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Katja Faith
Republic Military School Minmatar Republic
172
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Posted - 2012.07.05 15:41:00 -
[31] - Quote
Richard Desturned wrote:TotalCareBear wrote:Someone, who smackstalks highsec players, yet wants the "sandbox" to be sized to their needs and doing that while game mechanics prevent risk in 0.0. the game mechanics allow me to shoot literally anybody i want in nullsec without some arbitrary time window in which I have to kill them before I'm popped by ridiculously overpowered peacekeepers ergo, nullsec is actually risky
Admit it, you were drunk when you posted this. Go on, we all see how you MUST have been drunk. |
Richard Desturned
GoonWaffe Goonswarm Federation
1231
|
Posted - 2012.07.05 15:44:00 -
[32] - Quote
Katja Faith wrote:Richard Desturned wrote:TotalCareBear wrote:Someone, who smackstalks highsec players, yet wants the "sandbox" to be sized to their needs and doing that while game mechanics prevent risk in 0.0. the game mechanics allow me to shoot literally anybody i want in nullsec without some arbitrary time window in which I have to kill them before I'm popped by ridiculously overpowered peacekeepers ergo, nullsec is actually risky Admit it, you were drunk when you posted this. Go on, we all see how you MUST have been drunk.
call me when people actually bother to suicide gank, say, a t2 fit tengu in highsec simply for no reason other than "we felt like it"
hisec is literally only risky if you're dumb and fly around in a loot pinata or if you mine in a hulk during an event based on suicide ganking hulks a rogue goon |
Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
256
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Posted - 2012.07.05 15:44:00 -
[33] - Quote
Richard Desturned wrote:nullseccers die less while making isk because they realized long ago that the winning strategy in eve is to avoid getting tackled, rather than being complacent because the peacekeepers will kill anybody who does so much as activate a target painter on you Yup, there's nothing wrong with that. In fact if I had people just hanging around in belts until they got killed I'd be podding them myself and have them booted from alliance
But this capability of avoiding tackle is really the reason that nullsec is safer for any halfway intelligent player or bot. You can use local to easily spot your enemy and be safely docked before they even have you scanned. Can't do that in hisec.
NOT that I'm saying hisec should be buffed or that local should be removed from null (removing local is a gamebreakingly terrible idea)
I'd like to see it's usefulness mitigated in some way though, maybe something as simple as a 30sec delay before someone appears in local after jumping into system. (meaning I guess that if you jump into a system and jump out before 30sec is up you never appear at all)
Nothing too drastic, just something that means someone ratting in a nullsec hub with 100 blues in local and an intel channel isn't essentially invulnerable. There should be a rather awesome pic here |
Richard Desturned
GoonWaffe Goonswarm Federation
1232
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Posted - 2012.07.05 15:48:00 -
[34] - Quote
Copine Callmeknau wrote:Yup, there's nothing wrong with that. In fact if I had people just hanging around in belts until they got killed I'd be podding them myself and have them booted from alliance
But this capability of avoiding tackle is really the reason that nullsec is safer for any halfway intelligent player or bot. You can use local to easily spot your enemy and be safely docked before they even have you scanned. Can't do that in hisec.
you can most certainly avoid getting tackled in hisec
hint: those flashy red catalysts are not warping into the belt to join you in mining
Copine Callmeknau wrote:NOT that I'm saying hisec should be buffed or that local should be removed from null (removing local is a gamebreakingly terrible idea)
I'd like to see it's usefulness mitigated in some way though, maybe something as simple as a 30sec delay before someone appears in local after jumping into system. (meaning I guess that if you jump into a system and jump out before 30sec is up you never appear at all)
what I'd like to see to placate some of the whiners (and add a meaningful change of sorts) is your appearance in local being based on when you decloak after jumping in, to give you a slight advantage in being able to dscan and such before decloaking and appearing in local
Copine Callmeknau wrote:Nothing too drastic, just something that means someone ratting in a nullsec hub with 100 blues in local and an intel channel isn't essentially invulnerable.
