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Thread Statistics | Show CCP posts - 4 post(s) |
Gevlin
Universal Might DSM FOUNDATION
168
|
Posted - 2012.06.29 13:18:00 -
[1] - Quote
Quote:The guys behind DayZ actually work for Bohemia Interactive though although they did do the mod in their own time.
In the spirit of idea generation, would anyone care to start a thread in Features & Ideas Discussion about the sorts of tools the community might like to see in order that they have more control over content? It's probably a little off topic here. EVE Software Engineer Team Avatar The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
Gevlin
Universal Might DSM FOUNDATION
168
|
Posted - 2012.06.29 13:21:00 -
[2] - Quote
So I assume stuff like the Alien tracker in Aliens that showed you the distance the enemy was away but some how was un able to tell you the elevation.
CAN O FOAM - Great for Stopping Airlock Breaches and Radiation LeaKs. Totally Biodegradable and Non Toxic. Try our new Bubble Gum Flavor. The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
Vincent Athena
V.I.C.E. Comic Mischief
779
|
Posted - 2012.06.29 13:35:00 -
[3] - Quote
What that Dev request meant to me is actually designing items to sell to other players.
If players could make items for Eve they could build their own fashion empires, or art galleries, or designer item stores. But how would this be done? One of the main issues is a industry term called GÇ£TTPGÇ¥ which stands for Time To (gentleman's sausage). Its a measure of how long before players, given the ability to generate content, will make a depiction of something obscene. (In the case of PI, TTP was 5 minutes. Then a player arranged the PINs in the appropriate pattern.) Another issue is preventing a crushing flood of user designed items into the game.
Here is my idea for allowing player generated content.
First, CCP releases tools for designing items. These would be for designing clothing, accessories, room decorations,furniture and ship skins.
A player who has a design they like can submit it to CCP for vetting. CCP insures its not in bad taste (well, not too bad) and in the style of Eve. If CCP approves the item, the player can get one or more BPOGÇÖs for the item. The player is free to build and sell the item for whatever the market will bear.
The CCP employee that does the vetting has to be paid a salary. Where does this money come from? I propose its paid for by having the item designer pay for the vetting with Aurum. Say 1000 to 2000 Aurum per item vetted, with an additional 1000 to 2000 Aurum per BPO if the item passes. Aurum is obtained from PLEX, which are created with real money. 1000 Aurum represents $5.
This method solves several issues. First, it removes the TTP issue (unless CCP has a bad vetter). It gives CCP another income stream that at least supports the feature, and maybe more. The need to supply Aurum limits the number of items that will be delivered to CCP so we do not have a overwhelming flood of them. http://vincentoneve.wordpress.com/ |
Lipbite
Express Hauler
119
|
Posted - 2012.06.29 14:37:00 -
[4] - Quote
Not sure what is "content control"? Craftable furniture? Destructable furniture? Expandable station environment and in-station improvements like player-run bars? Corp / alliance flags and wallpapers with logos within stations?
Craftable / destructable vehicles for in-station movement. Craftable clothing / hand weapons. Clothing / weapons damage during in-station combat - repair it and get ISK sink. And so on. |
Jett0
Surface Warfare The 99 Percent
148
|
Posted - 2012.06.29 14:55:00 -
[5] - Quote
Since we're talking high-level concepts here...
Ever play The Sims? That. Your female customer-base would expand 100-fold, and many marriages would be saved. Occasionally plays sober |
Mirima Thurander
The 8th Tribe Seraphim Dragoons.
290
|
Posted - 2012.06.29 15:19:00 -
[6] - Quote
Jett0 wrote:Since we're talking high-level concepts here...
Ever play The Sims? That. Your female customer-base would expand 100-fold, and many marriages would be saved.
SO, now i get to yell GO MAKE ME A SANDWICH and GO WASH MY SPACE SHIP?
sweet
I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh.
|
Teinyhr
A Club for Reputable Gentlemen
41
|
Posted - 2012.06.29 15:33:00 -
[7] - Quote
Jett0 wrote:Since we're talking high-level concepts here...
Ever play The Sims? That.
Oh god. Poop and pee everywhere, people sleeping randomly in the middle of a floor, station fires because people suck at cooking. |
PinkKnife
Noir. Academy Noir. Mercenary Group
163
|
Posted - 2012.06.29 16:08:00 -
[8] - Quote
Teinyhr wrote:Jett0 wrote:Since we're talking high-level concepts here...
