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Roxanna Kell
Destructive Influence IT Alliance
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Posted - 2010.02.17 10:19:00 -
[1]
Edited by: Roxanna Kell on 17/02/2010 10:23:38 IF they did add more regions, can they make them some sort of harsher than 0.0 regions with no local? i know wormholes are it, but not quiet it. Before you say why it shouldnt be, how about why not? you got nothing to loose do you?
btw, can someone explain who made this and why Linkage
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Abraxias
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Posted - 2010.02.17 10:33:00 -
[2]
I saw something from fanfest where they said they were considering adding some space where the players would decide how to connect them via stargates.
Local should be removed for existing 0.0 imo.
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Wet Ferret
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Posted - 2010.02.17 10:42:00 -
[3]
I want more swathes of lowsec with small-medium sized chunks of highsec in the middle, like Solitude.
And a big "no" to removing local in systems with static content. Just forget about it.
edit: and just to remind you, there is still no divider between posts and sigs.
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Slade Hoo
Amarr 24th Imperial Crusade
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Posted - 2010.02.17 11:06:00 -
[4]
we don't need more systems. Eve is big enough..look at lowsec...empty,empty,empty.
Removing local-channel in general would be discussed in features+ideas forum ------ I'm just a lonely pirate on my way to ascension |
Roxanna Kell
Destructive Influence IT Alliance
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Posted - 2010.02.17 11:56:00 -
[5]
Originally by: Slade Hoo we don't need more systems. Eve is big enough..look at lowsec...empty,empty,empty.
Removing local-channel in general would be discussed in features+ideas forum
carebear spotted, low sec is empire you moron. and its not as profitable as 0.0, thats why no body lives there, its like owning a mansion and sleeping its ranch.
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Sahriah BloodStone
Caldari No.Mercy Gentlemen's Club
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Posted - 2010.02.17 12:07:00 -
[6]
Originally by: Roxanna Kell
Originally by: Slade Hoo we don't need more systems. Eve is big enough..look at lowsec...empty,empty,empty.
Removing local-channel in general would be discussed in features+ideas forum
carebear spotted, low sec is empire you moron. and its not as profitable as 0.0, thats why no body lives there, its like owning a mansion and sleeping its ranch.
This idea belongs in the Features and ideas forum you moron. Oh and the last part of your sentence makes no sense
Moron
---------------------- Sahriah Bloodstone No.Mercy
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FlameGlow
Rebellion Alliance
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Posted - 2010.02.17 12:42:00 -
[7]
Originally by: Roxanna Kell
Originally by: Slade Hoo we don't need more systems. Eve is big enough..look at lowsec...empty,empty,empty.
Removing local-channel in general would be discussed in features+ideas forum
carebear spotted, low sec is empire you moron. and its not as profitable as 0.0, thats why no body lives there, its like owning a mansion and sleeping its ranch.
A lot of 0.0 is also empty, what's your point? Why would someone want more empty 0.0 with no local? _____________ I don't care what is nerfed, as long as it's not my "undock" button. |
Furb Killer
Gallente
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Posted - 2010.02.17 12:48:00 -
[8]
Originally by: Wet Ferret I want more swathes of lowsec with small-medium sized chunks of highsec in the middle, like Solitude.
While that idea is always interesting, what would be the reason to actually go there? I dont know the current state of solitude, but last time i was there its name was pretty appropriate, it is empty wasteland.
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Noun Verber
Gallente
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Posted - 2010.02.17 12:53:00 -
[9]
What about a 0.0 region where local phenomena make stargates randomly connect daily? Like wormholes except in a static location and 0.0 in other respects.
Cynos might become an issue
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Flynn Fetladral
Caldari BlackSite Prophecy
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Posted - 2010.02.17 13:13:00 -
[10]
Edited by: Flynn Fetladral on 17/02/2010 13:16:55 There seems to be plenty of space left to go around, the bulk of the player base seems to still be in 0.5 systems and upwards. In regards to local, there is advantages and disadvantages. It would make things a lot more realistic and in that lies some issues. No local would demand a lot more from a corp or alliance to secure a system. You would need more people online and out there with eyes on to be effective. So while it might makes for a small roam gang wet dream (in theory), once you come home your not going to ever be sure your own space is secure and you wont get ganked. However there is another bigger issue, even on a roam you wont know who is in system, so your going to have to probe out enemies in each system? No local would make it harder to get any action in general I think. While allowing for large fleets to attack your holdings with no warning.
A possible solution could be in the new Sov changes. If there was an system upgrade which allowed the defender to see 'local' (in some form) it would mean than unclaimed systems would have no local, but in your own upgraded system you could see who was in your system (but not their location) via some means. But it still would not solve the issue that if you can't check if their are reds in system you could easily just find it harder to get any PVP at all.
