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Emo Ragequit
Mish 4 free
0
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Posted - 2012.06.28 02:24:00 -
[1] - Quote
I did google and forum search but failed.
Can someone please explain the rules for transporting a rigged ship in a carrier.
1) The cargo can be full of anything that comes under the category of "Charge". Correct?
2) The drone bay can be full of drones. Correct?
3) Any fitted modules can have their relevante "charge" loaded. Correct? Eg Guns can have ammo, sensor boosters can have scripts etc
4) What happens to the insurance. I won't be contracting or repackaging as I know these wipe the insurance. I will be giving the ship to a corpie who gives it back
TIA |
Petrus Blackshell
Rifterlings Damu'Khonde
1335
|
Posted - 2012.06.28 02:28:00 -
[2] - Quote
Emo Ragequit wrote:I did google and forum search but failed.
Can someone please explain the rules for transporting a rigged ship in a carrier.
1) The cargo can be full of anything that comes under the category of "Charge". Correct?
2) The drone bay can be full of drones. Correct?
3) Any fitted modules can have their relevante "charge" loaded. Correct? Eg Guns can have ammo, sensor boosters can have scripts etc
4) What happens to the insurance. I won't be contracting or repackaging as I know these wipe the insurance. I will be giving the ship to a corpie who gives it back
TIA 1) Correct. 2) Correct. 3) Wrong. Guns and modules need to be unloaded. 4) Unsure, but I think the ship changing hands in any way results in insurance being nullified. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
1156
|
Posted - 2012.06.28 03:37:00 -
[3] - Quote
Petrus Blackshell wrote:Emo Ragequit wrote:I did google and forum search but failed.
Can someone please explain the rules for transporting a rigged ship in a carrier.
1) The cargo can be full of anything that comes under the category of "Charge". Correct?
2) The drone bay can be full of drones. Correct?
3) Any fitted modules can have their relevante "charge" loaded. Correct? Eg Guns can have ammo, sensor boosters can have scripts etc
4) What happens to the insurance. I won't be contracting or repackaging as I know these wipe the insurance. I will be giving the ship to a corpie who gives it back
TIA 1) Correct. 2) Correct. 3) Wrong. Guns and modules need to be unloaded. 4) Unsure, but I think the ship changing hands in any way results in insurance being nullified.
3) Nope, they can be loaded, at least that what I recall how my last ships being when i took them in and out of my carrier 4) Insurance stays when doing station trade The Drake is a Lie |
Petrus Blackshell
Rifterlings Damu'Khonde
1335
|
Posted - 2012.06.28 03:53:00 -
[4] - Quote
Xercodo wrote:3) Nope, they can be loaded, at least that what I recall how my last ships being when i took them in and out of my carrier 4) Insurance stays when doing station trade 3) I remember my alliance's carrier pilot making me unload my guns before giving him my ship. Might be remembering wrong. Oh well. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
Hoshi
Medical Mechanics Severasse Militarized Mining Union
20
|
Posted - 2012.06.28 08:30:00 -
[5] - Quote
The guns does not have to be unloaded BUT if someone else is transporting the ship for you then even if you station traded the ship to him at the pickup station he will most likely contract the ship back to you at the destination. And contracting a ship will automatically remove the ammo from the loaded guns and place it on the hanger floor.
So if you have someone else carrier jump ships for you then it can be good practice to remove ammo from guns/mods even if it's not strictly necessary. "Memories are meant to fade. They're designed that way for a reason." |
Emo Ragequit
Mish 4 free
0
|
Posted - 2012.06.28 10:44:00 -
[6] - Quote
Thanks for replies, guys.
Bit confused about insurance as on this site Eve Wiki, which seems up to date, it states:
Your insurance will be lost if you do any of the following:
Repackage your ship Trade your ship to another player Put your ship into a corporation hangar Sell your ship on the market Put your ship inside a contract.
Is it wrong about the trading to another player bit?
TIA
|
Baneken
Fistful of Finns Ewoks
135
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Posted - 2012.06.28 11:22:00 -
[7] - Quote
If you at any point lose the ownership of your vessel then the insurance is void; this includes direct player trading and contracts regardless of their intentions.
A carrier can carry any ship as long as it has only "charges" in cargo hold, I've often used my itty V as "cargo can" when delivering large amounts of ammo with my carrier ... And you can squeeze in lots of itty V's inside a carrier. |
Emo Ragequit
Mish 4 free
0
|
Posted - 2012.06.30 12:15:00 -
[8] - Quote
Confirming that I have just got my ships back and the act of station trading did NOT void the insurance.
By "station trading" I mean where one player opens up a trade window whilst docked.
So the wiki is wrong and so is the guy above.
Thanks all |
Abdiel Kavash
Paladin Order Fidelas Constans
637
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Posted - 2012.06.30 15:33:00 -
[9] - Quote
Insurance got changed in this regard a while ago, the wiki may be outdated. Neither a direct trade nor a contract voids the insurance anymore. |
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