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Therese Law
Gallente
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Posted - 2010.02.14 09:34:00 -
[1]
I am in a golem. Doing lvl 4¦s. I have been using normal t1 ammo always.
Thought i look into the faction and t2 ammo.
My golem have cruise missile¦s fitted.
What is best to use and how are others thinking. T2 Fury missiles or CN Faction Missiles. Or is it not worth it, stick to t1...
What is the downside with the Fury missiles compared to the Faction?
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beale947
Spacebattles.com Vivisection.
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Posted - 2010.02.14 11:05:00 -
[2]
Um... why cruises over torps on a Golem??
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Therese Law
Gallente
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Posted - 2010.02.14 11:07:00 -
[3]
jesus christ. i know someone would be so stupid that they had to ask. i prefer cruise and thats it. second, i dont have skills for t2 torps and i do for t2 cruise.
so if u aint gonna answer the question, go die somewhere.
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thorax spartan
Rising Devils Chain of Chaos
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Posted - 2010.02.14 11:30:00 -
[4]
wow m8 chill the f*ck out he was only asking. if u is gona be like that figure it out for yrself
thor
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Therese Law
Gallente
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Posted - 2010.02.14 11:45:00 -
[5]
lol --
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Duries Kain
Amarr Rooks and Kings
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Posted - 2010.02.14 11:47:00 -
[6]
Brain, a good start.
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Sae'a
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Posted - 2010.02.14 12:57:00 -
[7]
stay with t1, t2 and faction are not really needed
and i prefer a cruise-golem instead of an torp-golem too
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Veliria
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Posted - 2010.02.14 13:20:00 -
[8]
Originally by: Sae'a stay with t1, t2 and faction are not really needed
and i prefer a cruise-golem instead of an torp-golem too
T1 launchers on a T2 Battleship...? Or is it just me...? Use faction till you can use T2 I'd say, the market for faction Cruises is pretty stable so you can put them back up at around the same price you got them.
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stoicfaux
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Posted - 2010.02.14 13:51:00 -
[9]
At orbit velocity, T2 Fury against battleships and battlecruisers using 1-2 TPs. One TP for the fat floating pigs that are Guristas battleships and two for fast Angel battleships.
However, if the mission npcs are moving at max velocity then slap 2-3 TPs on them and use Fury. (Three TPs against Angels, two TPs should be fine against other battleships.)
Against fat slow cruisers (Guristas,) you should be able to one volley T1 cruisers with T2 Fury and a TP. Against small fast T1 cruisers such as Mercenary Commanders, you'll need two volleys regardless of ammo (Fury and 2-3 TPs will two volley.) When using Fury, slap as many TPs as possible on cruisers when they're moving at max velocity.
Long story short, use T2 Fury ammo, good missile skills, good TP skills and two, preferably three, target painters.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Nietzsche, and PvP" |
Loamx
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Posted - 2010.02.14 21:30:00 -
[10]
Not to be a prick, but I'm pretty sure a CNR with cruise missles, is actually more effective at lvl 4's then a cruise golem. A cruise golem is a down grade, over a cruise cnr. Just saying.
To answer your question, just stick with t1 cruise missles IMO, or at most go with faction, unless you can find t2 for a good price. If you can, use the high percision ones on your frigates and cruisers, and your high damage ones on your BS's and BC's.
Torp golem FTW, IMO
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Duke Kessler
Caldari Early Assault Recon League
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Posted - 2010.02.14 23:37:00 -
[11]
Personally I use T1 ammo with faction launchers. T2 ammo is just too expensive to be spewing out constantly.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.02.15 00:03:00 -
[12]
Originally by: Loamx Not to be a prick, but I'm pretty sure a CNR with cruise missles, is actually more effective at lvl 4's then a cruise golem. A cruise golem is a down grade, over a cruise cnr. Just saying.
I guess that depends on the value of loot/salvage.
I'd mostly use fury ammo, not sure what the damage reduction would be for cruisers but with the tp bonus I think there is a chance it might work well on cruisers. if not just bring a bit of faction ammo
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Haramir Haleths
Caldari Nutella Bande
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Posted - 2010.02.15 07:17:00 -
[13]
If im right, Cruise Missiles have much more range and are little more effective against smaller targets wich you'll face a lot in lvl 4. And three targets painters are 3 Mids waste. So using Cruise is not a bad decision in many cases.
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Larepyns
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Posted - 2010.02.15 17:52:00 -
[14]
T2 ammo isnt that bad.. with the damage bonus you get more for less anyway so its not that big a deal.
