Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.05.14 20:18:00 -
[1]
Proposal: Have some low sec and null sec npc systems where you can't do "fleet warps" or "warp to fleet member."
So you are in your thorax 175 off of the top belt. A rupture comes and burns out to you and you engage. Well if he can't have his whole fleet warp on top of you they can only warp to the belt and start burning toward you. That at least would give you time. Time to either kill him escape his tackle or even just keep burning away from the belt yourself gaining more time.
Its not just for solo pilots. Small gangs can be off of major celestials as well. This idea also makes the strategic placement of battles more important.
No this will not "fix" blobbing. Hot drops still work.
I suppose he could drop a can and create a bookmark on it and try to start getting people there - but they can only come one at a time. And you can be burning away from the can.
Back story as to why you can't do fleet warps? I don't care make something up. "The system contains too many anti-globulars" to allow for fleet warping. What ever.
|
Dallenn
Minmatar Jericho Fraction The Star Fraction
|
Posted - 2010.05.16 13:04:00 -
[2]
Could be interesting to see this adapted somehow.
How about a warp beacon disruption module? Active module, might have a huge penalty like the heavy dictor warp disruption fields if required, has range of 20-30km, and prevents fleet members from locking their warp drives to their buddy. Of course it works for both parties - if you run it, you can't bring in your reinforcements as easily - unless they were already in warp when you activated the module.
The True Knowledge of the Star Fraction |
Hirana Yoshida
Behavioral Affront
|
Posted - 2010.05.16 13:26:00 -
[3]
Edited by: Hirana Yoshida on 16/05/2010 13:29:38 Offhand I think the regular fleet warp should remain as is, perhaps with the added idea recently posted elsewhere of waiting for slowest aligner.
Preventing "warp to member" (WtM) however could have a huge effect on warfare everywhere. In low-sec it could be active in all systems with a certain security status, like fighter assignment is currently. In null-sec it could be an iHub module.
The only really big downside I see is that bookmarks would be back in style .. with a vengeance. People living/working in systems where WtM is disabled would create a massive amount of tactical bookmarks. Perhaps tie it together with the proposed "corporation/alliance bookmarks" and "brackets for bookmarks" ideas?
Edit: If a change to WtM is to be made it must exclude cases where warp-to target is on grid or null-sec would suffer immensely as a fleet would have no real way of getting on top of a hostile ditto at range.
|
Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.05.16 19:45:00 -
[4]
Thanks for the responses. I can see you both appreciate how the ôwarp fleetö ôwarp to fleet memberö are really powerful tools for blobbing.
I do not think this idea should be employed in all systems. I especially think systems where there is sovereignty up for grabs they should be able to "blob." I'm just thinking of a few systems in low sec or npc null sec. (back story it how you want)
There are a few things to consider with this. Sniper fits would get a buff. So would mwds.
If we allowed bookmarks people would drop cans and create bookmarks for the fleet to warp to. The side that didnÆt want the cans might try shooting them before the reinforcements could arrive. But then again we may want to say bookmarks are not effective in these systems. This would also take some of the sting out of sniper gangs that would be buffed in these systems.
I don't think people should be able to warp to fleet members just because they are on grid. Reinforcements would have to burn out or use sniper fits.
As for warping with the slowest ship I donÆt think that would help much. With my proposal you check your directional see the blob coming, but know you have some time to either try to kill whoever your attacking or burn away from them and warp. This is because the blob will not land on you immediately. The blob would need to land at the celestial and burn out to you. The blob may land with sniper fits and start sniping you but they then would be vulnerable if you have reinforcements that are close range fits landing on them! If both sides had reinforcements landing at a celestial they may start fighting right there. This would lead to larger battlefields and more tactically rich battles.
If the blob just warps with the slowest aligning ship then by the time you see them on directional itÆs still likely too late to do anything anyway.
I also think the idea of the warp beacon disruptor module should be considered. But I think it should be very easy to fit. Why make it hard to fit?
|
eleve
|
Posted - 2010.05.16 19:56:00 -
[5]
Take your fights to mission gate or complex gate. They "suck" warps. If you are for example 80km away from gate, someone comes and tackles you and then his mates try to warp to him, they actually warp to the warp gate at the distance they have selected.
|
darius mclever
|
Posted - 2010.05.16 20:11:00 -
[6]
I think the perfect anti blob weapon atm are bombers... though not sure we want to see them in lowsec.
|
Hirana Yoshida
Behavioral Affront
|
Posted - 2010.05.16 20:51:00 -
[7]
Originally by: Cearain If we allowed bookmarks people would drop cans and create bookmarks for the fleet to warp to...
Depends on how corporation bookmarks (this is what you are referring to?) are implemented, there is nothing stopping us from creating a five minute delay before a BM becomes "available" for instance.
Originally by: Cearain I don't think people should be able to warp to fleet members just because they are on grid. Reinforcements would have to burn out or use sniper fits.
You need to avoid making specific fits mandatory like it was the plague. It has already damn near destroyed the game on several occasions (Nos, ECM, Nano etc.). Disallowing on-grid warps removes ceptor-burn, probing etc. which is bad .. removing what is an integral parts of fleet warfare is bad.
Originally by: Cearain As for warping with the slowest ship I donÆt think that would help much...
Separate thing entirely. If WtM is disabled then a fleet cannot use it either, so a moot point, I only brought it up because you mentioned both warps and the thread about it is very recent
|
Misanthra
|
Posted - 2010.05.17 03:39:00 -
[8]
pos bash much? kind of need the warp to the spotter ship to ensure bs fly in at good ranges Not like even with MWDII you move with inty speed to correct yourself. Also if bombers in the area...not like you want to be spanking the MWD as well.
Also eve not like anyother game like say warhammer where you can say you are just outside the inner keep door right hand side. You are by 7-2.....cool, that is alot of space to be in lol. Your cavalry comes in off your grid...adds some sting to the kill lol.
|
Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.05.17 18:28:00 -
[9]
Thanks for all the responses.
Eleve Yeah thats a great idea! It accomplishes much the same thing. Perhaps I should just make use of that mechanic more. In a way the gates may overdo what I am suggesting. Everyone must warp through a single point. With my idea people would be warping to say 70 k from the celestial and still hoping to get in the fight. But this suggestions does make me want to put my proposal on hold until I try what you suggest a bit more.
Hirana Yoshida Good points all around. Keep in mind that MWD woudln't be required in all systems but they would be helpful in the few systems that would have this effect.
Darius Mclever Yes Bombers can be effective at breaking up blobs but they can also be pretty good at killing small gangs too. Personally I do not think I want to see bombs in low sec.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |