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seany1212
Nitsujsoft Enterprises
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Posted - 2010.02.12 17:21:00 -
[31]
Originally by: Shad0wsFury Dear CCP:
Please do this so I can suicide gank more macroing hulks.
Sincerely,
Shad0wsFury
+1
You guys make squeeky noises when you pop, and that's enough motivation as far as I'm concerned. |
Tulisin Dragonflame
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Posted - 2010.02.12 18:18:00 -
[32]
Edited by: Tulisin Dragonflame on 12/02/2010 18:18:46
Originally by: Cecilia Syal
I'd love if they made a simple macro or mechanism to move ore to a giant secure container, jet can, or orca's hanger like POS's moon miners move to Silo's, by fitting a module?
Also if they made all belts having to be probed down once they are minned out would be neat.. or made it more interesting to be not afk. but 90% of people mine so they can be semi afk. and still earn something.
as for a macro feature, seems to be coming in Incarna..
Picture of UI
Picture from: http://www.massively.com/2010/02/07/eve-evolved-the-development-of-incarna/
Hotkeys like every other MMO ever?
I'd kill to be able to map "drone attack" and "drone retreat" to, say, 1 and 2, or maybe more complicated stuff like "drone retreat, align to planet and warp". It always surprised me that EVE doesn't have this basic functionality. Having to use drop-down menus in quick situations and needing to spam a UI button to warp your pod always struck me as flaws, not features.
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Reem Fairchild
Minmatar Punic Corp.
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Posted - 2010.02.12 18:42:00 -
[33]
Originally by: Rellik B00n
More time for CCP to chase people actually doing "bad things":
Except that macro-miners ARE "people actually doing bad things". ----- 'In Eve, as in real life, if you are bored it's your own fault.' |
Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2010.02.12 18:47:00 -
[34]
Originally by: Julius Rigel You're asking for a feature to be put into the game so that the game plays itself? Am I seriously going insane here?
Oh, and...
FID IS THAT WAY YOU BAG OF FEDO DUNG! ----->>>>>
Well, I will grudingly point out that autopilot is a feature put into the game so that the game plays itself.
Then you might counter with "Yes, but mining is different as it generates isk".
To which respond with the two word reply "Trade route".
This whole posting process is much more efficient when I take care of both sides of the discussion myself.
===== If you go to Za'Ha'Dum I will gank you. |
Gnulpie
Minmatar Miner Tech
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Posted - 2010.02.12 18:47:00 -
[35]
Originally by: Rellik B00n The pitch: Mining is a pants boring job...
How about making mining interesting then?
Why not some sort of mini-game in the style of exploration-scanning to find the good traces of ore in the roids which you can then gobble up quickly?
Saying that mining is boring and that therefore mining-bots should be legalized is, uhm, pretty stupid?
Change the cause and not the symptoms!!
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Kyra Felann
Gallente
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Posted - 2010.02.12 18:49:00 -
[36]
Mining needs to be overhauled to be more interesting--they don't need to legalize macros.
They've talked about redoing mining and I'm hoping one of these days they will.
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Matalino
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Posted - 2010.02.12 18:57:00 -
[37]
One key thing missing from this suggestion is the scope of the macro'ed activity.
Does the proposed macro simply ractivate mining lasers on the next available roid until the cargo hold is full? Or are you expecting the macro to automate everything from targeting the roid to warping back to station, unloading and returning to the belt.
I don't have a problem with automatic reactivation of mining lasers, I do have a problem with automating the entire process. However, automatic reactivation of mining lasers won't get you much: just mine ice and you get the same effect now. Originally by: Ranger 1 Then you might counter with "Yes, but mining is different as it generates isk".
To which respond with the two word reply "Trade route".
Autopilot will not buy goods, put them in your cargo hold and fly to the destination, dock. Futher, if you are carrying anything that is really worth trading then you will be gank bait while flying on autopilot.
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Jered Transer
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Posted - 2010.02.12 19:00:00 -
[38]
I am all in favour of this......as long as anyone using a macro is tagged as such, and can be destroyed without concord intervention.
on the other hand, why not try playing the game instead of thinking of ways to cheat like a little *****?
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lollerwaffle
Sileo In Pacis THE SPACE P0LICE
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Posted - 2010.02.12 19:02:00 -
[39]
Originally by: Chribba
Originally by: Rellik B00n <snip>
Fixed.
Trolled by the god of veld himself! Thread is now /thread worthy
Also, BAD Chribba, BAD BOY! (don't hurt me)
Originally by: salva dore Cloak should not be AFK solution. What do you think?
Originally by: AFK Cloaker
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.02.12 19:33:00 -
[40]
Originally by: ildra this means i can buy mining chars for 100bn and then just have my computer turned on when i go to work and when i get home then $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$??