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Alchemist Zemont
Gallente Hysteria Nexus
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Posted - 2010.02.17 13:18:00 -
[11]
Originally by: Roxanna Kell
Originally by: Slade Hoo we don't need more systems. Eve is big enough..look at lowsec...empty,empty,empty.
Removing local-channel in general would be discussed in features+ideas forum
carebear spotted, low sec is empire you moron. and its not as profitable as 0.0, thats why no body lives there, its like owning a mansion and sleeping its ranch.
Low sec isnt too bad it is pretty much 0.0 without the cool toys like bubbles, sov and DDs but both 0.0 and lowsec are pretty empty well majority of the time ______________________________________ Due to a high amount of tears and childish behaviour I wont say anything negative, wouldnt want to make anymore people cry :'( |
Roxanna Kell
Destructive Influence IT Alliance
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Posted - 2010.02.17 13:42:00 -
[12]
yeah, i know what low se cis like, i had -10 many times nerds
Originally by: Sahriah BloodStone
Originally by: Roxanna Kell
Originally by: Slade Hoo we don't need more systems. Eve is big enough..look at lowsec...empty,empty,empty.
Removing local-channel in general would be discussed in features+ideas forum
carebear spotted, low sec is empire you moron. and its not as profitable as 0.0, thats why no body lives there, its like owning a mansion and sleeping its ranch.
This idea belongs in the Features and ideas forum you moron. Oh and the last part of your sentence makes no sense
Moron
as for this moron, i wasnt giving a feature or idea, but my next one will probably be a fire breathing monster truck that can wrench you up from the abyss and have you post random threads all over the forum, or maybe you cant think outside the box. wish makes me wounder why you even posted at all, is it a look at me i exist, and iam angry at someone not using the forums right,. f*** i give up.
so if your sorting of forum sections is not up to your standards, you remin
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Moonmonkey
Amarr Orange Clover
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Posted - 2010.02.17 13:47:00 -
[13]
How about a load of systems without gates or worm holes that need to be scanned for with the directional scanner. When you find them the only way to get to them is to warp, with a travel time of 24 hour. These systems would be unpopulated at first and can be claimed just like 0.0. On claiming the system, gates can be built and after the gates are built different NPC factions will try to claim and kick you out of the system on a random basis.
If they do add more systems I would like to see different ways of moving between systems rather than being funneled through fixed points.
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TheLordofAllandNothing
Caldari United Systems Navy Zenith Affinity
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Posted - 2010.02.17 14:28:00 -
[14]
CCP can barely keep their current regions afloat in the frequent fights for sov that occur, that would probably need to beef up the cluster to handle a few hundred more solar systems.
The memory of me taking 4 hours to load into y-2 still haunt me (but i lived )
_______________________ Fix rockets in '09 =( |
Connner
Minmatar
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Posted - 2010.02.17 14:40:00 -
[15]
No local anywhere would be a bad thing IMO. The reason being, is simply finding a fight. If your on a smallish gang roam going system to system, if you're forced to stop and scan every system, that's going to bog you down potentially spending hours in unpopulated systems just looking for a fight.
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Durkuh Durka
Minmatar DEEzNUTS-DzN Fidelas Constans
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Posted - 2010.02.17 15:00:00 -
[16]
How about putting bounties on drones, rather than mineral drops? When I was last in Malpais, the place was almost entirely empty. Maybe more people would be interested in inhabiting that region if they could rat for bounties like everywhere else?
Bringing some of the farthest out nullsec regions closer to empire might also work to populate them. having to navigate through multiple NBSI regions probably stymies quite a few people who might otherwise be willing to explore and populate the more isolated regions.
There seems to be plenty of space based on my fairly limited travels. Getting there (and wanting to be there) seem to be the bigger issues. --------------- I like my ships like my women; Small, Fast, and bound with Duct Tape. |
Lindsay Logan
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Posted - 2010.02.17 15:09:00 -
[17]
Originally by: Durkuh Durka How about putting bounties on drones, rather than mineral drops? When I was last in Malpais, the place was almost entirely empty. Maybe more people would be interested in inhabiting that region if they could rat for bounties like everywhere else?
Bringing some of the farthest out nullsec regions closer to empire might also work to populate them. having to navigate through multiple NBSI regions probably stymies quite a few people who might otherwise be willing to explore and populate the more isolated regions.
There seems to be plenty of space based on my fairly limited travels. Getting there (and wanting to be there) seem to be the bigger issues.
Give Dominion more time. You will see empty space soon enough.
