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Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Fallout
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Posted - 2010.03.06 23:16:00 -
[1]
The answer can be found in CCP Xhagen's newest dev blog.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Totula
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Posted - 2010.03.06 23:32:00 -
[2]
Good stuff, glad to see they are putting the CSM to better use.
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TeaDaze
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Posted - 2010.03.06 23:40:00 -
[3]
This thread is relevant to my interests
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Mashie Saldana
Red Federation
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Posted - 2010.03.07 00:41:00 -
[4]
Edited by: Mashie Saldana on 07/03/2010 00:44:52 Now this is an interesting time to publish a devblog. Did someone lose a bet?
Edit - Good blog btw
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Jason Edwards
Internet Tough Guy Spreadsheets Online
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Posted - 2010.03.07 01:29:00 -
[5]
All I want to know... where the hell is the new and better cyno jumpdrive effect. It has been missing for a long time. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
Jagga Spikes
Minmatar Tribal Liberation Force
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Posted - 2010.03.07 01:36:00 -
[6]
not even a word on mining? ________________________________ : Forum Bore 'Em : Foamy The Squirrel |
ElvenLord
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Posted - 2010.03.07 01:45:00 -
[7]
Originally by: Mashie Saldana Edited by: Mashie Saldana on 07/03/2010 00:44:52 Now this is an interesting time to publish a devblog. Did someone lose a bet?
That would be CCP Xhagen :P
All in all, entire CSM and CCP worked hard (no matter how strange it might sound). First changes was done in the way we have CSM meetings, as I tried, as chairman, to make ppl work more together on issues/solutions in between meetings, to make CSM do more brainstorming sessions that comes up with solutions not just problems. And it worked good so far.
As Xhagen and few more CCP guys said, this was completely different summit then it used to be, as CSM was involved in not just giving feedback but also giving ideas/solutions for future (some might be noticed in alliance tournament dev blog).
I can assure you all that this CSM will continue to work hard on achieving goals we set to do.
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London
Gallente Dark-Rising IT Alliance
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Posted - 2010.03.07 04:27:00 -
[8]
Quote: The CSM raised the issue of the balance of different types of guns, claiming that projectile guns seemed more powerful than others. Furthermore, the Gallente seem underpowered in general. Their short range blaster specialty doesnæt combine well with their slow cumbersome ships which prevent them from determining engagement range.
\o/ It's about time. Funny they mentioned projectiles instead of lasers.
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2010.03.07 04:34:00 -
[9]
Originally by: Jagga Spikes not even a word on mining?
Sig Gallery is currently down: Contact me ingame for prices.
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UVPhoenix2
Gallente Brotherhood of Heart and Steel Iron Heart Brotherhood
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Posted - 2010.03.07 05:38:00 -
[10]
*yawn*
Dev blogs like this are disappoint.
I know how you feel. Material of this nature affect us all in different ways. What you need to do is learn from this. And this is just my sig. |
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Gaia Tezul
Gallente Digital Aerospace
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Posted - 2010.03.07 06:28:00 -
[11]
As a Dev at another gaming studio - I can not express enough how amazed I am at the lengths that CCP goes to when trying to communicate and listen to their player base. I also am consistently amazed at how little respect some of the player base is of that. To those, ya'll don't know how good you have it.
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Villian
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Posted - 2010.03.07 07:53:00 -
[12]
Originally by: Gaia Tezul As a Dev at another gaming studio - I can not express enough how amazed I am at the lengths that CCP goes to when trying to communicate and listen to their player base. I also am consistently amazed at how little respect some of the player base is of that. To those, ya'll don't know how good you have it.
This. A much due thanks to the relevant parties at CCP and in the CSM.
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Hienz Doofenshmirtz
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Posted - 2010.03.07 08:27:00 -
[13]
best line in the whole set of minutes
Asher (aka Mrs Trzzbk) stated that low-sec is also an emergent sandbox, only itæs about 3 inches deep and full of cat poop
good description of pretty much all of low sec. a great place for newer players that can't yet make it in 0.0 but feel that high sec is too much of a bore. yet the 0.0 alliances hunting, the low sec pirates, well pirating, and the corperations that have managed to carve a space there for themselves. make this harder to play in than 0.0 or high sec. shoot even w-space is easier to fly in then low sec.
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UndeadBabe
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Posted - 2010.03.07 08:33:00 -
[14]
nice to see both open up their doors a bit, CCP and our choosen representatives.
For ur black op puzzle, mayby try looking into the point of allowing black ops to find new short term wormholes to and from low sec to 0.0 systems that only survive for like 50 ship passings / a few hours instaid of a day cycle.
That probebly gives u the use again for all those weard probes we had before....
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T'Amber
www.shipsofeve.com
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Posted - 2010.03.07 09:22:00 -
[15]
Can't wait to read all the full details.
-T'amber
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Venkul Mul
Gallente
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Posted - 2010.03.07 10:49:00 -
[16]
I really hope a lot of stuff was removed to respect the NDA.
As it stay the lack of interest for all industrial/mining things and most PvE in the different CSM meetings minutes and in the Icelandic meeting minutes is very disturbing.
I am strongly against increasing the CSM term to 12 months. When (as it seem to be with the current CSM) some section of the game is heavily underrepresented a long term will only increase disaffection for the whole CSM mechanics in the players interested in that section of the game. That will convince them that the CSM has no utility and push them toward not voting, so getting underrepresented again. It is the kind of vicious cycle that can break the utility of the CSM.
