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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Seagull
C C P C C P Alliance
13
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Posted - 2012.06.28 15:42:00 -
[1] - Quote
Hey all -
Sorry to bring these news, but we need to delay getting CREST into your hands. This is due to a couple of things - it has taken us longer than we expected to get the legal side of the "Developer License" in place, and we are also busy with making CREST work like it needs to for DUST 514.
Once we do get the beta rolling, we will start on Sisi as many of you have suggested. We are also likely to roll out some of the supporting infrastructure before the actual API access - stuff like signing up as a developer, and starting to create apps and select what oAuth scopes you'd like for the app to use. I don't have any release dates for this yet though.
So - no big picture plans have changed - we are releasing CREST to 3rd party devs, it will have read-write functionality, and it will be the same tech as we use ourselves, that we just extend to you through oAuth. We just need a bit more time to get it ready for external consumption.
Thanks for your patience, and let me know if you have any questions.
/CCP Seagull
Technical Producer CCP Games Reykjavik |
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Dragonaire
Corax. The Big Dirty
45
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Posted - 2012.06.28 20:57:00 -
[2] - Quote
Sorry to hear about the delay but can understand it taking a while since it's a major change for CCP as well on the inside to make it happen. Finds camping stations from the inside much easier. Designer of Yapeal for Eve API. Check out the Yapeal PHP API library thread for more information. |
Acid Kanshi
Chaotic Tranquility
6
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Posted - 2012.06.29 08:34:00 -
[3] - Quote
We shall wait! EVE-Cost is a manufacturing tool for EVE players.
http://www.eve-cost.eu |
Etil DeLaFuente
New Eclipse Initiative Mercenaries
9
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Posted - 2012.06.30 09:13:00 -
[4] - Quote
Quote:There will be endpoints for a bunch of public read-only stuff, that require no authentication. Things like starmap data, basic character and corp info and such, item info and so on.
Does it mean the actual API system will be replaced at term with CREST ? |
TornSoul
BIG Gentlemen's Agreement
76
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Posted - 2012.07.08 14:30:00 -
[5] - Quote
Shame about the delay - But such is life (and EVE in particular it seems )
--
As per the tech-demo from the FF, in it's current form the (implemented) functionality of CREST is very very limited.
Come time this will obviously be expanded.
As one of the first expansions, could I humbly suggest the ability to "give away ISK" (aka transfer ISK from my own wallet to someone else). Being able to do this via a web-interface, and thus having the ability to automate it would be a HUGE help for me personally.
Currently I'm doing 100+ wire transfers each day of the alliance tournament (betting wins), and it's such a BIG pain in the arse having to manually do those transfers that many times...
I'm aware of other businesses out there who share the same woe as well...
Any word on whether you'd consider this as one of the first "expansions" would be greatly appreciated. |
Two step
Aperture Harmonics K162
2043
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Posted - 2012.07.08 18:50:00 -
[6] - Quote
TornSoul wrote:Shame about the delay - But such is life (and EVE in particular it seems ) -- As per the tech-demo from the FF, in it's current form the (implemented) functionality of CREST is very very limited. Come time this will obviously be expanded. As one of the first expansions, could I humbly suggest the ability to "give away ISK" (aka transfer ISK from my own wallet to someone else). Being able to do this via a web-interface, and thus having the ability to automate it would be a HUGE help for me personally. Currently I'm doing 100+ wire transfers each day of the alliance tournament (betting wins), and it's such a BIG pain in the arse having to manually do those transfers that many times... I'm aware of other businesses out there who share the same woe as well... Any word on whether you'd consider this as one of the first "expansions" would be greatly appreciated.
I've asked CCP Seagull for this several times, hopefully it makes the early list of functionality. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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CCP Seagull
C C P C C P Alliance
15
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Posted - 2012.07.16 13:25:00 -
[7] - Quote
Two step wrote: I've asked CCP Seagull for this several times, hopefully it makes the early list of functionality.
