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Yojeyo
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Posted - 2010.02.14 17:38:00 -
[1]
Hello.
A friend and I have decided to start playing EVE. We have decided that we want to play as Amarr, and we have been looking through the different Amarrian ships and our goal at the moment is to get the battleship Abaddon. This is a personal choice mostly based on looks, and we do not know if it is any better than the other Amarrian battleship. We do understand that it may take a while until we will be able to fly a battleship successfully, but it is what we hope to accomplish.
We have both played the game for a few weeks last year, but after a rather big break we have decided to start over again and create a new character, as we feel like we might have gone wrong somewhere with our old ones. We have both done some research about EVE, and we definitely feel like this is a game we both would like to stick with.
We'd like to stick to PvP, but might do a few missions once in a while. We are playing as Amarr, but we are unsure what bloodline and ancestry is better, and even if there are any differences between them at all. Does it matter which bloodline and ancestry we choose?
WeÆre also unsure which skills are more important. What other skills should we train besides the AbbadonÆs requirements?
And also; if you guys got any other tips, please do not hesitate to share them!
Thanks in advanced.
Regards, Yojeyo
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Horchan
Gallente
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Posted - 2010.02.14 17:51:00 -
[2]
Couple of pointers:
Don't think about pvp in a battleship until you have enough isk to replace it, preferably a dozen times over. You WILL lose your ship in pvp, it's only a question of when and how frequently. You're better off learning pvp in frigates and cruisers, then once you've learned more about the game and you've found a corp to fly with, move on to more expensive and/or larger ships.
Race and bloodline only mean one thing in EVE nowadays; it's what your portrait looks like. Beyond that, all characters start with nearly identical skills; the only difference being (racial) Frigate 3 and your race's turret skill at 3. Pick whatever you think looks good or if you're more into the RP side of things, pick a race/bloodline that you like the back story for.
Skill-wise, the "Core" certs are a good goal for anyone who plans on using a ship; the only qualm I've heard people have with that cert tree is the presence of Multitasking, since most ships can't make use of it. You should also look into the skills (and certs) for armor tanking, but when looking at the certs, ignore all the "elite" ones, they're rather absurd. For weapons, train all the gunnery support skills to 4 or 5, and aim for T2 lasers. ---
DesuSigs |
Cyrus Mierre
The Forsaken Legion
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Posted - 2010.02.14 17:55:00 -
[3]
Like you said, going from zero to battleship is a fair undertaking and while it's good to have a goal i'd suggest you not worry too much about specifics for now. Before then you'll be needing ISK (making a profit in pvp is extremely difficult, especially for a new player. I'd suggest relying on missions more than you were intending since all other worth-while professions dont use combat) and more importantly a plan from now til abaddon.
If you don't mind doing missions to raise the required ISK while your skills train then there are a few options in the cruiser department such as arbitrator and omen that will get the job done, and will also double up as pvp ships (with a change of fitting <-- very important) when you find yourself with some free ISK or just an urge to scratch.
Be aware that bar joining an alliance/large corp and flying in huge fleets, the abaddon has limited use in pvp. I say that because it sounds like you're leaning towards 2-man pvp, in which case you'd be needing more versatile ships (abaddon is fine for level 4 missions tho, later down the line XD)
To sum up, i'd suggest not being drawn-in by the lovely big ship (tho it does feel appealing) and for now concentrate on smaller ships that will get you to your dream ship sooner.
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Yojeyo
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Posted - 2010.02.14 18:08:00 -
[4]
Edited by: Yojeyo on 14/02/2010 18:10:25 Thanks for the reply guys.
I do see your points, and I guess we are better off with smaller and cheaper ships at this given time. Though I do hope that we will get to and Abbadon sooner or later.
To be honest, we haven't done too many missions, and it might be more fun that it sounds. Would you suggest using that same ship for PvP and missions (with different fittings ofcourse), or would it be okay to use a rather big ship for missions and a smaller one for PvP?
Also; what is the Core certs you are talking about?
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Dian'h Might
Minmatar Cash and Cargo Liberators Incorporated
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Posted - 2010.02.14 18:11:00 -
[5]
The only difference between new character races and bloodlines is your starting location and a few racial ship skills, both of which can be remedied in under an hour. You can also remap base attributes twice, one free one for a new character, then once per year after that. If you're into planning ahead (something I don't like doing because then I feel stuck if I change my mind later) you could use evemon to make a skillplan several months long, then have it calculate an optimal set of base attributes to remap to. Or you could do what I did and remove all points from charisma, then balance everything else.
