] Medium Armor Repairer II Energized Adaptive Nano Membrane II True Sansha Energized Thermic Membrane True Sansha Energized Reflective Membrane
10MN Afterburner II Codebreaker I Large Capacitor Battery II Cap Recharger II
Small Tractor Beam I Salvager I Medium Diminishing Power System Drain I Core Probe Launcher I, Core Scanner Probe I
Medium Nanobot Accelerator I Medium Gravity Capacitor Upgrade I Medium Salvage Tackle I
Hammerhead II x5 Hobgoblin II x5 Warrior II x5 Vespa EC-600 x5
when not using codebreaker or analyzer, i'd fit a small cap booster in case of neuting. you will want a salvager; even tho salvage sites are kinda crap, the salvage from the occasional faction npc you'll find is not.
edit* in after you posted your fit. gl with it, they're fun ships to fly.
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Gavin DeVries
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Posted - 2010.02.11 14:31:00 -
[5]
Originally by: Gladys Pank You are having the fitting issues because you only have recon trained to II. Recon V is one of the skills I and many others would consider a highly useful long skill to get to level V (Logistics being another). At a pinch you can fit it with Recon IV but it's still left wanting.
Personally I think Logistics V is more important than Recon V, but it depends on what you want to do with it. All covert ops ships get the same bonus, and it's not clearly worded. What you actually get is a 95% + 1% per level of ship skill reduction in the CPU usage of the Covert Ops cloak. At Recon 2, you only get a 97% reduction, leaving that cloak taking up 150 CPU. It's 50 CPU at Recon 4, and none at all if you train Recon 5.
I don't fly Amarr, I fly Caldari and Minmatar. With Recon 4, I can't fit my Falcon with an Expanded Probe Launcher. It would fit with Recon 5. Core Probe Launchers don't take up much CPU, so as long as you stick to exploration it won't be nearly as much trouble, but you really should train that ship skill to 4 at a minimum. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |
Fumitsugu
Deep Core Mining Inc.
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Posted - 2010.02.11 15:12:00 -
[6]
Originally by: Gladys Pank You are having the fitting issues because you only have recon trained to II. Recon V is one of the skills I and many others would consider a highly useful long skill to get to level V (Logistics being another). At a pinch you can fit it with Recon IV but it's still left wanting.
Also you aren't really making good use of the ships bonuses in using it for exploration. An Arazu or Rapier would serve you better if you need a cloaking cruiser class ship.
Actually, I'd say he's making pretty good use of the ship's bonuses. Cloak and drones w/ bonuses, plenty of mids, lows for a solid enough tank = decent exploration ship. Better than the other recons really.
I would fit an MWD on that Pilgrim though, and get some practice with an Arbitrator first, Nes.
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Nestor Ne'Arthe
Amarr Unholy Asylum
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Posted - 2010.02.11 15:43:00 -
[7]
Originally by: Fumitsugu
Actually, I'd say he's making pretty good use of the ship's bonuses. Cloak and drones w/ bonuses, plenty of mids, lows for a solid enough tank = decent exploration ship. Better than the other recons really.
I would fit an MWD on that Pilgrim though, and get some practice with an Arbitrator first, Nes.
Well, except the additional resists and armor, the two aren't all that different. And the covops cloak of course.
Here's what i came up with.
Quote: [Arbitrator, New Setup 1] 800mm Reinforced Steel Plates II Armor Thermic Hardener II Armor EM Hardener II Medium Armor Repairer II
10MN Afterburner II Codebreaker I Analyzer I Balmer Series Tracking Disruptor I
Core Probe Launcher I, Sisters Core Scanner Probe I Salvager I Small Tractor Beam I Improved Cloaking Device II
Medium Gravity Capacitor Upgrade I Medium Gravity Capacitor Upgrade I
Hammerhead I x5
Gonna give it a spin later. --
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5nipe
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Posted - 2010.02.11 18:50:00 -
[8]
Pilgrim is the great ship for exploration.
It is almost mandatory to train Recon to lvl 4 to be able fit and use it more or less efficently. You still be able fit it for exploration business with giving up 1 low slot for co-processor.
Since drones will be your prime weapon, it would be essential to have them deliver some damage. T2 drones are great, but you also may spend your SP to train Drones Interfacing to lvl 4 as first priority instead.
The tricky part is to get full agro and be able handle it for a time you use MWD or AB to get out of rats damage range. Use any convenient rail gun you will be able to fit in high slot and ammo with range bonus to be able aggro rats and launch drones then to clean the site afterwards.
