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Nikk Narrel
Infinite Improbability Inc Mordus Angels
356
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Posted - 2012.06.29 14:07:00 -
[1] - Quote
Security status might seem a little too disposable with our current system. Lets make it extremely worth the effort for pilots to secure that status.
Make a progressive scale, so that concord wants you to stay in your own neighborhood.
If you are above the curve, Concord will protect you. Below the curve, and they don't officially see you.
Unless you shoot at someone above the curve. Now, if someone above the curve shoots you first, you can still fight back. Then they make videos of these fights to sell for entertainment you provide them.
For comparison, here are your current existing limits regarding Concord: http://wiki.eveonline.com/en/wiki/Security_status Here is a brief list of your travelling options according to security status:
Players with -2.0 or worse will be attacked in 1.0 systems Players with -2.5 or worse will be attacked in 0.9 systems Players with -3.0 or worse will be attacked in 0.8 systems Players with -3.5 or worse will be attacked in 0.7 systems Players with -4.0 or worse will be attacked in 0.6 systems Players with -4.5 or worse will be attacked in 0.5 systems
I propose the following: If concord sees you as even -.1, why should they like you enough to always help?
You are in a 1.0 system, they see you getting shot on their big scanner, recognize you. Supervisor leans over, and tells the tech,"You saw nothing, this did not happen..."
So if you have positive standing, you are welcome in 1.0 systems. You enjoy full protection in Hi-Sec. Not positive? Then they feel you don't deserve to be there, and they are more than happy to look the other way, and let others shoot you.
You are above -1? Then you can visit .9 systems, and still enjoy protection.
You are above -2 Is still safe in .8 and lower.
You are above -3 Keeps to .7 safely.
You are above -4 and you have the .6 and .5 systems only...
Life has consequences. EVE has explosions. (Inspired in part by Dede Kelmalu's thread) Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Michael Loney
Skullspace Industries
10
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Posted - 2012.06.29 14:28:00 -
[2] - Quote
+1
I agree there needs to be a more granular scale for CONCORD and Security Status.
The current black and white system is dated and needs attention. |
Simi Kusoni
HelloKittyFanclub Like I Give A F--K
1385
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Posted - 2012.06.29 15:24:00 -
[3] - Quote
So basically you want to give a suspect flag to pretty much everyone who PvPs in low sec, even if they go to the effort of staying above -5.
I'm going to have to go with no.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
357
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Posted - 2012.06.29 15:37:00 -
[4] - Quote
Simi Kusoni wrote:So basically you want to give a suspect flag to pretty much everyone who PvPs in low sec, even if they go to the effort of staying above -5.
I'm going to have to go with no. I can't say for certain on this suspect flag, some versions I read imply you cannot fight back even if you have been shot.
This is not that.
You can always finish a fight and win. Just don't try to start one unless your target is below the curve. It doesn't matter if you are above or below the curve, you can always shoot back.
Specifically, if you are below, and your target is above... Concord is coming for you, if you shot first. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Simi Kusoni
HelloKittyFanclub Like I Give A F--K
1385
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Posted - 2012.06.29 15:44:00 -
[5] - Quote
Nikk Narrel wrote:Simi Kusoni wrote:So basically you want to give a suspect flag to pretty much everyone who PvPs in low sec, even if they go to the effort of staying above -5.
I'm going to have to go with no. I can't say for certain on this suspect flag, some versions I read imply you cannot fight back even if you have been shot. This is not that. You can always finish a fight and win. Just don't try to start one unless your target is below the curve. It doesn't matter if you are above or below the curve, you can always shoot back. Specifically, if you are below, and your target is above... Concord is coming for you, if you shot first. If you are "below the curve" try jumping into Jita and see what happens.
If you have a suspect flag, it doesn't matter if you shoot back or not, players will lock you and point you faster than faction police meaning that for anyone with negative sec status much of high sec would instantly be rendered off-limits for everything except shuttle travel.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
357
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Posted - 2012.06.29 15:57:00 -
[6] - Quote
Simi Kusoni wrote:If you have a suspect flag, it doesn't matter if you shoot back or not, players will lock you and point you faster than faction police meaning that for anyone with negative sec status much of high sec would instantly be rendered off-limits for everything except shuttle travel. I just heard a cry for an alt to help them with supply issues.