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QwaarJet
Gallente hirr Morsus Mihi
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Posted - 2010.03.07 11:06:00 -
[17]
Elvenlord best Lord.
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Phantom Slave
Universal Pest Exterminators
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Posted - 2010.03.07 11:25:00 -
[18]
I enjoyed both the blog and the meeting minutes. Having the overview while in station? Awesome! Being unable to dock while being warp scrammed? Also freaking awesome!
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Kharamete
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Posted - 2010.03.07 11:32:00 -
[19]
lol
Originally by: The Minutes ThereÆs a wish for more delicately worded replies to petitions where players are denied reimbursement for a major loss.
GM Rearhat: What can I do for you? Player: WTF man! I tried to loggoski me titan! Didna work like! Those velators cheated! I want a reimbursement! GM Rearhat: [ silence ] Player: WTF man? I want me titan! GM Rearhat: Adapt or die! ---
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Marlona Sky
D00M. Triumvirate.
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Posted - 2010.03.07 11:42:00 -
[20]
*yawn*
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Naga Tokiba
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Posted - 2010.03.07 11:43:00 -
[21]
Wow ... (not WoW) ... excelent work CMS and CCP. Way to go to evolve eve |
Ifly Uwalk
Caldari Empire Tax Collection Agency
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Posted - 2010.03.07 12:34:00 -
[22]
I think that,
"CCP discussing current and future design ideas"
on ze forumz iso just with the CSM would go a long way to squashing whine posts and actually discussing stuff. Amazing concept for a forum, I know.
Ifly
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.03.07 20:03:00 -
[23]
Edited by: Razin on 07/03/2010 20:03:07
Quote: Noah asked if it would change anything if you could get overview information before undocking. There were more mixed views about that and nothing conclusive came out of subsequent discussions. [The CSM, upon further reflection during the weekend, rallied behind the idea. See Saturday minutes for further information. Xhagen]
It took CSM a weekend to understand that this is needed?
Implementing this will bring us one step closer to Delayed Local in 0.0. ...
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TeaDaze
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Posted - 2010.03.07 20:10:00 -
[24]
Originally by: Razin It took CSM a weekend to understand that this is needed?
Erm no.
The idea was pitched during one of the 50 minute session on the first day. The idea wasn't agreed on at that time and we discussed other things the rest of the day.
We further discussed the idea that evening (probably in the pub ) and the next day in another relevant session (docking games) it was brought up again.
So not a whole weekend at all...
Originally by: Razin Implementing this will bring us one step closer to Delayed Local in 0.0.
One step at a time
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.03.07 20:14:00 -
[25]
Originally by: TeaDaze
Originally by: Razin Implementing this will bring us one step closer to Delayed Local in 0.0.
One step at a time
...
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Alekseyev Karrde
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Posted - 2010.03.07 22:35:00 -
[26]
Aside from attributing my quote to Mrs. Trzz, nice blog ---
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.03.07 22:40:00 -
[27]
Nice, its good to see stufs like this. Just 1 thing when does the black ops get fixed?
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Serenity Steele
Dynamic Data Distribution
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Posted - 2010.03.07 23:12:00 -
[28]
WTG CCP. Good that the discussion was more expansive.
I'll never forget CCP Hammer's comment on the first CSM something like ... which i interpreted as 'Yeah they had lots of ideas, but they were kinda trivial/lame, we expected big game-changing world future ideas.'. This wasn't an issue of being high and mighty, it really was "can CCP please balance Module X or Ship Y type ideas."
A good surprise to hear this has changed. Now that the dust is off the carpet, I look forward to it rolling red, all the way to the players.
Buy ≡v≡ Strategic Maps in the Eve-Online Store |
Bomberlocks
Minmatar Star Bombers
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Posted - 2010.03.07 23:30:00 -
[29]
I am pretty much impressed with the new CSM's no nonsense attitude and willingness to communicate player dissatisfaction and wishes so far. I hope it stays that way.
I am especially glad that some long wished for ideas were discussed, such as the ability to see overview info in station. I was disappointed at CCP's attitude towards lowsec and FW. CCP just does not seem to realise that the vast majority of eve players stay in hisec and only occasionally go into losec because the costs are simply too high for most of them on the one side, and the idea of being a mere pawn in some big alliance's game is not exactly enticing.
I understand CCP's wish for nullsec combat from a RL business point of view as it keeps players playing longer in order to keep up with the losses, but the game is still severely disjointed from a new player's point of view. How on earth are new players supposed to quickly go into nullsec and make any real contribution or have any meaningful participation apart from being cannon fodder or bait?
The answer is that usually they can't and it is easier to go into losec pirating or hisec wardeccing than it is into nullsec. Making nullsec more accessible and worthwhile will help here.
I'm also still not so clear on what CCP has against FW. FW combat losses are astronomical and, including the limited capital warfare surely approach those of nullsec combat. It's also very popular as a starting point for PvP, and very often serves as the gateway for players to eventually go into nullsec.
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ThaDollaGenerale
North Eastern Swat Pandemic Legion
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Posted - 2010.03.07 23:43:00 -
[30]
Quote: He also noted that ''The goons weren't living up to their reputation. They were actually being useful''
Who'd have thought that the goons would also have a vested interest in making eve better. Obviously not this idiot CSM rep.
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