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Vito Eng
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Posted - 2010.04.23 11:26:00 -
[1]
Is undeniable after 6 years of EVE, there is a gap between potential or a new player and an older. There is no possibility of comparison.
Tip, could introduce the concept of "experience with using".
Ovverro if a player appears to use the same object, vessel, BPO, etc.. can gain some experience using it.
Experience that translates into a percentage of agility, as a percentage of damage, percentage of accuracy, percentage of successful invention, percentaule extraction, etc..
A non-use of the subject, by contrast reduces gradually experience.
Just as in real life, a person with the right experience rivals the best professional.
In this way, use the same equipment, would compete with players standing in specific fields.
Best regards Vito Eng Vito Eng |
DangerosoDavo
Gallente Stella Contego Security Stella Stargate Security
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Posted - 2010.04.23 11:45:00 -
[2]
Originally by: Vito Eng Is undeniable after 6 years of EVE, there is a gap between potential or a new player and an older. There is no possibility of comparison.
Tip, could introduce the concept of "experience with using".
Ovverro if a player appears to use the same object, vessel, BPO, etc.. can gain some experience using it.
Experience that translates into a percentage of agility, as a percentage of damage, percentage of accuracy, percentage of successful invention, percentaule extraction, etc..
A non-use of the subject, by contrast reduces gradually experience.
Just as in real life, a person with the right experience rivals the best professional.
In this way, use the same equipment, would compete with players standing in specific fields.
Best regards Vito Eng
A questionalbly good idea but no.
It wouldnt fit with the style of eve as i see it, it would be pointless and make the gap between older players and new players wider becuase older players would already have them maxxed out when a relativly new player mght not making them worse and the vets better.
Good piloting, friends and specialising in a certain role is what you need to do to beat vets now. and with lvl 4 skills (not hard to achieve) your virtyually the same anyway. its a pretty level playing field witht he way eve works anyway. _______________________________________________ Regards Davo |
Teinyhr
Minmatar Nor'akho Matar
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Posted - 2010.04.23 11:45:00 -
[3]
If we're talking about PvP:
1. Start the game 2. Train EWAR for two weeks 3. ?????????? 4. PROFIT ------------------- This is Sig. Launch every Sig. For Great Justice. |
darius mclever
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Posted - 2010.04.23 12:30:00 -
[4]
first and most important ... I can not see how this proposal would *not* be abused. ("you fly faster if you fly a lot", "ok i orbit the station while i sleep")
experience >>> skillpoints
experience means your experience as a player, not your toon.
last but not least ... you are supposed to check the commonly proposed ideas thread and you would have noticed that it has been suggested before. Beaten down every single time. If you want to grind for your skills, fine. but do it elsewhere. people in EVE are happy they dont have to grind for skills.
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Valandril
Caldari Ex-Mortis
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Posted - 2010.04.23 12:53:00 -
[5]
Originally by: Vito Eng Is undeniable after 6 years of EVE, there is a gap between potential or a new player and an older.
Welcome to eve, if you would read up before whining, this is core game feature.
Read latest "THE WORD" |
Erich Herrmann
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Posted - 2010.04.23 14:13:00 -
[6]
Originally by: Vito Eng Is undeniable after 6 years of EVE, there is a gap between potential or a new player and an older. There is no possibility of comparison.
Specialisation, specialisation, specialisation.
If you spend 3-6 months focusing your training in one particular field, you will excel in it and will likely be able to match or beat a 6 year old character's proficiency in that field.
The difference between a 3 month old character and a 6 year old character is that the former can only really specialise himself in one field, while the latter can specialise in many more.
If you decide to diversify, you'll end up in a jack of all trades, master of none situation and you'll never be able to compete with a 6 year old character. Put time and effort into one particular field, one particular industry, one particular set of skills and you'll beat everyone out there when it comes down to the area you decided to specialise in.
Just because someone has 80m SP, while you only have 4m SP, it doesn't mean that every single one of his 80m SP contributes to every activity he undertakes. His armour tanking skills will do nothing for him if he's flying a shield tanked Drake. His missile skills will do nothing for him when he's mining in a Hulk. His leadership skills will do nothing for him when he's inventing T2 BPC's. For you, rather than spreading your 4m SP over all your fields, focus it on one.
Originally by: CCP Chronotis whiners
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Vito Eng
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Posted - 2010.04.23 14:18:00 -
[7]
Surely the skilling is important. The key must remain absolutely skillpoint training experience.
The proposed use and the longer an object, such as a ship will use it to better because they are practical. The bond and player-oject. In the last month has been used quite ok player gaining more practical.
Do not use it, ok I lose the practical.
A bit like do drugs, only I do not acquire more capacity, because you drugs, but since gaining pratical.
More workable because it is used.
Should be required to have skill to use powers, but you get a slight benefit if you use it often.
Vito Eng |
darius mclever
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Posted - 2010.04.23 14:30:00 -
[8]
Originally by: Vito Eng Surely the skilling is important. The key must remain absolutely skillpoint training experience.