Nope. Because all the stay at homes would already have dumped all of their ore on the market and the inevitable undercutting would drive the price right into the ground. As far as that being a bad thing I'm not really sure as there are no jobs to be lost in the process and all it would really do would be to make everything cheap as crap in a cattle pen. In a way it might promote moar pvp due to lulz low ship and mod prices and that can't be all bad. Granted the people who are used to making billions on trades will now be limited to millions but its just virtual money in the end so who really cares?
Originally by: Istvaan Shogaatsu The only thing separating us from frightened, feral monkeys is running water on tap, fuel in the tank, and current in our wall sockets.
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Merouk Baas
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Posted - 2010.02.12 19:34:00 -
[41]
Originally by: Kyra Felann Mining needs to be overhauled to be more interesting--they don't need to legalize macros.
Perhaps they could make it more "interesting" by making it more about finding the minerals than about extracting the minerals. Like, for example, you spend 2 hours probing or scanning for rocks, and when you find one you shoot a (one-use) drone at it that will extract all the ore and move it to station automatically. You spend time scanning probing, and the minerals for whatever you find are collected for you rather painlessly.
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Boomershoot
Caldari Suddenly Ninjas
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Posted - 2010.02.12 19:37:00 -
[42]
give us a better tool to report macro miners.
really.
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Cipher Jones
Minmatar
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Posted - 2010.02.12 19:38:00 -
[43]
Edited by: Cipher Jones on 12/02/2010 19:38:21
Originally by: Callista Sincera How about making mining more interesting instead? Right now you can't really blame anybody for using macros given the total crap they're up against.
Yes, Yes I can. Heres some advice for you:
If mining is too boring for you, don't do it. I mine legit on 2 accounts and its anything but an afk affair. Theres lots of ways to make money in this game, if you cant find any you probably aren't cut out for the sandbox.
Macroing is cheating. -------------------------------------------------- I'm so Old I can remember when QQ was TT
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Neesa Corrinne
Stimulus Rote Kapelle
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Posted - 2010.02.12 19:44:00 -
[44]
Originally by: Gnulpie
Originally by: Rellik B00n The pitch: Mining is a pants boring job...
How about making mining interesting then?
Why not some sort of mini-game in the style of exploration-scanning to find the good traces of ore in the roids which you can then gobble up quickly?
Saying that mining is boring and that therefore mining-bots should be legalized is, uhm, pretty stupid?
Change the cause and not the symptoms!!
This has been brought up so many times it's not funny... and every time it is brought up I think it's a great idea.
Mining is such a mind numbingly excruciating task and doesn't generate a tenth of the profit that 0.0 ratting does. For instance:
Mining - Mine the minerals and sell them - Mine the minerals and build stuff to sell
Ratting - Kill rat for bounty - Loot wreck for high profit meta items - Loot wreck for re-processable junk loot and sell the minerals - Loot wreck fro re-processable junk loot and build stuff to sell - Salvage wreck and sell salvage - Salvage wreck and build rigs with salvage - Kill faction wrecks for large bounties - Loot faction wrecks for faction loot - Salvage faction wrecks for T2 salvage - Increase security status - 100% renewable all day long as you farm battleship spawns correctly
Mining doesn't need a macro.. it just needs to be a hell of a lot less stupid. Skills used for mining are only good for mining and mining isn't profitable unless you run an entire team of accounts with Macros. The same skills that are used for farming battleship spawns in 0.0 are also the same skills you need to pew pew against other players... so way the hell more profitable, plus killing two birds with one stone.
I don't know why any anyone without a Macro would ever train mining... it's almost completely useless unless you happen to be one of the two dozen people who have mining rights in an ABC system...of which there are **** all in the universe.
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Miiiiiiiiiiiiiiiiiiiiiau
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Posted - 2010.02.12 19:51:00 -
[45]
Originally by: Neesa Corrinne mining isn't profitable unless you run an entire team of accounts with Macros.
It propably would be profitable, if all the people, who use macros would stop mining. Then the people, who actually enjoy it, could make some profits.
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Callista Sincera
Amarr
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Posted - 2010.02.12 19:54:00 -
[46]
Edited by: Callista Sincera on 12/02/2010 19:56:24
Originally by: Cipher Jones Edited by: Cipher Jones on 12/02/2010 19:38:21
Originally by: Callista Sincera How about making mining more interesting instead? Right now you can't really blame anybody for using macros given the total crap they're up against.
Yes, Yes I can. Heres some advice for you:
If mining is too boring for you, don't do it. I mine legit on 2 accounts and its anything but an afk affair. Theres lots of ways to make money in this game, if you cant find any you probably aren't cut out for the sandbox.
