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Author |
Thread Statistics | Show CCP posts - 34 post(s) |
BeanBagKing
Terra Incognita Intrepid Crossing
169
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Posted - 2012.07.19 13:08:00 -
[91] - Quote
CCP Punkturis wrote:
Saved fittings now save ammo in cargo and fit that in cargo when fitting that saved fitting
CCP Punkturis best Punkturis! Please tell me this includes things like jump fuel (in fuel bays) and nanite paste/drugs |
Salpun
Paramount Commerce Masters of Flying Objects
348
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Posted - 2012.07.19 14:42:00 -
[92] - Quote
New build. What changed?
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Karash Amerius
Sutoka
62
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Posted - 2012.07.19 20:30:00 -
[93] - Quote
Keep having issues patching SISI...but can someone see if you can "CANCEL" market orders from the market view, or do you still have to go find them in your orders tab? Modify was great, cancel would be helpful as well. Karash Amerius Operative, Sutoka |
Xercodo
Disturbed Friends Of Diazepam
1225
|
Posted - 2012.07.19 21:58:00 -
[94] - Quote
CCP Goliath wrote:We are obviously aware that a small subsection of players bugreport issues encountered compared to those who experience the bug. Attaching a hard number to this would be naive, we treat it more on a case by case basis. In some cases we can use metrics to pin down exact numbers of users affected. This, combined with complexity of fix, origin point of the defect, how "painful" the defect is and if there is a workaround for it or not go a long way to determine our prioritisation of the defect. As for getting free game time for reporting bugs, not so much If people don't post them properly they generally get bounced back to the player. If they post them well, they'll get reproduced and either attached to an existing defect or have a defect created from them.
Yeah I figured it was something like that. I just wish there was some easy way to incentivize proper bug reporting. The Drake is a Lie |
PinkKnife
Noir. Academy Noir. Mercenary Group
169
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Posted - 2012.07.19 22:20:00 -
[95] - Quote
Is it possible to get whoever initially reported a bug to get credited in the patch notes? |
Salpun
Paramount Commerce Masters of Flying Objects
348
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Posted - 2012.07.20 01:21:00 -
[96] - Quote
http://www.eveonline.com/inferno/ is updated |
MotherMoon
Blue Republic RvB - BLUE Republic
988
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Posted - 2012.07.20 05:41:00 -
[97] - Quote
PinkKnife wrote:Is it possible to get whoever initially reported a bug to get credited in the patch notes?
This i like. It's a reward, but it's not serious Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |
Anton Abo
State War Academy Caldari State
9
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Posted - 2012.07.20 18:21:00 -
[98] - Quote
CCP Punkturis wrote:Saved fittings now save ammo in cargo and fit that in cargo when fitting that saved fitting
Oh great ! Thanks so much !
Would it be possible to expand the list to non-ammo as well ? it kinda takes a long time to daily fill those industrials with the P2 goods to bring them to the factory planets. That would help a lot. I suppose it's the same for POS fuel (maybe less now that we have fuel blocks)...
Thanks anyway ! |
Salpun
Paramount Commerce Masters of Flying Objects
349
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Posted - 2012.07.20 18:48:00 -
[99] - Quote
Anton Abo wrote:CCP Punkturis wrote:Saved fittings now save ammo in cargo and fit that in cargo when fitting that saved fitting Oh great ! Thanks so much ! Would it be possible to expand the list to non-ammo as well ? it kinda takes a long time to daily fill those industrials with the P2 goods to bring them to the factory planets. That would help a lot. I suppose it's the same for POS fuel (maybe less now that we have fuel blocks)... Thanks again ! Have you jumped on Sisi and tested it they way you would use it the most on TQ? If it does not then you have a great feed back point for dev action. |
Maz3r Rakum
The Imperial Fedaykin
40
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Posted - 2012.07.20 19:14:00 -
[100] - Quote
http://www.eveonline.com/inferno/the-rebalancing-initiative/
According to that they say that barges are receiving a minor update in 1.2. I saw the dev blog outlining the changes, just wondering if these changes are on Sisi yet, or if there are any more specifics available. |
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Salpun
Paramount Commerce Masters of Flying Objects
350
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Posted - 2012.07.20 19:20:00 -
[101] - Quote
Maz3r Rakum wrote:http://www.eveonline.com/inferno/the-rebalancing-initiative/
According to that they say that barges are receiving a minor update in 1.2. I saw the dev blog outlining the changes, just wondering if these changes are on Sisi yet, or if there are any more specifics available. They should be on next week the 3rd patch was only bug fixes and there as not been one today |
Maz3r Rakum
The Imperial Fedaykin
40
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Posted - 2012.07.20 19:23:00 -
[102] - Quote
Salpun wrote:Maz3r Rakum wrote:http://www.eveonline.com/inferno/the-rebalancing-initiative/
According to that they say that barges are receiving a minor update in 1.2. I saw the dev blog outlining the changes, just wondering if these changes are on Sisi yet, or if there are any more specifics available. They should be on next week the 3rd patch was only bug fixes and there as not been one today
Thanks for the update. And as much as I love ganking hulks, they probably need a slight buff. But 75% of the hulks i've ganked have completely empty midslots, so it is hard to feel that bad for them.
