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Thread Statistics | Show CCP posts - 1 post(s) |
masternerdguy
Gallente Caldari Naval Reserve
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Posted - 2010.03.14 17:50:00 -
[1]
Nuff said. Let's look at all the reasons that warp scrams preventing docking are needed to balance eve:
- Station Huggers: Lots of people hug stations in lo sec and 0.0 in battleships and carriers designed to tank and dock. Carriers can get themselves into crannies of the station so they are totaly unbumpable.
- War Targets: Ever been in a high sec war dec? Well, WTs being able to warp to a station and dock then either undock and redock or stay docked ruins the war dec.
- Jita: The station games outside jita cause an amazing amount of lag. If we prevent them, we can significantly reduce lag in that system.
Here is my proposal:
Warp disruptors will not do this! Only warp scramblers. Warp scramblers scramble a guidance computer, warp disruptors bleed energy into the warp drive. So, a scrambler could be 'adapted' to scramble their docking computer.
Think of all the bait dommies, l33t solo capitals, and station hugging carebears will get a wakeup call.
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Excellius Dormidor
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Posted - 2010.03.14 17:53:00 -
[2]
+1 vote here.
nice idea.
would definitely make wars and living in 0.0 different and more interesting
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Mashie Saldana
Red Federation
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Posted - 2010.03.14 17:57:00 -
[3]
/me points OP to latest CSM summit in Iceland.
Contact me for custom [eb] signatures. |
Xyla Kador
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Posted - 2010.03.14 18:02:00 -
[4]
Edited by: Xyla Kador on 14/03/2010 18:02:47 yep this was already being considered by CCP cause the CSM brought it up
they also thought that as a counter they were going to give ppl a docked overview to see things outside
but in their version both forms of point would prevent docking
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masternerdguy
Gallente Caldari Naval Reserve
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Posted - 2010.03.14 18:06:00 -
[5]
Originally by: Xyla Kador Edited by: Xyla Kador on 14/03/2010 18:02:47 yep this was already being considered by CCP cause the CSM brought it up
they also thought that as a counter they were going to give ppl a docked overview to see things outside
but in their version both forms of point would prevent docking
that isnt quite fair, i mean the scrambler should get the priviledge cuz its the short range one. Another option would be a "script" you could load into a scrambler to make it either warp scramble or prevent docking, but not both.
oh and for people who say "no no kill eve" lets look at all the other things that would "kill" eve....
1. warp scrams killing MWDs 2. the web changes 3. T3 4. missile nerf 5. no more cyno DDD 6. faction ship buffs 7. falcon nerf 8. nano nerf in general 9. stacking penalties
the list goes on, for you alarmists.
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Benri Konpaku
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Posted - 2010.03.14 18:09:00 -
[6]
Wah wah that carebear is ganking my pewpew.
If you want to stop station docking simply destroy or jam the station, because they are the ones who tractor ships inside once you are in range and your docking request is accepted. |
Xyla Kador
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Posted - 2010.03.14 18:20:00 -
[7]
yes but think about it, u get a overview to see ur WT outside waiting for u :P
i foresee increased use of covert, recon, and black op in empire more now :P
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Professor Tarantula
Hedion University
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Posted - 2010.03.14 18:21:00 -
[8]
I can't believe they've allowed the station crap to continue for so long already. It's clearly not a good game mechanic, and one of many things that would be a step towards making PvP more legitimate.
My only suggestion would be to have a unique module specifically meant to prevent it. Maybe a device that jams your autopilot and doesn't allow it to send the docking request, or something. We all like the idea of getting a free ride from a module we already fit, but it is a rather powerful ability, and should have it's own module.
My deepest sympathies. Prof. Tarantula, Esq. |
Narffy
First Flying Wing Inc Primary.
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Posted - 2010.03.14 18:25:00 -
[9]
either allow scrams/diruptors to prevent docking with use of a script or allow people to pay Scotty so he prevents docking "due to technical difficulties"
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chatgris
Quantum Cats Syndicate
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Posted - 2010.03.14 18:27:00 -
[10]
I only have a few reservations about this:
1) non combat ships (freighters/haulers/jump freighters etc).
2) warping to a station and then not being able to dock.
I fully agree that if someone undocks with original overview information, and ESPECIALLY if they get any kind of aggression (shooting, remote repping etc) then if they are disrupted, they can't redock (the disruptor keeps the offensive modules energized, preventing them from cooling down and allowing for a safe docking).
However, being able to leave the game safely: e.g. warp to a station and dock when you are done playing is something I don't think should be messed with.
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Takarina
GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.03.14 18:30:00 -
[11]
How would this solve it when you can spam dock and redock before anyone can even lock you?