Macroing is cheating.
Just to clarify: I do not mine. I most certainly don't have to. My trade orders make more ISK/hour than a fleet of Hulk-alts could. Or at least they would, if I'd log in more than a once every couple of days. I'm only keeping my accounts warm at the moment - using PLEX from the market.
My point was that mining is a dull activity. So dull in fact, that I can easily understand how miners get blown up in the most obvious suicide ganks and why so many of them macromine. And yes, I agree that macromining is cheating. It devalues the work of those that are actually mining "in person". Please re-size your signature to the maximum allowed of 400 x 120 pixels. Zymurgist |
Joe Skellington
Minmatar JOKAS Industries
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Posted - 2010.02.12 19:59:00 -
[47]
Originally by: coolzero stupid idea.. if you dotn like mining..dont mine then.
i rather see that ccp punish the macro miners much hard and maby nerf the minerlas you get from reproceccing mission loot, doing so will make mining proffitable once again (and fun, yeah i find mining fun not per say the mining itself but the OP's i run are a lot of fun with the chat on ventrillo.)
I dig mining too when I do it, I love the sound of mining lasers in the morning. It sounds like victory! Seriously, I can just kick back and chat on vent while mining, listen to tunes or run my in-game browser and read the forums etc. At least the OP admitted he's a lame ass botter.
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Newbear
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Posted - 2010.02.12 20:26:00 -
[48]
Defeats the purpose of the game, which is to play it. But to get to the heart of the matter, its about ISK not macro. If you want more ISK so you can pvp more, then you have quite a few options. 1) join a big alliance and rat at 30m per hr + faction, officers, and haulers. 2) Sell time codes or plexes, fastest isk ever! 3) Ninja null or low sec moon mining for mid-grades. 4) High Sec PoS R&D, sell researched BPOs and BPCs. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1213058 Hi-sec R&D corp boosting is open for business! |
Yarinor
Yarinors Trust Fund
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Posted - 2010.02.12 20:36:00 -
[49]
Originally by: Neesa Corrinne I don't know why any anyone without a Macro would ever train mining... it's almost completely useless unless you happen to be one of the two dozen people who have mining rights in an ABC system...of which there are **** all in the universe.
That's funny, I could more than 40k people with access to ABCM in 0.0, and that's not counting people in w-space.
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Vaal Erit
Science and Trade Institute
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Posted - 2010.02.12 20:40:00 -
[50]
Even Chribba is making fun of the OP. A historic thread indeed.
Originally by: Jim Raynor EVE needs danger, EVE needs risks, EVE needs combat, even piracy, without these things, the game stagnates to a trivial game centering around bloating your wallet with no purpose. |
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Dek Kato
Amarr Hedion University Alumni Corporation Raikiri Assasins
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Posted - 2010.02.12 20:44:00 -
[51]
I have no problem with this on one condition: drop the security hit for ganking in highsec if you have it active
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Raydeus
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Posted - 2010.02.12 20:51:00 -
[52]
Mining boring? I've been having a blast for the last 2+ months and it doesn't look like it's going to get boring anytime soon.
But anyway.
My solution? Going the exact oposite way and lower Exhumers cargohold capacity by 3/4 instead. But in exchange for that make jet cans password secure-able and temp anchored for 1 hour (then it goes FFA like usual.)
...what? Does my solution suck? I'm a newbie who really enjoys mining in a Rokh and laments having to move to a hulk to get 50% more ore per hour. What did you expect? |
price checkinho
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Posted - 2010.02.12 20:54:00 -
[53]
Righto, and my point was that
Its only as "dull" as you let it be. I see people saying that its a boring afk activity that you only do while reading, watching tv etc and I see people saying that its not that profitable and I'm thinking to myself "Wow, I'm constantly micromanaging my mining operation and making a ****load of isk." Saying you make 10x as much ratting 0.0 as you do mining only shows me that you don't know how to mine. Don't get me wrong, to each their own. You do make more ratting than mining, you take more risk. you sure as hell don't make 10x as much, however. It is strictly a matter of opinion as to what is "more boring", shooting npc's over and over, or shooting asteroids over and over. There should be a mining macro like there should be a missioning macro and there should be a ratting macro.
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Tau Cabalander
Caldari
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Posted - 2010.02.12 20:54:00 -
[54]
Have NPC sell ore and ice.
Of course the only reason I started playing EVE was to mine. Right now I'm looking forward to my alt getting a Rorqual! I do group PvP for the corp.