I would strongly advise against rushing into a battleship, especially if you want to primarily PVP. Battleships are expensive (especially for a new player), slow (both sublight speed and how long it takes them to get into warp), and definitely not a solowtfpwnmobile. A pair of frigates or cruisers can easily take down a solo buffer tanked battleship (and probably some of the active tank fits as well), simply because frigates are too fast for battleship guns to track.
As a final piece of advice, I would point out that eve isn't "that other mmo" except with a cruiser being a L10 druid and a battleship being a L80 pally. Different ships are simply different tools, and the trick to being good at eve is knowing what ships with what fits are good for what situations, and then using the appropriate ship with the appropriate fitting in the appropriate situation. All that skillpoints really do is increase the amount of tools you have access to.
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Sky Mart
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Posted - 2010.02.14 18:15:00 -
[6]
I haven't looked a lot at it since they changed the way new characters start. It use to matter which you choose as they defined your starting skills. Now instead they went to a bonus to skill gain for the first I think 1million skill points so it matters much less.
Use EveMon (can get it off battleclinic.com) and use it to help you decide which attributes will help you train for the ship you want to fly.
below is a chart of skills you need that unless you looked through them you might miss out on why you want them.
Core Skills for all Pilots Engineering 5 - maximize power grid Electronics 5 - maximize CPU Energy Management 5 - maximize capacitor Energy Systems Operation 5 - maximize capacitor recharge rate Energy Grid Upgrades 5 - reduce CPU needed to use power modules Mechanic 5 - maximize hull strength. Shield Management 5 - maximize shield strength
Weapon upgrades and advanced weapon upgrades - reduction CPU needs of weapon turrets, launchers and smartbombs.
Don't forget cybernetics as this allows you to use implants that raise your attributes which in turn lowers your training time.
Learning skills increase attributes which decrease training time.
EveMon will offer suggestions to the plan you create to make the total training time shorter by adding learning skills to the plan even though you are in fact training MORE skills. For example I took my newbie character(gallente) and did the best recommended fit skill plan for the abbadon under evemon. Training time was 235 days. taking EveMon's suggested learning skills and adding them to the plan shortened the training time by 102 days down to total training time needed of 133days. Adding +3 implants took off another 21 days but you have to add back the 14 hours required to train cybernetics high enough to use +3 implants. Doing a nural remap would reduce training time by another 12 days.
I rushed to the battleship myself, realized flying and flying successfully are 2 very different things...dropped back and trained the necessary other skills needed to be a good pilot and came back after putting about 10 million points into the support skills and now the battleship is fun to fly.
If your wanting to get straight to PVP train to be a tackler and then continue to train to what you want to fly while your getting experience in PVP as a tackler. Since your Amarr maybe a crucifer.
Welcome back to Eve. Sky Mart
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Tau Cabalander
Caldari
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Posted - 2010.02.14 18:53:00 -
[7]
Edited by: Tau Cabalander on 14/02/2010 18:53:55
The Abbadon is a fine battleship. Good goal, but expect to spend some time in a Punisher first.
I posted some advice recently in New Amarr Pilot.
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Yojeyo
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Posted - 2010.02.14 20:44:00 -
[8]
Thanks for the replies guys! It really helped alot.
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The AEther
Caldari Agony Unleashed Agony Empire
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Posted - 2010.02.14 21:35:00 -
[9]
Originally by: Yojeyo Does it matter which bloodline and ancestry we choose?
Nope, CCP has made all bloodlines equal in attributes and starting skills they get so right now there is practically no difference between different races and bloodlines. You can pick whatever you think looks coolest :)
Originally by: Yojeyo WeÆre also unsure which skills are more important. What other skills should we train besides the AbbadonÆs requirements? Yojeyo
You might fight this thread helpful to read through: What do I need to fly *XXX* ship well? A "definitive" guide
Agony Unleashed - no blues 0.0 pvp, pvp classes |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.02.14 22:53:00 -
[10]
Abaddon ftw!
core skills (minus multitasking) + gunnery + mechanic + drones
I did a bunch of ****ing around when I started my character and well my training wasn't optimized at all, but I had t2 large lasers in under a year.