I fly a cruise golem too (dont have the torp skills) It was very effective when in caldari space taking out ships (wc for example) from miles away. I Have since moved to mini space and since most of them orbit 40kms or less i am making the transition to torps, no big deal in itself other than changing my entire golem setup.. lol.
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NoNah
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Posted - 2010.02.15 23:29:00 -
[15]
Defenders.
If you're going to cripple a setup, do it properly. Parrots, commence!
Postcount: 911236
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Exlegion
Caldari Salva Veritate
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Posted - 2010.02.16 15:02:00 -
[16]
I actually prefer a cruise-Golem over a torp-Golem. Mainly because I hate using drones in low sec and because of their incredible distance. With that said, fury missiles with a painter are very effective against battleships, battlecruisers, and even cruisers. And I use precision for destroyers and smaller.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Vitamin B12
Tyrell Megacorporation
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Posted - 2010.02.16 16:35:00 -
[17]
Edited by: Vitamin B12 on 16/02/2010 16:38:10 Edited by: Vitamin B12 on 16/02/2010 16:36:23
Originally by: Exlegion I actually prefer a cruise-Golem over a torp-Golem. Mainly because I hate using drones in low sec and because of their incredible distance. With that said, fury missiles with a painter are very effective against battleships, battlecruisers, and even cruisers. And I use precision for destroyers and smaller.
maybe you have not enough skills or a wrong fitting. i got 2 TP on my golem, alls skills on LVL5. instant pop frigs, cruisers, battlecruisers, destroyers (standard one). and i am happy with the 68km range. never had a problem.
Originally by: Larepyns T2 ammo isnt that bad.. with the damage bonus you get more for less anyway so its not that big a deal.
I fly a cruise golem too (dont have the torp skills) It was very effective when in caldari space taking out ships (wc for example) from miles away. I Have since moved to mini space and since most of them orbit 40kms or less i am making the transition to torps, no big deal in itself other than changing my entire golem setup.. lol.
ever thought about cancel this mission. its isk/hour reward is horrible
@all:
dont forget that you save alot of ammo with torps. instant popping and more dmg saves alot of money
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Salizar Amolkshue
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Posted - 2010.02.16 17:04:00 -
[18]
Yeah, yeah... Cruise Golem is fail-fit...
I can use t2 torps and have most of the support skills at 4 or 5 and I still prefer to use cruise over torps. I'll fit torps for seriously BS heavy missions, but most of the time I take cruise missiles.
And I never use anything other than t1. T2 can do more damage, but only in the right conditions (slow moving BS), so you have to keep swapping out the ammo for other targets. T1 missiles will only take another volley or two to pop most battleships, t2 just isn't worth the hassle for me (or expense).
-Sal
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Exlegion
Caldari Salva Veritate
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Posted - 2010.02.16 17:19:00 -
[19]
Originally by: Vitamin B12 Edited by: Vitamin B12 on 16/02/2010 16:38:10 Edited by: Vitamin B12 on 16/02/2010 16:36:23
Originally by: Exlegion I actually prefer a cruise-Golem over a torp-Golem. Mainly because I hate using drones in low sec and because of their incredible distance. With that said, fury missiles with a painter are very effective against battleships, battlecruisers, and even cruisers. And I use precision for destroyers and smaller.
maybe you have not enough skills or a wrong fitting. i got 2 TP on my golem, alls skills on LVL5. instant pop frigs, cruisers, battlecruisers, destroyers (standard one). and i am happy with the 68km range. never had a problem.
I have ALL support missile skills at 5 with torp AND cruise specialization at 4. I've been doing the missile thang since 2005. I'll take a cruise Golem over a torp Golem any day of the week for low sec operations. Now I'm actually using a Tengu for the high sensor strengh and since probing in my neck of the woods is a never-ending party with the local pirates. The point is the cruise-Golem meets my needs well. The torp-Golem does not.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Widshin
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Posted - 2010.02.16 19:13:00 -
[20]
Originally by: Veliria T1 launchers on a T2 Battleship...? Or is it just me...?
The topic is ammo, genius.
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Azcatl
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Posted - 2010.02.17 00:49:00 -
[21]
Originally by: Widshin
Originally by: Veliria T1 launchers on a T2 Battleship...? Or is it just me...?
The topic is ammo, genius.
This post is win. Upset you beat me too it ;P
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.02.17 01:05:00 -
[22]
Originally by: Exlegion I actually prefer a cruise-Golem over a torp-Golem. Mainly because I hate using drones in low sec and because of their incredible distance. With that said, fury missiles with a painter are very effective against battleships, battlecruisers, and even cruisers. And I use precision for destroyers and smaller.
wait you are using a golem in lowsec
I don't even remember what I was going to say about drones.
