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CaptainFalcon07
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Posted - 2010.05.21 06:19:00 -
[1]
Edited by: CaptainFalcon07 on 21/05/2010 06:19:47 I've thought of an idea of making missiles better for pvp. I've thought of either a mid or low slot module that would carry explosive propellant charges that would affect the property of the missiles fired while active.
A Propellant loader modules that loads propellant into the missile launchers, it would be similar to a tracking computer.
Those who say to use a target painter, that doesn't count since it benefits everything.
A Loader would contain 200 propellant and will remain on standby and activated whenever a launcher fires. 1 would be used up for each launcher fired while the loader is continuously active. Reload time for the loader would be 5 seconds and the same would apply for switching. Also to note; ONLY ONE CAN BE FITTED AND ACTIVATED PER SHIP.
Standard Launch Propellant Charge A standard propellant that improves all aspects of missiles as a lesser rate compared to the specialized version. The explosion from the propellant and the unsafe launch velocity damages the missile frame causing accelerating deterioration or detonation.
+200% Missile Velocity -45% Travel Time +15% Explosion Velocity -15% Explosion Radius
Engine Booster Propellant Charge This specialized propellant guarantees a hit and destruction of distant and fast targets with its greatly increased velocity. The explosion from the propellant damage the missile frame. The velocity, which has been increased to extreme levels, causes enormous stress upon the missile frame; creating great instability of the missile.
+400% Missile Velocity -60% Travel Time
Concentrated Warhead Charge Instead of the propellant used to boost the launching platform of the missiles, it is instead used to supplement the missile's warhead. When combined the missile creates a smaller but much more concentrated explosion, decreasing the factor of the target's speed and signature radius.
+30% Explosion Velocity -30% Explosion Radius
With this the missile's travel time will become much less of a problematic factor. Also this will give missiles a better chance against smaller and faster targets, but still will not be expected to damage such ships as well as guns can with good pilot management of range and tracking.
Good or Bad, tell me what you think.
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steave435
Caldari Final Agony B A N E
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Posted - 2010.05.22 05:42:00 -
[2]
Only if you add an equivalent for tracking disruptors at the same time.
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Alexander Det1989
Caldari Nex Exercitus IT Alliance
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Posted - 2010.05.22 07:22:00 -
[3]
If I remember correctly there are issues with object in game going at those kind of velocities (wierd things like teleporting begins to happen). And because missiles are currently fully fledged game objects when fired, there are issues with them if they exceed the 20km/s+ barrier. So unless they change missiles in that way (or fix the super high speed issues...), not gonna happen :P.
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1600 RT
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Posted - 2010.05.22 11:37:00 -
[4]
Originally by: Alexander Det1989 If I remember correctly there are issues with object in game going at those kind of velocities (wierd things like teleporting begins to happen). And because missiles are currently fully fledged game objects when fired, there are issues with them if they exceed the 20km/s+ barrier. So unless they change missiles in that way (or fix the super high speed issues...), not gonna happen :P.
i hope they will give us back the nanoships if they fix the 20km/s thing
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