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Thread Statistics | Show CCP posts - 0 post(s) |
Krans Hopeson
Coffee Muggers HYDRA RELOADED
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Posted - 2010.07.21 12:55:00 -
[61]
An excellent idea. Very much supported! -- "The only stupid question is the one you don't ask." |
Mangala Solaris
Blue Republic
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Posted - 2010.07.21 19:25:00 -
[62]
Supported.
Tactical Overlay needs more juice. Signature rotation removed for containing inappropriate signatures. Zymurgist |
Pneumon Blaster
Hel's Wing The Spire Collective
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Posted - 2010.07.22 11:52:00 -
[63]
signed - it would be great to have. Offering EVE KB's & Websites/Forums incl. hosting for ISK.
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Kajan Tormen
Blood Money Inc. The Blood Money Cartel
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Posted - 2010.07.22 14:51:00 -
[64]
I want this!
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Mr Booger
Task Force Zener Atlas Alliance
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Posted - 2010.07.23 09:42:00 -
[65]
Excellent idea.
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Yankunytjatjara
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Posted - 2010.07.27 13:21:00 -
[66]
Originally by: Aineko Macx
Originally by: Crumplecorn tl;dr: Bring back trails
This.
While the trails would help somewhat, they suffer two problems that my proposal avoids altogether:
- lag. A single vector per ship requires a lot less than particle trails. I also believe that trails provoked some server side lag, that my proposal avoids altogether (it uses only the information already gathered by the table overview)
- zoom. If you zoomed out completely, also in the old days with trails, you wouldn't be able to understand what was going on after a certain level of zoom just with trails. Vectors must not be zoom dependant: they can easily be fixed, so that you'll be able to quickly evaluate the speed of a ship at any level of zoom you're using.
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Anna Weston
Holdings Inc
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Posted - 2010.07.27 14:31:00 -
[67]
I like this and support it.
I'd like an acceleration vector as well as the velocity vector, though.
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Dav Varan
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Posted - 2010.07.27 15:28:00 -
[68]
+1
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Yankunytjatjara
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Posted - 2010.07.29 19:18:00 -
[69]
Thanks guys, keep it coming!
Originally by: Anna Weston I'd like an acceleration vector as well as the velocity vector, though.
HA Now that's asking too much kiddin that would be great!
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Mike deVoid
Void-Wolf Propter Falco
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Posted - 2010.07.29 22:36:00 -
[70]
-------- Is this a rhetorical question? |
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Damien Smith
Blue Republic
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Posted - 2010.07.30 11:17:00 -
[71]
/signed
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stoicfaux
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Posted - 2010.07.30 14:43:00 -
[72]
Edited by: stoicfaux on 30/07/2010 14:44:17 Peachy idea.
Wouldn't want to see the vectors for orbiting drones, so filtering would be important.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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Kazaak Thul
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Posted - 2010.07.30 15:36:00 -
[73]
Would be very helpful. Yes please.
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Yankunytjatjara
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Posted - 2010.08.10 08:38:00 -
[74]
Originally by: stoicfaux Wouldn't want to see the vectors for orbiting drones, so filtering would be important.
Argh :) I did say ships.. I agree
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Mjana
Switzerland EVE Corp.
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Posted - 2010.08.11 09:47:00 -
[75]
Absolutely /signed. EVE needs more visual indicators for vital information like this.
I mean come on, it's a SPACESHIP simulation. We're flying ships in the size of cities, being wired to the ship's hardware to improve reaction time but we still have to look up speed vectors in long tables or analyze movement manually?
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Sanguine Belroth
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Posted - 2010.08.12 13:53:00 -
[76]
Support - Its a great idea
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Rhadia
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Posted - 2010.08.18 01:42:00 -
[77]
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Zilberfrid
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Posted - 2010.08.18 09:40:00 -
[78]
Did I not support this before? My bad. ------------------------------------- I like to fly around and shoot stuff. |
Astroka
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Posted - 2010.08.18 17:34:00 -
[79]
Signed.
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Zanaraxtarus
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Posted - 2010.08.19 08:11:00 -
[80]
SUCH a great idea! --Zan-- Ban Mr. Richardson! [I was respectful there, I called him "Mr" and deleted the bad word] (quantity/quality studies do NOT apply to EVE. WoW, YES. EVE, NO!) |
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Camios
Insurgent New Eden Tribe
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Posted - 2010.08.20 09:02:00 -
[81]
Edited by: Camios on 20/08/2010 09:02:59 Edited by: Camios on 20/08/2010 09:02:35 Very good idea.
In my opinion, it could be useful to have 2 settings for the velocity vectors: absolute mode and relative mode. The first one shows the absolute speed of the ships respect to space (the usual velocity), and the other other setting shows the vector difference between their velocity and yours.
In relative mode the lenght of the arrow should be equal to the distance that the ship covers in 1 second and thus it should be zoom dependent. Some reasons to have this second setting too:
- This would really help to visualize transversal velocity and tracking issues.
