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Thread Statistics | Show CCP posts - 2 post(s) |
Karrick Salk
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Posted - 2010.02.20 15:05:00 -
[301]
Originally by: AJ Regard What about you stop providing new useless content and fix the stuff that is in game now and broken....
/me claps "For real, fix the current in-game bugs/glitches first"
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Slade Trillgon
Endless Possibilities Inc. Ushra'Khan
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Posted - 2010.02.20 15:18:00 -
[302]
With all this crying and I bet numerous pilots will get on SiSi in droves to test the new expansion when it comes out
Originally by: AdmiralJohn
Really, a couple of paragraphs is so meager that anyone who is giddy about this seriously needs to take some realist pills. I don't normally rant but the over enthusiasm people are displaying is waaay out of proportion to what we know.
You could say the same about all the whiners in the thread
CCP troll 10+/10
Slade
Originally by: Niccolado Starwalker
Please go sit in the corner, and dont forget to don the shame-on-you-hat!
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moola
Band Of Frogs
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Posted - 2010.02.20 15:25:00 -
[303]
Adding very limited planet interaction to EVE for the sake of CCP's new game (Dust) is just marketing not real content.
Adding walking about outside your ship so you can play dress up and visit the OP's room to pretend your controlling ground units in CCP's new game (Dust) is not content.
These additions or expansions are only happening to EVE so they can validate making a new game based in the EVE universe. They should have added it all to EVE, but hey gotta get a slice of the console pie.....
There will be NO space to ground combat (defeats the purpose of Dust), there will be no strippers in the bars (they dropped the age limit in eve, so no naked chicks/guys), gambling might not make it because of the age thing too.
So a whole year of EVE expansions devoted not to EVE but creating a tie in for a new game, One universe, one game, two gaming platforms wtf?. If they had done it right and added Dust to EVE instead of a new game, they could have had the PC FPS and PC strategy players coming to EVE.
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.02.20 15:44:00 -
[304]
Originally by: moola Adding very limited planet interaction to EVE for the sake of CCP's new game (Dust) is just marketing not real content.
Some of us see this as a real paradigm shift in how game worlds are made, and look forward to an ever-more complex and amazing EvE World.
You sound bitter and should learn to enjoy life a bit more. (Except for the part on strippers... why oh why no strippers *sadface*)
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Syekuda
Perkone
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Posted - 2010.02.20 16:04:00 -
[305]
why do I have a feeling this will be a 0.0 feature only and a anti high sec feature ? not even low sec feature. mhhh
I hope this is not like mining cause lots of people will be disapointed.
for the cosmos, its about time you release it...seriously. CCP you guys need more dev or something. I have a feeling the devs need the helps of monkeys cause for the last couple of release its been really slow ?? but that could be me though. Just thought of letting you know.
that all I have to say about this expansion.
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Storz N'Bickel
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Posted - 2010.02.20 16:21:00 -
[306]
It is pronounced "teer-annis"
Originally by: Chaos Incarnate Edited by: Chaos Incarnate on 19/02/2010 18:51:30 very important question: official pronunciation of 'tyrannis'?
is it tie-ran-is, or tear-ann-is
inquiring minds must know!
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Marlenus
Ironfleet Towing And Salvage
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Posted - 2010.02.20 16:23:00 -
[307]
People in EVE care about two things: making ISK, and getting fights.
The word is, no combat on planets and no projection of military force to attack or defend these new installations, not until DUST time. So, it sounds like this expansion is not about getting fights.
Now, there are thin reeds to grasp at. "This expansion is about exploration and industry." Exploration means, I hope, somebody has to go to each planet and drop some probes. That means, traffic to be killed. Unfortunately, it probably means covops/cloaky traffic, but still, more traffic is good for the PVP game.
Industry, too, usually means goods being transported. Everybody loves shooting at transport ships. But here, the planetary/space interface matters. Another thin reed to grasp at: "launch them into space." The goodies have to appear SOMEWHERE in the shootable universe, and hopefully it won't be in a hangar at a station. (That would be epic dumbth.) My guess is that they'll magically appear in a silo inside something that looks and smells like a POS. That will be boring.
