Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Elbie Klep
|
Posted - 2010.03.12 04:35:00 -
[1]
I have tons of PvE but virtually no PvP experience. I'm evaluating corps for 0.0 and need a criteria for knowing if they know what they are doing. One criteria seems like it might be useful: how they configure fleets. But to use that I need to know how experienced PvPers would do it. I know configuring a fleet is complex so let me try a <hopefully> basic context. So assume the following...
The fleet is a small gang (10 ships) that needs to protect its space from raiders. Skills are good on average (~20m SPs) but have significant variation. PvP experience varies more than SPs but is overall competent. Any kind of ship up to BS is available from any faction but the corp wants multiple ships of the same class (e.g., inties) to be the same model and configured the same way. Each type of ship will be fitted optimally. The corp strategic style is up close and personal rather than sniping. The FC is competent and will employ tactics consistent with the style and fleet makeup.
What would be the ideal fleet for these assumptions?
|
Jin Nib
Resplendent Knives
|
Posted - 2010.03.12 06:48:00 -
[2]
You also have to consider your targets/opponents and what type of operation you are on. You may be able to use an RR BS fleet to better effect in some cases, and in others that same fleet could be shredded to pieces.
For your operation which seems rather static (ie defending) I would suggest having a backup fleet of fitted docked RR BS and generally run in BC or below. Ideally you want at least 2 tacklers and one ECM never goes to waste really. Even better would be to have enough tacklers to cover the gates, if not then just cover one gate on both sides. Note that this is all for low-sec, 0.0 is a whole different pie. Also note that this is assuming that you arnt going pie and shooting first, in which case you would want to be aware of gate guns (which will pop inties and small stuff really fast). -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
|
Missm Uppet
|
Posted - 2010.03.12 07:01:00 -
[3]
Edited by: Missm Uppet on 12/03/2010 07:03:24 Let's backup to your criteria. A very viable way of evaluating a corp's/alliance's PvP experience is to peruse its killboard. This may include the killboards of its enemies if they aren't good about posting losses (troublesome). A public killboard like battleclinic can also offer a 3rd party perspective in this area.
From here you should be able to get an idea of ship composition of fleets, some info on fittings and the tactics associated with them, and the overall success rate of the fleets. Most importantly it's all pretty candid when you get the info multiple sources.
|
Lallaallaa
|
Posted - 2010.03.12 07:36:00 -
[4]
Most defense gangs are usually fighting nano gangs.
A decent composition to counter this:
1-2x Logistics (Scimitar preferably) 1-2x ECM 1x Shield-tanked Inty tackler (Stiletto) 1x Heavy tackler (ie. Rapier) + 4-6x shield-tanked close-range BCs with damage mods and 1 or 2 nano/agi mods (Hurricanes excel at this)
If their gangs differ wildly from this (ie. no dedicated tacklers, no logistics, long range BCs) then you know they do not know what they are doing.
|
nightrain914
|
Posted - 2010.03.12 07:47:00 -
[5]
If it's defense just fighter bomb them in nano-Vigils. |
The AEther
Caldari Agony Unleashed Agony Empire
|
Posted - 2010.03.12 09:02:00 -
[6]
There are very many ways to configure a gang & it really depends on targets they were planning to engage, location where they lived at, type of pvp they engaged in, was it a scheduled or pick-up gangs that they ran, average wealth of members in gang, do their FCs like running "themed" gangs like all inties or cloaky warfare, and so on.
So instead of trying to examine their gang setup in great detail (most people just undock in whatever they want to fly out of a few available to them, especially for pick-up gangs) try to see what exactly is it that they kill and their own ships and setups on those. Ask for names of their gang leaders or best pvpers, go to battleclinic, and see what fights they have engaged in and did setups on their ships make sense overall. Don't expect everyone to fly cookie-cutter setups but instead look for egregious things like gyrostabilizers on their Drakes or tracking disruptor fitted on their Blackbirds. Do a forum search too - have their members posted any fits or pvp suggestions here or discussed any sort of a battle or war? See what kind of targets they kill - is it mostly shuttles and haulers? Or are they pulling down some good ships too? Do they always fly with 10+ people killing single ships or do they engage in 1v1s and fight with similar odds? From kilboard you can also see what time zone they are mostly active in and how many kills per week they get.
Agony Unleashed - zero blues 0.0 pvp, pvp classes |
Elbie Klep
|
Posted - 2010.03.13 04:42:00 -
[7]
Originally by: Lallaallaa Most defense gangs are usually fighting nano gangs.
A decent composition to counter this:
1-2x Logistics (Scimitar preferably) 1-2x ECM 1x Shield-tanked Inty tackler (Stiletto) 1x Heavy tackler (ie. Rapier) + 4-6x shield-tanked close-range BCs with damage mods and 1 or 2 nano/agi mods (Hurricanes excel at this)
This is very similar to what I guessed the configuration would be, roughly half DPS and half support/tackling. I am curious there is no mention of a pure stealth ship for scouting. (I don't know enough offhand about the tacklers you mention to know if they can fit stealth, but I would imagine one would like a ship that can warp incognito.)
Quote: If their gangs differ wildly from this (ie. no dedicated tacklers, no logistics, long range BCs) then you know they do not know what they are doing.
Right; that's pretty much what I thought. I've encountered a couple of corps that just hop into their BBs when the raiders show up.
|
Elbie Klep
|
Posted - 2010.03.13 04:47:00 -
[8]
Originally by: Missm Uppet Edited by: Missm Uppet on 12/03/2010 07:03:24 Let's backup to your criteria. A very viable way of evaluating a corp's/alliance's PvP experience is to peruse its killboard. This may include the killboards of its enemies if they aren't good about posting losses (troublesome). A public killboard like battleclinic can also offer a 3rd party perspective in this area.
But for an industrial corp the sampling might be pretty small. (I don't want a PvP corp per se, I just want one that can protect itself if necessary.)
Quote: From here you should be able to get an idea of ship composition of fleets, some info on fittings and the tactics associated with them, and the overall success rate of the fleets. Most importantly it's all pretty candid when you get the info multiple sources.
Good point. For fleet make-up I should have thought of that.
|
Rexthor Hammerfists
ANZAC ALLIANCE IT Alliance
|
Posted - 2010.03.13 23:35:00 -
[9]
This is something many, even established corps and alliances, dont get right. Youre alrdy a step ahead of many after because youve put thought into it. A gross simplification would be to compare forming a gang to fitting a ship - focus on strengths such as optimal range, speed, shield or armor tanks etc.
Examples would be, a group of fast ships roaming in a region can engage hostiles and flee if they get blobbed. Should some ships in that gang be slow, they could not disengage as the rest and the fc cant take on fleets he otherwise could.
Or a gang of slower tankier ships, lets say drakes or remote rep bs, can tank a good deal of dps and take out as well. If however there are ships in that fleet not fitted for buffer and resist like the rest, those die and the whole gang loses dps it might need to win.
Actually let me put one fleet down i think you would have some success with. Drake gangs are easy to fly for the individual. High optimals means not having to manuever much, a strong tank gives a pilot time to react to either broadcast for reps, to warp out etc. and they are dirt cheap. (300k isk resist rigs)
Take 5 drakes, 2 logistic basilisks or scimis both work fine and the rest tackle - can be t1 cruiser or frigs etc. Thats the basic but ewar in form of t1 cruiser or recons can be added etc.
The same works for armor bcs with guardians/oneiroses and both tho much less but still effective work even without logistic ships.
-
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |