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Thread Statistics | Show CCP posts - 3 post(s) |
Manfred Rickenbocker
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Posted - 2010.05.10 01:30:00 -
[1]
I had a temperate installation on M2-CF1 Planet 9 and now its gone and swapped to a Barren. Now, I understand this is the test server, but are we going to be seeing these kinds of shenanigans on TQ? Are the planets that are currently on TQ going to stay the way they are post-expansion? ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |
Tercius
Gradient Electus Matari
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Posted - 2010.05.10 01:36:00 -
[2]
I just made a post like this too !
Its a little scary that these changes were so drastic. I am hoping that the sisi planets are just changes so that people cant get too much of an idea whats gonna be what on TQ when this all goes live.
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Cadde
Gallente 221st Century Warfare
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Posted - 2010.05.10 02:03:00 -
[3]
Originally by: Manfred Rickenbocker I had a temperate installation on M2-CF1 Planet 9 and now its gone and swapped to a Barren. Now, I understand this is the test server, but are we going to be seeing these kinds of shenanigans on TQ? Are the planets that are currently on TQ going to stay the way they are post-expansion?
At first SISI had the same planets that are on TQ, then they changed them so that they would match PI's rare vs common resource scheme. But there was most likely a problem with the random generator because there where so many barren and gas planets it didn't make any sense.
I bet they fixed the error and we are now looking at a distribution of planets as it would look like on TQ come release. They might alter the variables to give us more/less of a certain planet type and alter the amount of resources each planet can provide.
Either way, when PI hits TQ all planets will be changed once more because they don't want people to know beforehand where all the planets are so everybody that has been on sisi gets a head start knowing where all the good stuff is. Like mapping out where all the lava, temperate and gas planets are to extract the rarest materials on day one and make ****loads of isk compared to people who didn't do their homework on SISI.
My opinions belong to me, you can't have them!
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Steve Thomas
Minmatar
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Posted - 2010.05.10 04:13:00 -
[4]
Every time they patch Sisi sounds about right
to be fair its probably just them checking the seeding to see what it does before they send the thing live.
granted its a pain in the tail to constantly need to rip out and replace networks every time they do it. Its to the point that im about to start
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
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Manfred Rickenbocker
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Posted - 2010.05.10 05:02:00 -
[5]
Ill admit, Ive experimented all I need to experiment with the system to have a fair understanding of the mechanics etc. I do know they said they gave the planetary data to some astrophysicist to help assess things like proper escape velocities, planetary mass, distance from sun, temperature, and so on. Id love to see a dev talk about this to hear if they actually made any changes based on this information. ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |
Cadde
Gallente 221st Century Warfare
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Posted - 2010.05.10 05:43:00 -
[6]
Originally by: Steve Thomas granted its a pain in the tail to constantly need to rip out and replace networks every time they do it. Its to the point that im about to start
Start what? Start buying the refined products off the market to continue your testing? All processed materials are in the market for 100 isk a pop so if you can't get past stage one then you can simply bypass it since obviously it's working up until CCP re-seed the planets.
My opinions belong to me, you can't have them!
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Jet Lobo
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Posted - 2010.05.10 08:52:00 -
[7]
Edited by: Jet Lobo on 10/05/2010 08:52:56 Aplying for disater relief.
Seriously wheres FEMA when you need them to give you money! a Barren planet suddenly turning into an oceanic should qualify for Flood relife at the very least!
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Manfred Rickenbocker
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Posted - 2010.05.10 17:10:00 -
[8]
Originally by: Jet Lobo Edited by: Jet Lobo on 10/05/2010 08:52:56 Aplying for disater relief.
Seriously wheres FEMA when you need them to give you money! a Barren planet suddenly turning into an oceanic should qualify for Flood relife at the very least!
I recommend insurance fraud myself. Muuuuch easier and quite lucrative on the test server. ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.05.10 18:11:00 -
[9]
Originally by: Manfred Rickenbocker ...I do know they said they gave the planetary data to some astrophysicist to help assess things like proper escape velocities, planetary mass, distance from sun, temperature, and so on. Id love to see a dev talk about this to hear if they actually made any changes based on this information.
