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never named
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Posted - 2010.05.29 03:00:00 -
[1]
Thanks for moving the gate 70km from the warp in point! Incredibly smart move for a mission where the player ship moves 100m/s.
Seriously, what CCP employee thought this would be a good idea?
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suckitdonks
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Posted - 2010.05.29 03:22:00 -
[2]
lazy much? if it annoys you that much put an AB on
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Lahor
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Posted - 2010.05.29 03:47:00 -
[3]
It's a freeking awesome idea, i always hated how u had to move away from the gate to get into range with the npc's now u can just go to the gate and all npc will be dead when u arrive ;DDDDDDDDDDDDDD
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never named
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Posted - 2010.05.29 04:17:00 -
[4]
Originally by: Lahor It's a freeking awesome idea, i always hated how u had to move away from the gate to get into range with the npc's now u can just go to the gate and all npc will be dead when u arrive ;DDDDDDDDDDDDDD
I don't mind moving so much, but I can hit them all just fine at the distance they are at. The reason I have a problem with it is that I kill them all and have to wait another 3-4 minutes till I get to the gate before moving on. If the gate was 20km away that wouldn't be a problem.
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Spatiopathe
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Posted - 2010.05.29 08:42:00 -
[5]
Edited by: Spatiopathe on 29/05/2010 08:43:12
fit a 100MN afterburner. (faction and core variation have cheap capacitor usage)
the afterburner is the most usefull module of missioner. you earn time between gate with it. you tank speed with it. you tank "range" with it. you deliver higher damage of close range with it. and it also make the coffee.
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Messoroz
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Posted - 2010.05.29 18:17:00 -
[6]
Edited by: Messoroz on 29/05/2010 18:18:30 I ran that mission twice in one day in a uber BS rаpe fleet. The next gate was always 25ish km from warpin.
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Irdia Freelancer
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Posted - 2010.05.29 20:37:00 -
[7]
I run the mission in a cruiser with top speed over 500 m/sec so its a bit over 2 minutes travel. Ab's, smaller hull - all good for missioning.
I find it still an okay mission for isk earning because my ship moves so much faster than the 'foot nailed to the floor' 100 m/sec raven with no ab setup. The raven has plenty of mids, so why not fit an ab? I even manage it with Amarr shipping and they have very few mids.
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Tippia
Sunshine and Lollipops
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Posted - 2010.05.29 20:58:00 -
[8]
Originally by: never named Thanks for moving the gate 70km from the warp in point! Incredibly smart move for a mission where the player ship moves 100m/s.
CCP can't help it if you choose to move at 100m/s ù that's entirely your problem, and is not something that "the player ship" does. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
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