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masternerdguy
Gallente Caldari Naval Reserve
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Posted - 2010.03.14 18:31:00 -
[12]
Originally by: Takarina How would this solve it when you can spam dock and redock before anyone can even lock you?
we could also make all stations kickout stations so you cant.
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Creepy Goat
Schindlers Ignore List
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Posted - 2010.03.14 18:34:00 -
[13]
Originally by: chatgris I only have a few reservations about this:
1) non combat ships (freighters/haulers/jump freighters etc).
2) warping to a station and then not being able to dock.
I fully agree that if someone undocks with original overview information, and ESPECIALLY if they get any kind of aggression (shooting, remote repping etc) then if they are disrupted, they can't redock (the disruptor keeps the offensive modules energized, preventing them from cooling down and allowing for a safe docking).
However, being able to leave the game safely: e.g. warp to a station and dock when you are done playing is something I don't think should be messed with.
If it were to be implemented, I think CCP would introduce some sort of timer or session change thingy so that if you warped from off-grid to a station and were pointed, you could dock. However if you undocked from a station and were pointed you could not re-dock until you had left grid.
This would stop stations becoming similar to gatecamps, preventing people from just sitting at station and pointing every ship that warped in. Signature removed for editing moderator warning. Zymurgist |
Takarina
GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.03.14 18:37:00 -
[14]
This thread is a pretty good example of why developers should never listen to their players
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The Ratfink
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Posted - 2010.03.14 18:43:00 -
[15]
A simpler solution would be increasing agro timers to dock to around 3-4 minutes...
This would be ridiculous as trade hubs would become unusable due to people like Privateers!
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Professor Tarantula
Hedion University
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Posted - 2010.03.14 18:45:00 -
[16]
Originally by: Takarina This thread is a pretty good example of why developers should never listen to their players
Aren't there new players in starter systems you should be tormenting?
This is a discussion about making the game better for everyone, if we need any advice about making people ragequit we'll be in touch.
My deepest sympathies. Prof. Tarantula, Esq. |
masternerdguy
Gallente Caldari Naval Reserve
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Posted - 2010.03.14 18:45:00 -
[17]
Originally by: The Ratfink A simpler solution would be increasing agro timers to dock to around 3-4 minutes...
This would be ridiculous as trade hubs would become unusable due to people like Privateers!
killing 2 birds with 1 stone just dont steal their cans
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CCP Shadow
Caldari C C P
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Posted - 2010.03.14 18:47:00 -
[18]
Moved to Features and Ideas Discussion.
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Spurty
Caldari D00M. Triumvirate.
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Posted - 2010.03.14 19:03:00 -
[19]
Put docking area on one side if a station and 20km away the undock area.
Job done.
Be waiting for op to undock in anything or value
Originally by: Hurley I WAS NOT QUITTING SoT AND WAS NOT THINKING ABOUT JOINING IT. PL/SoT MADE A MISTAKE AND ARE NOT MAN ENOUGH TO ADMIT IT OR FIX IT.
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Marko Riva
Adamant Inc.
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Posted - 2010.03.14 19:16:00 -
[20]
Originally by: Takarina This thread is a pretty good example of why developers should never listen to their players
I'm... agreeing with a Goon
----------- I think, therefore I'm single. Want to learn combat/PVP? Alliance creation service |
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Doomsday Monk
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Posted - 2010.03.14 19:20:00 -
[21]
Originally by: Spurty Put docking area on one side if a station and 20km away the undock area.
Job done.
Be waiting for op to undock in anything or value
Are you kidding me? We would have to manually move around after we warped to the station to dock! Spending 5 minutes moving to the docking point in a battleship is something I don't think anyone would enjoy.
AND it would cause a return of those massive bookmark sets from before warp-to-zero, only for dock and undock points.
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Sunset Rogue
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Posted - 2010.03.14 19:31:00 -
[22]
This would be abused horribly and does not address the current ability to spam dock before anyone locks you.
Much better solution is to just make everything a kickout station.
As to the jita comment, make Jita4-4 a superstation. Think about the massive amount of ships, modules, minerals, trade goods, and other stuff that passes through that station every day. It is perfectly reasonable to remake the station into a huge new one, with multiple (maybe 10?) undock points. Would clear up the undock mess by spreading people all over the grid instead of a single ball of ship-pong.
