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Thread Statistics | Show CCP posts - 2 post(s) |
Straikur
KINGS OF EDEN Sev3rance
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Posted - 2010.06.11 05:36:00 -
[31]
Tried fixing 15 percent damage on a 100mn MWD II a cpl days ago and still used a ridiculous amount of nanite goo - guessing this still isn't fixed, yet.
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Max Queso
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Posted - 2010.06.11 06:13:00 -
[32]
Surprised to hear Navigator's comments on this. Something has definitely changed with Nanite Paste. I'm carrying alot more with me now in order to fix my mods. I'm fairly sure that it's volume has gone down significantly as I seem to recall it taking alot more room before, and it's price used to be over 11k/unit whereas now it's less than 2k.
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Sade Onyx
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Posted - 2010.06.11 08:14:00 -
[33]
hahaha
I love the way everyone knows its changed and CCP just put their fingers in their ears and go "blah blah blah"
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Straikur
KINGS OF EDEN Sev3rance
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Posted - 2010.06.11 08:40:00 -
[34]
Originally by: Sade Onyx hahaha
I love the way everyone knows its changed and CCP just put their fingers in their ears and go "blah blah blah"
Almost like their wives are trying to talk to them while they're playing Eve. "NEENER NEENER I CAN'T HEEEEEEEEEEAR YOU!"
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CCP Chronotis
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Posted - 2010.06.11 09:08:00 -
[35]
It turned out that nanite repair paste was special cased to uniquely use the production attribute when calculating the amount needed to repair modules. This has been fixed internally and can be seen on singularity where the repair quantities are back to normal.
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Brennivargur
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Posted - 2010.06.11 12:23:00 -
[36]
Originally by: CCP Chronotis It turned out that nanite repair paste was special cased to uniquely use the production attribute when calculating the amount needed to repair modules. This has been fixed internally and can be seen on singularity where the repair quantities are back to normal.
About time. Seriously? does NO ccp player use overheating and nanite pasta? you could have noticed this before it hit TQ. great work ccp
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Brax Tranquil
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Posted - 2010.06.11 13:05:00 -
[37]
but why the **** does NPCs still sell nanite paste 90% cheaper as before ? other NPC goods doesnt become cheaper.
the "fire sale" of the NPCs is ****ing crap.
greets
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Deva Blackfire
Shut Up And Play WE FORM VOLTRON
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Posted - 2010.06.11 13:23:00 -
[38]
Originally by: CCP Chronotis It turned out that nanite repair paste was special cased to uniquely use the production attribute when calculating the amount needed to repair modules. This has been fixed internally and can be seen on singularity where the repair quantities are back to normal.
Akita was right. Again. :shocker:
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inza onoa
Cruentus Invicta
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Posted - 2010.06.29 07:28:00 -
[39]
Afaik this is fixed. it has been bad for a few days but fixed after.
I fly a cl4 wh tengu and use overloading on a regular base, im quite satisfied with the nanite rep amount.
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Sturmwolke
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Posted - 2010.06.29 07:47:00 -
[40]
ITT: Players - Mmmmonster killll ! CCP - PWNED |
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