There is nothing technically hindering this, but it's a call for game design to make. As we get closer to release, Soundwave and other designers will have a proper look at what functionality they are OK with releasing in CREST.
Most of the tricky questions here are around botting scenarios where people could combine legitimate API use with client botting, and get an automation chain that is way too good. So we will likely be careful with moving money around. But the request is noted, and we'll also do our best to release as much as we can that makes life in large-scale EVE operations easier.
Technical Producer CCP Games Reykjavik |
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Bienator II
madmen of the skies
802
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Posted - 2012.07.16 16:46:00 -
[8] - Quote
CCP Seagull wrote:Two step wrote: I've asked CCP Seagull for this several times, hopefully it makes the early list of functionality.
There is nothing technically hindering this, but it's a call for game design to make. As we get closer to release, Soundwave and other designers will have a proper look at what functionality they are OK with releasing in CREST.
just make sure that you can write to the fittings, skill queue and read/write the corp chat ;)
market is probably the highest botting risk a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
iskflakes
Magnets Inc.
26
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Posted - 2012.07.16 21:49:00 -
[9] - Quote
CCP Seagull wrote: Most of the tricky questions here are around botting scenarios where people could combine legitimate API use with client botting, and get an automation chain that is way too good. So we will likely be careful with moving money around. But the request is noted, and we'll also do our best to release as much as we can that makes life in large-scale EVE operations easier.
Think of this differently - If you give everybody high levels of automation then suddenly bots have no advantage anymore. Bots will only exist as long as there are tedious and boring things to do like updating market orders, missioning and mining. If mining was done more like PI (where you plan the extraction rather than doing it yourself) we would see fewer bots. Although I don't expect CREST to fix this problem, giving some automation to traders could still be a big improvement.
In other news, I would like to see CREST give access to corpse names, as currently these are not available through the existing API for some reason. |
Desmont McCallock
190
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Posted - 2012.07.16 22:07:00 -
[10] - Quote
iskflakes wrote:In other news, I would like to see CREST give access to corpse names, as currently these are not available through the existing API for some reason. I suppose you mean corp members names. Doesn't MemberTracking API call suffice? |
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Mikokoel
Mining Industry Exile Foundation Eternal Evocations
2
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Posted - 2012.07.17 08:04:00 -
[11] - Quote
Desmont McCallock wrote:iskflakes wrote:In other news, I would like to see CREST give access to corpse names, as currently these are not available through the existing API for some reason. I suppose you mean corp members names. Doesn't MemberTracking API call suffice?
I think he really means Corpse names. In your inventory, every corpse is a "Corpse". But if you call show info, you get the actual name, e.g. "Mikokoel's corpse". I think he wants that information to be available through the API (AssetList for example) EvE API Development zap - advanced programming |
Two step
Aperture Harmonics K162
2049
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Posted - 2012.07.18 13:49:00 -
[12] - Quote
Mikokoel wrote:Desmont McCallock wrote:iskflakes wrote:In other news, I would like to see CREST give access to corpse names, as currently these are not available through the existing API for some reason. I suppose you mean corp members names. Doesn't MemberTracking API call suffice? I think he really means Corpse names. In your inventory, every corpse is a "Corpse". But if you call show info, you get the actual name, e.g. "Mikokoel's corpse". I think he wants that information to be available through the API (AssetList for example)
Did you try the locations API? It gives the name of cans, I think it might work for corpses. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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iskflakes
Magnets Inc.
28
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Posted - 2012.07.18 17:13:00 -
[13] - Quote
Two step... I love you! It works perfectly.
Though seriously, was this documented? I never even considered using the locations API to retrieve item names. If it was called the "ItemNamesAndLocations" API then maybe it would make sense? |
Two step
Aperture Harmonics K162
2049
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Posted - 2012.07.18 22:50:00 -
[14] - Quote
iskflakes wrote:Two step... I love you! It works perfectly.