Still not seeing a problem. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Mont Hokal
Self Made Ent. STR8NGE BREW
0
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Posted - 2012.06.29 18:22:00 -
[7] - Quote
dident they say at fanfest that they were gona work on this system
something about the lower your sec status,the more ships come after you and they grow in numbers as you pass through higher sec systems
idk,its late and im sugar deprived, think it was on the eve keynote |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
359
|
Posted - 2012.06.29 19:05:00 -
[8] - Quote
Mont Hokal wrote:dident they say at fanfest that they were gona work on this system
something about the lower your sec status,the more ships come after you and they grow in numbers as you pass through higher sec systems
idk,its late and im sugar deprived, think it was on the eve keynote Might have been something to do with that crimewatch thing, I hear references to a suspect flag.
I can't seem to find any clear explanation to use as a guideline for how it works, just rumors. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Simi Kusoni
HelloKittyFanclub Like I Give A F--K
1387
|
Posted - 2012.06.30 01:28:00 -
[9] - Quote
Nikk Narrel wrote:Simi Kusoni wrote:If you have a suspect flag, it doesn't matter if you shoot back or not, players will lock you and point you faster than faction police meaning that for anyone with negative sec status much of high sec would instantly be rendered off-limits for everything except shuttle travel. I just heard a cry for an alt to help them with supply issues. Still not seeing a problem. Well, obviously you aren't seeing a problem, you don't have negative sec status and you probably never have.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
Jackal Datapaw
Sebiestor Tribe Minmatar Republic
24
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Posted - 2012.06.30 05:32:00 -
[10] - Quote
They already declared that Concrod is going to be a reaction force only, that means you actually have to do something, or get something done to you for reaction, You suggest now makes them a unpredictable force. While unpredictiability is fine by me, and I would +1 this it wasn't for the fact that CCP already declared that they are reaction force only at fanfest! :P |
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Nikk Narrel
Infinite Improbability Inc Mordus Angels
359
|
Posted - 2012.06.30 11:38:00 -
[11] - Quote
Simi Kusoni wrote:Nikk Narrel wrote:Simi Kusoni wrote:If you have a suspect flag, it doesn't matter if you shoot back or not, players will lock you and point you faster than faction police meaning that for anyone with negative sec status much of high sec would instantly be rendered off-limits for everything except shuttle travel. I just heard a cry for an alt to help them with supply issues. Still not seeing a problem. Well, obviously you aren't seeing a problem, you don't have negative sec status and you probably never have. I figure enough are pointing out how wonderful it is we have the sandbox, and that noone is safe anywhere.
Actions and consequences exist. And was it not pointed out earlier that fixing sec status was not that difficult anyways?
What kind of niche scenario is being considered to object with here?
(Joey Carebear never tried low sec PvP before. Despite his previous PvE play, he avoided any improvement to his sec status, so when he tried low sec pvp, he immediately went negative. To his surprise, when he went to Jita immediately afterwards and got ganked)
Really?
Jita isn't even 1.0, so on my system he had to drop far enough to reach -1 or worse. You can travel there from low sec without touching a 1.0 system too. And he chose to avoid improving his status before traveling in high sec. A bad idea even with our current system.
This is coming after others are told to be more proactive towards their own defense to avoid being ganked. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Corina Jarr
Spazzoid Enterprises Purpose Built
947
|
Posted - 2012.06.30 16:20:00 -
[12] - Quote
Make it so that it is chance based. Sometimes Concord will come and help and sometimes they won't.