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Vitamin B12
Tyrell Megacorporation
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Posted - 2010.02.17 06:59:00 -
[23]
Edited by: Vitamin B12 on 17/02/2010 06:59:30
Originally by: Salizar Amolkshue T1 missiles will only take another volley or two to pop most battleships, t2 just isn't worth the hassle for me (or expense).
please proof this. its even hard to pop a bs with 3 volleys on a torp golem. on a cruise golem its nearly impossible.
Originally by: Salizar Amolkshue Yeah, yeah... Cruise Golem is fail-fit...
looks like. can i see the fit?
Originally by: Salizar Amolkshue I can use t2 torps and have most of the support skills at 4 or 5 and I still prefer to use cruise over torps.
well "most at 4 or 5". a torp golem or torp ships in generel need alot of skills. dont forget the targetpainter skills (actual there are 2 of them). btw did you know that there are 2 different t2 torps? javelin and rage.
Originally by: Salizar Amolkshue T2 can do more damage, but only in the right conditions (slow moving BS)
well they key to sucess are target painters. just check the discription of the golem. it says you exactly what to use. MARAUDER V is really nice for targetpainter bonus. but with "enough" skills as you said and targetpainters (2 minimum) you do lot more dmg.
and the question is not what you prefer... its whats most efficient (isk/hour)
regards Vitamin B12
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Aurican Tetro
The Accursed
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Posted - 2010.02.17 07:27:00 -
[24]
Antimatter.
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Dors Venabily
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Posted - 2010.02.17 08:05:00 -
[25]
Originally by: Veliria
Originally by: Sae'a stay with t1, t2 and faction are not really needed
and i prefer a cruise-golem instead of an torp-golem too
T1 launchers on a T2 Battleship...? Or is it just me...? Use faction till you can use T2 I'd say, the market for faction Cruises is pretty stable so you can put them back up at around the same price you got them.
read the posthe is talking ammo.
T2
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Exlegion
Caldari Salva Veritate
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Posted - 2010.02.17 11:41:00 -
[26]
Originally by: Chainsaw Plankton
Originally by: Exlegion I actually prefer a cruise-Golem over a torp-Golem. Mainly because I hate using drones in low sec and because of their incredible distance. With that said, fury missiles with a painter are very effective against battleships, battlecruisers, and even cruisers. And I use precision for destroyers and smaller.
wait you are using a golem in lowsec
I don't even remember what I was going to say about drones.
And never lost it . Flew it for a little over a year. Stopped flying it only after the last probing mechanics changes. And *IF* you're going to fly a Golem in low sec then cruise is your best bet. However, I don't recommend anyone doing it as Golems seem to sexually arouse some pirates in low sec .
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Salizar Amolkshue
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Posted - 2010.02.17 14:52:00 -
[27]
Originally by: Vitamin B12
Originally by: Salizar Amolkshue T1 missiles will only take another volley or two to pop most battleships, t2 just isn't worth the hassle for me (or expense).
please proof this. its even hard to pop a bs with 3 volleys on a torp golem. on a cruise golem its nearly impossible.
Highlighted the appropriate word there. I said that it would take one or two additional volleys to kill a BS using t1 ammo compared to t2, not that it would take one or two total.
Originally by: Vitamin B12
Originally by: Salizar Amolkshue I can use t2 torps and have most of the support skills at 4 or 5 and I still prefer to use cruise over torps.
well "most at 4 or 5". a torp golem or torp ships in generel need alot of skills. dont forget the targetpainter skills (actual there are 2 of them). btw did you know that there are 2 different t2 torps? javelin and rage.
Yes I know there are two types of t2 missiles. One trades damage for explosion velocity and the other trades it for distance. So? My point is that you spend a lot of time reloading your launchers to pick the right kind for the target. And I have both Target Painting and Signature Focusing to 4.
Originally by: Vitamin B12
and the question is not what you prefer... its whats most efficient (isk/hour)
Well first off its a game, so I play to have fun, not to make imaginary money. Isk is a useful commodity, but not the reason to play. Second, the OP asked "what others were thinking", so I told him what I thought.
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Vitamin B12
Tyrell Megacorporation
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Posted - 2010.02.17 15:02:00 -
[28]
Edited by: Vitamin B12 on 17/02/2010 15:02:36 Edited by: Vitamin B12 on 17/02/2010 15:02:04
Quote: Well first off its a game, so I play to have fun, not to make imaginary money. Isk is a useful commodity, but not the reason to play. Second, the OP asked "what others were thinking", so I told him what I thought.
