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Codeguard
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Posted - 2010.03.18 09:49:00 -
[31]
Originally by: Mostlikely
Very nice work. As also suggested earlier, I'd be very interested in (if possible) separate totals columns, a quantity column and a type column (note column, not row).
Totals will be implemented as a row. I suppose that's what you really want.
Originally by: Mostlikely
The main thing I'm missing is 'quantity' of items being accounted for. For example 10mil units of veldspar might be more interesting than 10 units of veldspar but in the current 'per unit' setup they are in all ways equal.
Quantity is already calculated in the program's internals, i just need to output it. Will be there soon.
Originally by: Mostlikely
11 new columns (3 price, 8 mineral, optional, default off), similar to the current 'pew unit' columns only multiplied by the quantity of the item type for the selected character-station.
Rather, i will add a checkbox to multiply results by quantity, or even do that by default for any specific assets.
Originally by: Mostlikely
-Quantity column: 1 new column (optional, default off), showing the quantity of the item in the selected character-station.
Yes, will be there.
Originally by: Mostlikely
-Type (number) column: 1 new column (optional, default on?), showing the type (number) used for the 'sort by type' button. The two sort by buttons can then be removed as you can sort anything you want using the column titles. Also it will be more clear what the type of an item is and what is being sorted (since you can see it).
Type sorting is not number sorting. Type is a 3-group string containing its gropu (eg Ammo), subgroup (eg Hybrid) and item name. I will consider adding that column. Thought about it before, but it contains a little too long strings.
Originally by: Mostlikely
Also.. is there any reason your displaying prices as 0 digit numbers? Especially for high-quantity-low-price items the difference between 3,51 isk and 4,49 isk on a per-unit basis can be significant.
No not really. I think i'll add 2 digits to everything to keep it simple.
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Mostlikely
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Posted - 2010.03.18 10:13:00 -
[32]
Great to hear the quantities are coming.. I can't wait. ^^
Originally by: Codeguard Totals will be implemented as a row. I suppose that's what you really want.
I was aiming more at the 'total per item' (ie. price x quantity = total) columns thing. The row is a good idea too ofc.
Originally by: Codeguard Rather, i will add a checkbox to multiply results by quantity, or even do that by default for any specific assets.
A check-box would indeed be fine. The new column approach gives a little more flexibility as you can see information side by side (ie. price per unit | total price) instead of having to flick back and forth but it also adds some clutter (double information). So either is fine.
Originally by: Codeguard Type sorting is not number sorting. Type is a 3-group string containing its gropu (eg Ammo), subgroup (eg Hybrid) and item name. I will consider adding that column. Thought about it before, but it contains a little too long strings.
I didn't stop to think it might be a combination of multiple strings. It's best default disabled ofc. Length is no problem as the user can resize the column the column to suit their needs.
New idea: Is it perhaps an idea to replace the 'Sell Price' column (and related Delta column) with a Price 1 and Price 2 columns (And related Delta 1, Delta 2) where 2's are optional and default off. That way you can configure it to show for example sell min and buy max prices at once or sell min and sell max without having to flick back and forth to see both.
Also, I noticed there's a blank white space at the start of the 'item name' column (most noticeably if you drag the 'sell price' column in front of the 'item name' column). Are you assuming the 'item name' column is always the left most column or was this done for another reason?
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Vitamin B12
Tyrell Megacorporation
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Posted - 2010.03.18 10:14:00 -
[33]
Generic CIL Executable (.NET, Mono, etc.) (86.3%) Win32 Dynamic Link Library (generic) (8.9%) Generic Win/DOS Executable (2.3%) DOS Executable Generic (2.3%) Autodesk FLIC Image File (extensions: flc, fli, cel) (0.0%)
am i right?
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Codeguard
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Posted - 2010.03.18 10:49:00 -
[34]
Edited by: Codeguard on 18/03/2010 10:51:46 Edited by: Codeguard on 18/03/2010 10:49:53
Quote:
New idea: Is it perhaps an idea to replace the 'Sell Price' column (and related Delta column) with a Price 1 and Price 2 columns (And related Delta 1, Delta 2) where 2's are optional and default off. That way you can configure it to show for example sell min and buy max prices at once or sell min and sell max without having to flick back and forth to see both.
