Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Testingtube
|
Posted - 2010.03.07 06:40:00 -
[1]
I just got a good number of my RL friends to play eve and decided we should make a new Pirate corp. I made my first and only rule T1 frigs only. Im trying to decide on buying a crap load of t1 armaments to fit our squad's mass amount of frigs. Is it wise to go in packs of 3-6 in t1 frigs only outfitted in t1 gear. Everyone has a good 2mil in pure frig pvp. Or is my t1 theory not such a good idea. We dont plan on going head on into a firefight of 5 other ships (Well not yet). Just wanna kill some ratters and maybe some pvp in npc 0.0. Any thoughts, info, or tips for a bunch of newly pvpers. We got PLENTY of isk, just dont want to fly anything above a frig until everyone understands the basics of pvp and modules. Figured not wasting isk on t2 or even meta 3's until were all ready. |
Kirra Liu
Echelon Holdings Echelon.
|
Posted - 2010.03.07 07:07:00 -
[2]
T1 frigs are great for learning the ropes and a small gang going after ratters should be fine. I made an alt for a bit of fun ages ago and took him out in a Rifter frigate. Found a Harbinger battlecruiser ratting in a belt and although I did not think i could brake his tank I was bored so attacked it. He couldn't use his drones as I was killing them every time he deployed them and his turrets were not tracking me so he was a sat helpless. If I had a few friends with me then he would have been dead pretty quickly, as it was he had a few friends who came from another system to save him. Point is though that as long as you pick your targets well and fight according to your advantage i.e. get close so their turrets don't track you and such then you should do well. You will lose ships and lot's of them but by flying cheap T1 frigates with cheap fittings and you work as a team you will get kills.
Also, working as a team in frigates you can spread out over a group of systems and hunt for targets, find one, get a point on it and have your team move in as quickly as possible. Also the advantage of this is that you will know if they have corp / alliance mates nearby. Even if I doubt I can get a kill I sometimes still go for it just to pass the time, gain more experience and you never know when you will surprise yourself.
Kirra Liu /Lord Windu |
inVictu5
Caldari Goatfuck Gagglethon
|
Posted - 2010.03.07 07:59:00 -
[3]
cool, I love feeding my disco inferno BS corpses
|
Ka Jolo
The Tuskers
|
Posted - 2010.03.07 09:34:00 -
[4]
The best way to answer the question, "Is it wise to..." is to try it and see. Any number of people could answer this for you (though they may have different perspectives on the matter), but their answers won't be as meaningful as you arriving at the same answer through your own experiences.
Beyond that, this is a game and we should be having fun. Stick with T1 frigs if you want as long as it's fun, and you'll be guaranteed to have fun.
|
Marko Riva
Adamant Inc.
|
Posted - 2010.03.07 09:58:00 -
[5]
Contact me if you have questions on tactics, strategies, need tips or whatnot.
----------- I think, therefore I'm single. Want to learn combat/PVP? Alliance creation service |
TraininVain
|
Posted - 2010.03.07 10:15:00 -
[6]
It's perfectly viable and an excellent way to learn. It's also a lot more sensible than trying to learn in big / expensive ships.
The main downsides really are not being able to fight under gate guns and limited target selection but any ship class is going to have limited target selection so you may as well get used to the concept early and for gate guns you say you're going to 0.0 so that's not such a big deal either.
As for tips I'd say spread a couple of tracking disruptors around your gang and where possible fit nosferatu (one of the most popular counters to small ships is energy neutralizers).
Ship-wise I'd stick to Rifters, Punishers, Incursii, Merlins and maybe a Griffin if you have a lot of guys. T1 destroyers are also quite decent against frigs but less useful for killing cruisers.
After every fight just scribble a couple of notes on what happened so later on particularly if you lost you can look at what you can improve for next time. In fact since it's a training thing maybe make it a discussion. "What actually happened there?" "What can we do to avoid that?" "What worked well?" etc.
Most other tips I might give you I think you'll probably figure out as you go.
|
DXYOC
|
Posted - 2010.03.07 11:07:00 -
[7]
Don't be such a cheapskate t2 fitted frigs are cheap and you will learn a lot more with them since you have more survivability and you can engage in harder fights.
|
Rexthor Hammerfists
Rage of Inferno Burning Ambition
|
Posted - 2010.03.07 12:31:00 -
[8]
Besides setups the hunting grounds will be important for you. Even if you all had 100m sp chars in faction battleships, your friends wont stay in eve long if they roam for hours and get a kill or two if theyre lucky.
Also making money should be a concern to you, which for many is also important game content. If i were ro do something similar id see if i could live somewhere around curse. Theres other options obviously, such as syndicate etc. I havent been in curse for months now tho its definately my favourite region in eve, as there are many factions roaming but not many caring enough to go there with big fleets. You would also find agents there, missions in 0.0 bring good cash but are also much less boring with the risk behind them imo.
For starters tho you prolly wonna stay somewhere in lowsec, for that id suggest FW simply for plenty targets and also fcs etc. that can pick up when you log off. -
|
Mutnin
Amarr Veto Corp
|
Posted - 2010.03.07 17:36:00 -
[9]
Edited by: Mutnin on 07/03/2010 17:37:40 Frigs are fine to learn in and can always provide lots of cheap fun. Don't over look Destroyers though. IMO, Dessie's are much more viable when fit pure T1 than a frig is.