the fact that you think that anybody in their right mind would rat in a nullsec hub with 100 blues in local sorely shows that you've never actually lived in nullsec a rogue goon |
Lapine Davion
Outer Ring Applied Logistics
506
|
Posted - 2012.07.05 15:49:00 -
[35] - Quote
Richard Desturned wrote:Alaya Carrier wrote:Richard Desturned wrote:another NPC corp poster regales us with his well-informed and unbiased insights on nullsec His ideas might be very dumb, but they are not dumber than most 0.0 dwellers ideas. tell me the dumb ideas that normally come from 0.0 dwellers
You're a nullsec dweller, you should know. The last dumb idea I had was to rebuy the GTA series on Steam. Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
718
|
Posted - 2012.07.05 15:52:00 -
[36] - Quote
If you think that nullsec is safer than highsec you're completely ignoring the actual statistics that prove how blatantly wrong you are. |
baltec1
1589
|
Posted - 2012.07.05 15:53:00 -
[37] - Quote
Copine Callmeknau wrote:Richard Desturned wrote:nullseccers die less while making isk because they realized long ago that the winning strategy in eve is to avoid getting tackled, rather than being complacent because the peacekeepers will kill anybody who does so much as activate a target painter on you Yup, there's nothing wrong with that. In fact if I had people just hanging around in belts until they got killed I'd be podding them myself and have them booted from alliance But this capability of avoiding tackle is really the reason that nullsec is safer for any halfway intelligent player or bot. You can use local to easily spot your enemy and be safely docked before they even have you scanned. Can't do that in hisec.
I can stop all the ratting and mining in a 0.0 system using a cloaking badger. Thats how safe 0.0 is. |
Kuehnelt
Devoid Privateering
112
|
Posted - 2012.07.05 15:53:00 -
[38] - Quote
Richard Desturned wrote:i do love it when hisec miners talk about "nullbears"
i wonder, what defines a "nullbear"
A 'nullbear' is a creature that posts about AFK cloaking. |
Cloned S0ul
Blood Fanatics
161
|
Posted - 2012.07.05 15:53:00 -
[39] - Quote
CCP got plan to add emergency warp out button 100km - 150km directly to open space , so dont wory about aligin and scan in future, win for miners in hi sec, and null raters. Teemo for president. |
TotalCareBear
Republic Military School Minmatar Republic
3
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Posted - 2012.07.05 15:53:00 -
[40] - Quote
Richard Desturned wrote:TotalCareBear wrote:1. Goons mine 0.0 in hulks.
2. Neutral/red jumps into system.
3. Goons warp to pos/ss/station.
What is the counter?
In 0.0 you can use local for 100% perfect defense, in highsec you cannot.
Keep telling yourself stories about arbitrary time windows, fact is 0.0 hulk safer than in highsec. the counter is to log off a bomber in their grav anom since, well, hulks don't have great align time
I keep reading about "align mining", surely goons could learn this neat trick as well.
Also, from the time you show up in local when logging in(assuming perfect positioning), to the point where you can actually get a lock+point on is more like 30s. Hulks do align to warp 30 s. |
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Nicolo da'Vicenza
Divine Power. Cascade Imminent
1404
|
Posted - 2012.07.05 15:54:00 -
[41] - Quote
Vimsy Vortis wrote:If you think that nullsec is safer than highsec you're completely ignoring the actual statistics that prove how blatantly wrong you are. I think all of highsec should be turned to 0.0 so everyone can enjoy our level of safety. |
Richard Desturned
GoonWaffe Goonswarm Federation
1232
|
Posted - 2012.07.05 15:55:00 -
[42] - Quote
TotalCareBear wrote:Also, from the time you show up in local when logging in(assuming perfect positioning), to the point where you can actually get a lock+point on is more like 30s. Hulks do align to warp 30 s.