"What is the downside with the Fury missiles compared to the Faction?" was the question so we are all offtopic anyway
Quote: es I know there are two types of t2 missiles. One trades damage for explosion velocity and the other trades it for distance. So? My point is that you spend a lot of time reloading your launchers to pick the right kind for the target. And I have both Target Painting and Signature Focusing to 4.
well i still dont understand your point. i never change ammo type in the mission and i am still alot quicker then the cruise golem. its not that i want to troll around or i just say "cruise golem sux". i just want to get your point, except thats your prefered gamestyle
btw maybe you can still show me your cruise golem fit?
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Salizar Amolkshue
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Posted - 2010.02.17 15:35:00 -
[29]
Originally by: Vitamin B12
well i still dont understand your point. i never change ammo type in the mission and i am still alot quicker then the cruise golem. its not that i want to troll around or i just say "cruise golem sux". i just want to get your point, except thats your prefered gamestyle
Ok, here is my experience with torps, and the reason I don't use them...
With torps you start your mission with Javelins loaded. Warp in, get aggro, launch light drones for frigate defense and start shooting at the BS as they close with-in max range. You kill one or two battleships before they get in close enough that your t1 torpedoes can reach them. So you switch to t1 torps because they do more damage. Kill the battleships that orbit in close. Sometime in here you will probably recall your light drones and launch your medium drones to take out the cruisers. Once all the close in battleships are dead there always seems to be that one more that is orbiting outside of t1 torp range, so you switch back to javelins to take him out. Now you are left with maybe 10 cruiser and battlecruiser ships to kill, so you can either wait for your drones to kill them, or load precision torps to help out. Kill the last cruiser, recall drones, and reload launchers with javelins again in preparation for the next mission.
Total ammo changes: 4. Ammo types carried: 3.
With a cruise boat I carry just t1 missiles of the appropriate type for the rats. If I can lock it I can hit it. Dual target painters are sufficient to allow me to kill anything with the missiles, even frigates if I'm patient.
End result (in response to the OP's question): I use t1 cruise missiles only, I don't bother with t2 or faction. Both are more expensive than they are worth. I especially hate the speed penalty with t2 missiles, like my Golem isn't enough of a pig in mud already. Faction ammo is probably useful in PvP, and t2 ammo is useful if you need more gank because low skills won't let you fit BCUs on your ship, but if you have good missile and support skills, t1 are sufficient for missions.
My fit isn't anything special. 4 CN launchers, 2 tractor, 1 salvager 2 TP, deadspace large booster, 2 CN IF, 1 CN boost amp, 1 cap recharger 2 CN BCU, 2 cap flux 1 rocket fuel, 1 bay thruster rigs
Yes its overtanked, yes I salvage as I go, yes the rigs are useless on a cruise boat but I do use torps in some missions.
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Gul Rashen
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Posted - 2010.02.17 16:16:00 -
[30]
Edited by: Gul Rashen on 17/02/2010 16:25:27 With Golem+T1/CN Torps+ 2 Target Painters you can 1 Volley 75% of the Cruisers and 90% of the Battlecruisers and you can 1 Volley many Frigs. I'm not talking about that Elitefrigs, for that you have your Drones. With the right Target Management you only have to switch the Ammo once per Stage and in some Missions you can use T1/CN all the time.
Precision Torps??? What the hell are Precision Torps??? There are no Precision Torps in EVE.
I don't think that you have experience with a Torp Golem.
back to topic. If you want the best possible Missiontimes use Torps on a Golem. If you don't have the skills or want to use CMs for another Reason you can use T2 Fury if you want. The Golem is the only BS that can handle them well. But they won't boost your Missiontimes much, cause you have to change Ammo and have to know which NPCs to shoot with which Ammotype. It's easier to use CN-Launchers+CN-Ammo.
stoicfaux wrote all you need to know:
Originally by: stoicfaux At orbit velocity, T2 Fury against battleships and battlecruisers using 1-2 TPs. One TP for the fat floating pigs that are Guristas battleships and two for fast Angel battleships.
However, if the mission npcs are moving at max velocity then slap 2-3 TPs on them and use Fury. (Three TPs against Angels, two TPs should be fine against other battleships.)
Against fat slow cruisers (Guristas,) you should be able to one volley T1 cruisers with T2 Fury and a TP. Against small fast T1 cruisers such as Mercenary Commanders, you'll need two volleys regardless of ammo (Fury and 2-3 TPs will two volley.) When using Fury, slap as many TPs as possible on cruisers when they're moving at max velocity.
Long story short, use T2 Fury ammo, good missile skills, good TP skills and two, preferably three, target painters.
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