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Author |
Thread Statistics | Show CCP posts - 34 post(s) |
Salpun
Paramount Commerce Masters of Flying Objects
350
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Posted - 2012.07.22 22:44:00 -
[121] - Quote
Noriko Mai wrote:Missions doesn't expire. Is this normal on SiSi? I would submit a bug report as its most lilkely a bug with the new interface. |
bassie12bf1
Militaris Industries Cascade Imminent
32
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Posted - 2012.07.22 23:06:00 -
[122] - Quote
The whole rig deal reminded me of something.
Would it be possible to have the search field in the inventory also look for groups?
Like when typing in "rig" it would also show any rigs in the inventory? |
Jim Luc
Dekker Corporation
30
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Posted - 2012.07.23 03:46:00 -
[123] - Quote
CCP karkur wrote:Jim Luc wrote: Hi Punkturis, I know this isn't a request thread but thought I'd see if this was something easily accomplished. Is it possible to make a "shopping list" in the UI, where we can quickly find all of the items in a ship's fitting on the market based on Station, System, Region? Also it would be great to have a "restock" option, to quickly purchase groups of items at the current market price if they currently exist in your station. If not then it will list the closest and an ability to right-click -> view in market option.
Did you know that you can drag fittings to the quickbar tab in the market window, and have everything fitted added in a folder to the quickbar? If you didn't maybe you can check that out and see if that helps. Edit: oops, someone beat me to it
Yep, I use that now that you and others have pointed that out, thank you.
HOWEVER! While this is nice, it's relatively limited, and having a way to make a shopping list not directly connected to the market, that can be shared, that doesn't necessarily have anything to do with fittings. I can already drag & drop items into notes (at least I think you can, right?), but being able to restock or quickly list all of the nearest stations/lowest prices and the option to purchase them would be really nice.
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CCP karkur
C C P C C P Alliance
1147
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Posted - 2012.07.23 10:27:00 -
[124] - Quote
Salpun wrote:Noriko Mai wrote:Missions doesn't expire. Is this normal on SiSi? I would submit a bug report as its most lilkely a bug with the new interface. If the missions don't expire at all (and they should expire), it's a bug with the missions. If the missions expire in the journal, but still hang around in the mission navigation thingy, then it's a bug in the mission navigation thingy.
If you are relitivly sure the mission should expire (some don't) or if they do expire but are not removed from the thingy, could you please file a bug report on it? CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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CCP Greyscale
C C P C C P Alliance
1397
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Posted - 2012.07.23 11:23:00 -
[125] - Quote
Which missions aren't expiring and under what circumstances? I know Team PE was making changes to some missions (tutorial ones, I think?) to stop them from expiring at all. |
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Noriko Mai
519
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Posted - 2012.07.23 12:01:00 -
[126] - Quote
That are normal FW Missions. I tried level 1-4. The expire but are still in the mission journal. I'll bugreport it as soon as SiSi is up again and will post the Bug Report ID here. |
Salpun
Paramount Commerce Masters of Flying Objects
350
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Posted - 2012.07.23 12:24:00 -
[127] - Quote
New build is up.
What changed? |
Noriko Mai
519
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Posted - 2012.07.23 12:31:00 -
[128] - Quote
CCP karkur wrote:Salpun wrote:Noriko Mai wrote:Missions doesn't expire. Is this normal on SiSi? I would submit a bug report as its most lilkely a bug with the new interface. If the missions don't expire at all (and they should expire), it's a bug with the missions. If the missions expire in the journal, but still hang around in the mission navigation thingy, then it's a bug in the mission navigation thingy. If you are relitivly sure the mission should expire (some don't) or if they do expire but are not removed from the thingy, could you please file a bug report on it? Bug ID: 141392 |
Salpun
Paramount Commerce Masters of Flying Objects
351
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Posted - 2012.07.23 15:58:00 -
[129] - Quote
http://pastebin.com/frBc2muR
Possible Mining barge changes. Not on Sisi yet. |
Zhentar
Wildly Inappropriate Goonswarm Federation
16
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Posted - 2012.07.23 17:25:00 -
[130] - Quote
7500m3 ore hold on the hulk. Not enough m3 to hold more than one round of mining lasers when fully boosted. Interesting... |
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Selnix
North Eastern Swat Pandemic Legion
1
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Posted - 2012.07.23 17:26:00 -
[131] - Quote
CCP Punkturis wrote:Salpun wrote:Did some testing: Fuel blocks and other cargo can not be saved to a fitting so will not get added to the ship you are fitting. This needs to be added Cap boosters and charges, and crystals do save. we don't want to save everything in cargo, just ammo/charges
Please reclassify Liquid Ozone, Heavy Water and Strontium Clathrates as charges then as both are used in that capacity for Cynos, Clone Vats, Industrial Cores & Siege/Triage Modules. Not being able to store a ship that is fitted with a cyno inside a carrier without first jetting the LO and then scooping it (assuming the carrier has cargo space available) is problematic. |
Commissar Kate
Ishuk-Raata Enforcement Directive
40
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Posted - 2012.07.23 19:24:00 -
[132] - Quote
Salpun wrote:http://pastebin.com/frBc2muR
Possible Mining barge changes. Not on Sisi yet.