- This would make more immediate to understand variations of the relative distance between you and your target (imagine you are orbiting someone, tackling him, and he turns on his overloaded mwd to get in range).
In general there should be the option to chose between having the screen lenght of the arrows zoom dependent or not. In the first case it may help in assessing travel times, transversal speeds, tracking issues, while the second will help understanding where a ship is aligning to.
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Yankunytjatjara
Amarr Blue Republic
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Posted - 2010.08.20 09:52:00 -
[82]
Edited by: Yankunytjatjara on 20/08/2010 09:52:40 Nice idea. The two vectors may be shown together: the transversal isn't anything but the projection of the speed to the plane that is perpendicular to the distance vector and on which the other ship lies. So the two vectors would form the two sides of a triangle, which would make it easier to assess the speeds in 3d.
Of course it would also double the clutter, so it's to be considered... Maybe options for the two and the user decides is best. I would always keep them both on in small gangs; I'd switch to the non small gang tab otherwise.
And don't forget the tactical overview option for solo/small gangs: Ship Velocity Vectors |
Baneken
School of the Unseen
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Posted - 2010.08.21 13:38:00 -
[83]
So in essence you would have a vector which is always of the same length (so it goes smaller as you zoom out) or a vector that grows relative to zoom level (so it stays the same size as you zoom out) ? Of these two the vector that doesn't change it's relative size would be more useful even if it might 'vanish' when you zoom out far enough. Actual math for the vector isn't even needed to be done on the server side as the client can easily draw it from the information that the server has already sent to your OV.
So this change would require very little/nothing to be changed from the server side and some tweaking from the clients side.
http://desusig.crumplecorn.com/sigs.html |
Yankunytjatjara
Amarr Blue Republic
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Posted - 2010.08.21 13:52:00 -
[84]
My idea features a vector that is always the same length, disregarding the zoom level. This has two advantages:
- you can see the vectors also when zoomed out, so you can follow the general situation and drive your ship where you want - if you change the zoom a little, the vector won't change, so your assessment of the real speed based on the vector you see should be better.
About lag, yep, all calculations should be client based. No lag idea ftw!
And don't forget the tactical overview option for solo/small gangs: Ship Velocity Vectors |
Barrak
Caldari Agony Unleashed Agony Empire
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Posted - 2010.08.25 07:12:00 -
[85]
Lets get this....... where do I sign? In this life (Eve) dying is easy, its living thats hard.
Talent does not count, its what you do with it that does |
Don Pellegrino
Helljumpers
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Posted - 2010.08.26 15:55:00 -
[86]
Edited by: Don Pellegrino on 26/08/2010 15:55:11 That would be very helpful
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Yankunytjatjara
Amarr Blue Republic
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Posted - 2010.09.06 16:24:00 -
[87]
Originally by: Yankunytjatjara Edited by: Yankunytjatjara on 20/08/2010 09:52:40 Nice idea. The two vectors may be shown together: the transversal isn't anything but the projection of the speed to the plane that is perpendicular to the distance vector and on which the other ship lies. So the two vectors would form the two sides of a triangle, which would make it easier to assess the speeds in 3d.
Of course it would also double the clutter, so it's to be considered... Maybe options for the two and the user decides is best. I would always keep them both on in small gangs; I'd switch to the non small gang tab otherwise.
I have to correct myself, the transversal is the absolute value of the difference between the two speed vectors.
Given this, maybe showing both the speed vector and the trasnversal would clutter things a bit too much actually. I'm not even sure I want to have the option of the transversal vector.
And don't forget the tactical overview option for solo/small gangs: Ship Velocity Vectors |
InterDict
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Posted - 2010.09.07 22:43:00 -
[88]
100% Support for a fantastic idea
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Trebor Daehdoow
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Posted - 2010.09.08 11:42:00 -
[89]
I've been reviewing the thread and giving this a bit of thought. I am starting to wonder if what is needed is not so much an actual vector, but some sort of overlay display that intuitively gives you the gestalt of what you need to know in a very compact form. Anyone who has watched SF Anime will know what I'm getting at.
So what data do we want to be able to "grok" just by looking at a ship?
* Direction and speed relative to the celestial sphere centered on my ship. * Radial velocity (heading towards and away from me). * Transversal -- or more particularly, are my gun(s) able to hit him?
Anything else?
I am thinking maybe a circle around each ship, with 2 180-degree arcs. The top arc is transversal, the bottom one is radial, and a small triangle moves around the outside of the circle to indicate transversal direction.
Arc size would indicate magnitude; arc colors would indicate things like towards/away and how well your guns might track.
Thoughts?
Confessions of a Noob Starship Politician Spending Hours blogging the Minutes
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EdvensoR
Preeternal Spark SOLAR FLEET
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Posted - 2010.09.08 11:44:00 -
[90]
up
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