Gevlin wrote:Well Second life is a sand box...with out frame work.
IN order to have a sand box you have to give Players set tools to modify their environment to effect others.
FIS has Sovereignty Holdings, Structures, Exploration, An Open market, and an actual need to move stuff from point A to point B. Oh and Space Ships to PVP with to make all the other tasks more difficult.
With these elements people compete with each other for resources and status. Each using his/her own metrics to achieve success.
There are countless Niches a person can fill out. Depending on what they want to specialize in.
Missions are the only real them park tool in eve, and CCP discounts them as a place where you grind to earn isk for actual game play.
What Tools for WIS ( walking in Space) could players use inside these dungeons CCP plans to great.
Tool that would modify the world around them to make life better for you or worse for your opponents.
Unlike 2nd Life, Players are not making their own art assets otherwise there would Penises left and right. But CCP is looking for ideas for tools to effect the environment substantially.
Different From SWTOR where you have your assistant and you have personal grown, out side of direct PVP there is nothing left be hind saying GÇ£I was Here, either short or long termGÇ¥ Same thing with Star wars.
Now being able to lock a player in a room filled with radiation, while he was about to salvage some awesome loot, Or getting a Kill mail from that Care Bear who was attending or Harvesting his Field item, ie (rare zero G space mold extract used in making monocles) from a trap you left hidden in his incubator, this has meaning. I left an impact on some one else! There was consequence for may action.. and some one else paid for it. This is what eve is all about. Gathering resources and having to deal with the negative effects of others.
I am a resource Gatherer, mainly Mining, I don't do much combat but I love the game play because there is real loss. On the other hand, I don't need the best of the best ships to have an effect. I love the feel of jumping my Rorqual in null sec, realizing if I slip up or become complacent I will be buying some more time codes to replace it. ( Commercial Plug: Through Somerblink where you get free 100mil isk per GTC you guy)
Eve has boundaries, it has structure, so let CCP Bayesian know what tools you would like so he can see if they fit within the Eve Universe play style or Shoot down the idea before it makes WIS into Second Life Space edition.(like my decorating a Dungeon Room idea)
So come on eve players bring out those evil vindictive minds and brainstorm some environment tools that will royally screw over the other guy to the point he will crawl back to WOW crying for his MOMMY!
Actually I thought people were talking about a Second Life Lite concept. I certainly think this has some validity in player run establishments and even in making use of these abandoned structures particularly if exploring deeply into them required a logistics chain and the like.
The stuff you are talking about with more choices and thus more emergence in the gameplay type we've prototyped is exactly what we are looking at and pertains directly to the WiS thread. The locking people in a room and flooding it with radiation is actually a choice we already support in the prototype.