Some 0.0 allainces have got it, but the big established ones are paying the price for not adapting now.
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SomebodyKickedMyDog
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Posted - 2010.02.17 16:26:00 -
[18]
Originally by: Sahriah BloodStone
Originally by: Roxanna Kell
Originally by: Slade Hoo we don't need more systems. Eve is big enough..look at lowsec...empty,empty,empty.
Removing local-channel in general would be discussed in features+ideas forum
carebear spotted, low sec is empire you moron. and its not as profitable as 0.0, thats why no body lives there, its like owning a mansion and sleeping its ranch.
This idea belongs in the Features and ideas forum you moron. Oh and the last part of your sentence makes no sense
Moron
you signed it 'moron'?
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Chaos Incarnate
Faceless Logistics
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Posted - 2010.02.17 16:49:00 -
[19]
Originally by: Connner No local anywhere would be a bad thing IMO. The reason being, is simply finding a fight. If your on a smallish gang roam going system to system, if you're forced to stop and scan every system, that's going to bog you down potentially spending hours in unpopulated systems just looking for a fight.
no local would be presumably balanced by the introduction of some different intel tools that could provide much of the same info without being as free and/or uncounterable as local is _____________________ Horrors! Demons in the deep! |
Durkuh Durka
Minmatar DEEzNUTS-DzN Fidelas Constans
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Posted - 2010.02.17 17:04:00 -
[20]
Originally by: Lindsay Logan
Originally by: Durkuh Durka How about putting bounties on drones, rather than mineral drops? When I was last in Malpais, the place was almost entirely empty. Maybe more people would be interested in inhabiting that region if they could rat for bounties like everywhere else?
Bringing some of the farthest out nullsec regions closer to empire might also work to populate them. having to navigate through multiple NBSI regions probably stymies quite a few people who might otherwise be willing to explore and populate the more isolated regions.
There seems to be plenty of space based on my fairly limited travels. Getting there (and wanting to be there) seem to be the bigger issues.
Give Dominion more time. You will see empty space soon enough.
Some 0.0 allainces have got it, but the big established ones are paying the price for not adapting now.
I completely agree we'll see more available space, in the way of unclaimed systems but access to those systems will still be an issue and many 0.0 dwellers rat for money, making a fair bit of nullsec problematic.
I'm not arguing for more systems, just making an observation that getting to or even wanting particular systems is part of the challenge. --------------- I like my ships like my women; Small, Fast, and bound with Duct Tape. |
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Earl Comstock
Science and Trade Institute
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Posted - 2010.02.17 17:07:00 -
[21]
1. Keep local but allow people to turn their transponder or whatever off; perhaps could be module / new ship class / whatever. Makes sense that you have to have it on in empire, not so much in 0.0, but allow them to turn it off anywhere. You turn it off in highsec or something, you are a criminal of some sort vs. police, concord, whoever.
2. Link systems together a bit more to reduce the bottlenecks somewhat. There are several reasons great swathes of lowsec are empty or nearly empty, and this is one of them.
3. Create more variation in existing lowsec systems, according to sec status. Make the transition from 0.4 to 0.0 less jarring. Perhaps allowing interceptor spheres in 0.3, HIC bubbles in 0.2, deployable bubbles in 0.1. No gate guns in 0.1 either but keep the station guns.
4. You can have negative sec status, why not negative security rating for systems? Think 0.0 with no local and wormhole effects. 0.1 increments down to -1.0 which could have effects akin to whatever that 'storm' mission is.
We don't really need more systems, but more variation in the existing ones would be nice.
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Sig Sour
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Posted - 2010.02.17 17:35:00 -
[22]
Edited by: Sig Sour on 17/02/2010 17:38:31 I think removing local would be great. Really I would like to see a test occur in a region like Great Wildlands where the amount of stargates is increased by 4 times. Right now if you consider a fleet/blob a single entity, roaming through space is like making your way through caves. If there were more stargates the strategic map would look more like a jungle than tunnels and caves.
Originally by: Earl Comstock 3. Create more variation in existing lowsec systems, according to sec status. Make the transition from 0.4 to 0.0 less jarring. Perhaps allowing interceptor spheres in 0.3, HIC bubbles in 0.2, deployable bubbles in 0.1. No gate guns in 0.1 either but keep the station guns.
So you want bubbles in 0.1 space with no gate guns... HAHA! Way to suggest expanding the current 0.0 mechanics into low sec.
Something I have been wanting to see is some shades of gray in 0.4 through 0.1, but not in the direction you suggest. Bubbles make space EXTREMELY unsafe for loan pilots and small gangs, keep them in null sec. I would like increase the gate and station gun damage in 0.4 systems, and remove gate guns entirely in 0.1 space, and have them do appropriate damage between. An interceptor that can tackle on gates in low sec (0.1 without gate guns) is enough, you don't need bubbles.
