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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
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CCP Tanis
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Posted - 2010.02.11 18:47:00 -
[1]
Howdy Folks,
As announced in my recent Dev Blog, we are moving into the next phase of the Mass-Testing project. We will now be holding tests on weekends and directly sending invites to medium and large alliances. These tests will help us assess how well the new expansion performs and thus help us identify any areas that need to be cleaned up to prevent lag from getting out to TQ.
The first test in this new series will be held Saturday, February 20 at 20:00 UTC. These tests are expected to last for about 1 hour. We need at least 300 pilots, preferably 500+ā the more people who show up, the better. _________________________________ Test schedule:
Saturday [February 20] @ 20:00 GMT Saturday [March 6] @ 17:00 GMT _________________________________
Alliance Leaders! If your alliance would like to participate in this testing, please sign-up here, OR send an in-game mail to "CCP Tanis" with the following info:
- Alliance name
- Preferred contact person for that alliance
- Number of pilots you are confident you can bring
- Name of person who will be FC'ing for your alliance
How to connect to Singularity for this test:
- Make a copy of the current Tranquility (TQ) client
- Visit the Sisi patch page.
- Patch the copied client to the Singularity build
- Create a shortcut to eve.exe, edit the properties of the shortcut by adding the following to the "target" box: " /server:singularity" (note the space)
- Login to the singularity test server
- Join the in-game channel "MassTesting"
- Listen for instructions and ask questions in-channel
What exactly is being tested?
Fleet fight & Session changes:
- Test will take place in FD-MLJ
- Players will be seperated into two fleets, X and W
- First, fleet X will move into an adjacent system, while fleet W sets up a gate camp in FD-MLJ
- Fleet X will then jump into Fleet W - NO COMBAT will happen yet!
- Secoond, Fleet X will move into different system adjacent to FD-MLJ
- Fleet X will then jump into Fleet W, again - This time we fight it out!
- We may end up changing the fleet setup slightly, depending on results of current lag-fixes on TQ
What do I need to do exactly?
- Try running logServer, read here if you're not sure how.
- You will want to bring a fleet-setup dread, carrier, BS or smaller.
- You should pay attention to your FPS (use ctrl+f to view in-game)
- Anyone able to use multiple accounts is strongly encouraged to bring your alts!
What else should I know?
- You can get more testing information by subscribing to the "Mass Testing Info" mailing list on TQ!
- CCP staff and ISD will be on hand prior to the test to help move players to the starting location
- Don't forget to fill out the feedback thread after the test (links will be clearly posted at the end of the test!)
- CCP staff and ISD will be on hand prior to the test to help move players to the starting location
____________________________ I break thingsÖ CCP Tanis - EVE Quality Assurance|EVE Live Team CCP Games |
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Spurty
Caldari Rionnag Alba Triumvirate.
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Posted - 2010.02.12 02:32:00 -
[2]
Is it ok to reply to this thread?
Hope so, if not feel free to push this post to wherever its supposed to be (I can't see for sure).
Can I please ask that the following 'standard series of events' gets tested as well please:
- Defenders get 30% of the people on their side, aggressors have 70%
- Titan Bridge aggressors into system (caps and lower hull classes)
- Fire some bombs at the people arriving from the cyno
- Fleet warp Aggressors to the same grid as the defenders
- Drop drones
- Blow up some carriers with a full compliment of 1000s of drones
I shall try to be there for this as well.
Originally by: Hurley I WAS NOT QUITTING SoT AND WAS NOT THINKING ABOUT JOINING IT. PL/SoT MADE A MISTAKE AND ARE NOT MAN ENOUGH TO ADMIT IT OR FIX IT.
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Xain deSleena
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Posted - 2010.02.12 04:02:00 -
[3]
I am beginning to like your threads more and more CCP Tanis. I admire you and your teams hard work. What I like more is that once you have nailed the Lag Monster into it's coffin we will then see who truly rules EVE. Xain
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Jack bubu
Lyonesse. RAZOR Alliance
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Posted - 2010.02.12 08:26:00 -
[4]
Reading the title makes me curious..
does that mean we see first bits of the next expansion on february 20th on SiSi ? :)
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Van Haulen
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Posted - 2010.02.12 09:08:00 -
[5]
Will you make a fresh mirror of TQ before this? The most recent one is getting a bit old and some people (me!) can't log in on Sisi.