Ever play The Sims? That. Oh god. Poop and pee everywhere, people sleeping randomly in the middle of a floor, station fires because people suck at cooking.
So just your normal minmatar station then? |
Jett0
Surface Warfare The 99 Percent
148
|
Posted - 2012.06.29 16:09:00 -
[9] - Quote
Teinyhr wrote:Jett0 wrote:Since we're talking high-level concepts here...
Ever play The Sims? That. Oh god. Poop and pee everywhere, people sleeping randomly in the middle of a floor, station fires because people suck at cooking.
On second thought, this is too close to the FiS half... Occasionally plays sober |
Ishtanchuk Fazmarai
368
|
Posted - 2012.06.29 21:36:00 -
[10] - Quote
What do they mean by "tools to have more control over content"?
I am at a loss here, what do they mean? Are they talking about some sort of SDK (software development kit) so people can create "mods" for their use in EVE? Or something less litheral, like having a "WiS development" subforum?
CCP Bayesian, the thread has been created, please tell us what do you want us to talk about... What Crucible made for me: (nothing, null, void, nada) What CCP plans to do for me in 2012: same as above Account expires 14 January 2012 - 3:42 pm.-á
So long CCP, and thanks for all the dry shark. |
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Gevlin
Universal Might DSM FOUNDATION
168
|
Posted - 2012.06.29 22:36:00 -
[11] - Quote
there was a presentation at Moscow Fan Meet up
https://www.youtube.com/watch?v=Ajnxq65D220
There was a presentation on the the new Space exploration idea for WIS. So there was "Game Play involved."
They would be "Open" Instanced dungeons much like current missions where can sneak in from another air lock and help the other player.... yet more likely sabatoge the other player... this being eve an all.
I have a feeling this is what the CCP dev is trying to think about expanding the game play. Asking the Players to brain storm content and the tools to hopefully control it.
Ie Mutant Slaver hounds that waken after a long sleep and are hungry... a counter of that would be Prime rib steak.
They mentions this will be a solo thing not like with an away Crew like Star Trek as the Levels of radiation and hazards would overcome regular people.
Sansha Mind slaves, or nanie trying to eventrually take control of you. Maybe a handy ECM burst may help!!
I think it will focus on very small groups to stay away from the Dust 514 play style. The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
Gevlin
Universal Might DSM FOUNDATION
168
|
Posted - 2012.06.29 23:39:00 -
[12] - Quote
This is mighty Theme park to me.. now lets try an add some sand box
-->A way to allow a same adventure to spawn new items repeatedly sorta randomly -----> As they decloak or the Force field is finally broken because: ----------> someone sent a signal, ---------->timer spent, ---------->an auto cracker finally finished its cycle. ---------->Player pressed the correct shiny candy like red button. (etc) ---------->Virus causing all these hidden archives being visible finally corrupted module X
-->Give me a reason to return to this same dungeon. But also make this dungeon be persistent. When I come back later to see if anything changed, I will still find my old discarded casings, and also the traps that were left behind by a small gang that roamed though this portion of my Sovereignty Space, Scanned down this WIS Dungeon, decided to kill some care bear explorers remotely. (Nothing like receiving a kill mail a week later from a trap you laid.
-->Allow People to scan down the Dungeon and Be able to see Scan down Life Forms to see if anyone is in there. Or could be the case when you are out of your pod you don't show up on local and if you go into a dungeon you will never know you are are a long or not....
-->If we exit our ship to enter into the Dungeon can I at least have a competent crew enough to take the ship into high orbit and cloak, for fight like an AI while I am in my dungeon.
--> Allow many entry points so more than 2 team can be in there.
--> Have some dungeons relocate be cause they felt like it. Rogue Drone AI some are more advanced and quirky than others..... Hear of the Traveller RPG?
--> Allow us a way to Pepper these out dungeons so we can sell the location of them as a scam...
--> Give us limited access to the Dungeons AI so it can be programed with Red and blue status, while on the other hand the next person could reprogram the same machine the other way around. Mid exploration and now realize we have to fight the limited dungeon defences while fighting the NPC hazards (Radiations, Rouge Drones, Mutated Man Eating Fedo's) At that time I curse for repairing all those defences behind use now I have to destroy..... GÇ£Back to the Control Room Guys we need to reclaim the Central computer..... again....
