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SilentSkills
Tax Evaders Inc.
2
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Posted - 2011.09.21 01:23:00 -
[1] - Quote
Generally speaking, and out of curiosity...
1- What are the recommended supporting skills and levels of such skills to fly Dreadnoughts? (all roles and scenarios)
2- Same question but with Carriers
3- What do alliances generally want/request their cap pilots to have trained up?
Thanks in advance |
Baneken
The New Knighthood Apocalypse Now.
6
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Posted - 2011.09.21 04:02:00 -
[2] - Quote
1- Dread has two roles; POS-Bashing and shooting carriers. Moros can also rat and that's it. 2- Carrier is logistics ship and is intended to be used as such, though you also be a lame as with them and drop them on people in low sec. Carrier is also used to ship "small" but valuable stuff that fit inside 10k m3 corporate bay, thannies are also used a lot for ratting anomalies because of fighter dmg bonus. 3 Logi V preferred since all alliances need logi pilots, all capital navigation skills at least IV, no body wants to be your personal cyno biatch so you need cyno alt, core competency elite preferred along with proper remote repping skills (capital remo rep skills at IV).
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lord xavier
V I R I I
0
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Posted - 2011.09.26 06:29:00 -
[3] - Quote
If you plan on being a dreadnaught pilot. I'd highly suggest Jump Drive Calibration 5. You can get away with JDC4 with carriers moving with dreads/SC/Titans. You will also want Jump Fuel Conservation 4.
[race] Dread 4 + Gun 4 + Armor/shield **** 5 + Tact Weapon Reconfig 4 (debatable since I buy my own stront) before most alliances will have you undock a dread to fight.
[race] carrier 4 + Fighters 4 (5 prefered) + Capital RR **** to 4 + other misc skills to 5 for the rest of your fit. If running a triage carrier no need for fighters 5, but tact logi reconfig 4 (I also stillsupply my own stront)
Now, Supercarriers are a different matter.
Before you will EVER use one for a fight: Carrier 4, Capital ships 4, Fighter Bombers 4, Projected ECM 4, All RR **** to 4 all mid/low slot skills needed need to be to 5. Rigging needs to be to at least 4 for T2 rigs. Drawbacks suck ass. Though, It is really prefered you have carrier to 5 for supercarriers. |
Tau Cabalander
Retirement Retreat
42
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Posted - 2011.09.27 01:51:00 -
[4] - Quote
I am by no means a capital expert, but I have piloted a carrier and can pilot a dread.
Here's what I recommend:
* When you can look at your skills and think to yourself, "Hmm... there is nothing left for me to train" because they are mostly level 5, then you are probably ready to start training for a capital IF AND ONLY IF you actually have a use for one. Otherwise you are better-off cross-training for another race of sub-caps.
* All capital module skills to level 4. You will probably never need to local rep structure, and only RR 1% of POS module structure.
* Carrier / dread skill to level 4. Carrier 5 is especially worthwhile for Archon and Chimera resistance bonus.
* Logistics 5 for carriers. I always carry a triage fit I can swap into using another carrier's fitting service.
* Jump Drive Calibration (JDC) at 4 for carriers, and 5 for everything else (carriers jump further).
JDC 4/5 is probably the longest skill you will train before sitting in a capital. Don't even bother trying without it, and get it to 5 ASAP.
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RavenPaine
RaVeN Alliance RaVeN Federation
0
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Posted - 2011.09.27 18:44:00 -
[5] - Quote
Something I like to stress is:
Sitting in the ship is not the same as flying it well. Be prepared that after you can sit it, you may have easily another 90 days of training to be "average". Add 2 or 3 of those 50 day skills and you're easily hitting half a year.
With that thought in mind:
There are many ships in EVE that require excellent skilling, and because they cost so much, they deserve it. T3's, Pirate Faction ships, Recons, Black Ops, etc. Capital ships are in this catagory. Your single biggest asset/investment deserves proper skills.
Keep in mind that caps are generally launched as a fleet op. When you risk your cap, you want to know the guy sitting next to you has trained his ship properly, and he wants to know that you have done the same.
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SilentSkills
Tax Evaders Inc.
2
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Posted - 2011.09.27 19:24:00 -
[6] - Quote
Thanks for the replies guys it has helped me sort out my EveMon training queue.
I asked partly because I will probably go back to 0.0 sometime in the near future and I wanted to be somewhat ready to play with different toys than before.
@ RavenPaine thanks for your advice, I can currently "sit" on them but as you pointed out. Some of the important level 5 capital-relevant skills (mentioned by you guys) I have left to train will take some time.
@Tau Cabalander: I'm in the situation you described, I have trained all my core skills to lvl5, can fit a wide variety of t2 guns/missiles, and can fly several ships from different races that fill a lot of roles so I figured I was about ready to move up the ladder since nothing else catches my attention. And I also wanted to be a little more useful in whatever corp/alliance I decide to join.
Thanks again |
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