If you want to improve mining, I suggest: * Giving mining ships more EHP * Giving Hulks a drone damage bonus * Make mining lasers usable vs. ships * Shortening cycle times (same amount of ore/ice though) * Make mining drones worth using (more carghold, faster, mine over entire cycle not just at end). * Add a gas cloud harvesting ship, or bonus * Add T3 mining subsystems.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2010.02.12 21:14:00 -
[55]
Originally by: Matalino One key thing missing from this suggestion is the scope of the macro'ed activity.
Does the proposed macro simply ractivate mining lasers on the next available roid until the cargo hold is full? Or are you expecting the macro to automate everything from targeting the roid to warping back to station, unloading and returning to the belt.
I don't have a problem with automatic reactivation of mining lasers, I do have a problem with automating the entire process. However, automatic reactivation of mining lasers won't get you much: just mine ice and you get the same effect now.
Originally by: Ranger 1 Then you might counter with "Yes, but mining is different as it generates isk".
To which respond with the two word reply "Trade route".
Autopilot will not buy goods, put them in your cargo hold and fly to the destination, dock. Futher, if you are carrying anything that is really worth trading then you will be gank bait while flying on autopilot.
To continue playing devils advocate, a CCP approved mining macro would likely only reactivate mining lasers and perhaps move the ore to a can. At the outside it might also control a hauler that would station itself along side until full and then go dump the ore. It would not refine the ore, move it to a more profitable location for sale, or place it on the market for you. And your mining vessel would be just as vulnerable to attack if not more so when using the macro.
So really, it could be argued that an "offical" mining macro would not be all that much different from the autopilot we all use today... and quite probably would be even riskier to use. And yes, many freighter pilots who make their income from trade runs do use autopilot on a fairly regular basis. Particularly on longer routes through non-hub systems, with their valuables inside freight containers. They just come back to the computer in an hour or so, dock up, sell their goods and buy more for the next leg of the route.
I'm pretty sure such a thing would have drawbacks if it came into common usage, I'm just saying that we use automation every day that "lets the game play itself", so the basic concept is not that far out of the realm of possibility to consider.
===== If you go to Za'Ha'Dum I will gank you. |
Liz Laser
Deep Core Mining Inc.
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Posted - 2010.02.12 21:20:00 -
[56]
This miner likes the idea in the OP. CCP can still create something more interesting and rewarding for active miners, but let's not hold our breath in the meantime.
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Killer Gandry
Caldari TerraNovae
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Posted - 2010.02.12 22:13:00 -
[57]
MMO = Massive MultuPLAYER online not Massive MACRO Online.
Dont want to mine? Then don't. Don't want to activly play the game? Then get offline.
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Tason Hyena
Minmatar Brutor tribe
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Posted - 2010.02.12 23:03:00 -
[58]
Making mining more interesting is bad. In another game I played, they did that with fishing. They made it more interesting by having a little minigame where you had to weaken the fish and reel it in.
The problem was that it did nothing to stop macroers, because they just manipulated the game client side. It made fishing more of a pain in the ass for people who did it as normal players. it also made people more likely to stop after awhile, because doing the same minigame gets old really fast. There's a reason why quicktime events in most offline games are relatively rare.
If you wanted to make it more interesting, you'd probably nerf production some.
Sanctioning macroing is a bad idea. Whenever you sanction something usage increases, and it would just up minerals being harvested even more, hurting the economy.
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Lexx Khadar
Minmatar Free Minmatar Union
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Posted - 2010.02.13 00:01:00 -
[59]
Edited by: Lexx Khadar on 13/02/2010 00:03:30 Terrible idea. Instead Id like to see this happen to the game.
Remove all static ore fields. make all ore fields dynamically spawn-able via exploration. To make it easier for newcomers to the game lets make basic/smaller ore deposits findable with the on board scanner. Each system/constellation/region should have a number of magnometric sites spawning across them depending on say ore tables for that region, Traffic/pilots in space and security status ( and true sec status for 0.0 ). So you would get quieter systems with an increased chance of a higher quality ore being found. Whilst you could let the system scale up the basic easy to find ore sites in busier areas. This would reward enterprising individuals and corps to spread their wings and go off the beatent rack in the hopes of finding a motherload.
I think these suggestions are better as it would make it hell for macroers, make mining a bit more interesting and reinvigorate the profession as a whole. If you added this to the effect of sovereignty in 0.0 it would help spread the wealth even more.
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Acix
Helljumpers Aeternus.
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Posted - 2010.02.13 00:04:00 -
[60]
Hahaha... mining... i dont care how long and boring it is if its your chozen profession in the Eve universe than stick it out u should have to be there to endure the ******ed pain of sitting at a belt and mining... macro miners are ******ed and anyone who thinks different is in the same category... go pvp or something... tool
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