--> Allow me to fix the Dungeon original defences (hopefully I have control of the Central Computer) Bring old decayed modules to life, Up grade some of the original systems. Ect.
--> Farm and fields Idea: Allow me to drop off a blue print and the dungeon will research that blue print super fast.. though there is a catch. Some one else can steal it --> Allow me to plant speciality crops for things to harvest after time to be sold on the market as selected goods. Allow me to use some forms of defence for them either ECM from detection or a nasty set of turrets and mines to scare away the raiders from crops
--> Have these dungeons not only have loot but be able to have an system wide effect. Can be Beneficial or Negative depending if the person who is activating this effect likes the people in the home system or not.
--> Traps GÇô allow me variety ----->(Portable)to have Crude Minmutar one that take local resources and some roles of Space Tape though these traps do leave quite the mess and take some time to set up. ----->(Portable)To have Ammary Clean , small compact self cleaning, easy to set up trap ----->(Portable)To have Gellente Trap that may move and be base on a drone ai ----->(Portable)Caldari trap would be sensible made from local materials, take a bit to make but is hard to distinguish from the local surroundings -----> (fixed) re activate trap that have been recently destroyed or repair ones that have died from years of neglects. -----> let me infest the Dungeon with Rogue drones, Organic Beasts, Monsters,
---> Let me have fun ins trying to make one of these Dungeons rooms into my own personal Home. -----> Hide it from easy view or electronic sensor because I am using ECM to hide it. -----> A place where I can hide some personal belonging I can show off to my friends. ----->A place that I can decorate, boobietrap to my hearts content as it can in the end be found and ransakesd -----> Give be a big door I can install -----> Give me traps to protect it. -----> Give me a small butler bot that can act as a bouncer and shoot anyone that is red, and will use Text to speech programing to interact with players.
IN the end allow the players add, repair, subtract and destroy things in this environment.
I understand that these dungeons began an accelerated decay when they appeared and may completely break apart over a period of time (maybe a month) But during that time we: -->Explored it from top to bottom finding every piece of loot. (at least we thought we did) --> We fended of small roaming fleets from exploring our dungeon with Traps, monsters, and some personal not so friendly PEW PEW. --> Raiders may have left of some gifts, traps, Switching the AI blues. --> We had the opportunity to invest and up grade the dungeon to produce some nice effects for the system till the Small gang camp by and switch everything negative and used such a hack lock on it no one could break it. --> We had the opportunity to invest some time to slow down the decay process. Then we though it was not worth it, we could to a different act and increase the decay of the dungeon.
So now we wait.. for another dungeon.. Possibly installing an up grade in the Ihub to find other decaying g dungeons which may have been lost in the past.
The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
Crunchie Attuxors
Always Another Corporate Venture
72
|
Posted - 2012.06.30 00:06:00 -
[13] - Quote
So WiS is now Second Life: Space Edition?
I do not like that. Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |
Gevlin
Universal Might DSM FOUNDATION
168
|
Posted - 2012.06.30 03:36:00 -
[14] - Quote
Well Second life is a sand box...with out frame work.
IN order to have a sand box you have to give Players set tools to modify their environment to effect others. FIS has Sovereignty Holdings, Structures, Exploration, An Open market, and an actual need to move stuff from point A to point B. Oh and Space Ships to PVP with to make all the other tasks more difficult.
With these elements people compete with each other for resources and status. Each using his/her own metrics to achieve success.
There are countless Niches a person can fill out. Depending on what they want to specialize in.
Missions are the only real them park tool in eve, and CCP discounts them as a place where you grind to earn isk for actual game play.
What Tools for WIS ( walking in Space) could players use inside these dungeons CCP plans to great. Tool that would modify the world around them to make life better for you or worse for your opponents.
Unlike 2nd Life, Players are not making their own art assets otherwise there would Penises left and right. But CCP is looking for ideas for tools to effect the environment substantially.
Different From SWTOR where you have your assistant and you have personal grown, out side of direct PVP there is nothing left be hind saying GÇ£I was Here, either short or long termGÇ¥ Same thing with Star wars.
Now being able to lock a player in a room filled with radiation, while he was about to salvage some awesome loot, Or getting a Kill mail from that Care Bear who was attending or Harvesting his Field item, ie (rare zero G space mold extract used in making monocles) from a trap you left hidden in his incubator, this has meaning. I left an impact on some one else! There was consequence for may action.. and some one else paid for it. This is what eve is all about. Gathering resources and having to deal with the negative effects of others.