The proposed use and the longer an object, such as a ship will use it to better because they are practical. The bond and player-oject. In the last month has been used quite ok player gaining more practical.
Do not use it, ok I lose the practical.
A bit like do drugs, only I do not acquire more capacity, because you drugs, but since gaining pratical.
More workable because it is used.
Should be required to have skill to use powers, but you get a slight benefit if you use it often.
please go away. We dont want to grind for maximal performance. we like our training over time. this allows people with a live to be at the same level as the kiddies playing all day long.
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lookatzebirdie
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Posted - 2010.04.23 15:05:00 -
[9]
Edited by: lookatzebirdie on 23/04/2010 15:07:16 PLEASE
GOD
NO.
There is no EFFECTIVE skill gap between a six year player and a year old player who is flying the ship they trained for, the only differences are real life skill (which often counts for more anyway) and the number of ships a pilot can fly, professions a pilots can do. This is exactly how it should be. But what about ppl less than a year old (or what ever arbitrary level) ? Well we have to draw the line somewhere, in fairness to those loyal to the game, it would hardly be fair if a 1 month character could grind their way up to compete with a 6 year vet in a matter of weeks... I think also that everyone agrees that grinding is baaaaaaaad.
Of course you could say that I think this way because I am an older player who just wants to keep my advantage of newer guys, well you'd be wrong since I just biomassed all 3 18 month old mains 1 month ago and I am currently training 3 noobs I felt like a change and I know that I will competitive again in a matter of weeks for what i want to do.
EDIT : just as I thought, ur character is not 6 years old, it's 2009 If you were six years old you'd already know what i said is true
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.04.23 15:12:00 -
[10]
Unless you prohibit anyone with the actual skill points from benefiting you are not doing anything whatsoever to minimize the gap.
I have a few maxed out areas, mostly in PvP related skills (lasers, projectiles and associated ships) but have only token skills elsewhere, except Science .. need that T2 manufacture to save ISK on fittings!
By training for a month or so you can be almost equal to my skill level in the frigate class, another couple of months in the cruiser class etc. It won't help you in the least should we butt heads since I probably have a lot more actual experience in using the ships and controlling a fight than you do ..
Summary: Skill are used in the calculations only, when it comes to PvP player skill/experience counts for far more. All in all a bad idea.
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Dacryphile
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Posted - 2010.04.23 19:16:00 -
[11]
Most skills don't take very long to get to IV, but to get them to V takes a long term commitment. Level V is also the cap, no matter how long you've been playing eve, no skill will be better than lvl V.
This means that for a new player to get to 80% the level of a highly experienced player won't take that long. This is the strength of EVE's skill system, not a weakness.
Putting in that time to train a skill to V gives you a sense of accomplishment when its done, and you know you have topped that skill off and you are as good as it gets with it.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Czert ElPrezidente
Caldari
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Posted - 2010.04.24 09:34:00 -
[12]
I think best solution to this is that game COUNTS how many players that particular skill (and in which lvl) and then decrease time for it. (counting only full say 1000 players = 1% discount) Eq. if skill xxxxx at lvl 4 have 20k players then player training it get 20% discount in training time, but if lvl5 of same skill have only 999 players then he have no discount.
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http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=cfrm&c=11 - mod for one of best game ever |
Grarr Dexx
Amarr GK inc. Panda Team
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Posted - 2010.04.24 09:36:00 -
[13]
Originally by: Czert ElPrezidente I think best solution to this is that game COUNTS how many players that particular skill (and in which lvl) and then decrease time for it. (counting only full say 1000 players = 1% discount) Eq. if skill xxxxx at lvl 4 have 20k players then player training it get 20% discount in training time, but if lvl5 of same skill have only 999 players then he have no discount.
Do you even think before you post at all? ___
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Czert ElPrezidente
Caldari
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Posted - 2010.04.24 09:44:00 -
[14]
Originally by: Grarr Dexx Do you even think before you post at all?
Sure, where is problem ? ------------------------------------------------
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=cfrm&c=11 - mod for one of best game ever |
Jint Hikaru
OffWorld Exploration Inc
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Posted - 2010.04.24 10:01:00 -
[15]
Edited by: Jint Hikaru on 24/04/2010 10:03:36 WONT SOMEBODY THINK OF THE DATABASES.... OH THE HUMANITY!
I wonder if the OP even thought about what sort of monster database would be needed to track how long every character in EVE has spent flying a frig / mining with strip miners / using a missile launcher / building with a BPO / firing an afterburner / and any of the hundereds of items / tools / whatever that a character uses everytime they log on.
EDIT: Whats wrong with someone who has played for 4 years having a larger skill gap than a new player anyway? They earnt that gap by being four years older (in game). Thats the way things work. You can get to exactly the same skill level as they are... simply put four years of your own into your character.
------------------------ Jint Hikaru - Miner / Salvager / Explorer "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |
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