It will be interesting to see the inbound changes. |
Salpun
Paramount Commerce Masters of Flying Objects
350
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Posted - 2012.07.20 20:11:00 -
[103] - Quote
Did some testing:
Fuel blocks and other cargo can not be saved to a fitting so will not get added to the ship you are fitting. This needs to be added
Cap boosters and charges, and crystals do save. |
Anton Abo
State War Academy Caldari State
9
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Posted - 2012.07.20 20:32:00 -
[104] - Quote
Salpun wrote:Have you jumped on Sisi and tested it they way you would use it the most on TQ? If it does not then you have a great feed back point for dev action. Yes I have.
Currently on Sisi, when you save a ship fitting, you have an additionnal "Charge" category, that lists ammo for your ship. Ammo can be actual ammo, or utility ammo like scripts, cap booster charges, or nanite repair paste.
But if you have anything else in your cargo, it won't be saved in the fitting.
I would love to be able to save an industrial fit with a precise quantity of a dozen of different P1 products so I don't have to manually move this exact amount of P1 in it every time I want to load up a manufacturing planet.
It's moving away the initial design from it's purpose a bit, but the limitation to ammo feels a bit arbitrary. Leaving the option to save a fit with other-than-ammo in cargo shouldn't break anything, should it ? |
Salpun
Paramount Commerce Masters of Flying Objects
350
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Posted - 2012.07.20 20:37:00 -
[105] - Quote
Anton Abo wrote:Salpun wrote:Have you jumped on Sisi and tested it they way you would use it the most on TQ? If it does not then you have a great feed back point for dev action. Yes I have. Currently on Sisi, when you save a ship fitting, you have an additionnal "Charge" category, that lists ammo for your ship. Ammo can be actual ammo, or utility ammo like scripts, cap booster charges, or nanite repair paste. But if you have anything else in your cargo, it won't be saved in the fitting. I would love to be able to save an industrial fit with a precise quantity of a dozen of different P1 products so I don't have to manually move this exact amount of P1 in it every time I want to load up a manufacturing planet. It's moving away the initial design from it's purpose a bit, but the limitation to ammo feels a bit arbitrary. Leaving the option to save a fit with other-than-ammo in cargo shouldn't break anything, should it ? edit : damn you beat me ; too long to type lol great feed back now we just need to give more examples of what people want to use this for so we can see if we can get a cargo section added to the fittings |
Maz3r Rakum
The Imperial Fedaykin
40
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Posted - 2012.07.20 20:58:00 -
[106] - Quote
Most of my pvp ships are fitted with exotic dancers. I'd love to be able to save these in my fits. |
Salpun
Paramount Commerce Masters of Flying Objects
350
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Posted - 2012.07.20 21:00:00 -
[107] - Quote
Maz3r Rakum wrote:Most of my pvp ships are fitted with exotic dancers. I'd love to be able to save these in my fits. tried no luck |
BeanBagKing
Terra Incognita Intrepid Crossing
179
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Posted - 2012.07.20 23:37:00 -
[108] - Quote
Salpun wrote:Anton Abo wrote:Salpun wrote:Have you jumped on Sisi and tested it they way you would use it the most on TQ? If it does not then you have a great feed back point for dev action. Yes I have. Currently on Sisi, when you save a ship fitting, you have an additionnal "Charge" category, that lists ammo for your ship. Ammo can be actual ammo, or utility ammo like scripts, cap booster charges, or nanite repair paste. But if you have anything else in your cargo, it won't be saved in the fitting. I would love to be able to save an industrial fit with a precise quantity of a dozen of different P1 products so I don't have to manually move this exact amount of P1 in it every time I want to load up a manufacturing planet. It's moving away the initial design from it's purpose a bit, but the limitation to ammo feels a bit arbitrary. Leaving the option to save a fit with other-than-ammo in cargo shouldn't break anything, should it ? edit : damn you beat me ; too long to type lol great feed back now we just need to give more examples of what people want to use this for so we can see if we can get a cargo section added to the fittings Great example is my carrier and dread. Both have extra fittings in the cargohold in case I need to refit at another carrier during an op. Pretty much anything and everything you can think of is on this list for these two ships. Extra armor/shield mods, cap rechargers/capacitor power relays for jumping, cloaking device, smartbombs, neuts, extra fuel, etc etc etc. Finding all these mods and fitting them is a pain in the !@# (thankfully I don't welp carriers and dreads... that often).