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something somethingdark
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Posted - 2010.02.12 10:29:00 -
[6]
How about NO
Lots of good reasons why not in the comment thread for the devblog.
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Atticus Fynch
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Posted - 2010.02.12 10:46:00 -
[7]
Originally by: Xain deSleena I am beginning to like your threads more and more CCP Tanis. I admire you and your teams hard work. What I like more is that once you have nailed the Lag Monster into it's coffin we will then see who truly rules EVE. Xain
I agree.
Communication is the key. Talk to us (the little guy) and we will understand. Silence is always interpreted as indifference. More devs/mods need to have a dialog with the end user instead of the standard "locked for lack of content."
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David Grogan
Gallente Final Conflict UK Warped Aggression
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Posted - 2010.02.12 12:05:00 -
[8]
Originally by: Spurty Is it ok to reply to this thread?
Hope so, if not feel free to push this post to wherever its supposed to be (I can't see for sure).
Can I please ask that the following 'standard series of events' gets tested as well please:
- Defenders get 30% of the people on their side, aggressors have 70%
- Titan Bridge aggressors into system (caps and lower hull classes)
- Fire some bombs at the people arriving from the cyno
- Fleet warp Aggressors to the same grid as the defenders
- Drop drones
- Blow up some carriers with a full compliment of 1000s of drones
I shall try to be there for this as well.
valid points for testing
add warp disruptor bubbles/dictor bubbles at the gates too as the effects of this will also add to the lag
one that i have to disable or I lag out completely is new ecm burst and sensor booster effects SIG: if my message has spelling errors its cos i fail at typing properly :P |
Kazuo Ishiguro
House of Marbles
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Posted - 2010.02.12 15:33:00 -
[9]
I doubt that any alliance is going to want to commit any significant fraction of their pilots to a test server fleet fight at a known time and date, as this would be an ideal opportunity for other people to attack their strategic assets.
I would suggest having the mass test coincide with a downtime on TQ, possibly shifting the usual downtime so that it takes place during peak player hours. This would be a welcome break for the Aussies and will encourage many more people, who might not otherwise want to get involved, to take part.
--- 34.4:1 mineral compression |
Neo Gabriel
Gallente Quantum Cats Syndicate
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Posted - 2010.02.12 15:44:00 -
[10]
If you make so that for one day or one weekend, for testing purposes, no sovereignty disruptors or POS are allowed to be onlined, I think you will get a lot more pilots to join in the testing.
If the alliance doesn't have to worry about invasion and is not able to invade anything they may just as well join in for fun.
To get an even better turnout, allow some sort of reward for people who participate during the entire duration of the test. I don't know what but give them 50mil isk or something for their troubles.
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Jack bubu
Lyonesse. RAZOR Alliance
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Posted - 2010.02.12 17:22:00 -
[11]
If anyone decided to attack sovereignity in that time, it takes like a minute to log into TQ and form up.. thats not a issue at all
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DoNotTouch
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Posted - 2010.02.12 17:31:00 -
[12]
Originally by: Jack bubu If anyone decided to attack sovereignity in that time, it takes like a minute to log into TQ and form up.. thats not a issue at all
^this
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Multipurpose Cleaner
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Posted - 2010.02.12 19:07:00 -
[13]
Originally by: something somethingdark How about NO
Lots of good reasons why not in the comment thread for the devblog.
Translation: 'FFFFFFFFUUUUUUUUUU CCCCCCCPPPP MY GAMEZ IZ LAGGY WTF U SUK DONKEY *******S RAAAAAAAGEEEE '
CCP: Hey dudes, we're doing some mass testing soon. Come help us identify the source of lag.
'FFFFFFFFFFFFUUUUUUUUUU NO WAI I DON'T WANT TO HELP I JUST WANT TO COMPLAIN'
GG 0.0 peeps
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something somethingdark
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Posted - 2010.02.12 20:01:00 -
[14]
have you like even read the mentioned thread ?
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Jim Luc
Caldari Rule of Five
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Posted - 2010.02.12 21:28:00 -
[15]
I'm just curious, how hard is it to add a check by the server to see if the grid has loaded on the client side before actually placing the ship in the grid?
For instance, if I understand this correctly, the client makes a call to the server, server runs the same call on a server-run version of the game, populates the grid, places the user in the grid, then passes back to the user the updated grid in real-time, etc.
Why not place the character in limbo while loading the grid, then check to make sure the user's client has loaded the grid properly, then place the ship in the grid. This way, you can't warp into a system and everyone already in the grid sees your ship, and has a chance to fire on it, before the client realizes it hasn't loaded the grid yet.
I'm just a simple flash developer, but if I were making a simpler version in flash or java I'd make sure both clients have the same information, and show the user a "loading grid" message or loading animation. Then once everything has loaded, fade everything in nicely, and only after everything is visible for the user, is it represented in local. Not the other way around.
But then again I'm just a lowly flash dev, I'm sure it's more complicated than that
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Seurimas
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Posted - 2010.02.13 00:03:00 -
[16]
I'd just like to say that Dev's of Eve are a league of their own based primarily on:
Quote: First of a new breed You folks have been saying that you want test events that are held at more opportune times for you, and we've listened! These tests do indeed require as many players as we can get, but holding events on weekends or too late into the evenings, on a regular basis, is not as easy to coordinate as one might think. Even game developers and testers have real lives, families, and friends that they enjoy spending time with too. But, we aren't afraid of change, so we've worked out staffing and, from now and into the future, we will be holding test events on weekends, close to peak hours. There will be exceptions to this rule, if critical issues come up that require special testing, but we hope that this new schedule makes participating in these events much easier for you all. The first event in this new series will be held on Saturday, February 20 at 20:00 GMT This first test will be a return to our standard "fleet fight and POS siege" format, with some tweaks and slight changes, look for an official test announcement thread in the General Discussion forums in the coming days. We will post full details and goals for the test there.
That.
I've played a handful of starting-up, closed beta, open beta, and relatively tiny and everywhere in between MMOs and none of them have the kind of admin/dev feedback/commitment that Eve has.
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Captain Mastiff
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Posted - 2010.02.13 05:29:00 -
[17]
Originally by: Jack bubu Reading the title makes me curious..
does that mean we see first bits of the next expansion on february 20th on SiSi ? :)
The new expansion is called "Mass Testing" D'uh
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ZeTiger 0109
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Posted - 2010.02.13 14:58:00 -
[18]
Originally by: Multipurpose Cleaner
Originally by: something somethingdark How about NO
Lots of good reasons why not in the comment thread for the devblog.
Translation: 'FFFFFFFFUUUUUUUUUU CCCCCCCPPPP MY GAMEZ IZ LAGGY WTF U SUK DONKEY *******S RAAAAAAAGEEEE '
CCP: Hey dudes, we're doing some mass testing soon. Come help us identify the source of lag.
'FFFFFFFFFFFFUUUUUUUUUU NO WAI I DON'T WANT TO HELP I JUST WANT TO COMPLAIN'
GG 0.0 peeps
Mate are you ok because without your help and help of others ccp cannot fix the lag issue.I am in Aussie land and we get lots more lag than you do because of where we are. The lag issue could be from your isp or internet connection. If thats not the problem could be your computer. At least i dont winge about the lag issue. I have been in large fleet fights and yes there is **** loads of lag. In the mean time do some missioning, ratting, ect. And wait untill ccp fixes the problem.
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icelicker
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Posted - 2010.02.13 18:31:00 -
[19]
Edited by: icelicker on 13/02/2010 18:31:45
Originally by: CCP Tanis Howdy Folks, These tests will help us assess how well the new expansion performs and thus help us identify any areas that need to be cleaned up to prevent lag from getting out to TQ.
I'm guessing new expansion means the latest (2months) e.g Dominion and not "New" As in coming soon Tm.
Testing yes shall be there.