Looks like the noob ships got decent boost too, even if that only matters for new players or the occasional noob ship dual |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
95
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Posted - 2012.07.23 19:41:00 -
[133] - Quote
Zhentar wrote:7500m3 ore hold on the hulk. Not enough m3 to hold more than one round of mining lasers when fully boosted. Interesting...
Please make cargo expanders / cargo rigs affect the ore hold! If you make the Rigs/Expanders affect the ore hold it would also affect the Orca & Rorqual as well. Yes, that would be nice, but I don't see it happening (please, CCP, make it happen).
Doesn't matter if you have a dedicated ore runner or not, if you can't hold 2 cycles worth of Ore, you will be jetcan mining, so --
A better solution would be like the Retriever/Skiff - add some percentage to the Ore hold / Exhumer Level.
At Exhumer lvl 5, you'll end up with something on the order of: 5% / level - 9,572 m3 10% / level - 12,078 m3 HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |
Joelleaveek
Center for Advanced Studies Gallente Federation
62
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Posted - 2012.07.23 20:40:00 -
[134] - Quote
Zhentar wrote:7500m3 ore hold on the hulk. Not enough m3 to hold more than one round of mining lasers when fully boosted. Interesting...
Please make cargo expanders / cargo rigs affect the ore hold!
What you want is the new Mackinaw, it has the largest ore hold and is more meant for solo (if that is your intent) Hulk is meant for pure yield and fleet ops. |
Noriko Mai
520
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Posted - 2012.07.24 01:29:00 -
[135] - Quote
New Feature: Expired missions remain in journal and you have to remove them manual without the option to remove them... You can only quit the expired mission and lose standing.
Answer to my Bug report:
"The problem you have described is an intended game feature or function, and not a bug. You can remove expired offers from your journal, but they do not get removed automatically." Some Bughunter Dude
WTF? |
Sellendis
The Ares project
149
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Posted - 2012.07.24 08:29:00 -
[136] - Quote
Noriko Mai wrote:New Feature: Expired missions remain in journal and you have to remove them manual without the option to remove them... You can only quit the expired mission and lose standing.
Answer to my Bug report:
"The problem you have described is an intended game feature or function, and not a bug. You can remove expired offers from your journal, but they do not get removed automatically." Some Bughunter Dude
WTF?
CCPs "its not a bug, its a feature" generic answer :)
But yes, WTF? |
Jim Luc
Dekker Corporation
30
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Posted - 2012.07.24 16:23:00 -
[137] - Quote
Sellendis wrote:Noriko Mai wrote:New Feature: Expired missions remain in journal and you have to remove them manual without the option to remove them... You can only quit the expired mission and lose standing.
Answer to my Bug report:
"The problem you have described is an intended game feature or function, and not a bug. You can remove expired offers from your journal, but they do not get removed automatically." Some Bughunter Dude
WTF? CCPs "its not a bug, its a feature" generic answer :) But yes, WTF?
I think the confusion here is regarding the wording. Expired missions that you have already accepted need to be removed manually, right? Offered missions you shouldn't get a standing penalty, since they are automatically offered at the end of your last mission, right? |
243636
Science and Trade Institute Caldari State
9
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Posted - 2012.07.24 18:46:00 -
[138] - Quote
Salpun wrote:All, The late summer release is starting to appear on Sisi. Lets get a changes list started. Build 6135 Download size = 116.66 MB, 7-12-2012 Build 6607 Down load size=18.85 MB 7-13-2012 Build 8080 Down load size =13.96 MB 7-19-2012 Defects patch per CCP Goliath > lets see, iteron stripes, shader stuff, PI stuff, XP artefacting, mac stuff, exceptions, laser sounds, cq log spam, cluster magic, missile trails Build 8942 Download size = 25.51 MB 7-23-2012 Changes to NPE not final missing lables. Build 9379 Download size = 5.43 MB 7-24-2012 Ship changes are in this build. Per Inferno web page http://www.eveonline.com/inferno/ first part of industrial ship revamp will be deploying as well. Changes- Angel ships are V3'ed Drag out windows on the Inventory system work. Looks like all the right click menus for cargo holds are back. Yay Tool tips on icons include range nice Search in the Market is updated. Market and browse are combined. Channel flash has some added fuctionality Green screen option is in. New NPE(New Player Experinace) is in New agent conversation icons New blue prints for clones ???????Rig and cargo fitting is confirmed Thanks Punkturis Agent missions have a interactive drop down where the auto pilot route is when you are on a mission. Second set of Frig balance changes Implants sorted by function now Tech reaction changes Mining ship revamp is live Armor and rig changes Noob ship changes are in. Issues- Drone bays show on ships that do not have them still. Tool tips on icons include range nice but they need the option to turn them off or delay when they pop up NPE Green out lines not effected by UI scaling. No starter system locator in the new tutorial list. No way to find Aura in the agent finder. NPE not be reset to a point like the old one. Agents for the missions need to be added to the tutorial list. Link to the wiki Guides page and New Pilot 101 page need to be added to the Help window No voice overs in the NPE NPE needs to mention the new Inventory system more. NPE does not mention the Circle mouse over menu. NPE does not talk about the CQ. Training while in route to mission 24 could cover a few more topics. New objective high lighting in the NPE is nice but looks unfinished. Career agent missions have not changed Two rewrites of the NPE and no help on the Career agents When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod. Broke- Market Group tab is not updating. Launcher build 1.415 is loading for some but does not work
Build 8942 changes? Anything else?
