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Misticrevalation
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Posted - 2010.02.24 09:58:00 -
[1]
What was the reason for caps not being allowed to enter Highsec?
Someone said it was to stop them tanking concord, but I watched a video of a guy on SiSi in a carrier who attacked CONCORD in highsec and he was still owned in around 5 seconds.
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Sandgirl2
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Posted - 2010.02.24 10:31:00 -
[2]
probably to stop them war dec'ing high sec corps and attacking there pos's, along with other reasons i'm sure...........
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Borgh Brainbasher
Path of Now and Forever
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Posted - 2010.02.24 10:32:00 -
[3]
Edited by: Borgh Brainbasher on 24/02/2010 10:32:13 two reasons, and both having to do that capitals are the omgwtfbbqpwn moblies of eve.
1. It isn't so muc about tanking concord as it is about tanking wardecs. Imagine the scenario where three nooblets in a corp get decced and with the three cruisers they can field they won't make a dent in said carrier. A battleship, the next highest tier that can enter, has a good chance of getting bum****d if caught alone.
2. Empires don't want those machines in their teritory as they could stage a coup.
3. Damnit, ninjad
Quote: you are on the pvp only server
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Ruddy Rax
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Posted - 2010.02.24 11:17:00 -
[4]
all hail the mightly Veldnaught
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Virgil Travis
Gallente
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Posted - 2010.02.24 11:22:00 -
[5]
The Veldnaught was built in High Sec before CCP ruled that cap ships were low and null sec only. There were several capitals in high sec at the time and they were given the choice of being moved out of high sec for ever or to remain under certain stipulations. One of those stipulations was that they could not be used for combat and were not able to undock during war decs.
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Istvann
Minmatar Order Reliance and Belonging
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Posted - 2010.02.24 13:09:00 -
[6]
Edited by: Istvann on 24/02/2010 13:09:38 Seems like such a waste for a capital ship. heh
So what happens if someone steals his can or decides to take a shot at it?
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Ruddy Rax
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Posted - 2010.02.24 13:16:00 -
[7]
why would he need a can takes about 100 minutes to fill his cargo hold :P
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Mashie Saldana
Red Federation
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Posted - 2010.02.24 13:17:00 -
[8]
Edited by: Mashie Saldana on 24/02/2010 13:16:56
Originally by: Istvann Edited by: Istvann on 24/02/2010 13:09:38 Seems like such a waste for a capital ship. heh
So what happens if someone steals his can or decides to take a shot at it?
Then Chribba type "Ehm, help" in local and 100 people will come in and RR him while a few more suicide the can flipper.
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My Postman
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Posted - 2010.02.24 13:59:00 -
[9]
Originally by: Mashie Saldana Edited by: Mashie Saldana on 24/02/2010 13:16:56
Originally by: Istvann Edited by: Istvann on 24/02/2010 13:09:38 Seems like such a waste for a capital ship. heh
So what happens if someone steals his can or decides to take a shot at it?
Then Chribba type "Ehm, help" in local and 100 people will come in and RR him while a few more suicide the can flipper.
A shiver would run through the whole eve universe, and after one hour there would be 500+ ppl in local in named system.
Btw. can someone remember the story where a guy asked in forums for funds for wardeccing chribba, to keep the veldnaught docked? For asking this he got 100 decs by himself, that was the last i remember. Is he still playing eve?
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.02.24 14:20:00 -
[10]
The whole idea to try and wardec in order to keep it docked is just a waste of ISK since the ship gets moved to another pilot who is not at war, and if that character gets decced it gets moved again, and in the event that all characters are decced - it gets moved to the last pilot who is in a NPC corp.
