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betoli
Between the lines
0
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Posted - 2011.09.25 15:24:00 -
[91] - Quote
Mechael wrote:Freako X wrote:Nex would be more ... acceptable if the items were not equivalent to hundreds of millions of isk.
- Provide items for Lp. Spread out unique items among multiple corps.
- Random rewards for faction.
- Make some item rewards BoP? Not very Eve-like but still makes them more rare.
- Do some limited items like the Quafe T-shirt.
- Use Nex items them as part of the buddy reward system.
- Add random scratch-off codes as part of a magazine ad ... or something.
- Add more variety and improve the PLEX, AUR, ISK conversion rates.
All of this sounds horrifying. Freako X wrote:But, back on topic. If we can actually do something beneficial to the game... Player owned bars, shops, etc ... then I think it will be fantastic. Maybe a lounge where we can interact with the DUST514 merc's? Just thinking out-loud. Not too bad. Don't forget the damn usable corporation offices.
I think it needs to be a lot more than that. I think CCP's fundamental mistake in this is that no one will leave their QC (except for the first time) unless there is a game play advantage to doing so. Currently every game play aspect is available through the minicom, I doubt anyone uses the flashy console things in the CQ that do the same thing because its slower. If CCP remove the minicom controls there would be rage of epic proportion. Hence there needs to be new gameplay content that is only available by walking someplace and interacting with the environment.
Intelligence: There should be an intel advantage obtainable in station. Can I go and spy on other players ships, see their fittings, work out their combat options? Can I get more intel in the a control centre - say seeing local in nearby systems, or a replacement local being station based? Corp ops. What can I do in the corp operations room, that I can't do chatting on Vent? Better planning? sharing/creating bookmarks available to all in the room? better map tools and route planning? route planning that involves sub system waypoints? more knowledge about corp members location/ship? Trade. Should there be an advantage in going to the trade floor rather than using the market window? Quicker updates? Cheaper trades? PVP. can I hurt/assist other players? Should having a fleetmember in command and control give and advantage? Can I sabotage ships? Obstruct people from undocking? [*] PVE. Do I get a benefit from actually going to see the agent? More mission choice? Better reward? |
Freako X
Deviant Inc
43
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Posted - 2011.09.25 16:36:00 -
[92] - Quote
Betoli,
Those are some good questions!
I'd think it would be more realistic if we entered the station from a different location than our CQ. I'm also a fan of only having CQ where your Medical Clone is located. Most of us keep that clone near to where our corp is .....
I have a feeling that CCP could reduce the tax on items by using player-to-player interactions? Possibly have an inherent flat mark up in price if you use the Market Window? Possibly have a 'black market' for needed things not found in the Market Window?
I'm betting CCP will hope things like gambling, mini-games, or other interactions will entice people out of CQ's. |
Gevlin
Lone Star Exploration Lone Star Partners
3
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Posted - 2011.09.25 16:46:00 -
[93] - Quote
I am so looking forward to the establishment to start becoming available in Incarna.
Fighting in space can only go so far before the additions you make start making previous work Obsoliete. Much like most MMO the stuff at level 5 is not at all useful at level 100.
Eve needs to make its box bigger, Taking the tartis route, we are going to expand in words into stations. This will open eve for deeper immersion, player created missions, and more tools for interacting with each other.
The resources going into World of Darkness are like skill points, We spend some time now getting the incarna stuff up and running, once the training is complete we can then excel at incarna with out spending much resources to complete it.
Incarna will also allow a starting point for more Fighting in Space Items, to be a tool to pry more stuff in to Fighting in Space
I will be working buying more advertising for the tribune so there should be more isk to pay for writers
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betoli
Between the lines
1
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Posted - 2011.09.25 17:06:00 -
[94] - Quote
Freako X wrote:Betoli,
Those are some good questions!
I'd think it would be more realistic if we entered the station from a different location than our CQ. I'm also a fan of only having CQ where your Medical Clone is located. Most of us keep that clone near to where our corp is .....
I agree. There is a real basic problem in that so far, a station doesn't really exist. Hence there are unlimited ships and players in any station. Thats a bit of a problem when you want to generate a VR environment.... How many doors will the corridor to everyone's CQ have on it? My guess is that they'll solve this with a lift on the other side of the door, but it leaves the situation where the only place you can see your ship is from the other door in your CQ. It also means other players can't visit your CQ. The whole thing is epic fail because your CQ doesn't really exist.
The only real fix for this is to have limited numbers of CQ in a station (and limited numbers of ship births too) with a market set rate for renting them. If you want to keep 100 ships in Jita, its gonna cost ya lots.