I'll think about it, but no guarantees.
Quote:
I noticed there's a blank white space at the start of the 'item name' column (most noticeably if you drag the 'sell price' column in front of the 'item name' column). Are you assuming the 'item name' column is always the left most column or was this done for another reason?
It's the space reserved for an icon. I think i'll remove it if i can.
Originally by: Vitamin B12 Generic CIL Executable (.NET, Mono, etc.) (86.3%) Win32 Dynamic Link Library (generic) (8.9%) Generic Win/DOS Executable (2.3%) DOS Executable Generic (2.3%) Autodesk FLIC Image File (extensions: flc, fli, cel) (0.0%) am i right?
I have no idea what you mean.
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Dana Mownhobbit
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Posted - 2010.03.18 11:16:00 -
[35]
this tool looks very nice and extremely helpful, since i have hangars with a crapload of loot and dont know what to do with it. I possibly have wasted millions of isk by scapping instead of selling
however, maybe im too stupid, but i have difficulties to understand the color coding does green mean "sell is better" or "refine is better"? I guess it means "refine is better", but then it wants me to refine all my malkuth launchers and some other ML stuff.
Also I thought refined cost is the price i get from the mins when i scrap the item and sell price is the current market price i am comparing against. But if i switch the metric from let's say sellmin to sellmedian, both numbers change. I dont get this. Shouldn't the mineral sell price stay constant?
Please help! |
Codeguard
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Posted - 2010.03.18 11:34:00 -
[36]
Originally by: Dana Mownhobbit however, maybe im too stupid, but i have difficulties to understand the color coding does green mean "sell is better" or "refine is better"? I guess it means "refine is better", but then it wants me to refine all my malkuth launchers and some other ML stuff.
Green = safe to refine. Red = must be sold. If in doubt, check refine price and sell price. Maybe you selected wrong price type. If you think you have an issue there, feel free to send me a screenshot to e-mail found in "About" section of the program.
Quote:
Also I thought refined cost is the price i get from the mins when i scrap the item and sell price is the current market price i am comparing against. But if i switch the metric from let's say sellmin to sellmedian, both numbers change. I dont get this. Shouldn't the mineral sell price stay constant?
The refined price should stay stable. If it doesn't, that's a bug, however i have no idea what happened. I believe you mistakenly look at "sell price" + "delta" columns. Sure enough, both will change on price type change.
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Vitamin B12
Tyrell Megacorporation
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Posted - 2010.03.18 14:20:00 -
[37]
Generic CIL Executable (.NET, Mono, etc.) (86.3%)
i made the string ".NET" bold. you need some glasses . just want to know in which programming language it is made. i guess .NET |
Codeguard
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Posted - 2010.03.18 14:29:00 -
[38]
c# |
Naga Tokiba
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Posted - 2010.03.18 16:02:00 -
[39]
Hi Codeguard
Nice piece of software
Feature request: Upon exting the program, You save settings. Please include window size and position in settings file. |
Codeguard
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Posted - 2010.03.18 17:16:00 -
[40]
Updates are out. Some of the feature requests fulfilled. |
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Emma Madigan
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Posted - 2010.03.18 18:05:00 -
[41]
Great App been looking for something exactly like it.
There are a lot of unknown sell prices anyway to force an update for those ? |
Codeguard
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Posted - 2010.03.18 20:18:00 -
[42]
Now there is a way to force update, but that won't help you really. If prices are unknown then item is not sold in a region. Try region = [All regions]. |
Jonny Monroe
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Posted - 2010.03.18 23:18:00 -
[43]
Edited by: Jonny Monroe on 18/03/2010 23:19:38 I've filled in my userID and API, when I click 'load characters' it tells me to provide a userID. Any suggestions?
edit-
Nevermind, fixed it. |
Codeguard
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Posted - 2010.03.19 05:23:00 -
[44]
Because there's no code to load skills, and not even going to be, really. I didn't even want to implement non-perfect skills, those not having them don't deserve refining at all :) |
Gatherererer
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Posted - 2010.03.19 08:05:00 -
[45]
Hmm, just to make sure I'm reading this correctly...
But at the moment, it seems nearly everything is worth selling over refining, minus a select few (25 items out of hundreds)
Also, refining hardly gets more then selling it seems, always figured it was better.