What would be fun? Seriously: launch them into space, where they appear, on orbit, in cargo containers with the usual 1-hour life span. Scattered all over multiple grids, where somebody has to collect them with haulers and tractor beams. Now, THAT would be something to fight over! You could try your own ninja-scooping in your cloaky blockade runners, you could attack the planetary overlords as they work to collect their loot...suddenly, lots of low-scale PVP fun. This would even bring PVP to high sec, due to the can-ownership agro mechanics.
Pray for this. But do not hold your breath.
ISK-making: We don't need faucets unless they are balanced by sinks, and if the sinks are too close to the faucets (which is to say, the income from planetary development is balanced by the costs of it) nobody will do it due to lack of profit. So the sinks have to be off-planet somewhere. There's no hint of this in the dev blog. So the conclusion is, either it will be an economy-breaking faucet that can't be shot at (more epic dumbth) or there won't be much faucet there in the first place. That's what I expect, but it doesn't make a lot of sense, because that leaves little incentive for anybody to play this part of the game, and nothing worthwhile for the DUST players to fight over when they finally arrive. Would they really add another expansion that makes the Faction Warfare mistake, and offers no persistent reason to use the content?
After PVP and ISK, what else could there be?
Still grasping at straws, here, but I'll tell you what went through my mind when I first read "For a long time we have had people asking us for more options to build up their own infrastructure." When I think "personal infrastructure" I think of other games and "houses". Lots and lots of us want a place we can call ours (solo, single, personal) where we can stash our stuff in a personalized environment. Hangars do not cut it, and are (practically) unavailable in most 0.0 systems anyway.
But, think about this new planetary management screen. Where will "you" be while you "play" it? Surely CCP wouldn't let you dock up and manage your planets from a station, would they? Surely they'll make us fly to the planet in question and "land" there, right?
When that happens, where does our ship go?
If the answer is: "Your personal planetary hangar" then we have a winner, folks!
Customizable personal hangars, anywhere there's a planet? That cannot be nuked from orbit? Suddenly people would use this feature. And *fight* for the ability to do so.
Power blocs out where hangars are scarce will hate this, rightly. The whining will be epic. They will hire DUST teams -- once they can -- to sanitize these "houses" off "their" planets. But meanwhile, it will add both fun and conflict, as every expansion ought to do.
Pray for this. But do not hold your breath.
------------------ Ironfleet.com |
small chimp
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Posted - 2010.02.20 16:38:00 -
[308]
To crying whiner pirates?:
People have been crying for industry expansion for ages and now it comes and now you go into nerdrage? Did ccp especially state on that dev blog that they are not going to fix lag?
How many details are already released? How can you know its going to suck?
Are you perhaps now going to say that i am one of those fanbois that say there is nothing wrong with eve ypddddate y uorr computorz or intener tconectuion?
I know this post will make your nerdrage even worse but don't dare to flame me because its useless against me because of that fact that I am a well known and forum troll?
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Borza Slavak
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2010.02.20 16:44:00 -
[309]
Quote: survey for juicy deposits of minerals and other goodies, build infrastructure to harvest them, store them, process them and launch them into space. Build complex networks of facilities and fine tune them for optimal production
From this I imagine that you'll be able to create additional manufacturing buildings (slots) for you to use as well as structures for various reactions and probably research. Presumably for all existing processes (other than cap ship assembly?) and possibly some new ones too. I think it's quite likely there'll be upkeep involved, varying on what infrastructure you choose to build and run.
Seems to me it's allowing you to use planetary districts in the same ways as you would a POS, with a few additional features.
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Sina Leska
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Posted - 2010.02.20 17:03:00 -
[310]
First of all I still was hoping for Incarna (yes, I know it was announced for a later time). A thought to CCP: Maybe you should put out a roadmap of the planned extensions, that way you prevent all this confusion about when what expansion was planned.
I am missing some information on the expansion to say if it may turn out ok. But right now i am not very impressed. This expansion looks to me like we should fill the planets with stuff so the Dust 514 players have something to fight for when it is released.
Some questions: Planet thingies: - Will be be able to land on the planets and visit the factories? The blog only said "no combat". Please don't make it just some numbers in a new window. This would look like someone programmed it in a few minutes. I would like to place installations on the planet where i want (a lovely factory next to a huge forest *yummi*) and not only have a window stating i have 3 factories. Please don't make it a calculator extension, include some fancy graphics. - Can a planet be occupied by only one corp/alliance? - Will the planetary installations use up certain areas, so once you reach a certain amount of installations, you cannot develop them further? - Without combat, is there another way to get control of the installations? Or is it first come first serve? - Can we sell the installations to other corps? Or do we have to wait for dust?