I strongly recommend you to use covert-ops cloak, otherwise try use Arbitrator instead.
Since you are after Radars/Magneto sites, Arbitrator is probably better choice since you(or site) be probed out and you'll be easy target since you be close to some objects or under agro and not be able to insta activate cloak. So eventual lost will not break you down. Covert-ops cloak gives you flexibility to travel pretty safely tho.
I use both ships for runing DED plexes in low/0.0.
Guristas Scout Outpost (4/10) is walk in the park. Guristas Troop Reinvigoration Camp (6/10) is doable solo in Piligrim, but takes at least 1.5 hours. Did it once in Arbitrator just out of curiosity, but it requires so much caution with managing agro.
gl with your exploration venture.
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Saji'us
Gallente Solitary Stealth Reclamation
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Posted - 2010.02.11 20:47:00 -
[9]
Edited by: Saji''us on 11/02/2010 20:47:27 Pilgrim All-in-one Exploration
This is my fit I posted on battle clinic, got about 11 up so far so people seem to like it. I use it as my all-in-one Exploration ship while in low-sec. It requires at least recon 4, but with recon 5 you can fit a better tank. (recon 5 = t2 hardeners, recon 4 = best named hardeners). I have never lost, or had to warp out of a site (Radar/Mag) with this setup.
I use t2 drones of course... if you're not, you're not using the Pilgrim's bonuses correctly.
Hope it helps, read the description I wrote on the fit, it explains it pretty well.
Cheers.
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Fumitsugu
The Tuskers
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Posted - 2010.02.11 22:36:00 -
[10]
Originally by: Nestor Ne'Arthe
Originally by: Fumitsugu
Actually, I'd say he's making pretty good use of the ship's bonuses. Cloak and drones w/ bonuses, plenty of mids, lows for a solid enough tank = decent exploration ship. Better than the other recons really.
I would fit an MWD on that Pilgrim though, and get some practice with an Arbitrator first, Nes.
Well, except the additional resists and armor, the two aren't all that different. And the covops cloak of course.
Here's what i came up with.
Quote: [Arbitrator, New Setup 1] 800mm Reinforced Steel Plates II Armor Thermic Hardener II Armor EM Hardener II Medium Armor Repairer II
10MN Afterburner II Codebreaker I Analyzer I Balmer Series Tracking Disruptor I
Core Probe Launcher I, Sisters Core Scanner Probe I Salvager I Small Tractor Beam I Improved Cloaking Device II
Medium Gravity Capacitor Upgrade I Medium Gravity Capacitor Upgrade I
Hammerhead I x5
Gonna give it a spin later.
I'd drop the plate and fit an MWD, so that you can do the insta-cloak-warp trick. Try this (from memory )
Lows: 2 rat specific nano plates DCU II MAR II
Mids:
MWD Large Cap battery II Analyser Codebreaker
Highs:
Prototype cloak/Improved cloak Heavy missile launcher/Med laser (for pulling aggro) Salvager Core probe launcher
2 Grav caps
This works damn well, and is really quite cheap.
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Nestor Ne'Arthe
Amarr Unholy Asylum
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Posted - 2010.02.12 12:12:00 -
[11]
Fitting a MWD kinda cripples the setup. I'm more concerned with tanking the rats, rather than avoiding a gatecamp. It's not like I'm gonna explore in lowsec chokepoints anyway.
My plan is to train for drones, and use arbi. Then *maybe* i'll switch to pilgrim. It seems that save for the covops cloak and resistances, the ship doesn't offer anything over the arbitrator, at few times the price.
Thanks for the help everyone. --
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Ne Lathelan
Amarr Northern Explorers The Crimson Federation
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Posted - 2010.02.14 07:02:00 -
[12]
There are only few sites in which you need to do any tanking at all; The ones that spawn battleships. Most of the lowsec sites can be kite'd easily with the arbitrator so basically you don't need the pilgrim to do the sites.
Another thing I've noticed is that you find loads of sites in pirate infested regions ;) This alone is enough to make the exploring a bit challenging at times. I'd suggest fitting an arbitrator with MWD+improved cloak to avoid the gatecamps and give you peace while you're scanning the system.
Also about the 1600mm plate on a pilgrim: The ship becomes very, very slow and annoying to fly. I usually go with a 800mm or dualrep and medium cap booster if I'm facing a lot of 0.1-0.2 sites.
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