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SurrenderMonkey
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Posted - 2010.03.14 19:35:00 -
[23]
I read the OP as, "Dear CCP, I came up with this really awesome strategy: station camping. I think this strategy is so cool that I should be guaranteed kills every time I do it, but right now sometimes people survive and so the mechanics aren't allowing my wickedsick strategy to work as well as it obviously should (because it's just that awesome)." --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |
Sendara Amarri
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Posted - 2010.03.14 19:51:00 -
[24]
Originally by: SurrenderMonkey I read the OP as, "Dear CCP, I came up with this really awesome strategy: station camping. I think this strategy is so cool that I should be guaranteed kills every time I do it, but right now sometimes people survive and so the mechanics aren't allowing my wickedsick strategy to work as well as it obviously should (because it's just that awesome)."
Yeah, maybe next we'll be able to keep people from jumping back through a gate if they're being scrammed by a gatecamp.MAKE IT HAPPEN.
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Karles
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Posted - 2010.03.14 20:39:00 -
[25]
I like the idea, looks nice to stop the carrier and battleship docking games. If you undock knowing there are enemies outside you have to face the consequences. I like the idea of a special script on Heavy Interdictors. But adding the impossibility of being repaired like the warp disruption field, so the Heavy Interdictor can be killed by the agressed ship(s).
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masternerdguy
Gallente Caldari Naval Reserve
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Posted - 2010.03.14 20:49:00 -
[26]
Originally by: Karles I like the idea, looks nice to stop the carrier and battleship docking games. If you undock knowing there are enemies outside you have to face the consequences. I like the idea of a special script on Heavy Interdictors. But adding the impossibility of being repaired like the warp disruption field, so the Heavy Interdictor can be killed by the agressed ship(s).
good idea
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mchief117
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Posted - 2010.03.14 20:49:00 -
[27]
Originally by: Sendara Amarri
Originally by: SurrenderMonkey I read the OP as, "Dear CCP, I came up with this really awesome strategy: station camping. I think this strategy is so cool that I should be guaranteed kills every time I do it, but right now sometimes people survive and so the mechanics aren't allowing my wickedsick strategy to work as well as it obviously should (because it's just that awesome)."
Yeah, maybe next we'll be able to keep people from jumping back through a gate if they're being scrammed by a gatecamp.MAKE IT HAPPEN.
ya and this dont read " ow poo that guy actauly managed to burn back to the gate and warp out , i lost my kill mail."
seriously if your gate camping and you cant take out the target before he burns back to the gate your doing it wrong
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ddred
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Posted - 2010.03.14 21:13:00 -
[28]
Originally posted this in a thread about undocking / docking jumbles: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1282286
Seems like they could fix two problems in one shot.
Have an in and out system. You have to be within 0m of the docking 'in' zone to dock and the warp to 0 will take you there. And at the side of the station you can have a undocking 'out' zone where all ships must head to before they're cleared by the station to disable their docking computer. The undocking 'out' zone could have 4 layers. Frigate, cruiser - > battlecruiser, battleship -> sub capital and capital and that would divert all traffic to different areas that aren't far apart, but far enough apart to ease traffic.
Then how about a client side graphical effect of when a ship chooses to dock, it'll broadcast it's location and closest docking bay to it and the client side will process the graphic of the ship moving and clamping in place and/or being brought inside or entering a bay... and large ships enter the current bays. With the graphics being client-side they could be turned off in the event of high-traffic or if the person doesn't have enough power on their PC to process it which would look like the current docking system. But when the ships choose to undock they all head out towards the same direction as a kind of traffic control / clearance for undocking that they must abide by the rules.
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Sendara Amarri
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Posted - 2010.03.14 21:14:00 -
[29]
Originally by: mchief117
Originally by: Sendara Amarri
Originally by: SurrenderMonkey I read the OP as, "Dear CCP, I came up with this really awesome strategy: station camping. I think this strategy is so cool that I should be guaranteed kills every time I do it, but right now sometimes people survive and so the mechanics aren't allowing my wickedsick strategy to work as well as it obviously should (because it's just that awesome)."
Yeah, maybe next we'll be able to keep people from jumping back through a gate if they're being scrammed by a gatecamp.MAKE IT HAPPEN.
ya and this dont read " ow poo that guy actauly managed to burn back to the gate and warp out , i lost my kill mail."
seriously if your gate camping and you cant take out the target before he burns back to the gate your doing it wrong
Jesus ****, I was being sarcastic, you moron. This idea is terrible and you're all terrible.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2010.03.14 21:39:00 -
[30]
Actually this was in CSM minutes guys. But probably they will enable this feature only along with adding overview inside station (while docked)
Here is quote from meeting minutes:
Quote:
Noah asked what the CSM thought of a feature where ships that were scrambled or under other module effect could not dock. This was received with mixed comments but it was pointed out that it would open up something which would give unfair ganks. Noah asked if it would change anything if you could get overview information before undocking. There were more mixed views about that and nothing conclusive came out of subsequent discussions.
------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
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