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Commander Spectre
Caldari Provisions
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Posted - 2010.04.25 00:41:00 -
[1]
After being away for a while I came back to find this new skill queue thing and at first I thought "Cool...about time". But when I try to use it none of my skills (all 250+ of them) will fit into the 24 hour period thus making it pretty much usless for older players.
Well they got rid of Ghost Training to make sure we pay up to train skills and that's fine. So now that we are paying for it, why not make the skill queue have no limit on the length of our skills? Seems only fair to me. Why should older players not get the same benefit that newer players do when we are paying the same amount of money? Some on multiple accounts.
Really, why even have a limit anyways? Is it too much for the game to remember what skills to train or something? Wouldn't the coding be simpler if you just got rid of the whole limit part and where it trys to figure out what skills you have that will fit into it? Is it that people might make characters and load up the skill queue and not acually play the game leaving you with a bunch of money and nothing to do or something?
(Oh noes!!..I'm rich with alotta free time What will I ever do?).
I just don't see the purpose of the 24h skill time limit other than to frustrate players with longer skill training times.
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darius mclever
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Posted - 2010.04.25 00:46:00 -
[2]
huh? the 24h timer just refers to the starting time. so if you skill would finish at 0200, you can enqueue a new skill without any alarm clocking.
that is the problem the skill queue should solve.
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Teinyhr
Minmatar Nor'akho Matar
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Posted - 2010.04.25 00:48:00 -
[3]
Sort of endorsed. It should have a limit though, one, as it is now and second, if you put up a skill that goes over the 24 hour mark you can only queue up one or two more after that in say, in a single a months - a basic subscription - timespan.
You do have a point in that the queue system could and should be improved since they disabled the "ghost training." ------------------- This is Sig. Launch every Sig. For Great Justice. |
AterraX
Caldari
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Posted - 2010.04.25 00:49:00 -
[4]
Originally by: Commander Spectre After being away for a while I came back to find this new skill queue thing and at first I thought "Cool...about time". But when I try to use it none of my skills (all 250+ of them) will fit into the 24 hour period thus making it pretty much usless for older players.
Well they got rid of Ghost Training to make sure we pay up to train skills and that's fine. So now that we are paying for it, why not make the skill queue have no limit on the length of our skills? Seems only fair to me. Why should older players not get the same benefit that newer players do when we are paying the same amount of money? Some on multiple accounts.
Really, why even have a limit anyways? Is it too much for the game to remember what skills to train or something? Wouldn't the coding be simpler if you just got rid of the whole limit part and where it trys to figure out what skills you have that will fit into it? Is it that people might make characters and load up the skill queue and not acually play the game leaving you with a bunch of money and nothing to do or something?
(Oh noes!!..I'm rich with alotta free time What will I ever do?).
I just don't see the purpose of the 24h skill time limit other than to frustrate players with longer skill training times.
*whiner detected*
The answer is quite simple. CCP wants you to log in in order to play. The 24 hour limit is fine. If you got a bunch on new skills, you don't need to log in every hour, to train a new skill. And for the longer ones, you have a whole 24 hour windows to log in an que a new skill...even if it goes beyond 24 hours in training lenght.
Go play WoW...or quit whing over stuff that actually works.
Hint: Next time you decide to whine...learn the fraking game first! ____________________________________________________________________________________________________ Fact of EVE forums: They will always come an anounomys alt-toon and question someones character... |
Teinyhr
Minmatar Nor'akho Matar
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Posted - 2010.04.25 00:54:00 -
[5]
Originally by: AterraX *whiner detected*
I just love it how many people seem to find any sort of change to the game bad. God forbid making annoying little things a little less frustrating is the end of the world, EVE gate will surely collapse on itself - again.
And then they pull the WoW -card, how original. Seriously, not everything has to be done the hard - or, not really hard but lets say annoying way. If you enjoy micromanaging stuff that much, here's a hint, go play Space Empires with all ministers off and add 5 computer controlled players that all hate you. ------------------- This is Sig. Launch every Sig. For Great Justice. |
darius mclever
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Posted - 2010.04.25 00:58:00 -
[6]
that is kinda the point ... the skill queue solved the alarm clocking annoyance.
but this becomes a good example for "giving the little finger and wanting the whole arm"-picture.
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Commander Spectre
Caldari Provisions
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Posted - 2010.04.25 01:04:00 -
[7]
Originally by: darius mclever huh? the 24h timer just refers to the starting time. so if you skill would finish at 0200, you can enqueue a new skill without any alarm clocking.
that is the problem the skill queue should solve.
Well yeah I could just log on and manually start the next skill before the skill queue starts the one I can't put in there...but what's the point of that really? Kinda defeats the whole purpose of being able to program in what skills you want to train in what order doesn't it? Why even bother having a skill queue if I gotta keep making adjustments everytime a skill finishes? Why not go all the way and make it so I can just really queue skills to start training once one finishes? Maybe I'm away for more than 24 hours, maybe I went camping for the weekend, who knows. The point is why not make it so you can put in a skill that takes 9 days followed by another skill that takes 9 days and not have to worry about it?
