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Clearly Trustworthy
Amarr
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Posted - 2010.03.01 17:01:00 -
[1]
Edited by: Clearly Trustworthy on 01/03/2010 17:03:48 The title pretty much sums it up..
HOWEVER i'd like to see breakdowns for different roles
Role A) - Tackling Interceptor for fleet work
Role B) - Combat Inty (it used to be that the ranis was the "best" is this still the case?)
I'm interested in making a little alt for inty work just as a break from the usual, i used to love piloting them but as my original main was Faildari i only had use of a crow and raptor.. the crow was terribad so i just floated about in a snaked pimp raptor for high sec wars LOL.. bad times :3
The fit for whichever role you can offer advice on CAN include faction mods.. not deadspace though.. other than the MWD.
Thanks for your help
EDITTT: Assume character has all lvl 5's for navigation (which it does :3)
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Oirienicsa
Gallente Beyond Divinity Inc
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Posted - 2010.03.01 17:05:00 -
[2]
Dramiel is now the best inty, but for the non faction boats your looking at the ranis and crusader as combat inties and as for tackling ceptors I dont really know...
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N'omad
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Posted - 2010.03.01 17:08:00 -
[3]
Edited by: N''omad on 01/03/2010 17:08:11 well obviously the dramiel has a huge incoming nerf. and i dont want a 100m brick in a few weeks/months.
I'd go with either a Malediction.. or the minnie one for tackling
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el caido
School of Applied Knowledge
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Posted - 2010.03.01 17:09:00 -
[4]
I am partial to the ranis, claw, and sader for combat. The malediction is my preferred tackler.
Boost rockets.
As the previous poster mentioned, the dram is also a competitor.
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Amarrbone
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Posted - 2010.03.01 17:23:00 -
[5]
The only "knock" against the Dram is that it does not get the range bonus that the Malediction does. The diction needs either a sensor booster or a sig amp to extend it's lock range so you can overheat your point.
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Lugalzagezi666
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Posted - 2010.03.01 17:30:00 -
[6]
For tackle inty its stilleto - 4 mids make it very versatile tackler /lets say mse + td combo/. Combat inty, hm its actually very balanced. Except crow .
And then theres dram ofc...
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Terianna Eri
Amarr Senex Legio Get Off My Lawn
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Posted - 2010.03.01 17:36:00 -
[7]
Tackle Inty: Stiletto Combat Inty: I prefer the Crusader, I think the Taranis is overrated, and I don't know about the claw.
Just kidding, best combat inty is the Dramiel ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Liang Nuren
No Salvation War.Pigs.
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Posted - 2010.03.01 17:50:00 -
[8]
A) While I hear great things about the Malediction, my tackle inty of choice is the Stiletto - though a Vigil can work almost as well if you're strapped for cash. B) Crusader, without question.
Also: - Dramiels are too expensive for fleet combat - whether in combat or tackle inty mode. At least, IMO. - Deadspace reps are pretty epic win, and are exceedingly cheap. I use deadspace reps on some of my Crusader fits, and it has served me well. - **** Dramiels. Just hurry up and remove all their mids or something so I can stop hearing about them.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |
Jan Blackoak
United Amarr Templar Legion Fidelas Constans
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Posted - 2010.03.01 17:54:00 -
[9]
tackle inty...
stiletto > malediction >>> raptor/ares
combat
ranis > claw > sader >>>> crow (this is very close but thats how i'm going to rate it)
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Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2010.03.01 18:18:00 -
[10]
tackling, I actually prefer the ares. maled and stilleto are, imho, on par. raptor is... iffy, but I have a corpie that swears on it being quite awesome.
combat inties, no question. close range dogfighting is the taranis, the 'sader is for long range dogfighting, and the claw is for whatever is in between.
the crow sucks, so we don't talk about it. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
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Shadowy Assistant
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Posted - 2010.03.01 18:25:00 -
[11]
As long as it isn't Caldari Frigate V, you've made a good choice.
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Last Wolf
Rage For Order
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Posted - 2010.03.01 19:27:00 -
[12]
to think, back when I had first trained inty's the crow was THE ceptor to be in. it could go full MWD with snakes and all and not have to worry about tracking. Oh no you don't! Incoming witty reply, ETA: 600 seconds! |
Denuo Secus
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Posted - 2010.03.01 19:31:00 -
[13]
May I ask what makes the Crow so bad? Is it because of suboptimal rocket performance or because of it's base velocity? On paper the Crow is faster than the Taranis btw.
In other words: when the rocket buff will hit, would this un-suck the Crow?
-
Save the missiles from the glowing blob :S
R ----------> * A --------> * V --------> * E -------> * N ---------> *
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Lugalzagezi666
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Posted - 2010.03.01 19:35:00 -
[14]
Originally by: Denuo Secus May I ask what makes the Crow so bad? Is it because of suboptimal rocket performance or because of it's base velocity? On paper the Crow is faster than the Taranis btw.