EVE Mail, Calendar and Contacts - Will those things be accessible from a smartphone? It would be interesting to get news / stay in contact with the corp while not being at a PC.
Overall improvements Respect to the work the task force is doing. I really appreciate it :)
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ingenting
20th Legion Sodalitas XX
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Posted - 2010.02.20 17:03:00 -
[311]
when will you give us the REAL industry expansion you promised with quantum rise???
screw planetside industry, i want REAL asteroid belts, planetary rings and comets!
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.02.20 17:15:00 -
[312]
Originally by: Rip Minner
Originally by: Razin
Originally by: Trapper Doom A Very welcome expansion. Please use this opportunity to give something to the independant players and corps not part of a big power bloc. Make Lowsec valuable.
Yes, hopefully all the high-sec planets are depleted or unexploitable due to being densely populated or whatever.
Like it would matter lol. You could put the best moons right out side of high sec into low sec and you will not get carebears to come play with you. You mite get the power blocks to come play with you though haha that would be funny. Point is players that dont like to come to low sec dont like to pvp so it dont realy matter what they put in low sec.
That's a good point. It isn't just the lack of financial incentives. A very large part of the problem is the 'transportation system'. Null-sec entities have jump bridges - low-sec has gate camps (not saying I want jb's for low-sec).
However, adding another reason making everything but hi-sec empire irrelevant for these players isn't a good thing. There has to be significant exclusivity. ...
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Legacy
Beacon Institute and Industrial
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Posted - 2010.02.20 17:26:00 -
[313]
Originally by: Genya Arikaido Edited by: Genya Arikaido on 19/02/2010 18:17:39 Is Incarna coming for Winter 2010, or shall we start making jokes for a 2011, 2012, 2013..?..oh wait, the world ends in 2012. Clever one, CCP.
My guess is some of the incarna stuff is heavily reliant on tech they are developing within the world of dust which is last I checked due out before Christmas this year if they can. So my guess would be to see incarna sometime around or shortly after dust is released.
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Shira d'Radonis
Amarr The Amarr Mission
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Posted - 2010.02.20 17:46:00 -
[314]
Sounds like an interesting expansion. As cool as the planetary expansion sounds, I think the part that will be most interesting and relevant to me is the ability to interact with the game outside of the game. I think it will really help corporation management (particularly for smaller corps).
I have to say that like somebody else said, I would like to see more of an expansion of space-based phenomena first before adding planetary interaction. I mean, as another person said, this will probably be just lots of numbers in a new screen. And while it expands the economy, it doesn't really add a whole lot to one's gameplay. Meanwhile more diverse space could do both. The universe has so many strange and beautiful features (that we know of!) that are either underrepresented or not represented at all in the game.
I do have one question though... if planet's will be able to be captured through ground combat in DUST 514, what happens between now and then when systems change hands? Will the conqueror immediately gain control of the planetary facilities? Will those facilities simply disappear and have to be rebuilt? Or will they remain under nominal control of the people who just lost the system? -----------------------------------------------
ōąquod ad ius naturale attinet, omnes homines aequales suntö
"Our histories, one day, will absolve me..." - Shira d'Radonis
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Cailais
Amarr Diablo Advocatus Rogue Elements.
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Posted - 2010.02.20 17:47:00 -
[315]
Looks promising but the devil will be in the detail. Looking forward to EVE Gate
C.
the hydrostatic capsule blog
Originally by: Capa So if you wake |
Zions Child
Caldari Carthage Industries Consortium.
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Posted - 2010.02.20 18:11:00 -
[316]
OMFG PLANETS!
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Wrong! - Cortes YES! I HAD MY SIG EDITED! DEVS FTW! |
Shandas
Gallente Garoun Investment Bank
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Posted - 2010.02.20 18:18:00 -
[317]
Originally by: Legacy
My guess is some of the incarna stuff is heavily reliant on tech they are developing within the world of dust which is last I checked due out before Christmas this year if they can. So my guess would be to see incarna sometime around or shortly after dust is released.
My guess would be Incarna just before DUST or at the same time as EvE will need another major update to tie in DUST. That is, if they don't push it back again and release a different expansion to address the DUST release that is.
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.02.20 18:19:00 -
[318]
Originally by: Sina Leska - Will be be able to land on the planets and visit the factories? The blog only said "no combat". Please don't make it just some numbers in a new window. This would look like someone programmed it in a few minutes. I would like to place installations on the planet where i want (a lovely factory next to a huge forest *yummi*) and not only have a window stating i have 3 factories. Please don't make it a calculator extension, include some fancy graphics.
The scale at which you're thinking is way too small. It's not about one forest and a factory, nor about 3 factories or 20. You'll be controlling everything from a small country sized region to half the planet and more.
Micro-management does not work at that size.
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Simon Heirmonious
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Posted - 2010.02.20 18:23:00 -
[319]
Edited by: Simon Heirmonious on 20/02/2010 18:23:28 As a 0.0 Pilot, I have the following important questions.
1. Are random 0.0 space planets colonized (both faction and Alliance held territory)? If so, then can we "take over" from their current govornment? Or do we rent their services? If it is not colonized, how do colonists get out to nullsec? Jump Frieghter? InterBus Shuttle? Can these convoys be intercepted?
2. Other than Dust 514, are there any ways to take over "rivals" on nearby planets? Does the original owner have to relinquish control, or can it be done by force?
3. Will planets bring in new minerals and mechanics, or will they simply be "Planet Side" player-owned-stations?
4. Planetary Flight? Pretty-pretty-please-with-a-cherry-on-top?
5. Will it be anything like "OGame"? Please, PLEASE say no!
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Pubsey
GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.02.20 18:35:00 -
[320]
Originally by: Slade Trillgon With all this crying and I bet numerous pilots will get on SiSi in droves to test the new expansion when it comes out
You mean like they did for Dominion then filled the forum with "this is terribly buggy and ill thought through please delay" and CCP shat it out anyway?
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Sina Leska
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Posted - 2010.02.20 18:43:00 -
[321]
Originally by: Rakshasa Taisab
Originally by: Sina Leska - Will be be able to land on the planets and visit the factories? The blog only said "no combat". Please don't make it just some numbers in a new window. This would look like someone programmed it in a few minutes. I would like to place installations on the planet where i want (a lovely factory next to a huge forest *yummi*) and not only have a window stating i have 3 factories. Please don't make it a calculator extension, include some fancy graphics.
The scale at which you're thinking is way too small. It's not about one forest and a factory, nor about 3 factories or 20. You'll be controlling everything from a small country sized region to half the planet and more.
Micro-management does not work at that size.
I just wanted to express that i want some nice graphics, not only pure numbers. I still play textadventures, but some nice graphics are better
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.02.20 19:01:00 -
[322]
Why are the Pirates whining about this, claiming this will make EVE more carebear?
Think about it again, in the end it will be a buff to you as well as the industrialists. When planets are opened up for colonisation it will most likely happen in lowsec and 0.0 systems. Sure you cannot attack a lowsec planet directly but the point is, there will be a reason for carebears to leave highsec and enter lowsec to build colonies.
With all the goods the colonies will need and also will have to be transported from these worlds, there will be markets business as well as things blowing up in space.
Remember, pirates need carebears as well as the carebears need the pirates to keep the economy going. The colonies will create lots of more traffic in lowsec and systems bordering to 0.0 with industrialists returning to an area that is effectively a wasteland if things are unchanged.
Your eyes should be filled with tears of joy by now.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Tamarana
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Posted - 2010.02.20 19:13:00 -
[323]
The "Industrial" and "exploration" could be linked together in this expansion. What if the resources harvested from the planets are useful to build, manage and control the jumpgate(s) of a system?
This would be a way to build/harvest something useful, that people would buy (alliances mainly) and would be an ISK sink.
Sometimes, someday, someone will build some jumpgate to the K-space systems. There are some 5.000 W-space systems, so even if it is possible to build hugely expensive jumpgates, players, corporations and alliance will need time to do it (years).
It is a bit strange that Stations and Gates never need any up-keeping. Make it costly.
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Tamarana
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Posted - 2010.02.20 19:18:00 -
[324]
The "Industrial" and "exploration" could be linked together in this expansion. What if the resources harvested from the planets are useful to build, manage and control the jumpgate(s) of a system?
This would be a way to build/harvest something useful, that people would buy (alliances mainly) and would be an ISK sink.
