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Laxyr
Chamsin Mining Inc.
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Posted - 2010.03.23 23:33:00 -
[1]
The subject says it all.
A scanblocker which prevents your cargohold and/or shiplayout from being scanned by another ship. (probably a passive medslot module) Would make those highsec suicide gank business a little bit more interesting.
What do you think about it?
Regards, Lax
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Eskalin
Minmatar Evolution IT Alliance
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Posted - 2010.03.24 13:02:00 -
[2]
they already have one of those for your cargo hold it's called a cargo container
If babies weren't to be eaten they wouldn't be hibachi sized
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Laxyr
Chamsin Mining Inc.
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Posted - 2010.03.24 15:18:00 -
[3]
Fair enough but: Firstly a cargocontainer too reveals a certain amount of information (max volume of the cargo inside the container) which allows an experienced pilot to draw conclusions from. And secondly, not all items in eve fit into a cargocontainer.
I know this is certainly a minor sidenote but personally I think ther should be a coutermeasure for everything in eve (like thos pesky afk cloakers).
Don't get me wrong, I wouldn't want this module to make ships entirely unscanable. That would encourage the hauler autopilot toursim too much. It should just lower the chance of a successful scan
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Larkonis Trassler
Genos Occidere
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Posted - 2010.03.24 17:16:00 -
[4]
How's about instead of suggesting modules to reduce the risk to your AFK gameplay experience you equip yourself to deal with the threat accordingly using the more than adequate tools provided?
Please resize your signature to the maximum file size of 24000 bytes. Zymurgist No. Larkonis |
Laxyr
Chamsin Mining Inc.
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Posted - 2010.03.24 17:29:00 -
[5]
Edited by: Laxyr on 24/03/2010 17:33:29 This module is a logical development concerning the eve universe and the backstory. It's not meant to be an addition to "afk gameplay experience". It's a mean of passive protection for any pilot, afk or not. If I may add, your signature doesn't help your cause Larkonis
"Please resize your signature to the maximum file size of 24000 bytes. Zymurgist No. Larkonis"
Regards, Lax
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TeaDaze
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Posted - 2010.03.24 18:37:00 -
[6]
Your module idea has no drawbacks for the protection it provides. It needs some kind of risk vs reward.
I suggest that it should be a lowslot module (thus reducing the amount of cargo expanders you can fit) as well as reducing the base cargo capacity of the ship (for the extra strong bulkheads required to shield the contents from scanning).
In this way rather than it just being standard module on all haulers, people would have to decide between safety or capacity.
Of course this could also backfire as anyone scanning the ship would see this module fitted and thus assume it was carrying something juicy
If you want to proceed with the idea you'll need to raise it as a proposal in the Assembly Hall so people can vote on it (or not).
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Laxyr
Chamsin Mining Inc.
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Posted - 2010.03.24 19:36:00 -
[7]
Edited by: Laxyr on 24/03/2010 19:38:45
Originally by: TeaDaze Your module idea has no drawbacks for the protection it provides. It needs some kind of risk vs reward.
I suggest that it should be a lowslot module (thus reducing the amount of cargo expanders you can fit) as well as reducing the base cargo capacity of the ship (for the extra strong bulkheads required to shield the contents from scanning).
In this way rather than it just being standard module on all haulers, people would have to decide between safety or capacity.
Of course this could also backfire as anyone scanning the ship would see this module fitted and thus assume it was carrying something juicy
If you want to proceed with the idea you'll need to raise it as a proposal in the Assembly Hall so people can vote on it (or not).
Making it a lowslot item would certainly be a good idea to balance the module. It might add some depth to the hauler bsuiness although i fear that most people will regard it as unnecessary and complicated. From a RP standpoint a scanblocker should definitely exist in the eve universe.
CCP might aswell reintroduce the smuggling skill alongside with the mod. Pilots could use the module to smuggle contraband under the eyes of concord. I'm not up-to-date with smuggling and therefore do not know how valuable blockaderunners are for that job. Last thing I heard was that concord scans your ship within the fraction of a second. In that case the cloak would ultimately be useles. Dont know if that is true tough
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Larkonis Trassler
Genos Occidere
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Posted - 2010.03.24 23:02:00 -
[8]
Originally by: Laxyr
This module is a logical development concerning the eve universe and the backstory.
Explain your reasoning?
Quote:
It's not meant to be an addition to "afk gameplay experience". It's a mean of passive protection for any pilot, afk or not.
But mainly AFK
Quote:
If I may add, your signature doesn't help your cause Larkonis
"Please resize your signature to the maximum file size of 24000 bytes. Zymurgist No. Larkonis"
Wow, if that's the best you can do to insult me I'm guessing you're new around here.
I'd be more open to this if it 'scrambled' scan results in a manner so that they appeared like the results on a ship scanner (ie incomplete with some duplicates) as opposed to a blanket blocker seeing as if everyone fit one which blocked scan results completely I wouldn't know who to gank!
Please resize your signature to the maximum file size of 24000 bytes. Zymurgist No. Larkonis |
Laxyr
Chamsin Mining Inc.
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Posted - 2010.03.25 00:27:00 -
[9]
Originally by: Larkonis Trassler
Originally by: Laxyr
This module is a logical development concerning the eve universe and the backstory.
Explain your reasoning?
Quote:
It's not meant to be an addition to "afk gameplay experience". It's a mean of passive protection for any pilot, afk or not.
But mainly AFK
Quote:
If I may add, your signature doesn't help your cause Larkonis
"Please resize your signature to the maximum file size of 24000 bytes. Zymurgist No. Larkonis"
Wow, if that's the best you can do to insult me I'm guessing you're new around here.
