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XreiX
The Maverick Navy
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Posted - 2010.05.11 19:04:00 -
[1]
Evening fellow pilots of EVE, I've setup a small project for a web fitting tool which is currently in alpha alpha alpha (And yes I do mean ALPHA) stage, and I'd like people to give it a try.
Its located at:
http://webfit.no-ip.org
Its still in its very early stages so please bear with me while I iron out the bugs (which I'll appreciate you post if you find (which you will ^^)).
To create a fit, just register (it takes seconds), and from then on you'll be able to play with the fitter.
Hope ya like it and Pimp ON!!!
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Kyo Haku
Minmatar
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Posted - 2010.05.11 21:09:00 -
[2]
Can't we just use EFT? --
"Far be it from me to stand in judgment. I prefer to sit." -Stephen Colbert |
Zilberfrid
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Posted - 2010.05.11 21:15:00 -
[3]
Not at work
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DIE DAMNIT
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Posted - 2010.05.11 21:55:00 -
[4]
Originally by: Kyo Haku Can't we just use EFT?
Sure we can, just thought it was easier to carry my fittings around it they are on the interweb. :)
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Valea Silpha
Noir. Noir. Mercenary Group
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Posted - 2010.05.12 01:30:00 -
[5]
I approve of this concept.
Web based fitter would have some interesting possibilities (shared corp/group fits for example... why not a multi user fleet maker) as well as being linked to the market permanently, so would have proper isk values.
Currently it appears the registering thing doesn't work, but I will keep checking back. GL to you sir, I'll happily beta test anything you like.
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XreiX
The Maverick Navy
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Posted - 2010.05.12 07:03:00 -
[6]
Originally by: Valea Silpha I approve of this concept.
Web based fitter would have some interesting possibilities (shared corp/group fits for example... why not a multi user fleet maker) as well as being linked to the market permanently, so would have proper isk values.
Currently it appears the registering thing doesn't work, but I will keep checking back. GL to you sir, I'll happily beta test anything you like.
I'll add more verbosity to the login process. At the moment it doesn't report pack anything and can make it awkward. :)
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Assembly Turkey
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Posted - 2010.05.12 14:03:00 -
[7]
Feature Request: -Import fittings from EFT (clipboard) -share fittings with a direct link -export to EFT format, so fitting can be imported into evemon for training queue. -rating system -ripoff more battleclinic features.
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XreiX
The Maverick Navy
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Posted - 2010.05.12 15:21:00 -
[8]
Originally by: Assembly Turkey Feature Request: -Import fittings from EFT (clipboard) -share fittings with a direct link -export to EFT format, so fitting can be imported into evemon for training queue. -rating system -ripoff more battleclinic features.
-It does support importing fittings in EFT format -Share fittings is a todo (Actually shall be ready tonight) -Export to EFT format, is a todo (Also for tonight) -Rating system Implemented but not yet funcional (As per requested elsewhere) -I'm not intending to ripoff any feature from anyone, if the BattleClinic guys think i've "ripped off" a feature, I'll gladly remove it. I built this for one reason "Cause I can".
All positive/negative comments are more than welcome. -Any other sugestions
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Farlot
Minmatar Brutor tribe
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Posted - 2010.05.12 15:39:00 -
[9]
Brilliant!
Suggestion. Make a search feature for the fitting screen, thats all im missing to be using this instead of EFT.
Great work, keep it up! ----------------------- Come again ? |
XreiX
The Maverick Navy
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Posted - 2010.05.12 15:41:00 -
[10]
Originally by: Farlot Brilliant!
Suggestion. Make a search feature for the fitting screen, thats all im missing to be using this instead of EFT.
Great work, keep it up!
Yes, a Search/Favorite/Recently used feature is underway :)
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Sparedone
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Posted - 2010.05.12 16:30:00 -
[11]
Looks to be very promising.
Agree that a robust web based app would be amazing for versatility and collaboration between friends/corp members.
Being able to construct a fleet make up would be amazing, if for nothing else to see how different ships/builds interact with each other. Maybe even a fleet battle simulator
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DIE DAMNIT
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Posted - 2010.05.12 16:41:00 -
[12]
Originally by: Sparedone Being able to construct a fleet make up would be amazing, if for nothing else to see how different ships/builds interact with each other. Maybe even a fleet battle simulator
That is one of the short term goals
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Seriously Bored
Minmatar
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Posted - 2010.05.12 17:18:00 -
[13]
Edited by: Seriously Bored on 12/05/2010 17:25:36 Beautiful idea, and I wish you the best of luck working on it. It will be great for us space grease monkeys who don't have EFT at...certain locations.