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Seth Ruin
Minmatar Ominous Corp Cult of War
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Posted - 2010.02.13 20:38:00 -
[20]
Originally by: CCP Tanis Test schedule:
Saturday [February 20] @ 20:00 GMT
By 20:00 do you mean "Maybe possibly some time long after 20:00"?
20:38 and not so much as a peep from CCP/BH on the server yet.
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Ruziel
Minmatar Twilight Military Industrial Complex
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Posted - 2010.02.13 21:44:00 -
[21]
Originally by: Seth Ruin
Originally by: CCP Tanis Test schedule:
Saturday [February 20] @ 20:00 GMT
By 20:00 do you mean "Maybe possibly some time long after 20:00"?
20:38 and not so much as a peep from CCP/BH on the server yet.
Read the date again, you're a week early.
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Seth Ruin
Minmatar Ominous Corp Cult of War
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Posted - 2010.02.14 06:30:00 -
[22]
Originally by: Ruziel
Originally by: Seth Ruin
Originally by: CCP Tanis Test schedule:
Saturday [February 20] @ 20:00 GMT
By 20:00 do you mean "Maybe possibly some time long after 20:00"?
20:38 and not so much as a peep from CCP/BH on the server yet.
Read the date again, you're a week early.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.02.14 08:31:00 -
[23]
I just have to ask, what does this have to do with the summer expansion
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HeliosGal
Caldari
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Posted - 2010.02.14 11:50:00 -
[24]
a guess would be getting an idea of lag sources before they begin to rollout the next expansion Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Vaal Erit
Science and Trade Institute
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Posted - 2010.02.15 05:06:00 -
[25]
Originally by: Chainsaw Plankton I just have to ask, what does this have to do with the summer expansion
Mass-Testing 2.0 is going to be the name of the summer expansion, duhhhh.
Originally by: Jim Raynor EVE needs danger, EVE needs risks, EVE needs combat, even piracy, without these things, the game stagnates to a trivial game centering around bloating your wallet with no purpose. |
0racle
Galactic Rangers Galactic-Rangers
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Posted - 2010.02.15 08:58:00 -
[26]
If this is the tesing for the Incarna Expansion, something tells me people are going to be spending alot more time beating the crap out of eachother in a attempt to produce loss of SP than actually fleet testing, hehe.
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SlayerOfArgus
Gallente The Industrial Federation
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Posted - 2010.02.15 16:40:00 -
[27]
I'll be there with my alt. I'll also see who I can bring from my alliance.
Can anyone tell me whether or not you get reimbursed if your ship is destroyed? I've never done the testing before so I am just wondering how that part works. Also do your skills get maxed out or do you use what skills you have? I had heard of people having their skills maxed out for some tests. Again, just trying to get information.
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Jack bubu
Lyonesse. RAZOR Alliance
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Posted - 2010.02.15 19:00:00 -
[28]
Originally by: 0racle If this is the tesing for the Incarna Expansion, something tells me people are going to be spending alot more time beating the crap out of eachother in a attempt to produce loss of SP than actually fleet testing, hehe.
summer expansion is not incarna...
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Msquare
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Posted - 2010.02.15 22:52:00 -
[29]
Originally by: SlayerOfArgus Can anyone tell me whether or not you get reimbursed if your ship is destroyed?
It works just like on the real server. Remember though, this is a copy of your character (and all the Item&ISKs) taken some time (a few weeks(?)) ago from Tranquilty onto Singularity, so you do not need to cry. You can easily buy a new ship&setup ... almost everything is priced at 100 ISK at some stations. Sometimes yor skills are maxed out, mostly not.
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SlayerOfArgus
Gallente The Industrial Federation
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Posted - 2010.02.16 00:16:00 -
[30]
Originally by: Msquare
Originally by: SlayerOfArgus Can anyone tell me whether or not you get reimbursed if your ship is destroyed?
It works just like on the real server. Remember though, this is a copy of your character (and all the Item&ISKs) taken some time (a few weeks(?)) ago from Tranquilty onto Singularity, so you do not need to cry. You can easily buy a new ship&setup ... almost everything is priced at 100 ISK at some stations. Sometimes yor skills are maxed out, mostly not.
Alright, thank you for the information.
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