I'd be more open to this if it 'scrambled' scan results in a manner so that they appeared like the results on a ship scanner (ie incomplete with some duplicates) as opposed to a blanket blocker seeing as if everyone fit one which blocked scan results completely I wouldn't know who to gank!
First off: That was no insult. I don't need to insult anyone. It just seemed odd to me that a person who talks that way to a forum admin wants to "contribute" somethign to that thread. But I see you actually can contribute something useful. No offense.
Ok, my resoning. I regard that from a roleplay point of view if you like. Eve is a gigantic hightech universe, with more scammers than inhabitants (sometimes). It's just logical to me that some of them (or at least one) invented a mod to ship contraband through highsec without concord noticing it.
For the AFK issue, well I can't force people to stay on the PC while playing eve but neither do I think that this mod would encourage afk travel. As TeaDaze said, there should be a downside. One could be to make it a lowslot module, so that haulers would have to sacrifice cargohold. Another one could be to give the mod very steep fitting requirements I think that smuggling should become a mini profession (again). If you looked at eve with my eyes you would see that there had to be such things like smuggling and maybe scanblock modules =)
Regards, Lax
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The BulkZerker
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Posted - 2010.03.25 03:42:00 -
[10]
Originally by: Larkonis Trassler I wouldn't know who to gank!
Maybe you shouldn't be a lazy ass gate camper. Stop your *****ign abtou peopel being able to play the game afk, that makes it easier for you to lock on, lock down, and pillage. It makes YOUR job easier when you try to poke your nose into the trunk of a ship and get told NO! "Hmm, no addimtance huh? Must be something worth me shooting them for then in there."
Here's a thought, make it a highslot, make it active, and make it use a TON of cap. So, using it is the difference between say... making it across the system in 2+ jumps, or having the gatecampers see what's in the trunk. Also, if you have it running, and someone tries to scan your cargo, they get told flat out you are running a scrambler. They're faster, they can beat you to the next gate unless they too are AFK.
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Laxyr
Chamsin Mining Inc.
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Posted - 2010.03.26 13:36:00 -
[11]
I'm gonna prepare a post for the Assembly Hall suggesting an overhaul of the smuggling miniprofession
Regards, Lax
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Slimy Worm
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Posted - 2010.03.26 17:30:00 -
[12]
What if it simply increases the time it takes for cargo/ship scanners to work? If it prevents scanning entirely then ganking is made too unprofitable, with the side effect of making npc corp hauling alts much more immune.
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Lekegolo Khanid
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Posted - 2010.03.26 21:17:00 -
[13]
IMHO there are much better things that could be worked on. ---------------------- LK was here. |
Laxyr
Chamsin Mining Inc.
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Posted - 2010.03.27 22:39:00 -
[14]
Originally by: Slimy Worm What if it simply increases the time it takes for cargo/ship scanners to work? If it prevents scanning entirely then ganking is made too unprofitable, with the side effect of making npc corp hauling alts much more immune.
Yeah, I see that problem, too. The module is not supposed to make ships 100% unscannable, it should just reduce the probability of a successful scan which would work the same way as your proposal - it would take longer to get a scanresult.
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Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2010.03.28 01:00:00 -
[15]
Fit nano's/istabs on your haulers and zoom off before they can get a lock/scan on you, or even better, train for T2 and go with the cloaky or tanky variants. If you need to transport large expensive stuff, use a freighter.
CSM Iceland meeting minutes - READ THEM :D |
Laxyr
Chamsin Mining Inc.
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Posted - 2010.03.28 14:33:00 -
[16]
Originally by: Sokratesz Fit nano's/istabs on your haulers and zoom off before they can get a lock/scan on you, or even better, train for T2 and go with the cloaky or tanky variants. If you need to transport large expensive stuff, use a freighter.
Yep, nothing to say against it. That works fine against normal players if you're able to remain vigilant enough. My concern is concord. Now I must admit that I don't know much about smuggling these days and people who do are not eager to share that knowledge. As far as I know concord scans you ship wihtin the fraction of a second. Anyway, before I write an official proposal in the assembly hall about smuggling etc. I'm gonna try it out myself. Then I'll see how viable Blockaderunners are for that job.
Regards, Lax
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Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2010.03.28 17:49:00 -
[17]
concord doesn't do AT&F, customs do
CSM Iceland meeting minutes - READ THEM :D |
Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.03.30 15:37:00 -
[18]
I think there was originally a skill that wasn't seeded called "smuggling" that decreased the likelihood of customs finding the illegal cargo. |
Laxyr
Chamsin Mining Inc.
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Posted - 2010.04.01 19:40:00 -
[19]
Originally by: Bagehi I think there was originally a skill that wasn't seeded called "smuggling" that decreased the likelihood of customs finding the illegal cargo.
As far as I know it was seeded but they removed it (Does anybody know why?). I'm thinking on the lines of this original idea. Just add an extra mod so you have to sacrifice something for the benefit. New mod needs a new skill which could actually be the old one, and there we go again =)
I'm currently working on the details
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BeachParty
Caldari Semi Precious
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Posted - 2010.04.08 20:38:00 -
[20]
Edited by: BeachParty on 08/04/2010 20:38:22
Quote: My concern is concord. Now I must admit that I don't know much about smuggling these days and people who do are not eager to share that knowledge.
Smuggling is very simple, fit a fast frig and run the gates. I have only gotten a few confiscation notices and have moved 1000's of boosters. When you get a notice, you just refuse to turn over the boosters and run. Concord is completely unable to catch you and the fine is absurdly low.
Now from a customers perspective things are very different. Most customers are Very Uncomfortable transporting boosters in their hold as they are not familiar with the mechanics and largely decide just not to use boosters at all. I can see a module that allows for safe passage of contraband creating a 10-15% bump in retail booster sales.
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