I am a resource Gatherer, mainly Mining, I don't do much combat but I love the game play because there is real loss. On the other hand, I don't need the best of the best ships to have an effect. I love the feel of jumping my Rorqual in null sec, realizing if I slip up or become complacent I will be buying some more time codes to replace it. ( Commercial Plug: Through Somerblink where you get free 100mil isk per GTC you guy)
Eve has boundaries, it has structure, so let CCP Bayesian know what tools you would like so he can see if they fit within the Eve Universe play style or Shoot down the idea before it makes WIS into Second Life Space edition.(like my decorating a Dungeon Room idea)
So come on eve players bring out those evil vindictive minds and brainstorm some environment tools that will royally screw over the other guy to the point he will crawl back to WOW crying for his MOMMY! The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
Jett0
Surface Warfare The 99 Percent
148
|
Posted - 2012.06.30 06:17:00 -
[15] - Quote
Crunchie Attuxors wrote:So WiS is now Second Life: Space Edition?
I do not like that.
To be fair, Second Life was/is a unique concept.
...with a creepy subculture. Occasionally plays sober |
Rek Seven
Probe Patrol Project Wildfire
337
|
Posted - 2012.06.30 12:10:00 -
[16] - Quote
I want to treat my avatars body like my ships. I want to me able to customise/add things like:
1. Artificial eyes - allow me to see clearer in the dark or detect heat signatures from other players and detects traps left by other players.
2. Artificial skeliton - improve things like carrying capacity, movement speed and increased melee damage
3. New neural implants - to improve hacking/analyser speed of the computer systems and artifacts that would be found in the new avatar environments.
4. Radiation suits - different suits for different to offer defence against different forms or radiation.
5. Tools - maybe we will need cutting tools to gain access to sealed chaimbers, or maybe we could seal a chaimber ourselves to cut of the exits for others.
6. Weapons - projectile and beam rifles, granades and non leathal stun type weaponry.
7. Gadgets - tripwires and motion detectors, sonar device for mapping the environment, spider drones to help find hidden passageways.
This could create a completely new market where corporations could specialise in the production of the items mentioned above.
People havn't really talked about what you could do in these sites yet but lets say, for example, that you found one of these sites in wormhole space - You could hack some ancient sleeper computer system and gain limited control over the sleeper drones in that system. Or maybe you could bring an ancient machine online that lets you create a wormhole to another system.
The posibilities are endless but unfortunatly CCP's time and money isn't, so we won't see anything like this for a very long time.
Ps. Gevlin, you did a really bad job with your first post. Maybe you should update it to include the CCP avatar gameplay demo so that people know what you are talking about... |
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CCP Bayesian
259
|
Posted - 2012.07.02 11:21:00 -
[17] - Quote
Ishtanchuk Fazmarai wrote:What do they mean by "tools to have more control over content"? I am at a loss here, what do they mean? Are they talking about some sort of SDK (software development kit) so people can create "mods" for their use in EVE? Or something less litheral, like having a "WiS development" subforum? CCP Bayesian, the thread has been created, please tell us what do you want us to talk about...
My comment came from the back of a series of posts but the one that most succinctly sums it up was this:
Itis Zhellin wrote:Yeah, we have a sandbox but no tools to play with the sand. I have the feeling that the devs are waisting precious time doing worthless thing instead of let the community to build the game they want.
The community can do amazing stuff if they are provided with tools, much better than any developer. See as an example any game that let the community to mod and build the game. Minecraft, TES or maybe a better example in ArmA where the devs spent years by building the perfect army simulator until a lonely dude extracted the whole content, put some zombies in and a knife in the player hand and so made one the most popular mod ever. It's amazing to see how many bought an old and outdated game only because this mod whilst the developers did nothing to improve the cash flow.
WiS should be a priority as role playing a ship in space and right click on everything is getting very outdated. And then give us some proper tools to play with the sand. Let us customize our ship, weapons, station and the world around us. Even let us to build our custom ships so if I'm a pirate or a wealthy industrialist I don't have to fly the same ship as many thousands do.
I don't know what you guys were talking about in general but it seems like you think some world building/content creation tools would be something you'd like to have. Since it's not directly related to the WiS thread I though it'd be good to split that discussion off somewhere else so thanks everyone for doing that. EVE Software Engineer Team Avatar |
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CCP Bayesian
259
|
Posted - 2012.07.02 11:30:00 -
[18] - Quote
Gevlin wrote:Well Second life is a sand box...with out frame work.