T1 frigs are ok, but they just don't do a lot of damage when T1 fit. However if you get a pack of Destroyers even with meta 1 guns the damage quickly adds up, to the point you can take on cruisers & BC's once you get your routine down.
As far as piracy goes, don't forget to have the ability to get your self new ships and mods for your corp if you intend on going flashy. Have everyone spend a few days to train a alt, with at least industrial ships IV on one of their open slots.
|
Gunner Cid
The Carebear Stare
|
Posted - 2010.03.07 18:43:00 -
[10]
Going after ratters will certainly help you develop basic scanning/tackling etc skills but you will be doing a lot of traveling.
One thing you may want to try is gate camping a know pirates system with your frigs.
You will truley be suprised at how many "leet pirates" are blind jumping noobs that you can scoop up all day long after they gate in. Too many people in this game are overly complacent.
Another tactic that will yeld results is doing some map recon, find some pirates doing light gate camping(1-3) and tackle them on the gate once they're aggressed and tanking sentries.
I don't know how much of a "rp yarr" element you're after, but if you try to focus only on killing ratters you will greatly reduce your targets, the majority of fights occur at natural choke points that are difficult to bypass(gates/stations)and by being in just frigs you can't engage anything at those places without getting instagibbed, so by watching for other players to gain aggro this will allow you to operate in vicinity of sentry guns without having to tank guns.
|
|
VIP Ares
Minmatar BALKAN EXPRESS B A L E X
|
Posted - 2010.03.08 08:25:00 -
[11]
Upgrade from t1 frigates to t1 cruisers will not make much difference in ISK if you loose ships, and training time is very fast. However number of potential targets you can kill in pack will increase much.
Good and brave idea for start, I am sure you will have fun ;)
|
Jotobar
|
Posted - 2010.03.08 11:43:00 -
[12]
Edited by: Jotobar on 08/03/2010 11:45:11 Edited by: Jotobar on 08/03/2010 11:44:25 I've been known to link this post in similar threads because it's awsome and relevant:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1025677
(think the t1 mods only rule will do more harm than good, make some good, cheap, cost efficient setups instead of blindly relying on this rule to make your decisions for you. Instead make 3 different rifter setups that complements each other well and has different skillpoint requirements and then make everyone have an exact copy of one of the 3)
edit: also what ares said, with max insurance the cost difference barely exist, but mix the gangs so you keep the fast tackle the frigs provide.
|
yani dumyat
Minmatar Pixie Cats
|
Posted - 2010.03.08 21:17:00 -
[13]
Belt roaming is one of the worst ways to find fights, sure you'll get the odd ratter to gank but it quickly gets dull so here's a couple of suggestions:
If you're at the T1 frig stage then seriously consider joining RvB for a couple of weeks, you'll get a lot of fights in a short time frame and some good advice from older players (and probably some bad advice too).
Have plenty of practice fights where you learn to speed tank and learn the value of ewar, especially tracking disruptors and ecm.
Low sec gate camping is usually done in BC, BS or hics but there's areas where you can find smaller ships and ways to draw people out to planets or belts. Fleet warfare areas like Amamake are usually a good place to start and if you go flashy red you'll get a lot more fights.
If someone is sitting on a gate or station try targeting them before warping to an obvious planet, if they are up for a fight they will often follow you. Once you have them tackled jump your fleet in.
Getting your corp in to FW itself is a good move, there's no obligation to join in with FW activities and you can pirate away while also having extra targets to shoot without worrying about gate guns. I've done this a couple of times and it's some of the most fun I've had while pirating.
For 0.0 make sure you've got some offline remote reps for post fight repairs and that everyone can use a microwarp drive. Learn to use the map, there's often fights to be had by simply by switching on ships destroyed and heading towards a big yellow blob.
Practice ewar and speed tanking again. Write out a list of each race and the damage types their T2 ships are vulnerable to then stick it to your monitor.
Learn to use dotlan.
T1 fit T1 ships with low SP pilots suffer badly from the "arrrrgh it's a blob" syndrome whereby an enemy will only engage if they have even or larger numbers, this puts you at a big disadvantage because T2 weapons are the norm so you'll have a huge DPS deficit when fighting even numbers.
To get round this try to have one or two people go a jump ahead and set them up to tackle and survive until the rest of the gang jumps in.
Overall I've found setting rules like only T1 to be counter productive, players need room to experiment with shiny toys and new play styles. A better strategy is to encourage specialization, EG player A is interested in being tackle/scout so you shell out for a T2 disruptor to encourage his play style.
I've taught a few noob corps how to PvP and one thing you will always get is someone who wants the biggest ship and doesn't understand the value of frigates, a great trick is to put them in a big ship and have the rest of your corp use them as speed tanking practice (stop at hull though :) It's a great exercise in pvp training for all involved and often invokes a surprising amount of holy **** comments on voice.
Sig_______
"Advice is a form of nostalgia. Dispensing it is a way of fishing the past from the disposal, wiping it off, painting over the ugly parts and recycling it for more than it's worth." |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |