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Zlake
Caldari Naval Reserve
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Posted - 2010.03.23 01:25:00 -
[1]
Small idea for missions
This is not so much of a nerf but a change.
As we know it takes pirates resources ect to sneak past faction police build outposts and smuggling routes for some people's favorite goods. First try is always free. Anyway these routes and outposts are not numerous in high sec same goes for about any mission. Only so many drones can become rouge in a time frame. Pirates can only get things setup so fast and so on.
What my proposal is to set a mission pool that an agent can draw from. So lets say a single agent like in motsu can only give out Worlds collide X amount of times during Y duration than it is exhausted. The agent wont get informed about new possible missions until Y. So like belts high sec would be the easiest to clear out than low sec finally 0.0 missions Flame or support away.
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Zlake
Caldari Naval Reserve
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Posted - 2010.03.23 01:32:00 -
[2]
Supporting myself
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Altheros
State War Academy
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Posted - 2010.03.23 02:51:00 -
[3]
Edited by: Altheros on 23/03/2010 02:52:18 So basically, you are saying that you are getting tired of running the same missions over and over, right?
If that's the case, then yes, I think that the randomizer could use an update. Missions such as Disgruntled Employee should be once in a blue moon or something like that.
Nobody's going to like my idea completely, but I would like to see missions take longer, such as The Blockade, where fleets and fleets of battleships keep coming in constantly for like 20 or more waves. I like killing lots of stuff, so I think it would be fricken awesome to see missions like that. Instead of doing the same missions that we have over and over, with a ****ed off employee, why not get more combat in the missions? Let the NPC's flow!
EDIT: This would be like a "filler" mission, but maybe optional for those who don't like long missions. There just don't seem to be enough NPC's in each pocket... -----
State War Academy Recruited on 2010.03.06 EVEBoard |
Zlake
Caldari Naval Reserve
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Posted - 2010.03.23 03:17:00 -
[4]
Lets look at it this way. We have lets say for a given agent we have 5000 nemies abound 1/5 that can be drawn from lets say 3 days. Once the agent gives out 5000 of that mission he or she wont give it out anymore. So if the agent is so farmed he or she will stop giving the top end missions ect. If you still want top end just simple move to another agent and wait for the next time the agent gets an update lets say every Monday and Friday something like that.
Numbers would need to be played with.
Idea is to put a little competition between runners. Maybe add a few more high sec agents ect to make up for the change.
If you don't like to move around a lot go to an agent that is used less. So lower QL since there would be more missions from that agent that are not being done.
So compete on the QL 18 or 20 agent in high sec or the 16.
Idea of a few extra agents there in high sec would be there to makeup for the change in how missions worked maybe add some more low sec/ 0.0 too
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Drake Draconis
Minmatar Shadow Cadre Looney Toons.
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Posted - 2010.03.23 03:51:00 -
[5]
You are walking on the very edge of "mission farming" hell.
All we need now is people spamming the agent after D.T. much like plex's and exhausting them until such time conditions are met.
Unless you mean otherwise... your implications do not indicate so.
I'd be more inclined to make sure missions do not repeat within the last 3 to 5 missions and not so much exhausted conditions. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
Amberlyn Stardreamer
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Posted - 2010.03.27 18:07:00 -
[6]
Yes this would be real-world realistic, but its not realistic in terms of the game-play for anyone who can't get on to lay claim to missions immediately after downtime.
You simply can't expect people to be happy 12, 18, or 20 hours past downtime when they get home from work and try to play only to find that all the missions have been exhausted by people closer to Greenwich.
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Mimiru Minahiro
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Posted - 2010.03.27 19:50:00 -
[7]
As Drake and Amberlyn insinuated this would be easily monopolized by people who log in right after DT (on the respawn days) with thier 3-4 accounts full of alts with nothing but the standings req. to access the agent.
I would support an idea that found a way around this however. |
Skylar Gray
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Posted - 2010.03.27 21:30:00 -
[8]
Isnt there enough diversity for you mission peope? Isnt there zero risk vs. 100% pure reward for running missions and never having to risk anything? They should cut all the lvl 4 missions but one and make every missioner run the same one over and over and over again until your eyes bleed. IMO.
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