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Sarayu Wisdom
Adamas Anima
0
|
Posted - 2012.07.01 00:11:00 -
[13] - Quote
Spoken like a true carebear...Thats so ********..Just b/c ppl like to pvp or go out of there way to gank you, doent mean we should have harsher Repercussions then you b/c you cant get out of ur mining barge or Mission ship. Grinding sec status as it is can be a royal pain in the ass. |
Aoyagi Haineko
Genuinely Exquisite Entities Society
0
|
Posted - 2012.07.01 00:19:00 -
[14] - Quote
No help at all sounds pretty harsh. More or less reduced CONCORD response on the other hand.... |
Eli Green
The Arrow Project CORE.
8
|
Posted - 2012.07.01 04:35:00 -
[15] - Quote
Sarayu Wisdom wrote:Spoken like a true carebear...Thats so ********..Just b/c ppl like to pvp or go out of there way to gank you, doent mean we should have harsher Repercussions then you b/c you cant get out of ur mining barge or Mission ship. Grinding sec status as it is can be a royal pain in the ass.
don't lose it in the first place then |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
363
|
Posted - 2012.07.02 14:21:00 -
[16] - Quote
Sarayu Wisdom wrote:Spoken like a true carebear...Thats so ********..Just b/c ppl like to pvp or go out of there way to gank you, doent mean we should have harsher Repercussions then you b/c you cant get out of ur mining barge or Mission ship. Grinding sec status as it is can be a royal pain in the ass. I don't see your failure to plan ahead as a call to action on my part.
This game is all about choices, and what happens when others see opportunity because of these choices.
Now, if you want to talk about mining barges or mission ships, they need to play by these rules too. Fit a tank, or expect a gank.
The logic applies to everyone.
HTFU Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
364
|
Posted - 2012.07.02 14:27:00 -
[17] - Quote
Aoyagi Haineko wrote:No help at all sounds pretty harsh. More or less reduced CONCORD response on the other hand.... Think about Concord more realistically, and less like an automated response.
In gameplay, we may know that the server is responding to specific details. That is not the point.
We are flying spaceships, not pixels on the computer screen. The pixels simply show the most practical way to display our ships, and we fill in the rest with our imagination.
Concord unofficially holds grudges against pilots that routinely kill the ships they are trying to protect. This reflects that. CCP forgives, Concord remembers.
This makes for more immersive gameplay. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Simi Kusoni
HelloKittyFanclub Like I Give A F--K
1402
|
Posted - 2012.07.02 19:19:00 -
[18] - Quote
Nikk Narrel wrote:I figure enough are pointing out how wonderful it is we have the sandbox, and that noone is safe anywhere.
Actions and consequences exist. And was it not pointed out earlier that fixing sec status was not that difficult anyways? Fixing security status takes hours upon hours of unprofitable PvE, of the kind where you are most likely to die (system to system belt ratting), in space where you are the most likely to lose your ship.
Sec status grinding is also not even remotely fun.
Nikk Narrel wrote:What kind of niche scenario is being considered to object with here?
(Joey Carebear never tried low sec PvP before. Despite his previous PvE play, he avoided any improvement to his sec status, so when he tried low sec pvp, he immediately went negative. To his surprise, when he went to Jita immediately afterwards and got ganked)
Really?
Jita isn't even 1.0, so on my system he had to drop far enough to reach -1 or worse. You can travel there from low sec without touching a 1.0 system too. And he chose to avoid improving his status before traveling in high sec. A bad idea even with our current system.
This is coming after others are told to be more proactive towards their own defense to avoid being ganked. I'll be honest, I don't care about some scrub going negative.
What does matter is no one ever going negative, because you've just raised the sec status barrier by 1.0 sec and increased the risk ten fold. Effectively going from the current system where 1.00 sec systems are sort of off limits to -2.0 players to 1.00 systems being completely off limits to -1.01 players.
This has nothing to do with sand box game play or consequences, and more to do with you killing low sec PvP because you've never engaged in it and don't understand how it works.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
366
|
Posted - 2012.07.02 19:56:00 -
[19] - Quote
Simi Kusoni wrote:What does matter is no one ever going negative, because you've just raised the sec status barrier by 1.0 sec and increased the risk ten fold. Effectively going from the current system where 1.00 sec systems are sort of off limits to -2.0 players to 1.00 systems being completely off limits to -1.01 players. Your numbers are off, your version is even kinder than mine.