Pretty please expand this to corp hangers (where I keep most of my mods anyway), and fuel bays (it would be great to reload my dread with the correct amount of fuel and stront without looking).
I can't think of any subcap examples right off hand, but I'm sure they exist, for probably the same reason. |
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CCP Punkturis
C C P C C P Alliance
2755
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Posted - 2012.07.21 20:59:00 -
[109] - Quote
Salpun wrote:Did some testing: Fuel blocks and other cargo can not be saved to a fitting so will not get added to the ship you are fitting. This needs to be added Cap boosters and charges, and crystals do save.
we don't want to save everything in cargo, just ammo/charges Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Salpun
Paramount Commerce Masters of Flying Objects
350
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Posted - 2012.07.21 21:01:00 -
[110] - Quote
CCP Punkturis wrote:Salpun wrote:Did some testing: Fuel blocks and other cargo can not be saved to a fitting so will not get added to the ship you are fitting. This needs to be added Cap boosters and charges, and crystals do save. we don't want to save everything in cargo, just ammo/charges I know but people still will ask for the option lol
Thanks for the reply |
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CCP Punkturis
C C P C C P Alliance
2755
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Posted - 2012.07.21 21:26:00 -
[111] - Quote
Salpun wrote:CCP Punkturis wrote:Salpun wrote:Did some testing: Fuel blocks and other cargo can not be saved to a fitting so will not get added to the ship you are fitting. This needs to be added Cap boosters and charges, and crystals do save. we don't want to save everything in cargo, just ammo/charges I know but people still will ask for the option lol Thanks for the reply Any other news you want to pass on to us players
I know! you guys always just ask for more!!!
I'm still on vacation so there's nothing new Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Renan Ruivo
Irmandade Vera Cruz Alliance
826
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Posted - 2012.07.21 21:43:00 -
[112] - Quote
CCP Punkturis wrote:Salpun wrote:CCP Punkturis wrote:Salpun wrote:Did some testing: Fuel blocks and other cargo can not be saved to a fitting so will not get added to the ship you are fitting. This needs to be added Cap boosters and charges, and crystals do save. we don't want to save everything in cargo, just ammo/charges I know but people still will ask for the option lol Thanks for the reply Any other news you want to pass on to us players I know! you guys always just ask for more!!! I'm still on vacation so there's nothing new
Any news on a way for us salvagers/looters to open all the dozens of cans sitting 1000m from us without having to manually click and open each and every one of them? Something like click and drag on the overview screen (or click on item at the top of the list, hold shift and click on item at the bottom to select all of them) and then click open to open all cargo cans.
My mouse's left button says "Thank you!". The world is a community of idiots doing a series of things until it explodes and we all die. |
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CCP Punkturis
C C P C C P Alliance
2755
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Posted - 2012.07.21 21:50:00 -
[113] - Quote
Renan Ruivo wrote:CCP Punkturis wrote:Salpun wrote:CCP Punkturis wrote:Salpun wrote:Did some testing: Fuel blocks and other cargo can not be saved to a fitting so will not get added to the ship you are fitting. This needs to be added Cap boosters and charges, and crystals do save. we don't want to save everything in cargo, just ammo/charges I know but people still will ask for the option lol Thanks for the reply Any other news you want to pass on to us players I know! you guys always just ask for more!!! I'm still on vacation so there's nothing new Any news on a way for us salvagers/looters to open all the dozens of cans sitting 1000m from us without having to manually click and open each and every one of them? Something like click and drag on the overview screen (or click on item at the top of the list, hold shift and click on item at the bottom to select all of them) and then click open to open all cargo cans. My mouse's left button says "Thank you!".
