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Thread Statistics | Show CCP posts - 2 post(s) |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.24 04:04:00 -
[151]
Edited by: Tres Farmer on 24/04/2010 04:06:47 Edited by: Tres Farmer on 24/04/2010 04:05:42
Originally by: Seamus Donohue I'm sorry, I may not have expressed myself clearly.
The numbers I provided were from two extractors on the same planet: Thashkarai VI. According to the contour map for Thashkarai VI, DU-XXU was in a lower-concentration area than 9J-4YU.
Don't trust the distribution map after you placed down your first extr and submitted his work..
I think CCP has to squish some bugs there already and probably will have to do this after PI is released on TQ as they seem to be very subtile. Those bugs need some more peeps to play with it on a daily basis.
Most peeps who test this one Sisi are already wondering about cycle times..
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Pac man05
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Posted - 2010.04.25 13:20:00 -
[152]
i needed to route 40water & 40 electrolytes from a launchpad to a processor to make coolant but i accidently routed 2x 40 electrolytes and there seems to be no way to just delete 1 of the electrolyte routes coming from the launchpad.
possible fix: when cliking the highway between the launchpad & processor u can see all 3 routes (1x 40water & 2x 40 electrolytes) when selecting a route there it should give an option to delete that 1 route u selected.
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Periapt
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Posted - 2010.04.25 23:33:00 -
[153]
Originally by: Pac man05 i needed to route 40water & 40 electrolytes from a launchpad to a processor to make coolant but i accidently routed 2x 40 electrolytes and there seems to be no way to just delete 1 of the electrolyte routes coming from the launchpad.
possible fix: when cliking the highway between the launchpad & processor u can see all 3 routes (1x 40water & 2x 40 electrolytes) when selecting a route there it should give an option to delete that 1 route u selected.
Only way I've found around routes you can't delete, is to delete the link. Submit. Verify the routes are gone. Replace link. Place correct routes. Submit button.
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Gecko O'Bac
Achmed-Terrorist IUS PRIMAE N0CTIS
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Posted - 2010.04.26 11:45:00 -
[154]
Originally by: Periapt Only way I've found around routes you can't delete, is to delete the link. Submit. Verify the routes are gone. Replace link. Place correct routes. Submit button.
Should be reported as a bug anyway... On live links (or at least upgrades) are going to cost ISK... Having to lose them everytime you have to change a route doesn't seem a great idea.
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Jakard
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Posted - 2010.04.26 13:50:00 -
[155]
I'm just trying to get started. I have placed a Center and a couple Extractors, but cannot figure out how to CONSTRUCT them. It just says NEW and when I try to Survey it tells me to Construct the Extractor First. CPU and Power are showing in the CC. Thanks
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Horchan
Gallente
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Posted - 2010.04.26 15:10:00 -
[156]
Originally by: Jakard I'm just trying to get started. I have placed a Center and a couple Extractors, but cannot figure out how to CONSTRUCT them. It just says NEW and when I try to Survey it tells me to Construct the Extractor First. CPU and Power are showing in the CC. Thanks
Click the 'Submit' button. Look behind your chat window. ---
DesuSigs |
Jakard
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Posted - 2010.04.26 16:09:00 -
[157]
Thanks, You've got to be kiding me. It's there alright. Greyed out and blending into everything else. WOW, never would've found that on my own!! Many Thanks jake
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Jakard
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Posted - 2010.04.26 16:28:00 -
[158]
I gotta Tell Someone. I harvested stuff and actually figured out how to Route to Storage. When I was reading the prior posts I thought all the complaining about too Many Clicks was exaggerated, but Now I'm a believer. Wow, lots of Clicks and, I agree, really counter-intuitive. Going to be a different game Jake
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Idor Darksky
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Posted - 2010.04.26 22:08:00 -
[159]
I too will echo some of the complaints.
-- Enough with the click fest already we should be able to simply scan for deposits, select, and drag and drop (like we do when loading mods on a ship) and bam link and route established.
-- Deposit levels should be sufficient for extraction time to be 20 to 24 hrs.
-- Give us a grid system or something to make sure we're not overlapping plots unless that's of no matter.
-- Processing plants should show "In production" the minute even 1 mineral enters the facility.
-- Are all planets considered populated even the gas giants? Probably not, so I should have to bring in the workers, exotic dancers, homeless, etc, etc, etc.
-- When do I get to be the Benevolent/Melevolant ruler?
--How is this going to meld with DUST 514, I have my mercenaries already lining up but if there isn't significant improvement, and I mean SIGNIFICANT, over the current system there isn't a whole hellaofalot for them to fight for?
I know this is just "beta" and 514 won't becoming on for awhile but we should at least have the beginings of something that would resemble the future. I think it will be awesome once fully implemented but right now I'm not feeling any love.
May 13th is very close and unless what's on SISI is the bare minimum for them to test the engines then they probably should hold of until a more robust version can be deployed. If they want to bring the consoler's in on the projected timeline Tyrannis is going to have to be 85% of the way there IMHO.
Idor
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menacemyth
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Posted - 2010.04.26 22:41:00 -
[160]
I've already made my share of suggestions/feedback, but one thing I'd like the devs to look at:
Currently processors "pull" from the resource location. If building something requires 40 units of 2 items for one build, placing 400 units of each in a silo and routing it to the processor should produce 10 builds. Currently it only builds 9 times, and doesn't complete the last cycle because not resources can be pulled to replace the ones already in storage waiting for production.
I know that might seem confusing, but I hope they look into it soon.
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Geli
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Posted - 2010.05.03 09:49:00 -
[161]
has anyone set the production routes so that out put from the extractors goes direct to the processors, the output from here is routed to the next lvl processor and so on then final processors is then routed to the storage facility, or direct to the Launch pad which also has the same storage capacity as the storage facility which when full can be launched to the cargo link. is there any draw backs to this set up for example once the first processors reaches the 6k units required to build, what happens to the next delivery from the extractor, is this lost, does this still pass to the processor ready for the next build or does it stay in the extractor until the processor has completed its build.? |
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