IN order to have a sand box you have to give Players set tools to modify their environment to effect others. FIS has Sovereignty Holdings, Structures, Exploration, An Open market, and an actual need to move stuff from point A to point B. Oh and Space Ships to PVP with to make all the other tasks more difficult.
With these elements people compete with each other for resources and status. Each using his/her own metrics to achieve success.
There are countless Niches a person can fill out. Depending on what they want to specialize in.
Missions are the only real them park tool in eve, and CCP discounts them as a place where you grind to earn isk for actual game play.
What Tools for WIS ( walking in Space) could players use inside these dungeons CCP plans to great. Tool that would modify the world around them to make life better for you or worse for your opponents.
Unlike 2nd Life, Players are not making their own art assets otherwise there would Penises left and right. But CCP is looking for ideas for tools to effect the environment substantially.
Different From SWTOR where you have your assistant and you have personal grown, out side of direct PVP there is nothing left be hind saying GÇ£I was Here, either short or long termGÇ¥ Same thing with Star wars.
Now being able to lock a player in a room filled with radiation, while he was about to salvage some awesome loot, Or getting a Kill mail from that Care Bear who was attending or Harvesting his Field item, ie (rare zero G space mold extract used in making monocles) from a trap you left hidden in his incubator, this has meaning. I left an impact on some one else! There was consequence for may action.. and some one else paid for it. This is what eve is all about. Gathering resources and having to deal with the negative effects of others.
I am a resource Gatherer, mainly Mining, I don't do much combat but I love the game play because there is real loss. On the other hand, I don't need the best of the best ships to have an effect. I love the feel of jumping my Rorqual in null sec, realizing if I slip up or become complacent I will be buying some more time codes to replace it. ( Commercial Plug: Through Somerblink where you get free 100mil isk per GTC you guy)
Eve has boundaries, it has structure, so let CCP Bayesian know what tools you would like so he can see if they fit within the Eve Universe play style or Shoot down the idea before it makes WIS into Second Life Space edition.(like my decorating a Dungeon Room idea)
So come on eve players bring out those evil vindictive minds and brainstorm some environment tools that will royally screw over the other guy to the point he will crawl back to WOW crying for his MOMMY!
Actually I thought people were talking about a Second Life Lite concept. I certainly think this has some validity in player run establishments and even in making use of these abandoned structures particularly if exploring deeply into them required a logistics chain and the like.
The stuff you are talking about with more choices and thus more emergence in the gameplay type we've prototyped is exactly what we are looking at and pertains directly to the WiS thread. The locking people in a room and flooding it with radiation is actually a choice we already support in the prototype. EVE Software Engineer Team Avatar |
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Salpun
Paramount Commerce Masters of Flying Objects
335
|
Posted - 2012.07.02 11:31:00 -
[19] - Quote
There use to be a old PC game where you could pilot a ship thru tunnels shoot ing and getting shot at. Was two player if I remember right. It allowed you to build your own maps from scratch using a wire frame out line system just like when you are builing an animated scene from scratch. Cant remember the name but tools like that would be cool. |
Acot Voth
State War Academy Caldari State
28
|
Posted - 2012.07.02 14:47:00 -
[20] - Quote
CCP Bayesian wrote:Ishtanchuk Fazmarai wrote:What do they mean by "tools to have more control over content"? I am at a loss here, what do they mean? Are they talking about some sort of SDK (software development kit) so people can create "mods" for their use in EVE? Or something less litheral, like having a "WiS development" subforum? CCP Bayesian, the thread has been created, please tell us what do you want us to talk about... My comment came from the back of a series of posts but the one that most succinctly sums it up was this: Itis Zhellin wrote:Yeah, we have a sandbox but no tools to play with the sand. I have the feeling that the devs are waisting precious time doing worthless thing instead of let the community to build the game they want.
The community can do amazing stuff if they are provided with tools, much better than any developer. See as an example any game that let the community to mod and build the game. Minecraft, TES or maybe a better example in ArmA where the devs spent years by building the perfect army simulator until a lonely dude extracted the whole content, put some zombies in and a knife in the player hand and so made one the most popular mod ever. It's amazing to see how many bought an old and outdated game only because this mod whilst the developers did nothing to improve the cash flow.