After playing around with it, I have a few comments:
1) Being able to search for modules would be a massive benefit. I could not remember for the life of me where Salvagers are in the menu. (Electronics and Sensor Upgrades > Scanners > Data and Composition Scanners? What the hell CCP.)
2) There should be a faster way to load charges, scripts, or ammo into a module...perhaps the ammo slot could be a drop down box with all usable options available? It would also be nice if double-clicking ammo or a charge loaded it into the first legal module that can use it.
3) The program currently grossly overestimates DPS. Not sure what the cause is...but by no means does my Vargur spit out 1574 turret DPS (and trust me, I wish it did).
Good start though. Keep trucking! This looks very promising.
ED: Also, registration didn't seem to work for me. No error messages fired, by it didn't seem to take.
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LadyStrider
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Posted - 2010.05.12 17:35:00 -
[14]
Very nice!
But your missing the implant 'Zor's Custom Navigation Hyper-Link' in Slot 8 (Navigation)
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DIE DAMNIT
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Posted - 2010.05.12 23:12:00 -
[15]
Edited by: DIE DAMNIT on 12/05/2010 23:11:52 @Seriously Bored, a search feature will be implemented very very soon, as well as easier ammo/script changing. The estimated dps is calculated with a 25% resits across the board. I have to open up the ability to change that value :) I've fixed up the registration thing a bit, but it still isn't pretty.
@LadyStrider, Hmm just noticed that... wierd (to the dev mobile)
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XreiX
The Maverick Navy
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Posted - 2010.05.15 19:43:00 -
[16]
- The fitting importers for both Eve Xml files (clipboard/file) are now both implemented.
- A few issues with registration have been fixed.
- Changed the way ammo is loaded to make it a bit easier (although its still not great).
- The loadout searcher and item search will be implemented asap as well
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XreiX
The Maverick Navy
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Posted - 2010.05.16 20:00:00 -
[17]
Some of the initial bugs are fixed, the fitting finder is now implemented, the item finder is ready.
Voting system/Fitting preview/Comments comming up next.
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Cairas
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Posted - 2010.05.18 18:19:00 -
[18]
It doesn't seem to be updating the capacitor table when placing rigs into the rig slots. I tried both CCC's and Semiconductor Memory Cells, the CCC's didn't change how long the cap lasts and the semiconductor didn't increase capacity.
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XreiX
The Maverick Navy
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Posted - 2010.05.18 20:06:00 -
[19]
Originally by: Cairas It doesn't seem to be updating the capacitor table when placing rigs into the rig slots. I tried both CCC's and Semiconductor Memory Cells, the CCC's didn't change how long the cap lasts and the semiconductor didn't increase capacity.
Rgr, I'll look into those. Thanks for submiting that. Please note there is a submit bug link on the page you can use :)
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Sidus Isaacs
Gallente
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Posted - 2010.05.18 20:24:00 -
[20]
Originally by: Zilberfrid Not at work
I can :D --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
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XreiX
The Maverick Navy
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Posted - 2010.05.18 20:49:00 -
[21]
Edited by: XreiX on 18/05/2010 20:51:06 Edited by: XreiX on 18/05/2010 20:50:54 Edited by: XreiX on 18/05/2010 20:50:05
Originally by: Sidus Isaacs
Originally by: Zilberfrid Not at work
I can :D
I can't thats why I started to work on it ^^
And thats the other reason for the lack of graphics. I wanted to keep it "work safe"
Infact, If I do make it shinny, i'll keep a WorkSafe mode
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andeira
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Posted - 2010.05.19 00:15:00 -
[22]
Edited by: andeira on 19/05/2010 00:16:55 might be just me but doesn't a drake have 8 highslots?
edit: ow it is just me didn't see you start counting at 0
Site is looking nice will definetly use it on school and places like that
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Seriously Bored
Minmatar
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Posted - 2010.05.19 01:12:00 -
[23]
The site is coming along very nicely. Love the new search ability.
I'd still like DPS to be calculated correctly...preferably with taking reload time into account, but just getting within the same ballpark would be useful.
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XreiX
The Maverick Navy
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Posted - 2010.05.19 08:27:00 -
[24]
Originally by: Seriously Bored The site is coming along very nicely. Love the new search ability.