Though seriously, was this documented? I never even considered using the locations API to retrieve item names. If it was called the "ItemNamesAndLocations" API then maybe it would make sense?
Well, can you say any of the API functions have been documented? It was mentioned when the locations API came out, as it was (and still is) the only way to get the names for POS mods and ships. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Desmont McCallock
193
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Posted - 2012.07.19 07:01:00 -
[15] - Quote
Truth is that the API functions (except for the Location) is documented but for the Legacy keys. As I said on another thread, personally I don't intend to update the documentation (in EVElopedia or EVE Dev) until CCP pulls the plug on the Legacy keys. |
TornSoul
BIG Gentlemen's Agreement
76
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Posted - 2012.07.31 20:36:00 -
[16] - Quote
CCP Seagull wrote: Most of the tricky questions here are around botting scenarios where people could combine legitimate API use with client botting, and get an automation chain that is way too good. So we will likely be careful with moving money around.
It would be very naive to think that any bot-operators aren't already doing this via *gosh* bots/macros if they feel they have the need to do so.
I'm a programmer myself, and it would in fact be rather trivial for me to write a program to control my mouse clicks, and enter the necessary text in to the wire ISK menu.
So I repeat : Any money launderer/whatever who needs this kind of functionality already has it and are already using it. They couldn't care less if this feature was added or not, it would make no difference to them.
Those it _would_ make a difference for however, are those of us choosing to abide by the TOS/EULA,
Please consider that. |
Artem Valiant
NecroRise Squadron ROOT Alliance
17
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Posted - 2012.08.05 08:04:00 -
[17] - Quote
Have you any assumption when will be released a beta version? I really can't wait to try it. |
Captain Thunk
Sniggerdly Pandemic Legion
123
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Posted - 2012.08.05 11:54:00 -
[18] - Quote
Desmont McCallock wrote:Truth is that the API functions (except for the Location) is documented but for the Legacy keys. As I said on another thread, personally I don't intend to update the documentation (in EVElopedia or EVE Dev) until CCP pulls the plug on the Legacy keys.
Legacy keys are better. They can do everything CAK can do and more.
If I have an account with 3 directors of different corps then I would need 4 CAKs to be able to access every page available. With legacy keys, I need only 1.
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Steve Ronuken
Fuzzwork Enterprises
542
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Posted - 2012.08.05 16:56:00 -
[19] - Quote
Captain Thunk wrote:Desmont McCallock wrote:Truth is that the API functions (except for the Location) is documented but for the Legacy keys. As I said on another thread, personally I don't intend to update the documentation (in EVElopedia or EVE Dev) until CCP pulls the plug on the Legacy keys. Legacy keys are better. They can do everything CAK can do and more. If I have an account with 3 directors of different corps then I would need 4 CAKs to be able to access every page available. With legacy keys, I need only 1.
So a legacy key can expose only a certain page, when I don't want to hand a lot of extra information to, say, a killboard site?
Would be nice if CAKs allowed multiple corp data on a single key, but I guess that would be a trifle complex. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
Captain Thunk
Sniggerdly Pandemic Legion
123
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Posted - 2012.08.05 17:57:00 -
[20] - Quote
indeed, if only it were somehow possible to run both systems concurrently |
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Desmont McCallock
218
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Posted - 2012.08.05 18:17:00 -
[21] - Quote
The only prob I see with corp CAK's is the denial of data access to ppl that are accountant or factory managers. IMO it's not hard to change that. Adding an additional option to allow access to those ppl would do the trick, but CCP has abandoned any development to the current API system in favor of CREST. |
Dino Boff
Lead Farmers Kill It With Fire
14
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Posted - 2012.09.09 11:35:00 -
[22] - Quote
Any updates? Just deploying Oauth on its own first and as soon as possible would be great. It will finally give a way to authenticate eve player*. If it would give have access to the classic API as well and not just the CREST API, that would give us a better way to query API keys from users.