And where do you find inspiration saying things like off limits? You are denigrating the players you claim to protect, insinuating they are helpless before those who would PvP them.
Surely they can handle a gate camp, especially one so limited that they cannot use bubbles at all.
And don't forget, the attackers need to discriminate exactly who it is they are going after. They need to avoid shooting anything that is still in Concord's good graces.
They are, in short, severely handicapped in what they can do.
If you PvP in low or null, by comparison this is not challenging to you.
Simi Kusoni wrote:This has nothing to do with sand box game play or consequences, and more to do with you killing low sec PvP because you've never engaged in it and don't understand how it works. Ad hominem based on assumptions.
People who do participate can read what I wrote above, and know it as making high sec more interesting. Danger is what they WANT.
They have alts for supplies when they need them. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Simi Kusoni
HelloKittyFanclub Like I Give A F--K
1402
|
Posted - 2012.07.02 20:37:00 -
[20] - Quote
Nikk Narrel wrote:Simi Kusoni wrote:What does matter is no one ever going negative, because you've just raised the sec status barrier by 1.0 sec and increased the risk ten fold. Effectively going from the current system where 1.00 sec systems are sort of off limits to -2.0 players to 1.00 systems being completely off limits to -1.01 players. Your numbers are off, your version is even kinder than mine. And where do you find inspiration saying things like off limits? You are denigrating the players you claim to protect, insinuating they are helpless before those who would PvP them. Surely they can handle a gate camp, especially one so limited that they cannot use bubbles at all. And don't forget, the attackers need to discriminate exactly who it is they are going after. They need to avoid shooting anything that is still in Concord's good graces. They are, in short, severely handicapped in what they can do. If you PvP in low or null, by comparison this is not challenging to you. You may be unaware of this, in fact I presume you are completely unaware of this, but low sec gate camps do not use interceptors or small tackle ships due to gate guns. High sec mercenary gate camps do.
In low sec you can also bypass a gatecamp very effectively using a cloaked ship, again in high sec once you enter a security band you do not belong in your cloaking systems are jammed. And even if they weren't jammed, ceptors can de-cloak you.
This is compounded by the fact that, for example, entering Jita, Amarr or any mission hub is not akin to running through a gate camp. You will be attacked by a mass of players completely unrelated to one another, by multiple gate camps and random tornadoes sitting off gate that were intended for suicide ganking.
Quite simply the situations are not comparable, nor is operating in high sec under a suspect flag in any way shape or form "PvP". It would simply mean those with negative sec status cease to operate in high sec, which is probably your intent anyway.
Nikk Narrel wrote:Simi Kusoni wrote:This has nothing to do with sand box game play or consequences, and more to do with you killing low sec PvP because you've never engaged in it and don't understand how it works. Ad hominem based on assumptions. People who do participate can read what I wrote above, and know it as making high sec more interesting. Danger is what they WANT. They have alts for supplies when they need them. These are not assumptions, unlike you I have run low sec alliances, corporations and trained newbies in PvP. They do not all start off with logistics alts, or even alts for scouting. And even those that do have alts sometimes like to try and keep their sec status above -5.0 so they can venture into high sec on occasion.
You aim your proposal at those "who do participate (presumably in PvP?)", yet do not listen to the multiple players in this thread who actively PvP. This is simply silly, and so is your idea.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
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Nikk Narrel
Infinite Improbability Inc Mordus Angels
369
|
Posted - 2012.07.02 20:56:00 -
[21] - Quote
Holy wall of text, batman!
Simi Kusoni wrote:You may be unaware of this, in fact I presume you are completely unaware of this, but low sec gate camps do not use interceptors or small tackle ships due to gate guns. High sec mercenary gate camps do. Gate guns, Concord, all of these are part of the same package. If you initiate PvP against protected pilots they will join in the fight.