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darius mclever
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Posted - 2010.04.25 01:09:00 -
[8]
Originally by: Commander Spectre
Originally by: darius mclever huh? the 24h timer just refers to the starting time. so if you skill would finish at 0200, you can enqueue a new skill without any alarm clocking.
that is the problem the skill queue should solve.
Well yeah I could just log on and manually start the next skill before the skill queue starts the one I can't put in there...but what's the point of that really? Kinda defeats the whole purpose of being able to program in what skills you want to train in what order doesn't it? Why even bother having a skill queue if I gotta keep making adjustments everytime a skill finishes? Why not go all the way and make it so I can just really queue skills to start training once one finishes? Maybe I'm away for more than 24 hours, maybe I went camping for the weekend, who knows. The point is why not make it so you can put in a skill that takes 9 days followed by another skill that takes 9 days and not have to worry about it?
then put in a 20day skill and train the two 9day skills after your camping trip? Thats what everyone else does.
Imagine you could queue up training for a year ... what would happen is people load a skill plan into the queue come back after 1year and sell the toon.
You got the little finger (24h queue against alarm clocking) and want the whole arm (a longer queue). be happy you got the finger.
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Commander Spectre
Caldari Provisions
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Posted - 2010.04.25 01:10:00 -
[9]
Ok some of you seem to think it should have a limit. Why should it have a limit? If I spend my isk on skillbooks and load up my skill queue tell me how that affects any of you in a negative way? Why does it matter if I never even log into the game? As long as CCP gets thier money for the game and it's not affecting any of you then tell me why you are so quick to shoot it down?
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Commander Spectre
Caldari Provisions
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Posted - 2010.04.25 01:30:00 -
[10]
Edited by: Commander Spectre on 25/04/2010 01:32:55 Edited by: Commander Spectre on 25/04/2010 01:32:21 [quote=darius mclever You got the little finger (24h queue against alarm clocking) and want the whole arm (a longer queue). be happy you got the finger.
I don't know what your obsession is with fingers...it brings to mind a response...but I won't go there. The attitude that I should be happy with what pittance CCP throws at me for the money I pay them is not one I subscribe to. I believe in getting what I pay for and if I don't I raise hell about it. I am truly amazed at how some view CCP as some kind of gods who may grant our whishes if we are good little boys and girls. Well screw that, they only exsist because we pay them and therefore they work for us. So yeah I want the whole arm...maybe a head too while I'm at it. I'm paying to train skills so yeah I want a more effective system to do it with.
If you don't like the idea and want to work with a system that could use improvments cuz you don't wanna upset the gods then that's your problem. You don't need to get in my way for asking for improvements that your too scared to.
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Jerid Verges
Gallente The Society of Innovation The Last Stand
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Posted - 2010.04.25 01:47:00 -
[11]
Edited by: Jerid Verges on 25/04/2010 01:48:20 Be glad that you got 24 hours at all.
Seriously. If you want a longer skill queue time just set a long skill. Most skills take a long time to finish anyways. The queue is not there so you never have to log in to set a skill. It's there so you don't have to log on at odd ours just to set new skills.
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Commander Spectre
Caldari Provisions
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Posted - 2010.04.25 02:07:00 -
[12]
Originally by: Jerid Verges Edited by: Jerid Verges on 25/04/2010 01:48:20 Be glad that you got 24 hours at all.
Seriously. If you want a longer skill queue time just set a long skill. Most skills take a long time to finish anyways. The queue is not there so you never have to log in to set a skill. It's there so you don't have to log on at odd ours just to set new skills.
Well if I was happy with the 24 hours I wouldn't have made this thread in the New Features catagory saying I'm not. I find it interesting how so many people are so resistant to any improvments in the game just for the sake of "It's good enough as it is now" and "Be happy with what you got". I guess ambition is a lost trait these days.
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Baneken
Gallente Aseveljet Sev3rance
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Posted - 2010.04.25 06:42:00 -
[13]
Well the obvious idea behind the queue is to ease up with training million rank 1 skills like I did when I came from a break. I just bought all of skill that I hadn't arsed to train because of the alarm clock issue and slapped them all to queue and was done all of them to lvl 3 in a few days. Also 24h is enough to take rank 3 skill all the way to lvl 4 without problems (as it takes only about 3 days to lvl 4 and 12h to lvl 3). Hell even a rank 8 skill takes only 1d+ to take it to lvl 3 so it's not like you can't benefit from 24h queue no matter how much SP you have even if you'd have all skills at lvl 4 already.
They also got rid of 'ghost training' want to complain about that as well ?