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Galius Zed
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Posted - 2010.02.15 03:40:00 -
[11]
Edited by: Galius Zed on 15/02/2010 03:40:41
Originally by: Yojeyo ...and we do not know if it is any better than the other Amarrian battleship.
Each BS gets different bonus' for different objectives with each race having three "tiers" of T1 BS, each more-or-less designed for a specific role. Of course don't let that limit you in using any ship for something it wasn't designed for.
I could write a wall-o-text about high slots and stuff, but with Amarr, in general, I think of them like this:
Armageddon: Mission ship. Large drone bay, seven turrets, gets bonus to large turret cap and rate of fire.
Apocalypse: Sniper. Eight turrets and gets bonus to range and cap use. Crappy drone bay.
Abaddon: Awesome all-around eight turret monster. Still crappy drone bay but gets bonus to armor and pew pew
vOv
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Ackwell
Tiera Javelin Ltd.
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Posted - 2010.02.15 07:46:00 -
[12]
Originally by: Tau Cabalander Edited by: Tau Cabalander on 14/02/2010 18:53:55
The Abbadon is a fine battleship. Good goal, but expect to spend some time in a Punisher first.
100% agreed. 5 years in and still flying Punishers actively. :) Ackwell CO, Tiera Javelin Ltd. Caldari Honor! Amarr Victor!
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lollerwaffle
Sileo In Pacis THE SPACE P0LICE
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Posted - 2010.02.15 08:16:00 -
[13]
I'll give you the same tip I give to all newbies who want to try out PVP.
Read this
Should be titled 'how not to fail at eve pvp in general'.
Also, said thread can be found in C&P, bumped for your viewing pleasure.
Originally by: salva dore Cloak should not be AFK solution. What do you think?
Originally by: AFK Cloaker
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Max Godsnottlingson
Amarr Viziam
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Posted - 2010.02.15 11:17:00 -
[14]
Yojeyo, as a fellow Amarr BS pilot (both for PvP and PvE) might I suggest that initially you set your sights on becoming a good Battlecruiser pilot.
The reality is, that it will take a good year for you just to get half decent in a battleship, while it's a few weeks for a BC.
Flying a BC will get you into the big and slow mind-set you will need for BS tactics.
Also, if you are BC enabled you will soon be knocking off those level 3 missions with ease. Hell, two of you should be able to do a fair few of the lower end level 4 missions, and that will get you used to using gang warfare for when you look to PvP.
So, get good with a BC first, then start to think about BS once you can solo all level 3 missions.
And remember, with Amarr Battlecruisers. Prophecy = Tankage, Harbinger = DPS
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Jint Hikaru
OffWorld Exploration Inc
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Posted - 2010.02.15 13:31:00 -
[15]
Lookup a corp 'Eve University' They take anyone and teach them about the game (inc PVP)
------------------------ Jint Hikaru - Miner / Salvager / Explorer "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |
Yojeyo
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Posted - 2010.02.15 14:40:00 -
[16]
Thanks again for the useful informaation guys.
I guess you are right, getting a BC may be a better and easier start. For missions would you suggest that one of us uses a Prophecy and the other one a Harbringer, or would two Harbringers or two Prophecies do just as good?
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Cyrus Mierre
The Forsaken Legion
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Posted - 2010.02.15 14:52:00 -
[17]
Originally by: Yojeyo Thanks again for the useful informaation guys.
I guess you are right, getting a BC may be a better and easier start. For missions would you suggest that one of us uses a Prophecy and the other one a Harbringer, or would two Harbringers or two Prophecies do just as good?
the tank on a harby will be good enough for missioning, so the extra damage from 2 of them over 2 prophecys looks like a winner =)
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Ojeyo
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Posted - 2010.02.15 15:47:00 -
[18]
We are currently flying frigates. What ship(s) should we buy before we buy our battlecruisers?
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Jint Hikaru
OffWorld Exploration Inc
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Posted - 2010.02.15 16:03:00 -
[19]
If you are missioning...
Frig -> cruiser -> battlecruiser -> Battleship (-> Profit)
------------------------ Jint Hikaru - Miner / Salvager / Explorer "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |
Yojeyo
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Posted - 2010.02.15 16:11:00 -
[20]
Thanks.
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