Is this the norm? |
Carulis
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Posted - 2010.03.19 09:25:00 -
[46]
Hmm, Coolguard this a handy tool and looks great.
Couple of things, Can you change Column Num to Qty. Any possibility of adding the Meta Level, which would be handy for Inventors out there.
Keep it Up |
Codeguard
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Posted - 2010.03.19 12:04:00 -
[47]
Edited by: Codeguard on 19/03/2010 12:15:05 Edited by: Codeguard on 19/03/2010 12:12:17
Originally by: Gatherererer
But at the moment, it seems nearly everything is worth selling over refining, minus a select few (25 items out of hundreds)
This is not necessarily a bug. Here's how refining can beat selling: Please note, if you use price type such as BuyMax and good refining skills, it will be more profitable to refine. Here's why. BuyMax is what ppl are paying for an item. Most of them buy item to make profit from refining. Can you see the point?
Here's how selling can beat refining: Same logic here, but you need bad refining skills and price type like SellMax or SellMedian.
In my copy down there, i have things allright. If you think you have an issue there, feel free to send me a screenshot. |
Codeguard
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Posted - 2010.03.19 12:10:00 -
[48]
Num -> Qty change accepted, will be out next update. As for meta level, it will require the growth of the main database, as the current one misses that information. On the other hand, it sounds reasonable. I'll see what can be done here. For now, i'll add that request at low priority. |
Carulis
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Posted - 2010.03.19 13:11:00 -
[49]
Great, thanks for that. Just noticed that the Sell Price Total fails if there are any unnown prices in the assets.
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Codeguard
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Posted - 2010.03.19 13:13:00 -
[50]
That's how it was intended and described in whatsnew.txt You can still view the approximation by pointing to the cell with your mouse |
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Carulis
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Posted - 2010.03.19 13:22:00 -
[51]
Originally by: Codeguard That's how it was intended and described in whatsnew.txt You can still view the approximation by pointing to the cell with your mouse
Sorry, silly me I thought it was a item number not the total cost. I will read the notes |
Codeguard
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Posted - 2010.03.19 13:29:00 -
[52]
Total cost can be found in the "Sell Price" column. If there're unknown prices, you will see someting like "Unknown (known part is XXX.XXX.XXX)" in that cell. To read the text (as it won't fit the cell i guess) you can point it with your mouse and wait for a tooltip. |
Emma Madigan
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Posted - 2010.03.19 17:21:00 -
[53]
Edited by: Emma Madigan on 19/03/2010 17:21:55 Found a bug it's not displaying all the items in one of my station hangars. Should mention they're a bunch of tech 2 missiles. |
Codeguard
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Posted - 2010.03.19 18:22:00 -
[54]
1) Items not refinable into plain materials are not displayed 2) Assets are 24-hours cached, that's CCP's limitation. Once you seen them, you can't update for 24 hours. |
Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.03.19 20:17:00 -
[55]
I know this is a PITA, but what about breaking your balls and add a filter to select hi sec vs low sec and 0.0? |
Codeguard
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Posted - 2010.03.19 20:56:00 -
[56]
Not going to be implemented unless i see some reasonable usage for that. |
Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.03.19 22:51:00 -
[57]
Originally by: Codeguard Not going to be implemented unless i see some reasonable usage for that.
Reasonable as in, you get 2 pages of nicely cheap items (ripe for reprocess) in the region, too bad they are 5 jumps in low sec and they'd require 12k cargo space? |
Lufien
Caldari Science and Trade Institute
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Posted - 2010.03.19 22:59:00 -
[58]
Originally by: Codeguard 1) [snip] 2) Assets are 24-hours cached, that's CCP's limitation. Once you seen them, you can't update for 24 hours.
Does #2 mean that I can mission for a while, dump loot in hangar, then immediately update my assets in EveRefinery and they'll show up (provided I haven't updated for a day)? Or is there some delay before I can query the freshly obtained assets? |
Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.03.19 23:07:00 -
[59]
If it's > 24 hours since the last assets update, you'll be able to see your updated stuff at once. - Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Codeguard
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Posted - 2010.03.20 10:30:00 -
[60]
Lufien, correct. I'll add a status bar caption showing how much before next update.
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