Where does it say clone blue prints? I can find anything
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Salpun
Paramount Commerce Masters of Flying Objects
353
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Posted - 2012.07.24 18:55:00 -
[139] - Quote
Its a old legacy item. If you read the full thread you would figure it out. Now its just a troll item to see who reads the full post.
I would remove it but its just to good. |
Illectroculus Defined
GoonWaffe Goonswarm Federation
82
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Posted - 2012.07.24 18:59:00 -
[140] - Quote
Not Specifically a Bug with this release, but something that should be addressed since you're fixing Newbie missions:
The Minmatar tutorial should give out Fusion S ammo instead of EMP S
Reason being, all the other races get ammunition with damage types appropriate to the enemies they'll be fighting in the tutorial missions and throughout their NPC regions. |
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Shalua Rui
FEROX AQUILA
1
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Posted - 2012.07.24 19:20:00 -
[141] - Quote
Hm... looks really good!
...but, are there changes made to the drone bays too? High EHP are nice and all, but the low end barges still have pretty limited drone bays... especially the Proc. |
Salpun
Paramount Commerce Masters of Flying Objects
357
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Posted - 2012.07.25 12:22:00 -
[142] - Quote
New build
What has changed everyone? |
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CCP Affinity
C C P C C P Alliance
494
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Posted - 2012.07.25 13:35:00 -
[143] - Quote
Not sure if anyone has posted this yet.. but the following changes to OTAs will be in Inferno 1.2 :
1. Move the tower closer to the entrance 2. Remove the Maras 3. Reduce the effective hit points of the OTA sites - including a significant Niarja and Tama reduction CCP Affinity | Team Five 0 | Follow me on Twitter Content Designer for EVE Online |
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Salpun
Paramount Commerce Masters of Flying Objects
358
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Posted - 2012.07.25 13:36:00 -
[144] - Quote
CCP Affinity wrote:Not sure if anyone has posted this yet.. but the following changes to OTAs will be in Inferno 1.2 :
1. Move the tower closer to the entrance 2. Remove the Maras 3. Reduce the effective hit points of the OTA sites - including a significant Niarja and Tama reduction Thanks for the update
Is it on Sisi until it can be tested I do not like to include it on the list. |
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CCP Affinity
C C P C C P Alliance
494
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Posted - 2012.07.25 13:39:00 -
[145] - Quote
Salpun wrote:CCP Affinity wrote:Not sure if anyone has posted this yet.. but the following changes to OTAs will be in Inferno 1.2 :
1. Move the tower closer to the entrance 2. Remove the Maras 3. Reduce the effective hit points of the OTA sites - including a significant Niarja and Tama reduction Thanks for the update Is it on Sisi until it can be tested I do not like to include it on the list.
It is on SISI :)
CCP Affinity | Team Five 0 | Follow me on Twitter Content Designer for EVE Online |
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Noriko Mai
523
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Posted - 2012.07.25 14:02:00 -
[146] - Quote
Jim Luc wrote:Sellendis wrote:Noriko Mai wrote:New Feature: Expired missions remain in journal and you have to remove them manual without the option to remove them... You can only quit the expired mission and lose standing.
Answer to my Bug report:
"The problem you have described is an intended game feature or function, and not a bug. You can remove expired offers from your journal, but they do not get removed automatically." Some Bughunter Dude
WTF? CCPs "its not a bug, its a feature" generic answer :) But yes, WTF? I think the confusion here is regarding the wording. Expired missions that you have already accepted need to be removed manually, right? Offered missions you shouldn't get a standing penalty, since they are automatically offered at the end of your last mission, right? No that's wrong. FW missions that you accepted expire, without a standing loss, within 12h. |
Jim Luc
Dekker Corporation
30
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Posted - 2012.07.25 15:53:00 -
[147] - Quote
Noriko Mai wrote:Jim Luc wrote:Sellendis wrote:Noriko Mai wrote:New Feature: Expired missions remain in journal and you have to remove them manual without the option to remove them... You can only quit the expired mission and lose standing.
