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Bladen Kerst
Caldari Aperture Harmonics K162
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Posted - 2010.04.23 21:31:00 -
[1]
Have you noticed any difference between small and big planets? And anyway what is considered big? over 7000 km in radius?
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Driven Marcelli
Minmatar Evil Overhead
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Posted - 2010.04.23 21:44:00 -
[2]
Edited by: Driven Marcelli on 23/04/2010 21:44:59 the main diference is the Sec level of the planet.
apart from some bugged worldtypes each of the worlds has a random seed for each avalible resource of 0-100 base X 2.00 - truesec level of the planet.
now to be fair some worlds are a bit worse because of how the game generates the heatmap for resources for each type
Incidentaly because of what happend with T2 moon goo they will be redoing the system when it goes live.
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Bladen Kerst
Caldari Aperture Harmonics K162
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Posted - 2010.04.23 21:51:00 -
[3]
Edited by: Bladen Kerst on 23/04/2010 21:51:43 So in wormhole space you would get for example
N * (2 - (-0.99)) = N * 2.99 (for every single resource type on a planet)
where N - random seed number?
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Driven Marcelli
Minmatar Evil Overhead
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Posted - 2010.04.24 01:11:00 -
[4]
no I think I listed what my scann results seem to be elsewhere but overall its slightly better than the base type of wspace link that Wormhole has to knowns space, I suspect the intention was that thoes go up in quality and please realise that so far my sampling is kind of small
High sec Class 1 Class 2
FWSpace/lowsec and Class three so far seem to roughly be the same
Class 4 and "borderland" 0.0 are roughly the same
Class 5 seems to be roughly the same as "deep" 0-0
Class 6 both holes all worlds I scanned were solid 5X200s
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.24 03:40:00 -
[5]
Edited by: Tres Farmer on 24/04/2010 03:55:40 Edited by: Tres Farmer on 24/04/2010 03:54:11
Originally by: Bladen Kerst Have you noticed any difference between small and big planets? And anyway what is considered big? over 7000 km in radius?
Big planets can't be zoomed in as close as smaller planets. You won't notice this though, until you link your PINs. The icon that represents the PINs isn't affected by this, thus you think you're surveying them always from the same height above the planet.. That's why installations with the same visual appearance on different sized worlds have different sized links between them - very irritating.
See picture: http://img232.imageshack.us/i/pizoomvslinksvspinicons.jpg
Conclusion: Worlds with high abundancies and small radius (to reduce usage of PG/CPU by links) will be in demand the most and probably fought over, if stomping on each others foot extracting the materials affects each others input.
(edit) WTB list with planets vs radius (if this can be extracted from the database).. pm me pls
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Gecko O'Bac
Achmed-Terrorist IUS PRIMAE N0CTIS
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Posted - 2010.04.24 07:53:00 -
[6]
Whoa, didn't notice this so far... That last planet you've got in the screen is quite nasty lol
Though I suppose the problem will be mainly for gas planets... The others should be all roughly the same size if they were designed roughly like planets are
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