*it would allow us to link eve accounts to other forms of authentication. |
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CCP Seagull
C C P C C P Alliance
19
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Posted - 2012.09.13 08:47:00 -
[23] - Quote
Sorry for the radio silence, we're juggling a lot of dates and plans around at the moment.
We are gearing up to get CREST and our Auth service to a test server soon(tm) so that you can all get a real sense for how to develop against CREST APIs. As soon as I have a more locked down concrete plan I'll post a better update. Technical Producer CCP Games Reykjavik |
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Evanova Android
Traquenard Labs
9
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Posted - 2012.09.15 00:46:00 -
[24] - Quote
CCP Seagull wrote:Sorry for the radio silence, we're juggling a lot of dates and plans around at the moment.
We are gearing up to get CREST and our Auth service to a test server soon(tm) so that you can all get a real sense for how to develop against CREST APIs. As soon as I have a more locked down concrete plan I'll post a better update.
I am not in a hurry |
MotherMoon
Blue Republic RvB - BLUE Republic
1130
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Posted - 2012.09.19 20:41:00 -
[25] - Quote
is this the stuff that will let us use 3rd pary programs to set skills and do more in game stuff out of game? If not then who cares? http://dl.eve-files.com/media/1206/scimi.jpg |
Steve Ronuken
Fuzzwork Enterprises
657
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Posted - 2012.09.19 20:44:00 -
[26] - Quote
That's what Crest /may/ be.
It's all about what they decide to open up.
and who you trust with read/write access to your account. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
Khorkrak
Confetti Explosion
25
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Posted - 2012.09.20 17:11:00 -
[27] - Quote
Word on whether the EVE API functions, especially getting killlogs, will be reimplemented and made available via CREST would be appreciated. Developer of http://www.decloaked.com and http://sourceforge.net/projects/pykb/ |
TornSoul
BIG Everywhere - Everything
86
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Posted - 2012.10.20 21:26:00 -
[28] - Quote
CCP Seagull wrote:Sorry for the radio silence, we're juggling a lot of dates and plans around at the moment. .
It's been a month - Radio broken?
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CCP Seagull
C C P C C P Alliance
21
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Posted - 2012.10.22 09:25:00 -
[29] - Quote
Yup, radio is a bit broken - sorry about that. We are aiming for shipping CREST to you with the EVE winter release, and test it on a public test server before that, but we are still wrangling a bunch of details before I can promise things. There will be a full devblog on this once we announce what we're doing, including the Developer License stuff.
/CCP Seagull Technical Producer CCP Games Reykjavik |
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Lors Dornick
Kallisti Industries Solar Assault Fleet
265
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Posted - 2012.10.22 09:50:00 -
[30] - Quote
MotherMoon wrote:is this the stuff that will let us use 3rd pary programs to set skills and do more in game stuff out of game? If not then who cares?
Steve Ronuken wrote:That's what Crest /may/ be.
It's all about what they decide to open up.
and who you trust with read/write access to your account.
I think that the issues for CCP when they decide what they want/dare to open isn't 100% down to pure technical stuff and what they can do in a safe manner on their side.
Imagine that CCP opens up to allow us to change skills or market orders or something like that.
Then someone codes a nifty 3:rd party tool to make it real easy for everyone to twiddle their skills or orders or whatever from their phone.
Now imagine that there was a serious flaw in that tool, that for some reason (either by mistake or intentionally ) messed up skills/orders for hundreds of players.
Creating a serious amount of quite angry users.
Is there anyone who thinks that those miffed users would limit themselves to blame the 3:rd party coder (or themselves for trusting him/her/it)?
Of course not, CCP would be flooded in pure vitriol via any channel that is available (and possibly some new ones).
And valid complaints or not, there are lots of more or less serious sites around the world that happily would crank out article after article covering the drama and demanding, or rather DEMANDING!!!, that CCP explains why they allowed such an atrocity to happen.
So I'm afraid that the project that CCP Seagull has been blessed with isn't a very easy one to manoeuvre through either technical or internal policy waters :/
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