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Lan Staz
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Posted - 2010.05.15 16:15:00 -
[1]
This surely isn't a new idea, but I couldn't find it in the common ideas list (maybe not looking hard enough?) Anyway...
Refitting in space is possible right now, if you have a carrier. Making it possible (though not easy) for non-capital fleets would open some interesting possibilities for small roaming gangs.
The basis of the concept is the refit support module, a range of 9 hi slot modules. These are fitted to support ships, not the ship being refitted. The ships being refitted would have to fit a refit capability module: low and mid slot variants of this would be provided.
Different refit support modules are required to change out high, mid and low slot modules, and there are also 3 different sizes of refit support modules for use by frigate, cruiser and battleship size ships. Larger refit support modules would support refitting of smaller modules, but smaller refit supports would not support refitting of larger modules.
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darius mclever
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Posted - 2010.05.15 16:20:00 -
[2]
this had been suggested before multiple times.
the carrier is not your only option to refit in space: 1. orca (a bit tricky in 0.0 but doable) 2. carrier (as you mentioned) 3. setting up a small pos. (a bit more effort but if you plan to stay in the area for a bit totally viable especially if you combine covert transports and covert cynos. it takes like 30minutes or so to set up)
imho ... having refitting service on subcaps would make it too easy. refitting is a very valuable resource and should require some effort.
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Lan Staz
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Posted - 2010.05.15 16:31:00 -
[3]
Originally by: darius mclever imho ... having refitting service on subcaps would make it too easy. refitting is a very valuable resource and should require some effort.
Yep, I agree it should require some effort - I just don't think a capital or POS should be the only solution. I hadn't actually finished writing this up, but I forgot to check the "preview" button and then my session timed out while editing.
For a gang to be able to refit in space they should have to dedicate a support ship to it, and then dedicate a module on every other ship as well. Newly fitted modules would be offline and need to meet the standard requirements for onlining. Some modules would probably be banned from refitting. Refitting in space should take a reasonable amount of time, and both the refitting ship and the support ship should be vulnerable during this period.
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Nika Dekaia
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Posted - 2010.05.15 17:54:00 -
[4]
As darius said, your proposal would make switching fits too easy. You said refiiting should require effort, take time and make ships vulnurable. That's what it is like now with carriers. Having sub cap ships provide that would make it too easy e.g. haveing a travel fit, run some gatecamps and then refit for combat some 30 jumps within enemy territory - even if you have to sacrifice a slot for it.
PvP is rock, paper, scissor. Refitting while on the road HAS to require much effort and should not be something you just take along.
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Party Scout
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Posted - 2010.05.15 17:55:00 -
[5]
Orca, cloaking device (completely safe), a few safe spots, and it can even carry ammo and other things for the small gang (even a couple of spare HACS if needed), and bloody cheap.
I think adding modules that allow a ship to hot-swap components would make a lot of fitting decisions un-important. Fitting is very important in the game, 80% of the battle is decided when you setup your ship.
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Ganagati
Caldari Dark Ashes
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Posted - 2010.05.15 19:14:00 -
[6]
Even though I wouldn't at all take advantage of this, I'd love to see it implemented. Mostly because that means anyone I kill will have a better chance of dropping two separate fits worth of loot, one of which would be untouched in his cargohold. I don't care what sort of advantage that gives him- a single kill would make it all worth while.
If you implement it, you need to have a 20 second to 1 minute attachment time like reloading's 10 second timer. That'll stop folks from hot-swapping mid fight.
+1
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Lan Staz
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Posted - 2010.05.15 20:17:00 -
[7]
I'm in no way suggesting this doesn't need to be balanced, but the fact is that if you have large ships (carrier, orca, hauler that can move a POS) you can do this, but if you have a small fleet you can't.
Re-fitting mid-fight should be difficult; the necessary mods would be disabled if you are locked, or maybe pointed. Another option would be to make it impossible to refit at all if you have any active mods; this would make you very vulnerable without preventing it.
There may be some mods you wouldn't be able to refit in space, for balance reasons. Cloaks and/or warp core stabs come to mind.
In terms of time taken to switch, I think it should be significant; maybe a minute per module. The support ship would activate a refit support module, this would cycle for 60 seconds and then activate the refit capability module on one targeted ship. That ship can then refit one module slot, after which the refit capability module is deactivated.
To completely swap out the fittings on a gang of eight cruisers would take something approaching an hour.
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Lan Staz
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Posted - 2010.05.15 20:28:00 -
[8]
Oh, and the range of the refit support modules should be 2k or something, so the support ship will have to be close to the ship being refitted. If this is balanced so that support ships can't have particularly strong tanks then that would also prevent combat refitting.
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