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xplosiv
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Posted - 2010.05.17 08:40:00 -
[1]
Edited by: xplosiv on 17/05/2010 08:40:13 1. Local is now delayed by 10 to 30 seconds depending on the size of the solar system. balancing risk vs reward and promoting intelligence and espionage. 2. You can now Salvage/convert offline POS towers (but this may take a hour or two, be on guard) 3. move the recover and destroy active probes options. God its annoying recalling them when u mean scan. 4. If you leave drones in a belt and warp out. the drones now go to Drones in distant space so when you warp back to them you can just recall them instead of having to fly and scoop. 5. black ops have twice the jump range. 6. Orca can now hold minerals in its ore bay as well as the raw ore. 7. T3 haulers - gain better defence resistances but can be reconfigured in 3 ways - Maximum capacity (40km3) - covert capacity (15km3) - Scan damping hull (27km3)(prevents all cargo scans). 8. Cloak destabalizer emitter. Pos structure that once every 12 hours allows a pulse that decloak's all ships within the system radius. (Add's some risk to afk warfare. can re-cloak imediatly). 9. Kill mails now include a random crew death toll for your ship loss and kills. This is related to the ship class. (Makes eve more human) And slightly dark.
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fairimear
Gallente Esto Perpetua BiffCo.
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Posted - 2010.05.17 09:15:00 -
[2]
No one will agree to them all but I think this is a good list and I would take this over PI or eve gate and day of the week.
Bringing a type of class to PL. |
RedLion
Caldari State Constructions
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Posted - 2010.05.17 09:47:00 -
[3]
10. Fix tech 2 bpo issue. (Don't care how you do it). 11. Increase hulk base cargo with 1500 m3. 12. Launch POS for self if corp allows it. 13. Make corp set up own high sec rules. I.e. we are carebears, shooting corp mates will make concord punish you. 14. More 0.0 entrances, and more 0.0! 15. On the subject of OP. Make crew something needed for every ship, crew is made on livable planets!
I completed the list, except mine goes very well with PI.
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |
DuKackBoon
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Posted - 2010.05.17 13:08:00 -
[4]
Originally by: RedLion 10. Fix tech 2 bpo issue.
There is no such issue. Inventors still make most of the T2 profits.
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Grarr Dexx
Amarr GK inc. Panda Team
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Posted - 2010.05.17 15:03:00 -
[5]
Quote: 8. Cloak destabalizer emitter. Pos structure that once every 12 hours allows a pulse that decloak's all ships within the system radius. (Add's some risk to afk warfare. can re-cloak imediatly).
Grow balls. ___
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darius mclever
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Posted - 2010.05.17 15:58:00 -
[6]
Originally by: Grarr Dexx Grow balls.
you dont want a girl with balls .. :p
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Nika Dekaia
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Posted - 2010.05.17 17:17:00 -
[7]
1. Delayed local or even no local like in w-space would be nice, but the d-scan would need an overhaul as well. Clicking the scan button every 2 seconds and still be vulnurable is not a good gamemechanic. 2. Beeing able to pillage the POS a bit yould be nice. 3. yes 4. Beeing able to forget your drones is part of the balance. Just don't forget them. 5. Giving them a role beyond opening covert cynos for bomber gangs would be more important, imho. 6. No. The orca can transport quite some stuff as is. 7. So, blockade runners and deep space transports can be deleted from the database since they would not have a role anymore? There are ways to protect your cargo from beeing scanned already, btw. 8. There should be ways to counter afk cloakers. Has to be seen if and what the solution might be - if CCP even thinks there is an issue. 9. There is NO benefit from a random number on a killmail. Even if it took just some 10 minutes to implement, it's imho wasted Dev time. If you are an RPer - just imagine that number, yourself.
10. As people said: there is no issue. 11. A Hulk can be fit to hold some 3-4 cycles of ore as is. It really does not need a boost. 12. Son't trust your corpmates? Look for another corp. CCP actually likes us to be a little bit paranoid. 13. see above 14. Sunno. Shouldn't be too hard to get in, but OTOH alliances should be able to control who enters their space to some point 15. CCP already said they would not introduce crews, as it would just be sone more thing to balance unless they do serve a distinct and valuable role
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Hunter Pred
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Posted - 2010.05.17 17:26:00 -
[8]
Originally by: Nika Dekaia
4. Being able to forget your drones is part of the balance. Just don't forget them.
This would be true if drones were leaps and bounds more effective than guns/missiles, but they're not. Oh, and disconnects.
Originally by: Nika Dekaia
7. So, blockade runners and deep space transports can be deleted from the database since they would not have a role anymore? There are ways to protect your cargo from being scanned already, btw.
You mean like HACs, Recons, and Logistics were deleted after the T3 cruisers were added? |
Nika Dekaia
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Posted - 2010.05.17 18:44:00 -
[9]
Originally by: Hunter Pred
Originally by: Nika Dekaia
4. Being able to forget your drones is part of the balance. Just don't forget them.
This would be true if drones were leaps and bounds more effective than guns/missiles, but they're not. Oh, and disconnects.