Would like some news about this too, cause as by now there are already gas planets very close to the sun.
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HeliosGal
Caldari
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Posted - 2010.05.10 21:26:00 -
[10]
we shall all find out what planets are changed ( all of them probably) after TQ comes back up on the 19th ( hopefully) then u can go explore and map Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
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Ulair Memmet
ORIGIN SYSTEMS Shadows of Light
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Posted - 2010.05.10 22:11:00 -
[11]
Originally by: Cadde
Either way, when PI hits TQ all planets will be changed once more because they don't want people to know beforehand where all the planets are so everybody that has been on sisi gets a head start knowing where all the good stuff is. Like mapping out where all the lava, temperate and gas planets are to extract the rarest materials on day one and make ****loads of isk compared to people who didn't do their homework on SISI.
Makes no sense as the planet data is available in the API afaik. Everyone can look it up.
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Steve Thomas
Minmatar
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Posted - 2010.05.10 23:42:00 -
[12]
Originally by: Tres Farmer
Originally by: Manfred Rickenbocker ...I do know they said they gave the planetary data to some astrophysicist to help assess things like proper escape velocities, planetary mass, distance from sun, temperature, and so on. Id love to see a dev talk about this to hear if they actually made any changes based on this information.
Would like some news about this too, cause as by now there are already gas planets very close to the sun.
um thats how it is in the real universe, (unless I am missunderstanding you)
WASP-18 b has 1.5 Jovian masses and an orbial period of less than one day
http://en.wikipedia.org/wiki/WASP-18b
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
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Kanatta Jing
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Posted - 2010.05.10 23:44:00 -
[13]
Originally by: Tres Farmer
Originally by: Manfred Rickenbocker ...I do know they said they gave the planetary data to some astrophysicist to help assess things like proper escape velocities, planetary mass, distance from sun, temperature, and so on. Id love to see a dev talk about this to hear if they actually made any changes based on this information.
Would like some news about this too, cause as by now there are already gas planets very close to the sun.
First Exo-planet was a Gas Giant closer to it's star then Mercury was. I think it was just to annoy highschool teachers that taught that stuff.
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Zalbrak
Mirkur Draug'Tyr Ushra'Khan
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Posted - 2010.05.11 02:55:00 -
[14]
Originally by: Kanatta Jing
Originally by: Tres Farmer
Originally by: Manfred Rickenbocker ...I do know they said they gave the planetary data to some astrophysicist to help assess things like proper escape velocities, planetary mass, distance from sun, temperature, and so on. Id love to see a dev talk about this to hear if they actually made any changes based on this information.
Would like some news about this too, cause as by now there are already gas planets very close to the sun.
First Exo-planet was a Gas Giant closer to it's star then Mercury was. I think it was just to annoy highschool teachers that taught that stuff.
A more likely reason is that giant planets are easier to find than small ones, and planets close to their parent star are easier to find than those further away; the easiest to find extrasolar planets are those (gas) giants that are close to their parent stars
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HeliosGal
Caldari
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Posted - 2010.05.11 03:59:00 -
[15]
i think ccp will balance as they need to. Going to be interesting finding the good ones and then it will be keep that secret to lol Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Illectroculus Defined
Chooch Inc. Twilight Federation
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Posted - 2010.05.11 04:35:00 -
[16]
Seeing that the distribution of planets is at least giving me hope that they'll fix the planetary distribution and stop having temperate planets with surface temperatures in single digits. This is their last chance to fix the distribution, after this release all those crazy planets will be stuck because people will be farming them.
(Last week I made a comment along these lines in my CSM Thread)
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Manfred Rickenbocker
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Posted - 2010.05.12 08:15:00 -
[17]
Originally by: Zalbrak
A more likely reason is that giant planets are easier to find than small ones, and planets close to their parent star are easier to find than those further away; the easiest to find extrasolar planets are those (gas) giants that are close to their parent stars
The way they find planets currently is through gravitational wobble (the planet would be large enough to cause eccentricities in a star's motion through the sky) and brightness variations (a planet moving in front of a star should cause the star to dim, like an eclipse). In both instances, mass and size help which makes super-Jupiter type planets easy to "find". In any case, there's only evidence that they exist, no real pictures of them (for all I know). I do remember something about them developing a pair of super-binocular satellites to attempt to snap pictures of them, but I cant remember what its called.