WiS should be a priority as role playing a ship in space and right click on everything is getting very outdated. And then give us some proper tools to play with the sand. Let us customize our ship, weapons, station and the world around us. Even let us to build our custom ships so if I'm a pirate or a wealthy industrialist I don't have to fly the same ship as many thousands do. I don't know what you guys were talking about in general but it seems like you think some world building/content creation tools would be something you'd like to have. Since it's not directly related to the WiS thread I though it'd be good to split that discussion off somewhere else so thanks everyone for doing that.
SWG had some really nice in game content creation tools near the end. Getting players to make content for your game for nothing, that is the future of MMOs and the best way to keep an MMO fresh and new. The first company to do so will change the industry. EQ next is rumored to be focused i this way but I'd much prefer CCP beats the big evil to it.
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Gevlin
Universal Might DSM FOUNDATION
169
|
Posted - 2012.07.04 01:55:00 -
[21] - Quote
In the 1980? I had a side scrolling game called Spy VS Spy based on the MAD Magazine Comic.
It was split screen where you had to go though a building but you could lay taps at the each of the doors. Picking up components though out the level. Your compeditor would be trying to do the same. There was like 4 Trap types but you could only carry 2 types of disarm kits at any time.
I am seeing the new trend of WIS going that direction but on more of a serious not.
I would hunt down a link to the game if I could find it. But I am on restricted internet. So latter when I have better internet I will find something
The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
Atrocitus Parallax
Republic Military School Minmatar Republic
23
|
Posted - 2012.07.04 02:16:00 -
[22] - Quote
Content creation tools for the community combined with wis and avatar airlock combat wouldnt just change eve, if ccp did it right it would literally change the genre, for the better.
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PinkKnife
Noir. Academy Noir. Mercenary Group
167
|
Posted - 2012.07.04 03:09:00 -
[23] - Quote
A pickaxe?
In serious note, a fraps like camera recording feature might be neat... |
Jett0
Surface Warfare The 99 Percent
157
|
Posted - 2012.07.04 05:36:00 -
[24] - Quote
If content-creation is done correctly, I seriously think EVE could blindside the entire MMO industry.
In addition to the Sims, I'd also like to throw out Dungeon Keeper II and Evil Genius as great examples of "modular" content creation (as opposed to less structured environments like Minecraft or Second Life). Occasionally plays sober |
Hermia
Aliastra Gallente Federation
20
|
Posted - 2012.07.04 05:50:00 -
[25] - Quote
Atrocitus Parallax wrote:Content creation tools for the community combined with wis and avatar airlock combat wouldnt just change eve, if ccp did it right it would literally change the genre, for the better.
Absolutely agree.
Content creation tools is 100% inline with sandbox principles. Its a no brainer to update eve in this way. It will be harder to achieve technically but i feel CCP should take on the hard projects like they have with WiS. It will increase the lifespan of eve dramatically.
As an example: Releasing new ship models each year or redoing ship skins is a false economy because the initial excitement fizzles out faster than a $2 lightbulb. Its very cheap and takes little effort, but you get what you pay for and for eve that means lower year-on-year growth.
Eventually, clicking in space and clicking module buttons will fall below the expectations of people looking for a spaceship game. The method of flying ships in eve has not changed in 10 years and it feels very basic in 2012. WiS gives me hope that maybe it will extend to the Ship Bridge and we have mates for crew members. Infinitely more cool.
Do the HARD projects CCP. |
Serpensor
Federal Defense Union Gallente Federation
4
|
Posted - 2012.07.04 06:09:00 -
[26] - Quote
What I would personally like to do is the following:
1. Have some sort of level designer tool that would allow me to create the inside of my ship. Even if nobody else could come in my ship, at least I could walk around inside of it. I know there a lot of folks who don't give a lick about being able to do this, but I personally have always wanted it. The lack of this feature takes away from my sense of immersion in the game.
2. I want to be able to post my interior ship designs on some sort of website (maybe an EVE marketplace) for others to download and enjoy. ...and I would like to download the designs of others.
There are many artistically talented EVE players out there and I'm confident that a crowdsourced style of content creation would be a huge boon to the game. ...as long as CCP can somehow keep things shaped like penises to a minimum.
The same could be done for POSs. |
Serpensor
Federal Defense Union Gallente Federation
4
|
Posted - 2012.07.04 06:19:00 -
[27] - Quote
Would it be realistic to assume that if CCP provided some sort of easy to use level designer tool that the player base could come up with interesting Station interiors and things to do inside the Stations?
Player created EVE Vegas stations, gladiator arenas, brothels, market hubs, pirate bases, mortuaries, faction warfare outposts, and the list goes on... |
Photon Ceray
Con5piracY
2
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Posted - 2012.07.04 14:03:00 -
[28] - Quote
I have no strong opinion of what i saw in the presentation yet. however, wouldn't that be recycled sci-fi fps material?
same thing like most other games, even w.o.w. go into location X, find items ABC if you're lucky you get bonus item D, go back, rinse and repeat.
if ccp wants to develop avatar gameplay then i suggest it should be original like the concept of eve itself.
yet before they develop adventure and combat gameplay, i still believe that the social aspect would be very important, but not as a platform for micro transactions! personalized corporation quarters are one example.
think of it as a high level of sims gameplay that gives players ownership of something tangible!
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Acot Voth
State War Academy Caldari State
34
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Posted - 2012.07.04 14:11:00 -
[29] - Quote
http://m.youtube.com/#/watch?desktop_uri=%2Fwatch%3Fv%3D1iJmbiPmj1A&v=1iJmbiPmj1A&gl=US
Never underestimate player innovation. |
Gevlin
Universal Might DSM FOUNDATION
169
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Posted - 2012.07.05 13:29:00 -
[30] - Quote
It would be nice to use a dungeon creator to make the interior of a ship. then populate it
Can be done with out causing a TTP Issue (time to *****) Would the tools to great this be a big issue Because yes I would love to build the interior of my ship The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
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CCP Bayesian
294
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Posted - 2012.07.05 15:35:00 -
[31] - Quote
Where there is a will there is a TTP! EVE Software Engineer Team Avatar |
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Aryth
GoonWaffe Goonswarm Federation
510
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Posted - 2012.07.05 16:48:00 -
[32] - Quote
CCP Bayesian wrote:Gevlin wrote:Well Second life is a sand box...with out frame work.
IN order to have a sand box you have to give Players set tools to modify their environment to effect others. FIS has Sovereignty Holdings, Structures, Exploration, An Open market, and an actual need to move stuff from point A to point B. Oh and Space Ships to PVP with to make all the other tasks more difficult.
With these elements people compete with each other for resources and status. Each using his/her own metrics to achieve success.
There are countless Niches a person can fill out. Depending on what they want to specialize in.
Missions are the only real them park tool in eve, and CCP discounts them as a place where you grind to earn isk for actual game play.
What Tools for WIS ( walking in Space) could players use inside these dungeons CCP plans to great. Tool that would modify the world around them to make life better for you or worse for your opponents.
Unlike 2nd Life, Players are not making their own art assets otherwise there would Penises left and right. But CCP is looking for ideas for tools to effect the environment substantially.
Different From SWTOR where you have your assistant and you have personal grown, out side of direct PVP there is nothing left be hind saying GÇ£I was Here, either short or long termGÇ¥ Same thing with Star wars.
Now being able to lock a player in a room filled with radiation, while he was about to salvage some awesome loot, Or getting a Kill mail from that Care Bear who was attending or Harvesting his Field item, ie (rare zero G space mold extract used in making monocles) from a trap you left hidden in his incubator, this has meaning. I left an impact on some one else! There was consequence for may action.. and some one else paid for it. This is what eve is all about. Gathering resources and having to deal with the negative effects of others.
I am a resource Gatherer, mainly Mining, I don't do much combat but I love the game play because there is real loss. On the other hand, I don't need the best of the best ships to have an effect. I love the feel of jumping my Rorqual in null sec, realizing if I slip up or become complacent I will be buying some more time codes to replace it. ( Commercial Plug: Through Somerblink where you get free 100mil isk per GTC you guy)
Eve has boundaries, it has structure, so let CCP Bayesian know what tools you would like so he can see if they fit within the Eve Universe play style or Shoot down the idea before it makes WIS into Second Life Space edition.(like my decorating a Dungeon Room idea)
So come on eve players bring out those evil vindictive minds and brainstorm some environment tools that will royally screw over the other guy to the point he will crawl back to WOW crying for his MOMMY! Actually I thought people were talking about a Second Life Lite concept. I certainly think this has some validity in player run establishments and even in making use of these abandoned structures particularly if exploring deeply into them required a logistics chain and the like. The stuff you are talking about with more choices and thus more emergence in the gameplay type we've prototyped is exactly what we are looking at and pertains directly to the WiS thread. The locking people in a room and flooding it with radiation is actually a choice we already support in the prototype.