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Virgil Travis
Gallente
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Posted - 2010.02.24 15:19:00 -
[11]
So it's not Chribba who leaves corp when he gets wardecced, it's the Veldnaught
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Ruddy Rax
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Posted - 2010.02.24 16:23:00 -
[12]
the Veldnaught can not be defeated by any mortal player but one day soon the veldspar asteroids shall unite and hurl themselves fearlessly at the Veldnaught in order to defeat the beast
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Misticrevalation
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Posted - 2010.02.25 09:13:00 -
[13]
Edited by: Misticrevalation on 25/02/2010 09:14:06 Yay.....Chribba replied to my thread
Everytime Chribba takes the time to reply, an Asteroid of Veldspar lives 20 seconds longer.
I take it that Highsec Caps are massively ballooned in price?
How would it work if a highsec cap ship pilot was being hunted by another pilot who had kill rights on him, and while the cap ship pilot was mining/showing off etc he was attacked by this guy, would he be allowed to defend himself or....?
I'm guessing that if you did have a highsec cap you'd check your wars and kill rights page every time you consider undocking?
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Virgil Travis
Gallente
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Posted - 2010.02.25 09:19:00 -
[14]
If you're flying a cap ship anywhere and aren't aware that you're at war....well, say no more really.
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Mithfindel
Aseyakone
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Posted - 2010.02.25 09:45:00 -
[15]
If (a word that means "if") capitals ships would be allowed in hisec, freighter ganks would likely become a lot more common. Take a dreadnought with non-cap using weapons (Phoenix or Naglfar) firing at a freighter while in siege mode. (Siege grants EW immunity, by the way.) Losing an insured dread with a cheap fit costs about the same as losing a HAC, I've understood.
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Zartrader
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Posted - 2010.02.25 09:46:00 -
[16]
Edited by: Zartrader on 25/02/2010 09:47:09
Originally by: Misticrevalation Edited by: Misticrevalation on 25/02/2010 09:14:06 Yay.....Chribba replied to my thread
Everytime Chribba takes the time to reply, an Asteroid of Veldspar lives 20 seconds longer.
I take it that Highsec Caps are massively ballooned in price?
How would it work if a highsec cap ship pilot was being hunted by another pilot who had kill rights on him, and while the cap ship pilot was mining/showing off etc he was attacked by this guy, would he be allowed to defend himself or....?
I'm guessing that if you did have a highsec cap you'd check your wars and kill rights page every time you consider undocking?
The pilot would only get kill rights if, say, Cribba did an aggressive act. Unlikely as he has agreed not to. But assuming he did it by accident you would need some serious firepower just to dent his tank. I think someone calculated you would need something like 300 Battelships (or 3,000...it was a big amount anyway), the largest ships allowed in hi sec, to stand a chance before Concorde got them.
With Wardecs you get all sorts of warnings about it, you would have to be brain dead not to know. In the 24 hour cooldown time for wardecs he would simply contract the ship to an alt.
Finally Cribba has done a lot for this game, created many websites etc and is often used as an honest broker in billion ISK size transactions. Whoever did get him may as well delete their characters afterwards which reduces the amount of players willing to give it a try, especially as you would need hundreds of characters at once to do it.
Finally even if attacked many would neutral rep him which would be legal to do without Concorde.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.02.25 09:50:00 -
[17]
As far as killrights go I don't think that question has ever been asked to the GMs, however I would suspect you would NOT be allowed to fight back, seeing as one is prohibited to use the ship in such a way that it is an unfair advantage over someone else or for combat - thus you would be close to invincible compared to your "attacker" and thus would fall under the unfair advantage/combat rule.
If you shoot the attacker I'm pretty sure GMs would punish you, but if you let's say neuted the attacker in order for you to be able to warp away (if pointed or the likes) I suspect you might get away with a warning.
But in the end, that would be up to the GMs to decide.
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Misticrevalation
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Posted - 2010.02.25 09:58:00 -
[18]
Edited by: Misticrevalation on 25/02/2010 09:59:22 Ah right ok.
Nah, I wouldn't want to attack Chribba (I witnessed the CONCORD Preservation and Recovery. Incident), it was mainly just a question about highsec capitals in general.
Does that include doing missions/firing on corp members then? If a corpmate gave full permission to be attacked?
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