In either case, the real issue that I was bringing up has more to do with the planet type distributions in addition to their distance from the sun, masses, gravities, temperatures, and so on. As for making systems seem "realistic", Id just presume the guys who built the gates sent them to only useful binary star systems (as per backstory, even though there are no double stars out there apparently)... so no over-abundance of super Jupiters and other odd occurrences. ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |
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CCP Incognito
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Posted - 2010.05.12 14:59:00 -
[18]
Edited by: CCP Incognito on 12/05/2010 15:01:49 Yes we have been working with a Astro Physicist to produce planet types that are more realistic to there orbits and their star systems. Changing planet radius has a game play impact on existing player items so we tried to avoid that at all costs. So we focused on changing planet types to a type that was appropriate to the radius of the planet. For instance a 8m km radius planet that is earth like, even if it was made of just hydrogen would still collapse and become a star! These we had to change the radius on, but the rest we tried to just change type. Really big radii planets became gas giants and really small gas giants became something else.
Given that there was still 150 odd planets that we had to change radius on, but that is not bad give there is 67k+ planets in eve.
We where careful to make sure that no region had a unfair advantage on a given planet type. To make this happen we had to sacrifice some reality for game play, so you will find some planets that are bit weird, but hopefully a lot less weird than before.
The Astro Dude also delivered a set of changes to the temperature, gravity,... for all planets that where outside of realistic ranges.
We are well aware that this is a lock in to a planet types as changing them in the future would cause huge problems for the player and have been tweaking to get things right before release. We are fairly confident that we have it is a good state now, and only expect to change planets again in extreme cases.
One thing to be aware of we have a blacklist of planets that you won't be able to build bases on, these are the storyline planets and solar systems that have high congestion.
Sorry no massive production facility's on Jita IV. ----- I am a programmer, not a designer, all design comments are just speculation and have no grounding in fact! |
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.05.12 18:25:00 -
[19]
Edited by: Gnulpie on 12/05/2010 18:27:14
Originally by: CCP Incognito Astro dude stuff
Woot woot! Finally planets which actually made sense.
Originally by: CCP Incognito Given that there was still 150 odd planets that we had to change radius on, but that is not bad give there is 67k+ planets in eve.
Not bad at all! That is less than 0.25%.
Originally by: CCP Incognito One thing to be aware of we have a blacklist of planets that you won't be able to build bases on, these are the storyline planets and solar systems that have high congestion.
Very good!
Now that you are on it, can you adjust the numbers for the stars also into more believable stuff? That would be great too
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Kyra Felann
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.05.12 20:02:00 -
[20]
Originally by: CCP Incognito cool stuff
Yay! This is good news. More realism/immersion is always a good thing, IMO.
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Datagirl
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Posted - 2010.05.12 20:21:00 -
[21]
I'm just hoping you've caught all the planets described in fiction, like Ezzara whatever for Starkman Prime (different reports indicate which planet, though the Khumaak description says planet VIII. I suspect that we'll just have to deal with whatever temperate planet is in that system.
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Steve Thomas
Minmatar
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Posted - 2010.05.12 21:04:00 -
[22]
Originally by: CCP Incognito Edited by: CCP Incognito on 12/05/2010 15:01:49One thing to be aware of we have a blacklist of planets that you won't be able to build bases on, these are the storyline planets and solar systems that have high congestion.
Sorry no massive production facility's on Jita IV.
well lets be realistic here, if a system is high trafic then it should be pointless to build any new structures on it because the "Civilians" (npcs behind the sceens) have already tied up the resources there because the civilians would basicaly have to suport all of the work that goes on to suport said trafic.
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
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Wes Magyar
Caldari Raptor Legion Wildly Inappropriate.
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Posted - 2010.05.12 22:47:00 -
[23]
Edited by: Wes Magyar on 12/05/2010 22:47:11 I want binary star systems!
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CCP t0rfifrans
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Posted - 2010.05.12 23:10:00 -
[24]
Originally by: Wes Magyar Edited by: Wes Magyar on 12/05/2010 22:47:11 I want binary star systems!