Quote: I have a feeling that CCP could reduce the tax on items by using player-to-player interactions? Possibly have an inherent flat mark up in price if you use the Market Window? Possibly have a 'black market' for needed things not found in the Market Window?
The trade window is already free of tax, but a station facility to allow real-time tax free trading between different stations might work. A black market system might be nice too.
Quote: I'm betting CCP will hope things like gambling, mini-games, or other interactions will entice people out of CQ's.
Perhaps.... but I'm not convinced. A poker hall will attract some, but for most games why would people not just go play said game elsewhere on the internet? And to be honest, I'd rather CCP spent time on actual real game content than developing new mini-games. If they wanted to create APIs that allow player developed minigames (in the way facebook works) that would be good. Actually facilitating user content in stations is possibly the bast approach - you could even tap into the mobile phone app space with some careful engineering. |
Di Mulle
7
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Posted - 2011.09.25 18:24:00 -
[95] - Quote
betoli wrote:
PVE. Do I get a benefit from actually going to see the agent? More mission choice? Better reward?
This is an example of really bad thinking. Justifying an existence of a feature by making it a necessary nuisance only.
WiS should be a game on itself - and this game should not be a direct part of existing FiS, thus only cannibalizing and harming it. It should add something completely new - but linked.
What it should be exactly ? Tbh, I don't know. Shouldn't that been CCP's job ? And not like they haven't 5+ years to think something about. Too bad, they didn't. OK, too much rational thinking here, I guess...
Without that independent gameplay WiS is only a glorified chat. Speaking pictures of bodies instead of speaking text boxes. Which is not exactly bad by itself, lots of people may and will like even that. Small problem, as it appears, costs/gain ratio for this is unacceptably high. CCP is unable to implement simpliest things. Like settting to hide signatures. So they sweep it under a rug . Children do that in their pre-shool years, CCP does it being adults. Probably because it is fearless enough. |
betoli
Between the lines
2
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Posted - 2011.09.25 23:06:00 -
[96] - Quote
Di Mulle wrote:betoli wrote:
PVE. Do I get a benefit from actually going to see the agent? More mission choice? Better reward? This is an example of really bad thinking. Justifying an existence of a feature by making it a necessary nuisance only.
Making it an optional nuisance sufficiently desirable that it creates its own critical mass... without misdirecting CCP's time too much.
Quote: WiS should be a game on itself - and this game should not be a direct part of existing FiS, thus only cannibalizing and harming it. It should add something completely new - but linked.
Please understand the perspective I'm coming from. CCP do not have enough resources to create completely new content that will lead to populated stations. Actually they do, but they've chosen to make dust planetside, for a different target market, who are largely not eve players. Hell CCP do not currently have the resources to maintain FiS minigames that are fairly core, otherwise mining and missioning would not be so dull, people wouldn't be whining about FW, etc etc. PI is almost a completely independent minigame and its been largely ignored - why? Because it doesn't interact with the eve universe very much. Its supposed to be a sandbox - everything affects everything. Adding new stuff that only interacts in terms of common currency is somewhat at odds with the sandbox.
Quote: What it should be exactly ? Tbh, I don't know. Shouldn't that been CCP's job ? And not like they haven't 5+ years to think something about. Too bad, they didn't. OK, too much rational thinking here, I guess...
haha - I think this is close to the truth. Neither CCP nor the player base has much of a fkucing clue as to what WiS is for, aside from the pretty shiny.
Quote: Without that independent gameplay WiS is only a glorified chat. Speaking pictures of bodies instead of speaking text boxes. Which is not exactly bad by itself, lots of people may and will like even that. Small problem, as it appears, costs/gain ratio for this is unacceptably high.
yep. sad really. clearly a lot of effort gone in but no signs so far of any actual game design elements. |
Paragon Renegade
The Multinational Company. Somnium Romanum
0
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Posted - 2011.09.25 23:28:00 -
[97] - Quote
Eh.
Looks okay |
Alexandra Alt
Republic Military School Minmatar Republic
15
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Posted - 2011.09.25 23:41:00 -
[98] - Quote
Mr M wrote:Barakkus wrote:I just hope they get past this initial hump of having to devote so much time to walking and are able to devote equal amounts of resources between walking and flying soon. When they're finished with the initial and time intensive work off crating a new graphical engine I believe they will spend more time on flying.
The biggest problem my friend, was delivering a half baked, sorry, 1/10th baked product (read, sitting in a couch staring at a screen) expansion using a new graphical engine that wasn't properly tested.
There are plenty of graphical engines around, pretty damn good ones and properly tested, why reinvent the wheel ?
No one can write anything about Incarna tbh, at tops they can write about what they expect Incarna to be, right now we don't have 'Incarna' we have a room, that's a pickle on what I'd imagine they would like Incarna to be.
Many people are now against Incarna not because of what it is, but because they got fed with an unfinished product that resulted in several problems and crippled functionality, effectively feeling like we were regressing in quality instead of improving the game quality.
Obviously this is my opinion of what I read/listen in the community. |
Tippia
Sunshine and Lollipops
203
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Posted - 2011.09.25 23:49:00 -
[99] - Quote
Mr M wrote:Now I would like to hear from the people looking forward to Incarna and walking in stations. You must be out there, looking forward to the next piece of clothes that is released by CCP, and maybe you're even planning on your on line of ingame clothes? I'm looking forward to the full implementation of WIS, which has nothing to do with clothes. In fact, that is why I'm looking forward to it and why the patch called Incarna was such an immense slap in the face: because it had nothing to do with walking in stations. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
hautness
Brotherhood Of Serenity Cold Bastards
0
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Posted - 2011.09.26 01:56:00 -
[100] - Quote
Next expansion GÇô Evecommerce Incarna Establishments potential What I would like to see is corporate shop fronts for Banking , Share trading exchange , Gambling shops, Pawn brokers, Mercenary marketplace, Gaming rooms, bars/clubs, Fight clubs, walk in retail outlets, Remote controlled Vehicles for scouting/PVP from control rooms in station, Battle command centres, Customisable paint shops created by players, Player made tattooGÇÖs and wall art designs. What we need is robust tools to create and manage these environments. Something like a customisable GUI that can create the environment for the walking player and provide services to them. Whatever system is created needs to be accountable to stop the usual ebank scam etc. Something like we have today in RL with collateral needed to guarantee the customer in the event of a corporate theft or scam. LetGÇÖs make Incarna worth the 4 years development and not just brush it under the carpet once we have the 4 CQ and a bar. This isnGÇÖt FIS its is just a space MMO with big scope.
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Rock Zilla
Viziam Amarr Empire
0
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Posted - 2011.09.26 02:30:00 -
[101] - Quote
What would be a worth while aspect of stations?????
....hmmm .letz see......
Oh I know!
Let's say ...that there was a social aspect to it. And suppose I see a female avatar (which is played by one of the 12 females that actually play EvE)
Then let's say... im chatting-her-up. Then I find out she's from Toronto.
Well guess what?... So am I.
So then I see her on facebook, ....and guess what...shes 23 and quite the HB.
Then, as luck may have it, I find out SHE FREAKIN LIVES NEXTDOOR!!!!!
Well we start talking...one thing leads to another, soon enough (within an hour of first contact). She invites me over and dresses up as her avatar...and gives me the ride of my life!!!!
then i wipe off, and go home, and continue mining!
That would be sweeet!!! |
Jascira
Animastra
1
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Posted - 2011.09.26 02:39:00 -
[102] - Quote
I want hats! One can never have enough hats. |
trexinatux
Bipedal Carnivore Club
4
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Posted - 2011.09.26 02:43:00 -
[103] - Quote
I don't know about everyone else but, I came here to pilot spaceships. WiS offers dolly dress up which Sims 3 does better. IMO if you are introducing a new feature it should totally kick the crap out of a comparable game/feature and WiS does not do that. |
Jascira
Animastra
1
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Posted - 2011.09.26 02:44:00 -
[104] - Quote
trexinatux wrote:I don't know about everyone else but... You, sir, need a hat.
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beor oranes
The Capitalist Protectorate Mad Scientists
8
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Posted - 2011.09.26 02:53:00 -
[105] - Quote
I think the first iteration of WiS's will be devoid of anything interesting to do, but if they for once keep building on it and continually add to it, I think that it could be awesome. I know one of my friends is waiting until it has been released and then he will join Eve (he's being waiting since around '08 I think). He has no interesting in spaceships but he does want to own a business in a space station and make his money that way (he plays Second Life atm).
I would really like to see not only bars and casinos but also clothes, shoe, hat, tattoo and jewellery stores. I'd like to see in Amarr stations having slave stores so you can look at and then buy slaves. But I won't hold my breath that any of that will come out soon or come out at all. |
Psyrelle
Capital Systems INC Shadow of xXDEATHXx
2
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Posted - 2011.09.26 11:20:00 -
[106] - Quote
Byshop Kayl wrote:Deviana Sevidon wrote:It is narrow minded to think of EVE only as an internet spaceships countertrike. Perhaps, but first and foremost, EVE is spaceships.
actually no.
eve is a sandbox game set in sci-fi world where there happens to be space ships.
to answear OP's question. i am actually lookign forward to WiS but ccp really ****** up incarna.
as long they take their time on the project instead of putting out half assed **** which melts our computer so we are forced to upgrade if we want to play on max.
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