In other words: when the rocket buff will hit, would this un-suck the Crow?
Crows speed is ok, but its buffer and dps /both for smls and rockets/ sucks. And it depends how rockets will be fixed...
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Grut
The Protei
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Posted - 2010.03.01 20:10:00 -
[15]
Edited by: Grut on 01/03/2010 20:10:09
Originally by: Denuo Secus May I ask what makes the Crow so bad? Is it because of suboptimal rocket performance or because of it's base velocity? On paper the Crow is faster than the Taranis btw.
In other words: when the rocket buff will hit, would this un-suck the Crow?
Rockets are currently ~ 80 dps / 100 with a bcus with a range of 15km unrigged / 21 km rigged absolute max, more like 12km / 18 km if your lucky.
Atm your damage is nailed by siggy, assuming thats fixed you still really need to get within web/scam range of another friggy or they can just mwd away from you and cut your range to ~3km.
Crows have very little buffer, so you need to outrange your target.... but you need to get close to other inties or they can just mwd away from you ... go figure.
Unless rockets get a MAJOR dps boost - and I cant really see them 20% if that, the crows stuck with lights.
Kinsy > deadman you there? Kinsy > are either of us in pods, becase we dont know...
Mostly harmless [ 2005.12.09 19:22:50 ] (notify) You have started trying to warp scramble the Dreadnought |
Oriss Amarr
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Posted - 2010.03.01 21:08:00 -
[16]
Combat: Taranis / Crusader Tackle: Ares / Malediction
I love my Ares personally:
[Ares, New Setup 1 import 1] Damage Control II Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II
Catalyzed Cold-Gas I Arcjet Thrusters Warp Disruptor II Tracking Disruptor II, Tracking Speed Disruption
75mm Prototype I Gauss Gun, Antimatter Charge S 75mm Prototype I Gauss Gun, Antimatter Charge S Core Probe Launcher I, Core Scanner Probe I
Small Targeting System Subcontroller I Small Targeting System Subcontroller I
Always worked well for me. Speed tank drones and pick them off with your rails, and otherwise lock down anything bigger than you and hold him tight. Could go fourth ODI but I prefer the little extra tank.
Taranis is still the "King" as far as DPS and pure "YOU GUNNA DIE" factor (go dual prop / blaster), but they tend to come out smoking if at all. Requires rather high skills to fly decently without ending up as a killmail. The crusader is a bit more for the cautious type with beams you can get some solid DPS out of them. Really, you can't go wrong without either one.
Just for the love of god don't go caldari for your inty.
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Naomi Knight
Amarr Imperial Academy
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Posted - 2010.03.01 21:09:00 -
[17]
Caldari is the worst in both thats for sure. Hope it helps :)
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Shadowy Assistant
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Posted - 2010.03.01 21:13:00 -
[18]
Originally by: Oriss Amarr [3 OD Ares Fit]
...Could go fourth ODI but I prefer the little extra tank.
Originally by: Oriss Amarr The crusader is a bit more for the cautious type with beams you can get some solid DPS out of them. Really, you can't go wrong without either one.
I bolded the contradiction. If you want to fly a Crusader, Scorch or gtfo.
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.03.01 21:18:00 -
[19]
Combat interceptors: Anything but Caldari. Guns quite simply trump missiles when speeds increase and sizes go down. Otherwise very evenly matched actually with different strengths/weaknesses.
Tackling: Anything with tackle range bonus goes. Malediction is hardiest of the bunch I think but not enough to make it 'better'. Ignore weapons when deciding. Personal hatred for the 4 midslot, eWar packing tackling Stiletto .. or being the tackled party rather
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Oriss Amarr
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Posted - 2010.03.01 21:19:00 -
[20]
Cookie cutter 'ranis just in case you hadn't seen it yet:
[Taranis, New Setup 1] Damage Control II Micro K-Exhaust Core Augmentation Overdrive Injector System II
Catalyzed Cold-Gas I Arcjet Thrusters Cold-Gas I Arcjet Thrusters Warp Scrambler II
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [empty high slot]
Small Hybrid Collision Accelerator I Small Hybrid Burst Aerator I
Warrior II x2
Replace rigs as needed for more power if your skills are slightly low. It's pretty tight.
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Spaztick
Terminal Impact Kairakau
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Posted - 2010.03.01 21:24:00 -
[21]
Originally by: Clearly Trustworthy Edited by: Clearly Trustworthy on 01/03/2010 17:03:48 The title pretty much sums it up..
HOWEVER i'd like to see breakdowns for different roles
Role A) - Tackling Interceptor for fleet work
Role B) - Combat Inty (it used to be that the ranis was the "best" is this still the case?)
I'm interested in making a little alt for inty work just as a break from the usual, i used to love piloting them but as my original main was Faildari i only had use of a crow and raptor.. the crow was terribad so i just floated about in a snaked pimp raptor for high sec wars LOL.. bad times :3
The fit for whichever role you can offer advice on CAN include faction mods.. not deadspace though.. other than the MWD.
Thanks for your help
EDITTT: Assume character has all lvl 5's for navigation (which it does :3)
dude your face
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Oriss Amarr
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Posted - 2010.03.01 21:25:00 -
[22]
Originally by: Shadowy Assistant
Originally by: Oriss Amarr [3 OD Ares Fit]
...Could go fourth ODI but I prefer the little extra tank.
Originally by: Oriss Amarr The crusader is a bit more for the cautious type with beams you can get some solid DPS out of them. Really, you can't go wrong without either one.
I bolded the contradiction. If you want to fly a Crusader, Scorch or gtfo.
Oh, WOAH, meant to write pulse there. Yeah, 50 dps is solid right?
BTW, 4th ODI was a joke. Apparently shadowy assistants don't have any humor.
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Kirzath
Genos Occidere
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Posted - 2010.03.01 21:26:00 -
[23]
Originally by: Oriss Amarr Cookie cutter 'ranis just in case you hadn't seen it yet:
[Taranis, Horrible fit] Damage Control II Micro K-Exhaust Core Augmentation Overdrive Injector System II
Catalyzed Cold-Gas I Arcjet Thrusters Cold-Gas I Arcjet Thrusters Warp Scrambler II
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [empty high slot]
Small Hybrid Collision Accelerator I Small Hybrid Burst Aerator I
Warrior II x2
This guy has it down straight, pro Ranis fit.
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Oriss Amarr
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Posted - 2010.03.01 21:33:00 -
[24]
I've never flown a beam sader myself, but on paper I don't like them. They could work OK if you flew them like a tackle ceptor, but then I'd rather just fly a tackle ceptor.
I've had mates fly the scorch sader to great effect however.
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Kirzath
Genos Occidere
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Posted - 2010.03.01 21:45:00 -
[25]
Yes, the Scorch Crusader can also be awesome
I fly mine like this, hasn't let me down yet
[Crusader, Scorch] Adaptive Nano Plating II Heat Sink II Small Armor Repairer II Internal Force Field Array I
Faint Epsilon Warp Scrambler I 1MN Afterburner II
Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S
Small Energy Collision Accelerator I Small Energy Burst Aerator I
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drake duka
Minmatar D00M. Triumvirate.
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Posted - 2010.03.01 21:46:00 -
[26]
IMO the best tackle inty is stiletto without a doubt, best combat inty may be ranis or sader, hard to tell.
The best all around ceptor is definitely the sader, it's a great combat inty but doesn't fail at the tackle role like ranis and claw.
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2010.03.01 21:57:00 -
[27]
Big fan of the Stiletto as a tackle ceptor. Ares is my second choice.
For combat, Taranis would come in first, because 3 mids, and sensible amounts of DPS. Claw and 'sader are fairly equal, with 2 mids - they're both making hefty sacrifices there though.
Crow and cRaptor are bad ships.
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Hesperius
No Salvation War.Pigs.
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Posted - 2010.03.01 22:00:00 -
[28]
I have had great success with the crow, so I am not sure why so many people hate them.
I would say whatever you get comfortable in will be which one is best for you. Although I think the ones that are hard to get comfortable in are the Ares and Raptor.
With interceptors, the pilot is 99% of what the ship is made of.
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Poses
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Posted - 2010.03.01 22:02:00 -
[29]
Originally by: Kirzath Yes, the Scorch Crusader can also be awesome
I fly mine like this, hasn't let me down yet
[Crusader, Scorch] Adaptive Nano Plating II Heat Sink II Small Armor Repairer II Internal Force Field Array I
Faint Epsilon Warp Scrambler I 1MN Afterburner II
Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S
Small Energy Collision Accelerator I Small Energy Burst Aerator I
how is that better then this?
[Claw, plate] 400mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II Internal Force Field Array I Micro Auxiliary Power Core I
Catalyzed Cold-Gas I Arcjet Thrusters Faint Epsilon Warp Scrambler I
150mm Light AutoCannon II, Republic Fleet Fusion S 150mm Light AutoCannon II, Republic Fleet Fusion S 150mm Light AutoCannon II, Republic Fleet Fusion S Small Unstable Power Fluctuator I
Small Projectile Collision Accelerator I Small Projectile Burst Aerator I
(fake edit) okay i get that you could theoretically kite at 9km, but the claw with barrage hits to there... and is a lot faster out side of scram range, AND would cap you out... maybe you jsut have lighting reflexes i guess...
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Lugalzagezi666
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Posted - 2010.03.01 22:08:00 -
[30]
Originally by: Poses
Originally by: Kirzath
[Crusader, Scorch] 1MN Afterburner II
[Claw, plate] Catalyzed Cold-Gas I Arcjet Thrusters
Different roles.
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