Sometimes, someday, someone will build some jumpgate to the K-space systems. There are some 5.000 W-space systems, so even if it is possible to build hugely expensive jumpgates, players, corporations and alliance will need time to do it (years).
It is a bit strange that Stations and Gates never need any up-keeping. Make it costly.
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Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2010.02.20 19:52:00 -
[325]
This looks awesome. Am definitely looking forward to the new things that we can dig up and turn into things. If its an existing minis, then woot :) cheaper ships :) if its moon goo, woot t2 might be actually competitively priced, and if its something new then... *bites lip* you teeeease!
Its nice to see that, as per usual, the EvE community comes out to say 'Cheers for the new content, potentially plural thousands of things to make the game new and interesting, but tbh we'd rather have working rockets and a nerfed dramial than this MASSIVE UNIVERSE CHANGING EXPANSION'
****ing ******s.
Basically all the things people ***** about are totally irrelevant to how the game as a whole plays, and fixing them would see literally no changes.
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Dexa Plexa
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Posted - 2010.02.20 19:55:00 -
[326]
Very nice - This is as they mentioned at FanFest in the presentation. If they follow somewhat closely to what they outlined, "planetary interaction" will be something you do each day that only takes a few minutes. Login, check your planetary districts and then go on to your normal ops, whatever they may be. I will try to find the alpha graphic of the UI that I saw or maybe someone else still has it to post. It looked like you could mouse over the planet and different districts on the landmasses where highlighting. Select one and perform whatever tasks they plan to offer. Later on when conflicts arise with your neighboring district managers you will be able to hire a Dust514 corp to go in and attack your neighbors. That was the basics as they laid it out then - maybe someone has seen more to share?
There was mention of harvesting planet rings which would actually require piloting skill - that sounded very intriguing - maybe worked into the planetary interaction later?
The new portal looks good though I did not see mention of accessing corp chat channels feature that was promised - perhaps added later in the mobile format they spoke of - an IM app for phones?
Originally by: Genya Arikaido Edited by: Genya Arikaido on 19/02/2010 18:17:39 Is Incarna coming for Winter 2010, or shall we start making jokes for a 2011, 2012, 2013..?..oh wait, the world ends in 2012. Clever one, CCP.
Hilarious. Still looking forward to what flavor Incarna will be adding to the game, it looks like there will be a real premise to it of needing to unjack from your pod to go find some shady characters in person that can offer who knows what?
Either way I am always interested in more game features and ways to enjoy the game as long as it does not bog the pew pew down.
Dexa Plexa ETC Merchant CCP Approved Secure |
Xtover
Suicide Kings
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Posted - 2010.02.20 20:02:00 -
[327]
So many thinking it's pirate and pvpers crying because it's an 'industrial expansion'
Wrong.
People are ****ed because it's stupid and will hurt industry- another passive income system that spawns minerals (the blog mentioned mins) in a market saturated already because of mission loot drops, making mining even more worthless.
Idiots.
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Clansworth
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Posted - 2010.02.20 20:04:00 -
[328]
Very happy about the blog. Disappointed by the constant whining, but, well.. that's eve. My hopes are that the planetary colonies (or whatever they are called) make use of the massive variety of trade goods already in-game. This would provide REAL value to them, instead of the arbitrary values assigned by the NPC's, and bring them into the true living eve market. For instance, looking at the passengers, it'd be great if you could have slave camps on your planets, to turn 'tourists' and other people, into slaves, and elite slaves. but only if those slaves have some value to you (meaning they work for you on your planets). Conversely, it would make sense that you could have 'rehab' facilities, that would be used to 'recover' slaves into normal people, that could then be trained at universities and such for specific roles, that also aid planetary facilities.
This is just the passenger types... there are a LOT of trade goods in eve, and i think virtually all of them should be accounted for in some way or another.
Intel/Nomad |
riverini
Gallente Reliables Inc Majesta Empire
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Posted - 2010.02.20 20:09:00 -
[329]
Just thinking about the potential of this expansion gives me German Giggles, riverini
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small chimp
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Posted - 2010.02.20 20:11:00 -
[330]
Originally by: Xtover So many thinking it's pirate and pvpers crying because it's an 'industrial expansion'
Wrong.
People are ****ed because it's stupid and will hurt industry- another passive income system that spawns minerals (the blog mentioned mins) in a market saturated already because of mission loot drops, making mining even more worthless.
Idiots.
Are you sure about that?
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