Answer to my Bug report:
"The problem you have described is an intended game feature or function, and not a bug. You can remove expired offers from your journal, but they do not get removed automatically." Some Bughunter Dude
WTF? CCPs "its not a bug, its a feature" generic answer :) But yes, WTF? I think the confusion here is regarding the wording. Expired missions that you have already accepted need to be removed manually, right? Offered missions you shouldn't get a standing penalty, since they are automatically offered at the end of your last mission, right? No that's wrong. FW missions that you accepted expire, without a standing loss, within 12h.
Ahh, thank you - good to know
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CCP Affinity
C C P C C P Alliance
502
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Posted - 2012.07.25 22:07:00 -
[148] - Quote
I also worked on the NPE project so I thought I would reply as Karkur is on vacation :)
Issues-
Drone bays show on ships that do not have them still - by design
Tool tips on icons include range nice but they need the option to turn them off or delay when they pop up NPE - these will only appear during the tutorial and we feel they are important : by design!
Green out lines not effected by UI scaling. - will check this out tomorrow
No starter system locator in the new tutorial list. - by design but will raise with Team PE
No way to find Aura in the agent finder. - by design, we don't even cover the agent finder in the tutorial and have put a button for her in the neocom and explain that during the first pages
NPE not be reset to a point like the old one. - can you explain this a bit further?
Agents for the missions need to be added to the tutorial list. - I will look into this tomorrow
Link to the wiki Guides page and New Pilot 101 page need to be added to the Help window - will also see if we can do that
No voice overs in the NPE - by design, with features changing so much in EVE and especially the frequent UI changes it's impossible to keep the voiceover up to date and it's not useful otherwise
NPE needs to mention the new Inventory system more. - it mentions everything you need to know about it and while it's still being iterated on, we don't want to specify too much
NPE does not mention the Circle mouse over menu. - by design, we are going to explain one way to do things.. everyone will figure the rest out on their own. No hand holding in EVE :)
NPE does not talk about the CQ. - by design, everyone should know how to walk around the CQ and we are trying to just teach essentials.. EVE is a huge game
Training while in route to mission 24 could cover a few more topics. - we don't want to bombard people with text
New objective high lighting in the NPE is nice but looks unfinished. - explain?
Career agent missions have not changed Two rewrites of the NPE and no help on the Career agents - by design, Team PE should take this on after Inferno, it just wasn't in the scope for 1.2
When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod. - will look into this
CCP Affinity | Team Five 0 | Follow me on Twitter Content Designer for EVE Online |
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Salpun
Paramount Commerce Masters of Flying Objects
359
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Posted - 2012.07.25 22:19:00 -
[149] - Quote
CCP Affinity wrote:I also worked on the NPE project so I thought I would reply as Karkur is on vacation :) Issues- Drone bays show on ships that do not have them still - by design but if you click on the right click option it opens up the item inventory Defect report in on that already. Green out lines not effected by UI scaling. - will check this out tomorrow Thanks No starter system locator in the new tutorial list. - by design but will raise with Team PE NPE not be reset to a point like the old one. - can you explain this a bit further? Going back to review the tutorial if you come back with a older character is not supported well. Agents for the missions need to be added to the tutorial list. - I will look into this tomorrow Link to the wiki Guides page and New Pilot 101 page need to be added to the Help window - will also see if we can do that Thanks NPE needs to mention the new Inventory system more. - it mentions everything you need to know about it and while it's still being iterated on, we don't want to specify too much Once the first instance of looting closes with out staying on the screen I think it will work better. Defect was aknowledge by a dev earlier in the week. NPE does not mention the Circle mouse over menu. - by design, we are going to explain one way to do things.. everyone will figure the rest out on their own. No hand holding in EVE :) Might want to mention that it exists. Seems odd that it is not mentioned. Training while in route to mission 24 could cover a few more topics. - we don't want to bombard people with text New objective high lighting in the NPE is nice but looks unfinished. - explain? part of the 90% scaling issue. Does not look future enough feedback rage Career agent missions have not changed Two rewrites of the NPE and no help on the Career agents - by design, Team PE should take this on after Inferno, it just wasn't in the scope for 1.2 KK When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod. - will look into this Thanks
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CCP Affinity
C C P C C P Alliance
503
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Posted - 2012.07.25 22:23:00 -
[150] - Quote
I guess we all replied at once.. oh well :) CCP Affinity | Team Five 0 | Follow me on Twitter Content Designer for EVE Online |
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