Some of the Wormhole systems are binary, that's what causes the system wide effects that change attributes on ships...
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Chaos Incarnate
Faceless Logistics
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Posted - 2010.05.12 23:59:00 -
[25]
Originally by: CCP t0rfifrans
Originally by: Wes Magyar Edited by: Wes Magyar on 12/05/2010 22:47:11 I want binary star systems!
Some of the Wormhole systems are binary, that's what causes the system wide effects that change attributes on ships...
yeah, but it's not as fun cause you can't warp to them _____________________ Horrors! Demons in the deep! |
Wes Magyar
Caldari Raptor Legion Wildly Inappropriate.
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Posted - 2010.05.13 00:16:00 -
[26]
Originally by: CCP t0rfifrans
Originally by: Wes Magyar Edited by: Wes Magyar on 12/05/2010 22:47:11 I want binary star systems!
Some of the Wormhole systems are binary, that's what causes the system wide effects that change attributes on ships...
Well if you are consulting with an astrophysicist he should be able to tell you that at least in our galaxy binary star systems are very very common. And from what I've seen in WH (granted my experience is limited in this respect) the items that cause boosts are pulsars and the like.
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Tercius
Gradient Electus Matari
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Posted - 2010.05.13 12:17:00 -
[27]
Booooo
I have to say I am most unhappy with the changes to the W space system I had selected to live in.
I jumped around alot establishing bases in various systems untill I found "the perfect system".
On the newest (release) build of Sisi I have lost a lava to a gas, not too bad, there is still 1 lava in there. I lost an Ice to a gas, that one really sucks since I was hoping to be able to make it self sustaining. Seriosuly, it was the furthest planet out there, why isnt it still ice? I also lost a Temprate to a barren. That one really blows. Seriously?
Oh well, I guess that astrophysisist guy looked at each and every one of the thousands of star systems and changed every one of them so that they fit the way things really should be according to out jelly filled space that we all live in.
So to answer the OP, no.... things wont stay the same, and if you have taken the time to select just the right system, your beat!
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Bladen Kerst
Caldari Aperture Harmonics K162
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Posted - 2010.05.13 14:06:00 -
[28]
Edited by: Bladen Kerst on 13/05/2010 14:06:32
Originally by: CCP Incognito
One thing to be aware of we have a blacklist of planets that you won't be able to build bases on, these are the storyline planets and solar systems that have high congestion.
Sorry no massive production facility's on Jita IV.
Have shattered planets been blacklisted too?
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Manfred Rickenbocker
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Posted - 2010.05.13 15:29:00 -
[29]
Originally by: Bladen Kerst Edited by: Bladen Kerst on 13/05/2010 14:06:32
Originally by: CCP Incognito
One thing to be aware of we have a blacklist of planets that you won't be able to build bases on, these are the storyline planets and solar systems that have high congestion.
Sorry no massive production facility's on Jita IV.
Have shattered planets been blacklisted too?
Yeah. They dont conform to any of the planet types that have command centers and they dont have any resources listed (according to whats on SiSi)
What I think is funny is when you come across a planet that is unable to be used. What does it say? "Unable to place pins here because it will be blown up in a story"? Sounds like something worth stalking for a live event!
In any case, thank you CCP Incognito for answering my question! ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |
Snowmann
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Posted - 2010.05.13 18:45:00 -
[30]
Originally by: Chaos Incarnate
Originally by: CCP t0rfifrans
Originally by: Wes Magyar Edited by: Wes Magyar on 12/05/2010 22:47:11 I want binary star systems!
Some of the Wormhole systems are binary, that's what causes the system wide effects that change attributes on ships...
yeah, but it's not as fun cause you can't warp to them
Stars in binary systems can be anything from less than 1 AU to excess of 10,000 AU from each other.
For example, Proxima Centauri is suppose to be around 15,000 AU from the two mains stars in the Alpha Centauri system.
It could be difficult to bring such realism to Eve, although it would be really nice to actually have multiple stars in a single system, with each having their own planets. Maybe several hundered AU from each other, not several thousand AU.
Imagine spending 15-20 min warping from one star to another in the same system though.
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