I don't have anything to do with inventory, I was making some changes to saved fittings. Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Aryth
GoonWaffe Goonswarm Federation
518
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Posted - 2012.07.21 22:01:00 -
[114] - Quote
CCP Punkturis wrote:Salpun wrote:Did some testing: Fuel blocks and other cargo can not be saved to a fitting so will not get added to the ship you are fitting. This needs to be added Cap boosters and charges, and crystals do save. we don't want to save everything in cargo, just ammo/charges
This is very limiting. Can you expand it to include fuel (ozone/stront) as well as Rigs? This is critical so that we can put rigs in cargo. This saves the player expense until they are 100% ready to use the ship, aka, sold through a contract, prefitted minus rigs that are in hold. |
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CCP Punkturis
C C P C C P Alliance
2755
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Posted - 2012.07.21 22:09:00 -
[115] - Quote
Aryth wrote:CCP Punkturis wrote:Salpun wrote:Did some testing: Fuel blocks and other cargo can not be saved to a fitting so will not get added to the ship you are fitting. This needs to be added Cap boosters and charges, and crystals do save. we don't want to save everything in cargo, just ammo/charges This is very limiting. Can you expand it to include fuel (ozone/stront) as well as Rigs? This is critical so that we can put rigs in cargo. This saves the player expense until they are 100% ready to use the ship, aka, sold through a contract, prefitted minus rigs that are in hold.
rigs now get fitted on the ship as well
I listed all the changes I did on the first page of this thread Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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BeanBagKing
Terra Incognita Intrepid Crossing
180
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Posted - 2012.07.21 23:19:00 -
[116] - Quote
CCP Punkturis wrote:Salpun wrote:Did some testing: Fuel blocks and other cargo can not be saved to a fitting so will not get added to the ship you are fitting. This needs to be added Cap boosters and charges, and crystals do save. we don't want to save everything in cargo, just ammo/charges
I really hope this gets changed and everything gets saved (see my reasons above, it would save cap pilots a hellava headache) |
Renan Ruivo
Irmandade Vera Cruz Alliance
826
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Posted - 2012.07.21 23:41:00 -
[117] - Quote
CCP Punkturis wrote:Renan Ruivo wrote:Any news on a way for us salvagers/looters to open all the dozens of cans sitting 1000m from us without having to manually click and open each and every one of them? Something like click and drag on the overview screen (or click on item at the top of the list, hold shift and click on item at the bottom to select all of them) and then click open to open all cargo cans.
My mouse's left button says "Thank you!". I don't have anything to do with inventory, I was making some changes to saved fittings.
Oh. I thought that this change was related to the user interface. Since you were the creator of the great "loot all" button, i thought that this would be another step in that same project. The world is a community of idiots doing a series of things until it explodes and we all die. |
Anton Abo
State War Academy Caldari State
9
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Posted - 2012.07.21 23:58:00 -
[118] - Quote
CCP Punkturis wrote:I know! you guys always just ask for more!!! I'm still on vacation so there's nothing new Well we are giving feedback in the feedback thread
Changes are awesome already, we're just saying they could be even more !
Shouldn't you be on the beach or something instead of answering your never-satisfied players' questions ? |
Aryth
GoonWaffe Goonswarm Federation
518
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Posted - 2012.07.22 13:12:00 -
[119] - Quote
Just adding this here. These changes own and make this whole process easier. We of course just want our cake and eating it too :)
But if you could add saving rigs/ozone/probes to cargo too, that would be amazing and much appreciated. So you would have an option, cargo or fitted. Most people would like fitted, but there are cases where you need them in cargo so the person doesn't take the ISK hit until at "usage' location. |
Noriko Mai
519
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Posted - 2012.07.22 22:43:00 -
[120] - Quote
Missions doesn't expire. Is this normal on SiSi? |
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