Just a hint, the guys attacking are the ones who need to worry about these. A fact you seem to be confused about. The fellow with bad sec status may not be helped by them directly. But he knows this: the guy trying to attack him DOES need to worry, so he can't be aggressive until after he verifies his target.
This gives our hero extra time.
Cloaking works just fine in Hi Sec too, thank you very much.
Simi Kusoni wrote:These are not assumptions, unlike you I have run low sec alliances, corporations and trained newbies in PvP. They do not all start off with logistics alts, or even alts for scouting. And even those that do have alts sometimes like to try and keep their sec status above -5.0 so they can venture into high sec on occasion.
You aim your proposal at those "who do participate (presumably in PvP?)", yet do not listen to the multiple players in this thread who actively PvP. This is simply silly, and so is your idea. Ahh, those poor downtrodden and ignored souls.
Who knew agreeing with you granted greater credibility?
I should then presume your statement's implications also extend in reverse, that those who agreed with my idea must be foolish or somehow misled... of course. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Simi Kusoni
HelloKittyFanclub Like I Give A F--K
1403
|
Posted - 2012.07.02 21:04:00 -
[22] - Quote
Nikk Narrel wrote:Ahh, those poor downtrodden and ignored souls.
Who knew agreeing with you granted greater credibility?
I should then presume your statement's implications also extend in reverse, that those who agreed with my idea must be foolish or somehow misled... of course.
Holy wall of text, batman! Now you are beginning to understand.
But yes, if you actually read their posts they vaguely +1 more varied concord responses. There is nothing supporting your ridiculously over-zealous changes.
Nikk Narrel wrote:Gate guns, Concord, all of these are part of the same package. If you initiate PvP against protected pilots they will join in the fight.
Just a hint, the guys attacking are the ones who need to worry about these. A fact you seem to be confused about. The fellow with bad sec status may not be helped by them directly. But he knows this: the guy trying to attack him DOES need to worry, so he can't be aggressive until after he verifies his target.
This gives our hero extra time.
Cloaking works just fine in Hi Sec too, thank you very much. Cloaking ships do not work in high sec, if you have negative security status. A point you'd be well aware of, if you had ever had negative security status.
And again, there are no gate guns when fighting red targets in high sec. Hence mercenaries use interceptors and the like in gate camps.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
370
|
Posted - 2012.07.02 21:18:00 -
[23] - Quote
Simi Kusoni wrote:Nikk Narrel wrote:Gate guns, Concord, all of these are part of the same package. If you initiate PvP against protected pilots they will join in the fight.
Just a hint, the guys attacking are the ones who need to worry about these. A fact you seem to be confused about. The fellow with bad sec status may not be helped by them directly. But he knows this: the guy trying to attack him DOES need to worry, so he can't be aggressive until after he verifies his target.
This gives our hero extra time.
Cloaking works just fine in Hi Sec too, thank you very much. Cloaking ships do not work in high sec, if you have negative security status. A point you'd be well aware of, if you had ever had negative security status.And again, there are no gate guns when fighting red targets in high sec. Hence mercenaries use interceptors and the like in gate camps. Ok, first let's kill the strawman here. I never claimed gate guns were anywhere, I let their placement be acknowledged as commonly known. Saying I placed them in anywhere they are not so you can beat me on details is garbage.
Second, If Concord is trying to kill you for entering a system, then your cloak won't function.
Totally different circumstances, not applicable here. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Simi Kusoni
HelloKittyFanclub Like I Give A F--K
1403
|
Posted - 2012.07.02 21:21:00 -
[24] - Quote
Nikk Narrel wrote:Ok, first let's kill the strawman here. I never claimed gate guns were anywhere, I let their placement be acknowledged as commonly known. Saying I placed them in anywhere they are not so you can beat me on details is garbage.
Second, If Concord is trying to kill you for entering a system, then your cloak won't function.
Totally different circumstances, not applicable here. Your cloak doesn't faction if faction police are trying to kill you either, and it also doesn't function if an interceptor double clicks on you and hits alt+f1.