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Zeredek
Gallente The Scope
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Posted - 2010.04.25 08:16:00 -
[14]
Originally by: Commander Spectre
You sure like to whine don't you?
Originally by: CCP Chronotis whiners
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Czert ElPrezidente
Caldari
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Posted - 2010.04.25 10:38:00 -
[15]
Originally by: darius mclever
Imagine you could queue up training for a year ... what would happen is people load a skill plan into the queue come back after 1year and sell the toon.
And if ppl buy it for more ISK than price of 12 plexes + 80% value of buyes skills and 5% "mainitance" bonus, they are dumb and that is fine.
I told it earlier - common player which si not intered in buing char will NEVER have any problem witch toon farmers. ------------------------------------------------
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=cfrm&c=11 - mod for one of best game ever |
Emma Royd
Caldari Maddled Gommerils
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Posted - 2010.04.25 13:33:00 -
[16]
Just how much improvement do you want regarding skill queuing?
I've been in EVE for just under 4 years, and I still find the skill queue incredibly useful, all it takes is a little common sense to use it properly.
Hmm, my Gallente Battleship V finishes in 20 hours, and I've only got a few small skills I can train that will fit in the gap
Pause training Gallente Battleship V, queue up 23 hours worth of skills and then tag Gallente Battleship V on the end.
Where is the disadvantage to the older player there? you get exactly the same benefit as the new players, a 24 hour period in which you can have skills automatically train up.
Believe it or not, CCP actually want people to log in (strange I know, why do they want the server load) Hence the 24 hour skill queue.
Granted it may be more noticable by the newer player as they don't have to keep swapping skills like mad when they first start off, but it's still very useful as an older player to not have to worry about a skill that's going to run out in the middle of the night.
+_+
Artificial Intelligence is no match for Natural Stupidity |
steave435
Caldari Final Agony B A N E
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Posted - 2010.04.25 14:09:00 -
[17]
Quote: Well screw that, they only exsist because we pay them and therefore they work for us.
If you go buy something in the store, that does not mean that the staff there work for you. They work for the owner, and you simply choose if what they offer is worth the price or not.
As mentioned, unlimited queue will just result in people setting a 1 year queue and then selling the char, and with allot of people doing that now that it's easy, it will have an effect on the character market.
Quote: And if ppl buy it for more ISK than price of 12 plexes + 80% value of buyes skills and 5% "mainitance" bonus, they are dumb and that is fine. I told it earlier - common player which si not intered in buing char will NEVER have any problem witch toon farmers.
12 plex=3.6b 1 year of training=roughly 21m sp. That should sell for quite a bit. A Thanny alt would just take about 14 months to train up to proper skills with all capital skills at 4, and it includes time for T2 heavies and sentries plus triage. 13 months=3.9b, 1.2b for skills. Capital chars should sell for more then that, and you get to use the char during that time aswell, it will be an awesome domi pilot long before that plan finish.
Quote: Pause training Gallente Battleship V, queue up 23 hours worth of skills and then tag Gallente Battleship V on the end.
Or just finish BS 5, queue 3 hours worth of small skills if you have any, if not, set your next 1 month skill after BS 5 finish so you don't have to log in and change to the next long one in 20 hours, which may not be a time that fits with your schedule.
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Taxesarebad
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Posted - 2010.04.25 16:20:00 -
[18]
Originally by: Commander Spectre Ok some of you seem to think it should have a limit. Why should it have a limit? If I spend my isk on skillbooks and load up my skill queue tell me how that affects any of you in a negative way? Why does it matter if I never even log into the game? As long as CCP gets thier money for the game and it's not affecting any of you then tell me why you are so quick to shoot it down?
people would make a que that lasts like a year on 20 diffrent accounts sell the characters make profit and repeat + the sell would = enough money for plexs...
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Sphit Ker
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Posted - 2010.04.25 19:50:00 -
[19]
Jumping in the non sequitur bandwagon above, I don't see how a 24h queue help stopping people from farming chars. A longer training queue certainly won't make the char train any faster either.
I'd allow as long a training queue as there is time remaining on the subscription and be done with it.
The following statement is not my signature. The preceding statement is my signature. |
Aqriue
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Posted - 2010.04.25 20:26:00 -
[20]
Quote: I just don't see the purpose of the 24h skill time limit other than to frustrate players with longer skill training times.
The skill que is to keep skill training going once one is done. It that not the best feature? Doesn't matter if you have a 12 short skills or a 3 week skill about to finish in 23 hours 59 minutes and another 3 week skill that needs to be started. No more ulcers worrying about hitting that next skill at some random time of day when your not really available to be in front of the computer.
The only change I would like to see to the que is that it trains the actual skill itself instead of each rank. So if you pop in a single rank 3+ skill, it will continue to train beyond level 3 when it starts to hit those 2-4 day level 4s and 2+ week level 5s. I really hate interrupting skill training for something I really want to get done and have it work on some secondary skill I don't really need right away.
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