Oh my. If you give me a avatar torture simulator in EVE this might just be the best game of all time.
PS, let us build a CUBE (the movie) type environment where people can run the gauntlet of gory deaths.
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Luc Arbosa
Adhocracy Incorporated Adhocracy
2
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Posted - 2012.07.05 16:52:00 -
[33] - Quote
CCP Bayesian wrote:Where there is a will there is a TTP!
I think TTP for your own level design is however long it takes to build out the interior of a Thorax.
On a side note, leaving your starship and exploring seems at odds with the never-leave-your-capsule mindset of capsuleers, so for backstory it could be better to have some sort of inventory item of red shirts which you use for exploration. If you lose your avatar then your item is gone, so having replacements would be key.
Different races could have different types available to them -- Amarr use slaves, which are cheap but contraband outside Amarr space, Gallente use drones, Min/Caldari use people. |
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CCP Bayesian
294
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Posted - 2012.07.05 16:58:00 -
[34] - Quote
Aryth wrote:PS, let us build a CUBE (the movie) type environment where people can run the gauntlet of gory deaths.
A mash-up of CUBE with Portal/D-Generation and The Running Man would be pretty damn epic! EVE Software Engineer Team Avatar |
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Gilbaron
Free-Space-Ranger Ev0ke
286
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Posted - 2012.07.05 18:08:00 -
[35] - Quote
source filmmaker and steam workshop for eve plx |
Ishtanchuk Fazmarai
419
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Posted - 2012.07.05 20:55:00 -
[36] - Quote
CCP Bayesian wrote:Ishtanchuk Fazmarai wrote:What do they mean by "tools to have more control over content"? I am at a loss here, what do they mean? Are they talking about some sort of SDK (software development kit) so people can create "mods" for their use in EVE? Or something less litheral, like having a "WiS development" subforum? CCP Bayesian, the thread has been created, please tell us what do you want us to talk about... My comment came from the back of a series of posts but the one that most succinctly sums it up was this: Itis Zhellin wrote:Yeah, we have a sandbox but no tools to play with the sand. I have the feeling that the devs are waisting precious time doing worthless thing instead of let the community to build the game they want.
The community can do amazing stuff if they are provided with tools, much better than any developer. See as an example any game that let the community to mod and build the game. Minecraft, TES or maybe a better example in ArmA where the devs spent years by building the perfect army simulator until a lonely dude extracted the whole content, put some zombies in and a knife in the player hand and so made one the most popular mod ever. It's amazing to see how many bought an old and outdated game only because this mod whilst the developers did nothing to improve the cash flow.
WiS should be a priority as role playing a ship in space and right click on everything is getting very outdated. And then give us some proper tools to play with the sand. Let us customize our ship, weapons, station and the world around us. Even let us to build our custom ships so if I'm a pirate or a wealthy industrialist I don't have to fly the same ship as many thousands do. I don't know what you guys were talking about in general but it seems like you think some world building/content creation tools would be something you'd like to have. Since it's not directly related to the WiS thread I though it'd be good to split that discussion off somewhere else so thanks everyone for doing that.
(Thank God for a functional search button...)
I already summarized it from a "what if" POV here:
Indahamwar Fazmarai wrote:Is EVE online about creating your own T-shirt, a jumpsuit or a wedding gown? Is it not?
What is a "sandbox"?
Human avatars can be very art intensive. Imagine what if people wanted to have their own station, their own house, or they wanted to go to a holiday resort in a tropical planet.
Imagine if people started feeling that EVE is an actual Sci-fi universe, which they can shape in the cosmetic details, w/o touching the Holy Cow of the griefing for free mechanics of FiS.
Imagine that people started building an universe in EVE, rather than destroy it. imagine if 1,000,000 people paid EVE subscription to build a home and break from the grim dystopia.
Would EVE be the same? Better? Worst? Just different?
What is EVE about? About how people sucks and EVE players suck twice? Or is it about freedom to be a different person, an immortal demigod roaming the stars for profit and a Goal...? YOUR goal, not CCP's, the Goons', nullsec's not anyone else's Goal...
You see, i like this game enough to play it for over three years, but i don't really like the maintream of it, and would like to see it grow in different directions rather than "more of the same". "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |
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