0.4 space is the absolute worst space in the game. It has a lot of the down sides of both high sec and low sec.
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Earl Comstock
Science and Trade Institute
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Posted - 2010.02.17 18:19:00 -
[23]
Originally by: Sig Sour Edited by: Sig Sour on 17/02/2010 17:38:31 I think removing local would be great. Really I would like to see a test occur in a region like Great Wildlands where the amount of stargates is increased by 4 times. Right now if you consider a fleet/blob a single entity, roaming through space is like making your way through caves. If there were more stargates the strategic map would look more like a jungle than tunnels and caves.
I think making it wormholeish in 0.0 would be great, but it ends there. It should stay in lowsec.
Originally by: Sig Sour Edited by: Sig Sour on 17/02/2010 17:38:31
Originally by: Earl Comstock 3. Create more variation in existing lowsec systems, according to sec status. Make the transition from 0.4 to 0.0 less jarring. Perhaps allowing interceptor spheres in 0.3, HIC bubbles in 0.2, deployable bubbles in 0.1. No gate guns in 0.1 either but keep the station guns.
So you want bubbles in 0.1 space with no gate guns... HAHA! Way to suggest expanding the current 0.0 mechanics into low sec.
Yes, that's my point. There isn't really enough NPC sov 0.0 spread around, and it would be easier for players to swallow if CCP relaxed the restrictions on 0.1 rather than snatching existing 0.0 systems or adding even more systems.
Originally by: Sig Sour Edited by: Sig Sour on 17/02/2010 17:38:31 Something I have been wanting to see is some shades of gray in 0.4 through 0.1, but not in the direction you suggest. Bubbles make space EXTREMELY unsafe for loan pilots and small gangs, keep them in null sec. I would like increase the gate and station gun damage in 0.4 systems, and remove gate guns entirely in 0.1 space, and have them do appropriate damage between. An interceptor that can tackle on gates in low sec (0.1 without gate guns) is enough, you don't need bubbles.
0.4 space is the absolute worst space in the game. It has a lot of the down sides of both high sec and low sec.
I agree on the gate guns, but I don't care if 0.1 is "extremely unsafe for lone pilots". As it is, all of lowsec is entirely too safe, especially for lone pilots. Bring on the bubbles. Hell I don't care if they allow them all the way up to 0.4.
The T2 transport drivers in lowsec have life too easy as it is now.
While on the subject, how about limits to how far from a station you have to be to light a cyno? Redocking timer separate from aggression? Etc.
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Sig Sour
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Posted - 2010.02.17 18:26:00 -
[24]
Originally by: Roxanna Kellbtw, can someone explain who made this and why [url="http://img199.imageshack.us/img199/5702/3cb18ebe03.jpg" Linkage[/url]
I can only think at this point that the map there is a hoax.
Earl, either you are trolling or you are completely clueless.
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.02.17 18:41:00 -
[25]
Half a year old already - at least.
CCP said also that if they would add more regions they would like the players doing more stuff like building gates and such.
Maybe someday (tm) they will add all that stuff :-) |
Calx Pugnus
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Posted - 2010.02.17 19:57:00 -
[26]
That's all we need, more systems that sit empty 23/7.
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Roxanna Kell
Destructive Influence IT Alliance
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Posted - 2010.02.18 05:03:00 -
[27]
Originally by: Calx Pugnus That's all we need, more systems that sit empty 23/7.
space is empty, and so is 60& of earth minimum, what ya *****ing about?
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Ephemeron
Retribution Corp. Initiative Associates
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Posted - 2010.02.18 06:22:00 -
[28]
Originally by: Roxanna Kell
Originally by: Calx Pugnus That's all we need, more systems that sit empty 23/7.
space is empty, and so is 60& of earth minimum, what ya *****ing about?
That's cause of ease of travel thru jump bridges, small independents need at least 20 jumps worth of empty space so the big guys don't find them worth the effort to go camp
Empty systems are needed for survival of diversity
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Boomershoot
Caldari Suddenly Ninjas
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Posted - 2010.02.18 07:21:00 -
[29]
Originally by: Roxanna Kell
Originally by: Calx Pugnus That's all we need, more systems that sit empty 23/7.
space is empty, and so is 60& of earth minimum, what ya *****ing about?
Space is notoriously composed by 60% of water, ofc.
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Sig Sour
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Posted - 2010.02.18 07:49:00 -
[30]
Adding a 3 minute timer from when you hit the jump button to when you enter the next system would make space seem bigger... but everyone would hate it, including me.
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