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vixeyy
Gallente Imperial Trade Federation Honourable Templum of Alcedonia
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Posted - 2010.03.25 00:59:00 -
[1]
Edited by: vixeyy on 25/03/2010 01:01:22 I was talking with my corp mates cause we just moved to 0.0 and alot of the industrial core has been complaining that cloakers, specificly stealth bombers, have been coming in and afking in the system which puts a big stop to industrial activitys cause no one seems to want to "waste" time gaurding them and they could get jumped at any moment... well theres no real way to catch them eather so heres my idea
Have a sovernty structure like the cyno jammer that allows you to "ping" or "flash" a system that will instantly and temporarly (for like 5-10 seconds) decloak every ship. this allows players to scan down these pesky AFK cloakies and kill them and scare off active cloakies to make systems safer....
I know your all going to say "oh this isnt fair!" wrong.... heres why
The device will be placed outside the pos field and is open to attack The device can be used every 30 minutes to an hour The device can only be placed if you own sovernty You have a specific level/type of upgrade to your hubs Any one out in a safe spot (not in a common spot like outside a station, belt or gate) would have to be scanned down giving the player time to come back and recloak.
OR my other idea is very simular
a system that sets a timer for cloaking devices.... when this system is placed and online all cloaking devices in the system depending on which device (t1, t2 and so on) will be active for 1 or 2 hours before shutting down for 5 minutes. of course you would have to have a log or something so they cant just jump out and jump back in and be poof instant reset kinda thing.
so yea... tell me whatcha think and be nice :P oh and while your here cheak out my other posts! paintshop
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Sophie Malaster
EuroMECH Tech Market ARTESANOS
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Posted - 2010.03.25 01:05:00 -
[2]
Originally by: vixeyy a system that sets a timer for cloaking devices.... when this system is placed and online all cloaking devices in the system depending on which device (t1, t2 and so on) will be active for 1 or 2 hours before shutting down for 5 minutes. of course you would have to have a log or something so they cant just jump out and jump back in and be poof instant reset kinda thing.
I think it's better than the other idea, meaby with a bit retouch but good idea. ________________________________________________
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Vaal Erit
Science and Trade Institute
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Posted - 2010.03.25 01:54:00 -
[3]
So you want to live in 0.0 and be all cool and stuff.
But you don't want to defend or guard anything And you don't want to be "jumped" or be involved in any non-consensual pvp You think you need a device to counter something that cannot target, shoot, kill or do anything to you. I think you need to go back to high sec or possibly back to WoW
This topic only reaffirms how broken the local mechanic is. Why should you be able to know if their are cloakers in system? Isn't the whole point of cloaking is that you are not detected? If anything, cloakers should be removed from local so they can actually be used to surprise opponents and while we are changing local let's scrap it all and put in a new mechanic.
No support for this kind of proposal ever.
Originally by: Jim Raynor EVE needs danger, EVE needs risks, EVE needs combat, even piracy, without these things, the game stagnates to a trivial game centering around bloating your wallet with no purpose. |
vixeyy
Gallente Imperial Trade Federation Honourable Templum of Alcedonia
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Posted - 2010.03.25 02:09:00 -
[4]
Edited by: vixeyy on 25/03/2010 02:09:43
Originally by: Vaal Erit So you want to live in 0.0 and be all cool and stuff.
But you don't want to defend or guard anything And you don't want to be "jumped" or be involved in any non-consensual pvp You think you need a device to counter something that cannot target, shoot, kill or do anything to you. I think you need to go back to high sec or possibly back to WoW
This topic only reaffirms how broken the local mechanic is. Why should you be able to know if their are cloakers in system? Isn't the whole point of cloaking is that you are not detected? If anything, cloakers should be removed from local so they can actually be used to surprise opponents and while we are changing local let's scrap it all and put in a new mechanic.
No support for this kind of proposal ever.
stop whining.... is that all you trolls do? I am trying to level the playing field between cloaking and non cloaking ships.... as far as nonconsentual PVP thats what the timers are for! DUH!!!! have some one come in, if their really active or stupid they will ping that one person then a fleet of SB's can come in and reak havok for the next hour or so with out getting caught unless the pilot of the SB is stupid.
Oh and just so you know I would gaurd some one but im kind of broke at the moment for helping the move to 0.0 so once I get my pvp ship back ill happily gaurd but I cant gaurd an entire mining op and possibly even rorquals by myself. people dont want to do it cause they dont see it as important cause they would rather be running plex's and making money but ***** cause theres very little or nothing on the market cause the industrials are struggling to make stuff for you to use.
now why dont you come back with a convincing argument as to why we cant do this other then "im a noob" or "this is unfair to every one who pilots a cloaking ship" about your only convincing argument is the part about them being stealth but like all stealth anything theres always something thats not covered, for example! if we had it in real life cloaking would only hide you visualy... a device that sees magnetic fields, electronic signatures or thermal signautes would see RIGHT though it.... and no matter how quiet the stealthiest sub in the world is you bounce a ping agenst it its gonna be found.
Oh and considering that CCP doesnt make it so that cloaks drain a huge ammount of cap or have a timer you guys allready have it pritty easy.
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