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Thread Statistics | Show CCP posts - 1 post(s) |
Cassidy Solo
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Posted - 2010.03.17 13:45:00 -
[61]
Originally by: Robert Hansson Edited by: Robert Hansson on 17/03/2010 13:12:20 Why would you give this power to simply any ship?
I'd say add a third script for the Heavy interdictor i.e a focused anti dock script, say it ****s up the docking computer or some other RP thing... that would give more use to those HICs anyway
This might be a problem in lowsec as hics are used there already but i don't think it would change much in 0.0 (maby add some use to the hic). In 0.0 people pos up anyway so it would only move the fights form stations.
Edit: perhaps make it so that script only have 10km range or something so that if you warp in to a station the Hic wouldn't be in range most of the time to affect you.
This, is by far the best option available if they add the ability to keep ships from undocking. It gives a use for HICs in Empire space, and would mean there would actually have to be some strategy in order to use it, and not just make sure everyone in your blob has a point.
Even then, I'm not sure I like this option, as it heavily favors the aggressor, and as we all know, the aggressor 95% of the time in EVE is a large group of pre-pubescent kids who somehow think that blobbing a target for "PVP" is going to help them with the fact that their balls haven't dropped yet.
Also, EVE should make a distinction between PVP and PVPⁿ, where n is the number of blobbers attempting to "PVP" one unlucky ******* to "enhance" their Killboard status.
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Jinn Kast
Caldari Black Fury Dead Terrorists
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Posted - 2010.04.20 15:38:00 -
[62]
great idea , love it!
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To mare
Amarr Advanced Technology
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Posted - 2010.04.20 18:00:00 -
[63]
why a module that prevent WARP should make you unable to DOCK?
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Torothanax
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Posted - 2010.04.21 03:13:00 -
[64]
Edited by: Torothanax on 21/04/2010 03:14:57 I'm not sure why there needs to be a module to prevent redocking. Why would a station owner risk damage to his station to harbor someone who has taken active part in a combat action?
If you take hostile action on someone, or rep someone who is doing so, you shouldn't be able to dock anywhere for 10 mintues. You shouldn't be able to jump through a gate for 5 (unless it's a target you can fire on legally, in which case it should be the same as now). You wanna fight? Man up and face the consequences.
If you don't fire however, why shouldn't you be allowed to redock? "Oh hell, screw that, I'm stayin where it's safe." Would be the simplest fix. You'd still have the issue of large and small redocking radiuses, but it's better then nothing.
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Misanthra
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Posted - 2010.04.21 03:53:00 -
[65]
Originally by: Torothanax
If you don't fire however, why shouldn't you be allowed to redock? "Oh hell, screw that, I'm stayin where it's safe." Would be the simplest fix. You'd still have the issue of large and small redocking radiuses, but it's better then nothing.
Nope, they should be good targets and just die lol. Eve is a game for 2 people. Attacker and attacked, some fail to grasp that concept I think. Be nice if my targets always died easy, sure the guys who I am the target of are thinking the same thing .
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Alexa Indalta
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Posted - 2010.04.21 04:06:00 -
[66]
I think the docking mechanic is decent as is. The only thing that could deal with being changed is a minor reduction in docking ranges. If this rule was put in place, no one would undock, ever. Anyone who though they might have a chance of being killed will stay in the station. I don't mind docking games. I would much prefer them to the complications that this change would bring about
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SemiCharmed
Clans of the Sanctums
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Posted - 2010.04.21 07:50:00 -
[67]
I love the idea, except for one part...
Warp scrams/disruptors are made for killing your WARP DRIVE, docking is based on communication between your ship and the station, so if your not agresed the station deems you safe to dock and away you go, so to keep things balanced in eve a new mod that requires a mid slot would have to be introduced that disrupts docking and jumping through gates commands from your ship to the station/gate.
So, slap that bad boy on someone who is trying to jump through a gate/station a message from the station/gate would be "I'm sorry, what did you say? You will have to clear up your comms before jumping/docking" --------------------------------------------
Remember Kids, Only YOU Can Prevent Fourm fires. |
Pinky Denmark
The Cursed Navy Important Internet Spaceship League
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Posted - 2010.04.21 11:52:00 -
[68]
I agree on expanding docking timers... for my account double them to 2 minutes. Just dont forget givving this aggro to ships using remote modules...
In all fairness I agree on having warp points disable the ability to jump/dock... But there WILL be situations where it is creating "Issues"
Basically you can scramble people with no/poor ability to fight and KEEP them locked up for upto 23 hours without being able to do anything about it but not letting go.
Should a interceptor be able to capture an undocking capitalship outside station if he have no backup? He can scramble carrier from outside neutrange and carrier cant smartbomb. Drones might not be able to deal with the Interceptor.