yeah, no you're actually wrong here
a bomber will enter and exit emergency warp within 10 seconds, easy a rogue goon |
Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
256
|
Posted - 2012.07.05 15:59:00 -
[43] - Quote
Richard Desturned wrote:you can most certainly avoid getting tackled in hisec
hint: those flashy red catalysts are not warping into the belt to join you in mining Well, not that I ever mine, but from my experience in being the flashy red sebo catalyst I can tell you that when me and my buddy warp to our covops and land a k or two away from the hulk, they generally don't have time to say 'wtf' before they're popped, let alone align and warp (they are NEVER aligned already, no idea why, if I were to take a stab at it I'd guess that staying aligned means they go out of rock range)
Richard Desturned wrote:Copine Callmeknau wrote:NOT that I'm saying hisec should be buffed or that local should be removed from null (removing local is a gamebreakingly terrible idea)
I'd like to see it's usefulness mitigated in some way though, maybe something as simple as a 30sec delay before someone appears in local after jumping into system. (meaning I guess that if you jump into a system and jump out before 30sec is up you never appear at all) what I'd like to see to placate some of the whiners (and add a meaningful change of sorts) is your appearance in local being based on when you decloak after jumping in, to give you a slight advantage in being able to dscan and such before decloaking and appearing in local Also a great idea
Richard Desturned wrote:Copine Callmeknau wrote:Nothing too drastic, just something that means someone ratting in a nullsec hub with 100 blues in local and an intel channel isn't essentially invulnerable. the fact that you think that anybody in their right mind would rat in a nullsec hub with 100 blues in local sorely shows that you've never actually lived in nullsec Just type 'Define: Hyperbole' into google for me please.
I can't be bothered to argue semantics, feel free to replace the words 'a nullsec hub with 100 blues in local' with 'alliance space with 100 blues <2 jumps away' and reread the sentence, my point still stands.
I've spent several years in null, it's a bit boring for my tastes. Pirate life for me baby :) There should be a rather awesome pic here |
Nicolo da'Vicenza
Divine Power. Cascade Imminent
1404
|
Posted - 2012.07.05 15:59:00 -
[44] - Quote
what happens when people who get their view of 0.0 from reading en24 comments section propose game fixes |
Akirei Scytale
Test Alliance Please Ignore
1745
|
Posted - 2012.07.05 16:00:00 -
[45] - Quote
TotalCareBear wrote: I keep reading about "align mining", surely goons could learn this neat trick as well.
You have to be moving to be aligned. TEST Alliance BEST Alliance |
Mallak Azaria
275
|
Posted - 2012.07.05 16:03:00 -
[46] - Quote
Copine Callmeknau wrote:Richard Desturned wrote:another NPC corp poster regales us with his well-informed and unbiased insights on nullsec While his ideas are derptarded, the basic premise that nullbearing is currently as safe or safer than hisec bearing is a valid one.
The sole reason that nullsec is safer is because there is more targets to shoot in highsec. If you people would stop congregating in highsec, this wouldn't be a problem for you. |
Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
256
|
Posted - 2012.07.05 16:06:00 -
[47] - Quote
Mallak Azaria wrote:Copine Callmeknau wrote:Richard Desturned wrote:another NPC corp poster regales us with his well-informed and unbiased insights on nullsec While his ideas are derptarded, the basic premise that nullbearing is currently as safe or safer than hisec bearing is a valid one. The sole reason that nullsec is safer is because there is more targets to shoot in highsec. If you people would stop congregating in highsec, this wouldn't be a problem for you. 'you people'?
Wish I could show my security status underneath my alliance name on the forums There should be a rather awesome pic here |
Richard Desturned
GoonWaffe Goonswarm Federation
1232
|
Posted - 2012.07.05 16:22:00 -
[48] - Quote
Copine Callmeknau wrote:Well, not that I ever mine, but from my experience in being the flashy red sebo catalyst I can tell you that when me and my buddy warp to our covops and land a k or two away from the hulk, they generally don't have time to say 'wtf' before they're popped, let alone align and warp (they are NEVER aligned already, no idea why, if I were to take a stab at it I'd guess that staying aligned means they go out of rock range)
i'm really not going to bother rehashing literally every bit of advice i've given to hisec miners, but there are so many basic steps they could take to avoid getting into a situation where they get targeted for a gank in the first place, i.e. fitting an actual tank rather than whatever it takes to tank pitiful hisec belt rats
Copine Callmeknau wrote:Just type 'Define: Hyperbole' into google for me please.
