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Thread Statistics | Show CCP posts - 0 post(s) |
Sam Lonnigan
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Posted - 2011.08.31 18:05:00 -
[151]
Edited by: Sam Lonnigan on 31/08/2011 18:12:26 Edited by: Sam Lonnigan on 31/08/2011 18:08:46 Good idea. To cut down on overview clutter, only show vectors for selected target/ object instead of everything on a grid, or have it as an option in settings to show vectors for all locked targets + a selected object regardless of weather or not it is locked.
Possibly a max limit of 15 simultaneous vectors to prevent some shenanigans with automatic targeting systems.
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Yankunytjatjara
Amarr Blue Republic RvB - BLUE Republic
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Posted - 2011.09.01 06:55:00 -
[152]
Originally by: Sam Lonnigan Edited by: Sam Lonnigan on 31/08/2011 18:12:26 Edited by: Sam Lonnigan on 31/08/2011 18:08:46 Good idea. To cut down on overview clutter, only show vectors for selected target/ object instead of everything on a grid, or have it as an option in settings to show vectors for all locked targets + a selected object regardless of weather or not it is locked.
Possibly a max limit of 15 simultaneous vectors to prevent some shenanigans with automatic targeting systems.
Thanks for your support. I disagree with the 'locked only' or 'selected only' filters because small gangs means quick action, you have seconds to react if a tackler comes for you, you don't want to miss it because you hadn't selected it. Clutter should be reduced enough using the overview rules to show/hide the vectors. It could however be added as an additional overview rule, so you have the option but you don't have to use it.
About the limit, consider that after all each ship drawn on screen is already quite a number of lines (and textures), it doesn't seem reasonable to me that one more vector per ship may slow down the client. What shenanigans are you thinking about?
And don't forget the tactical overview option for solo/small gangs: Ship Velocity Vectors |
Usurpine
GDC Holding
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Posted - 2011.09.02 08:05:00 -
[153]
Any improvements on the HUD and getting rid of the lists i support.
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Ciccina Porcella
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Posted - 2011.09.04 16:06:00 -
[154]
A great idea. Supported!
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Rina Asanari
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Posted - 2011.09.06 08:20:00 -
[155]
Definitely a good idea. And please leave the movement indicators visible for all of the ships in the tactical overlay, especially in fleet battles it would help to track the movements of the squads in relation to you and each other.
Perhaps the tactical overlay could be made configurable in regards what elements are shown for all ships/the selected ship or not at all?
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Yankunytjatjara
Amarr Blue Republic RvB - BLUE Republic
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Posted - 2011.09.07 16:39:00 -
[156]
Originally by: Rina Asanari Perhaps the tactical overlay could be made configurable in regards what elements are shown for all ships/the selected ship or not at all?
Yes, that's at least what I was trying to say in my OP lol
And don't forget the tactical overview option for solo/small gangs: Ship Velocity Vectors |
Darth Helmat
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Posted - 2011.09.08 23:09:00 -
[157]
Edited by: Darth Helmat on 08/09/2011 23:11:32
Originally by: Sam Lonnigan Edited by: Sam Lonnigan on 31/08/2011 18:12:26 Edited by: Sam Lonnigan on 31/08/2011 18:08:46 Good idea. To cut down on overview clutter, only show vectors for selected target/ object instead of everything on a grid, or have it as an option in settings to show vectors for all locked targets + a selected object regardless of weather or not it is locked.
Wouldn't you just use the same control that you use to select things that appear on the overview (including coloring)? so a red flashy battleship is a 3 pixel red flashy line on the overview and a corp member frig is a one pixel green line (or whatever)
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Yankunytjatjara
Amarr Blue Republic RvB - BLUE Republic
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Posted - 2011.09.09 15:02:00 -
[158]
M8 that makes so much sense that I have edited my proposal changing the segment from white to the same overview top category. Thanks!
And don't forget the tactical overview option for solo/small gangs: Ship Velocity Vectors |
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