Having an overview of undock is not solving the issue of having black screen for 20 seconds + lag before you start being able to control your ship outside station. -
I'm a nice guy!! But plz hook me up with some pew pew... |
Cpt Branko
Retired Pirate Club
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Posted - 2010.04.21 12:19:00 -
[69]
Let's nerf station games by boosting station camping by 11ty billion!
Oh, well, successfull troll is successfull.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Lord Dralos
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Posted - 2010.04.21 13:31:00 -
[70]
ok has anyone thought about the other more nastier problem go into a trading hub like jita get your frieghter jammed from jumping and fast ships bumping you to stop alignment then large task force of gankers turns up to ruin your freighters day and take all your expencive purchases from you so bad an idea imo gms should kil this idea off in its tracks would put more peeps off playing game than anything i know.
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Pinky Denmark
The Cursed Navy Important Internet Spaceship League
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Posted - 2010.04.21 13:39:00 -
[71]
Idea isn't bad but if it was simple maybe it would have been implemented long time ago... Obviously it's a bad idea to do stuff without concerning ALL aspects as such a thing might have effects spreading through Eve ruining it.
Im still a fan to prolong aggro time to the double... and make sure remote modules gets aggro-delays.
Maybe you could even get a 2 minute aggro for undocking -
I'm a nice guy!! But plz hook me up with some pew pew... |
AHepcat
Gallente
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Posted - 2010.04.23 20:09:00 -
[72]
i think it should be an ECM module that prevents you from communicating outside your ship like sending docking and jumping request or broadcasting too But with a huge drawback like a 30 of cooldown cycle for a 15-20 second of use and like any other ECM module.. it can be a hit or miss
"He who never fell, never climbed"
- Unknown |
Auric Megastryke
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Posted - 2010.04.24 21:37:00 -
[73]
Why have a module have anything to do with it at all? NPC stations are supposed to be NEUTRAL in regards to warring parties. The simplest way to enforce neutrality is to: 1) Have NPC Station guns attack and kill anyone who shows aggression at a NPC station - just like gate guns do now. 2) Stop ALL docking services while the station is busy killing those who have violated said neutrality. That prevents alts and others from gaming the neutrality system.
You might still have a battle outside a station, but this way nobody docks and anyone fighting might have to deal with NPC guns as well as enemies.
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Meeko Atari
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Posted - 2010.04.24 22:50:00 -
[74]
I'm courious, does anyone know how to set up or use instant undock / dock bookmarks?
There are already solutions currently in game to avoid being camped in a station.
Why add a whole new exploitable game mechanic?
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Party Scout
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Posted - 2010.04.24 23:16:00 -
[75]
Increasing the timer before you can dock to 2-3 mins would help, if you are shot at. That way, you can just redock if you forgot something.
Undocking really far from the station would suck. You may have forgotten something, so turn around and slow boat to base... ugh...
Adding the ability to scrams is not too bad. As long as there is a way to look out the window.
And definitely a window so you can see outside. I mean, there are station cameras??? come on!
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Laechyd Eldgorn
Caldari Cruoris Seraphim Exalted.
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Posted - 2010.04.24 23:30:00 -
[76]
What does it matter do you sit outside station or inside?
What's the big deal?
Someone unhappy much not being able to blow up a docking caracal? :D
Also if warp jammers would prevent docking they should also prevent logoff traps etc. It is pretty essential once you figure it out... might take 10 years for some though.
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King Rothgar
Amarrian Retribution
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Posted - 2010.04.25 00:57:00 -
[77]
Don't fight on station, problem solved. Proposal makes scramblers massively overpowered and further encourages blobbing. No intelligent player would make such a suggestion. A script for the HIC might be workable but even this is very likely overpowered unless given a 2km range and stations being given multiple undock points.
A better solution is having all stations be kickouts. You can burn back and have a chance, but you can be stopped from doing so by a well prepared foe. Also make RRing and all other remote effects count as aggression and result in a 1 minute aggression timer just as if shooting. I would also support increasing the aggression timer to two minutes.
Thus far you shall read, but no further; for this is my sig. |
Jerid Verges
Gallente The Society of Innovation The Last Stand
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Posted - 2010.04.25 02:57:00 -
[78]
Then increase the number of undocking points to at LEAST 2.
Station camping is bull****.
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mchief117
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Posted - 2010.04.25 06:24:00 -
[79]
sounds like a standard " i want more kill mails" thread as some pvp player cant kill a ship before it docks up. putting games play aside what in the universe of eve would allow a warp scrambler to stop a ship from docking , the system is designed to stop ships from warping not getting towed into station.
if you don't like docking games its simple don't fight near stations, if a player can get to a station and dock , you lost your kill , to bad , no ship should have the ability to stop another from docking. especial in high sec
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