I can't be bothered to argue semantics, feel free to replace the words 'a nullsec hub with 100 blues in local' with 'alliance space with 100 blues <2 jumps away' and reread the sentence, my point still stands.
I've spent several years in null, it's a bit boring for my tastes. Pirate life for me baby :)
"hub" systems are determined as such based on their location - i.e. regions within titan range, systems within jump bridge range, their proximity to empire and how accessible other regions are from that system
for that very same reason it is dumb to actually rat or mine so close to those systems, considering that roaming gangs frequent systems near major nullsec staging systems a rogue goon |
Marconus Orion
Massive PVPness
161
|
Posted - 2012.07.05 16:25:00 -
[49] - Quote
What is with all these loathsome posts back and forth between players in different parts of the game. You guys need to just hug it out already. |
The Protato
Protus Correction Facility Inc.
22
|
Posted - 2012.07.05 16:31:00 -
[50] - Quote
Richard Desturned wrote: i do love it when hisec miners talk about "nullbears"
i wonder, what defines a "nullbear"
Now, son, we've had this discussion before.
A nullbear is, in effect, a carebear who farms rats or mines for the majority of his time. The difference is a nullbear has napfests and null mechanics/desertion to protect him. Nullbears also love to whine about carebears and flame carebears on the forum. |
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The Protato
Protus Correction Facility Inc.
22
|
Posted - 2012.07.05 16:33:00 -
[51] - Quote
Richard Desturned wrote:i'm really not going to bother rehashing literally every bit of advice i've given to hisec miners, but there are so many basic steps they could take to avoid getting into a situation where they get targeted for a gank in the first place, i.e. fitting an actual tank rather than whatever it takes to tank pitiful hisec belt rats
Now, it's nice hearing the voice of reason from his high horse, but the fact remains that there is no threat to nullsec miners. So yeah, say "lol come kill them then" all you want, but I won't be fighting a 500-man blob for a hulk kill, thanks. This is why they are bigger bears than carebears. |
TotalCareBear
Republic Military School Minmatar Republic
3
|
Posted - 2012.07.05 16:33:00 -
[52] - Quote
Richard Desturned wrote:TotalCareBear wrote:Also, from the time you show up in local when logging in(assuming perfect positioning), to the point where you can actually get a lock+point on is more like 30s. Hulks do align to warp 30 s. yeah, no you're actually wrong here a bomber will enter and exit emergency warp within 10 seconds, easy
Enter and exit warp is different from logoffski-logon, I think you show up in local a few seconds before your ship appears, then you sit still for a second and then do the 1M km warp - all these add up and I just tested this with my alt, from the time you show up in local, to the point when you start locking/tackling, it takes ~30s. Besides, these hulks should be permanently aligned anyway(everyone is suggesting this for highsec). |
Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
256
|
Posted - 2012.07.05 16:33:00 -
[53] - Quote
Richard Desturned wrote:Copine Callmeknau wrote:Well, not that I ever mine, but from my experience in being the flashy red sebo catalyst I can tell you that when me and my buddy warp to our covops and land a k or two away from the hulk, they generally don't have time to say 'wtf' before they're popped, let alone align and warp (they are NEVER aligned already, no idea why, if I were to take a stab at it I'd guess that staying aligned means they go out of rock range) i'm really not going to bother rehashing literally every bit of advice i've given to hisec miners, but there are so many basic steps they could take to avoid getting into a situation where they get targeted for a gank in the first place, i.e. fitting an actual tank rather than whatever it takes to tank pitiful hisec belt rats That generally doesn't help, we bring two cat's for this exact reason. Only so much tank you can get with < 50PG, and cat's are super smexy with their uber dps If I were going to give any hulk pilots out there any survival tips, it'd be to fit a full rack of ECM bursts, pray, and spam warp.
Richard Desturned wrote:Copine Callmeknau wrote:Just type 'Define: Hyperbole' into google for me please.