I'd still like DPS to be calculated correctly...preferably with taking reload time into account, but just getting within the same ballpark would be useful.
Yeap, reload is on my list of things to implement (its already in, their is just no place to tell the fitter to use it.) Also, the Damage Profile to use for applying dps calculations needs a menu to edit/select profiles (eg: 25% across the board, em 75%, therm 20%, blah) and stuff like that, but you are right, i'll have to make sure the numbers add up correctly. Could you please post your setup in eve xml or eft format (or eve mail it), so I can run it through the fitter and see wth is wrong.
<3 Rei
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XreiX
The Maverick Navy
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Posted - 2010.05.22 19:06:00 -
[25]
Edited by: XreiX on 22/05/2010 19:06:50 Fixed up a few things making the fitting ui a lil less "borky". Removed the drag and drop stuff cause a simple click does the job. Fixed the loading of ammo + render speed of the fitter. Comming up next, module/item stats. Fixed some of the rig problems that where reported here.
Did I mention I works ingame
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nabort
Total Mayhem. Cry Havoc.
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Posted - 2010.05.23 11:24:00 -
[26]
Under the market/faction/complex/commander tabs, you have all the deadspace modules listed in the faction tab, as well as all the regular faction modules, which makes the list massive.
Maybe move deadspace modules into the complex tab?
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XreiX
The Maverick Navy
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Posted - 2010.05.23 11:59:00 -
[27]
Originally by: nabort Edited by: nabort on 23/05/2010 11:38:04 Edited by: nabort on 23/05/2010 11:33:14 Under the market/faction/complex/commander tabs, you have all the deadspace modules listed in the faction tab, as well as all the regular faction modules, which makes the list massive.
Maybe move deadspace modules into the complex tab?
- Adding the ability to change individual skills on the fly for certain modules would be great. - Add the ability to deactivate/overheat individual modules - Add a total EHP loadout (to lazy to add shield/armor/structure EHPs together) - Make the search bar auto-update instead of pressing search? Very minor point though. - Make it more obvious when pg/CPU limit is exceeded? - I can't seem to be able to put drones in my ship. - Multiple weapon ammo changes (you've mentioned this though) - The tanking statistics, on my Tempest for example, says R[einforced] 893.8hp/s and S[ustained] 743.7hp/s. Slightly misleading - is that before or after resistances have been factored? If the former, another statistic for total DPS tanked including resistances would be great. - Adding a cargohold tab would be great, something EFT doesn't have (IIRC). Would be cool to know how many cap charges/rounds of ammo fit in our ships. - When browsing other people's setups, the graphics are borked: the name of the ship is written over the high slots of the ship in question (may be my computer being ******ed however.)
1) Ok, think I screwed up the grouping there. Will move them over. 2) Module state switching is what i'm currently working on for the ui. Its done in the backend, just can't switch it from the web atm. Will be in this afternoon. 3) Total EHP, Yeap, overlooked that detail. Will be added. 4) Auto-Update the search, could do. (Hitting enter also works) 5) PG/Cpu limits. I'll change the way this info is displayed to make it more obvious. 6) I screwed up the drone interface while stripping down the fitter (will be fixed today). 7) Didn't quite catch the tanking statistics part. 8) Cargo hold stats, could do :) 9) No you are right, the fit preview is not done, its hacked together for quick omg I need to see factor.
Thank you for taking a look at it. I'll try to get this sorted out plus continue on the missing features :)
<3
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nabort
Total Mayhem. Cry Havoc.
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Posted - 2010.05.23 12:24:00 -
[28]
My point on the tanking statistics is that it displays them in terms of HP/S which suggests it's taking only into account the boosters/repairers and not the resistances.
If this is the case, another statistic readout factoring in the resistances of your ship is a must.
Otherwise a fantasic idea and so far well implemented.
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XreiX
The Maverick Navy
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Posted - 2010.05.23 17:18:00 -
[29]
Originally by: nabort My point on the tanking statistics is that it displays them in terms of HP/S which suggests it's taking only into account the boosters/repairers and not the resistances.
If this is the case, another statistic readout factoring in the resistances of your ship is a must.
Otherwise a fantasic idea and so far well implemented.
Right, I see what you mean now. I'll have a look and see what I can come up with. Thanks for clearing that up.
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XreiX
The Maverick Navy
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Posted - 2010.05.27 10:23:00 -
[30]
There we go, displaying module info is now implemented (almost completly too). Next up ammo/ship info.
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