And I'm not sure why you are getting confused about gate guns, it's a simple concept. Camps in low sec are easy to run because they cannot use interceptors or small ships for tackle, high sec camps do not have gate guns and so use those ships.
It's really pretty simple.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
370
|
Posted - 2012.07.02 21:29:00 -
[25] - Quote
Simi Kusoni wrote:Your cloak doesn't faction if faction police are trying to kill you either, and it also doesn't function if an interceptor double clicks on you and hits alt+f1.
And I'm not sure why you are getting confused about gate guns, it's a simple concept. Camps in low sec are easy to run because they cannot use interceptors or small ships for tackle, high sec camps do not have gate guns and so use those ships.
It's really pretty simple. Ok... I admit not considering we were seriously considering PvP during the middle of NPC aggro.
Since NPC aggro is, oh lets just call it predictable... this amounts to planning on the players part.
History is full of analogies about what happens when a conflict on two fronts is attempted. They are challenging scenarios, most would agree. Enter into at your own risk. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Simi Kusoni
HelloKittyFanclub Like I Give A F--K
1404
|
Posted - 2012.07.02 21:34:00 -
[26] - Quote
Nikk Narrel wrote:Simi Kusoni wrote:Your cloak doesn't faction if faction police are trying to kill you either, and it also doesn't function if an interceptor double clicks on you and hits alt+f1.
And I'm not sure why you are getting confused about gate guns, it's a simple concept. Camps in low sec are easy to run because they cannot use interceptors or small ships for tackle, high sec camps do not have gate guns and so use those ships.
It's really pretty simple. Ok... I admit not considering we were seriously considering PvP during the middle of NPC aggro. Since NPC aggro is, oh lets just call it predictable... this amounts to planning on the players part. History is full of analogies about what happens when a conflict on two fronts is attempted. They are challenging scenarios, most would agree. Enter into at your own risk. Your proposal isn't "conflict on two fronts".
It is someone with a suspect flag, being shot by ~3-4 gate camps and a few suicide gankers with faction police jamming and neuting them.
This doesn't encourage PvP, it just makes those systems off limits.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
370
|
Posted - 2012.07.02 21:43:00 -
[27] - Quote
Simi Kusoni wrote:Your proposal isn't "conflict on two fronts".
It is someone with a suspect flag, being shot by ~3-4 gate camps and a few suicide gankers with faction police jamming and neuting them.
This doesn't encourage PvP, it just makes those systems off limits. Ahhh, as opposed to using these systems to travel through with the faction police aggroing them anyways.
Some might call the faction police one front.
And you are suggesting that these systems, where the pilot in question is already being attacked by NPCs, make a case for not having anyone else being able to join in.
I want to remember this moment, you just became the champion for mission happy carebears everywhere....
o7 Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Simi Kusoni
HelloKittyFanclub Like I Give A F--K
1404
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Posted - 2012.07.02 21:48:00 -
[28] - Quote
Nikk Narrel wrote:Ahhh, as opposed to using these systems to travel through with the faction police aggroing them anyways.
Some might call the faction police one front.
And you are suggesting that these systems, where the pilot in question is already being attacked by NPCs, make a case for not having anyone else being able to join in.
I want to remember this moment, you just became the champion for mission happy carebears everywhere....
o7 Missions: Fighting NPCs for profit.
Faction Police: NPC deterrent designed to prevent you operating effectively in a system.
Not exactly comparable.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
Mary Annabelle
State War Academy Caldari State
57
|
Posted - 2012.07.03 14:34:00 -
[29] - Quote
Won't faction warfare be the same thing as having bad security stats towards a faction?
Should they have the PvP equivalent of a do not disturb sign?
Put differntly, how is it different from PvE we do by choice? |
Easthir Ravin
Easy Co. Fatal Ascension
40
|
Posted - 2012.07.03 15:41:00 -
[30] - Quote
Greetings
Ah a morally relativistic legal system... you must be a 1%'er . There is a reason lady justice has a blindfold on.
vr East IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |
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