I can't be bothered to argue semantics, feel free to replace the words 'a nullsec hub with 100 blues in local' with 'alliance space with 100 blues <2 jumps away' and reread the sentence, my point still stands.
I've spent several years in null, it's a bit boring for my tastes. Pirate life for me baby :) "hub" systems are determined as such based on their location - i.e. regions within titan range, systems within jump bridge range, their proximity to empire and how accessible other regions are from that system for that very same reason it is dumb to actually rat or mine so close to those systems, considering that roaming gangs frequent systems near major nullsec staging systems Well, dumb in terms of profit maybe due to needing to warp out a lot, but risky? Not at all, roaming gangs scout jumps in, you warp out. Not what I would call an unsafe activity. Apply to any nullsec system ever, and most of lowsec at that. I gotta say though that most lowseccers are massive pussies, I don't even bother dscanning when I'm bearing in lowsec any more There should be a rather awesome pic here |
Sentamon
Imperial Academy Amarr Empire
10
|
Posted - 2012.07.05 16:40:00 -
[54] - Quote
I sense a great disturbance as the nullbears cry out in terror. |
strenif
Caldari War Machine STR8NGE BREW
4
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Posted - 2012.07.05 16:46:00 -
[55] - Quote
I'm a 0.0 guy and I'm out here not because it's 'safer' (it isn't) but because the threats are clearly marked.
When I have to make a run to highsec I'm more nervous when I get then then when I'm flying through null. Anyone of the hundred people in local could be a suicide ganker or they could be a normal person. I equate the scenario to a solder being on the beaches of Normandy vs the streets of Baghdad. In the former, the bad guys are waring uniforms. The later the bad guys look like the noncombatants that surround you on a daily basis. Which do you think is safer and which do you think is less nerve wracking? |
Marconus Orion
Massive PVPness
161
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Posted - 2012.07.05 16:52:00 -
[56] - Quote
I lol at the guy talking about entering a null system and the bears warp to safety. You do realize they warped to safety long before you entered system right? They have intel channels that report your every movement for five regions out.
"Guys, he is 12 jumps away now. GET SAFE!!!"
All thanks to the best effort free intel gathering mechanic in the history of online gaming, local channel. |
Nicolo da'Vicenza
Divine Power. Cascade Imminent
1404
|
Posted - 2012.07.05 16:53:00 -
[57] - Quote
The Protato wrote:Richard Desturned wrote:i'm really not going to bother rehashing literally every bit of advice i've given to hisec miners, but there are so many basic steps they could take to avoid getting into a situation where they get targeted for a gank in the first place, i.e. fitting an actual tank rather than whatever it takes to tank pitiful hisec belt rats
Now, it's nice hearing the voice of reason from his high horse, but the fact remains that there is no threat to nullsec miners. So yeah, say "lol come kill them then" all you want, but I won't be fighting a 500-man blob for a hulk kill, thanks. This is why they are bigger bears than carebears. stupid nullbears chasing me off with their pvp blob, *sob* |
oldbutfeelingyoung
Perkone Caldari State
614
|
Posted - 2012.07.05 16:55:00 -
[58] - Quote
just another you don,t play it my way thread
nothing to see here pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Nicolo da'Vicenza
Divine Power. Cascade Imminent
1404
|
Posted - 2012.07.05 16:55:00 -
[59] - Quote
Marconus Orion wrote:I lol at the guy talking about entering a null system and the bears warp to safety. You do realize they warped to safety long before you entered system right? They have intel channels that report your every movement for five regions out.
"Guys, he is 12 jumps away now. GET SAFE!!!"
All thanks to the best effort free intel gathering mechanic in the history of online gaming, local channel. anchor some bubbles on the station, bring a good prober, log off in a grav belt, camp a gate between two jump bridges, anchor SBUs |
Nicolo da'Vicenza
Divine Power. Cascade Imminent
1404
|
Posted - 2012.07.05 16:56:00 -
[60] - Quote
reinforce their POS, reinforce their station, bring a spy into one of their corps, camp a gate |
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