Once your drones are deployed, ECM, damps and tracking disruptors are not that much of a concern to a drone ship any more. Drones allow for different damage types. A drone ship can field effective DPS against different different sized targets. So, yeah, some drawbacks are in order: Your drones can be destroyed. You can willingly abbandon your drones if you want to escape or react to a new thread. Or you could forget your drones, which isn't a drawback, but your own fault.
Originally by: Hunter Pred
Originally by: Nika Dekaia
7. So, blockade runners and deep space transports can be deleted from the database since they would not have a role anymore? There are ways to protect your cargo from being scanned already, btw.
You mean like HACs, Recons, and Logistics were deleted after the T3 cruisers were added?
The current T3 cruisers are not better per se, but more versatile.
The OP propsed the following haulers with added resistances: - Cargo config - 40k m¦ - pretty much better than deep space transports - covert config - 15k m¦ - better than a BR - "Don't scan my cargo" config - anti-suicide ship without any effort...not needed as there are easy ways to achieve that, already. No need to make that even easier.
So I think those haulers would take away existing roles and are not needed.
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Jerid Verges
Gallente The Society of Innovation The Last Stand
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Posted - 2010.05.17 19:06:00 -
[10]
Originally by: Nika Dekaia Once your drones are deployed, ECM, damps and tracking disruptors are not that much of a concern to a drone ship any more.
Of course, then you have to worry about your drones attacking the right target.
Quote: Drones allow for different damage types.
So do ammo types.
Quote: A drone ship can field effective DPS against different different sized targets.
No. Drone ships have significantly less DPS compared to ships of similar class, only good for getting frigates.
Quote: Your drones can be destroyed.
Considering drones have paper thin HP. This is a signifigant drawback.
+ Drones have to travel to a target. + Drones cannot be replaced in battle.
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Nika Dekaia
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Posted - 2010.05.17 19:20:00 -
[11]
Originally by: Jerid Verges
Originally by: Nika Dekaia Once your drones are deployed, ECM, damps and tracking disruptors are not that much of a concern to a drone ship any more.
Of course, then you have to worry about your drones attacking the right target.
Sure. But guess what a turret user can do. That's right - nothing. Your drones will at least do something and might safe you.
Originally by: Jerid Verges
Quote: Drones allow for different damage types.
So do ammo types.
My lasers would like to have a word with you. Hybrids and projectiles are limited, as well.
Originally by: Jerid Verges
Quote: A drone ship can field effective DPS against different different sized targets.
No. Drone ships have significantly less DPS compared to ships of similar class, only good for getting frigates.
I know a lot of people which will try to evade a dominix at any costs if not especially fitted or having more numbers. Go figure. The versatility (not beeing able to predict what your opponent is fielding) of drone boats is a huge plus, as well.
Originally by: Jerid Verges
Quote: Your drones can be destroyed.
Considering drones have paper thin HP. This is a signifigant drawback.
You first need a weapon able to hit them. A drone boat can deploy small drones, kill the oponents only defence against drones, and then chew him up with even more drones.
Originally by: Jerid Verges + Drones have to travel to a target. + Drones cannot be replaced in battle.
I mentioned the fact that they can be destroyed (implying difficulties when replacing). Drones hving to travel can be an advantage as well if you are not abel to do so yourself.
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Abbot Laarkin
Order Of Mystical Mountain Monks
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Posted - 2010.05.17 19:44:00 -
[12]
Originally by: xplosiv Edited by: xplosiv on 17/05/2010 08:40:13
4. If you leave drones in a belt and warp out. the drones now go to Drones in distant space so when you warp back to them you can just recall them instead of having to fly and scoop.
Unsure if this was a glitch or not...
The other day I had to safe up in a hurry leaving drones behind. Drones did move to "drones in distant space". Upon my return to the plex drones returned to "drones in local space" and were controllable. No scoop required.
Are you asking for this to happen, or simply stating it already does?
Not a huge drone user myself, and it's been a very long time since I've left drones behind, so it was a pleasant surprise. ----
Originally by: Sir Carnage
Originally by: Marko Riva Why does that read like they're all 12 and have an IQ of 37?
I was under the impression they were 37 and had an IQ of 12
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Di Mulle
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Posted - 2010.05.17 19:53:00 -
[13]
Originally by: xplosiv Edited by: xplosiv on 17/05/2010 08:40:13 1. Completely new intel mechanics. No, direct scanner as it is now doesn't counts. Then get rid of local. 2. No idea, but you still can shoot them, don't be lazy probably.. 3. Yes. However, there are 101 another annoying UI quirks, fix everything. 4. Would say no, but disconnects drive me crazy. Reconnect drones when are back on grid. 5. No idea. 6. It has cargo bay for it. 7. Vastly overpowered against specialised transport ships. No, current T3 isnt overpowered against T2 specialisations. No. 8. Quite whining. 9. Pure RP ??? What the crews do game-wise ?
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