Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tehrock
|
Posted - 2010.06.02 04:51:00 -
[1]
Need a good fit for level 3/4 missions. Haven't done them yet, so I'm not sure how my cane will hold up.
My current fit is: 2x 720mm Prototype Siege Cannon 2x 'Arbalest' Assault Missile Launcher 4x 425mm Medium Gallium I Machine Gun
1x Tracking Computer I 1x 10MN Afterburner II 2x Large Shield Extender I
5x Shield Power Relay 1x Gyrostabilizer II
3x Medium Core Defence Purger
I heard you can do L4's by kiting. If so, what kind of range is required/desired?
|
Caleidascope
Minmatar Republic Military School
|
Posted - 2010.06.02 05:24:00 -
[2]
My advice: 1) use battlecruiser for L3 2) don't mix weapons, arti+heavy missile luanchers 3) for small fries, use drones instead of assault missiles
|
Rahjadan Shardur
Minmatar Poisoned Heart
|
Posted - 2010.06.02 05:29:00 -
[3]
You won't do very good in that. don't mix long range and short range weapons, ether go for artys or ac.
to really kite lvl4 you need a combat range of around 100km.
For lvl3 you can try something like this:
[Hurricane, PvE] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Shield Power Relay II Shield Power Relay II Power Diagnostic System II
Large Shield Extender II Large Shield Extender II Invulnerability Field II 10MN Afterburner II
425mm AutoCannon II, Fusion M 425mm AutoCannon II, Fusion M 425mm AutoCannon II, Fusion M 425mm AutoCannon II, Fusion M 425mm AutoCannon II, Fusion M 425mm AutoCannon II, Fusion M Small Tractor Beam I Salvager I
Medium Core Defence Field Purger I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
Hobgoblin II x5
------------------ In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. (Douglas Adams) |
Tehrock
|
Posted - 2010.06.02 05:33:00 -
[4]
I was doing one just now and even with all the shield recharge they were dropping me quick.
|
Caleidascope
Minmatar Republic Military School
|
Posted - 2010.06.02 05:40:00 -
[5]
Originally by: Tehrock I was doing one just now and even with all the shield recharge they were dropping me quick.
Were you doing L3 or L4?
|
Tehrock
|
Posted - 2010.06.02 05:41:00 -
[6]
Originally by: Rahjadan Shardur You won't do very good in that. don't mix long range and short range weapons, ether go for artys or ac.
to really kite lvl4 you need a combat range of around 100km.
So you can't really kite lvl 4 in a hurricane? Someone in another thread said you could...
Don't think I would use T2 hobgoblins...they're too expensive for me to lose and they don't do any more damage than the T1 version.
|
Tehrock
|
Posted - 2010.06.02 05:47:00 -
[7]
Originally by: Caleidascope
Originally by: Tehrock I was doing one just now and even with all the shield recharge they were dropping me quick.
Were you doing L3 or L4?
L3...granted I still need 2 more of those shield recharge rigs.
|
Caleidascope
Minmatar Republic Military School
|
Posted - 2010.06.02 05:53:00 -
[8]
Originally by: Tehrock
Originally by: Caleidascope
Originally by: Tehrock I was doing one just now and even with all the shield recharge they were dropping me quick.
Were you doing L3 or L4?
L3...granted I still need 2 more of those shield recharge rigs.
Drop the arti and go all ac for maximum effect. Or go all arti for maximum effect. Do not mix the weapons.
Use resistance amplifier or resistance hardener. The shield extenders can only give you so much survivability. Next step is to use resists. I suggest using two resists. This way you will have two resists and large shield extender.
|
Jabru
|
Posted - 2010.06.02 08:21:00 -
[9]
this is what i use for level 3 pure blitzing
[Hurricane, mission blitz] Medium Armor Repairer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Armor Kinetic Hardener II Armor Thermic Hardener II
10MN Afterburner I Tracking Computer II Tracking Computer II Medium Capacitor Booster I, Cap Booster 800
650mm Artillery Cannon II, EMP M 650mm Artillery Cannon II, EMP M 650mm Artillery Cannon II, EMP M 650mm Artillery Cannon II, EMP M 650mm Artillery Cannon II, EMP M 650mm Artillery Cannon II, EMP M 'Malkuth' Heavy Missile Launcher I, Thunderbolt Heavy Missile 'Malkuth' Heavy Missile Launcher I, Thunderbolt Heavy Missile
Medium Ancillary Current Router I Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I
drones and ammo to suit
|
Julia Venatrix
|
Posted - 2010.06.02 09:47:00 -
[10]
Originally by: Tehrock Don't think I would use T2 hobgoblins...they're too expensive for me to lose and they don't do any more damage than the T1 version.
Ummm, they are expensive to lose, but they are worth it.
DamageMod base is 20% higher for T2 - Gallente Drone Spec to at least IV on top means 8%x1.2 = about 30% more damage, 33% more for perfect skills.
20% more of each of durability, speed & tracking is important.
All together it means you'll get them back when you screw up your trigger aggro management, and you'll kill elite webbing scrambling frigate rats before your ship explodes, particularly if it is a frail little battlecruiser in a mean ol' L4, where speed is life. T1 seem to do neither of those IME. --- Some days you are the pigeon, and some the statue. |
|
Tehrock
|
Posted - 2010.06.02 12:57:00 -
[11]
Well I just lost my cane last night doing a L3. Guess it's back to the rupture.
|
Dr Fighter
|
Posted - 2010.06.02 13:23:00 -
[12]
Edited by: Dr Fighter on 02/06/2010 13:24:57 tactics are as important, with a lighter faster ship like a cane with an afterburner you can use rats own tactics against them.
making them chase you gives you extra time before their full damage potential is reached, lessens the tracking your guns must do making for better shots esp on small targets, moving fast reduces some (not much) damage from missiles.
also due to the canes good agility, with arties you can get perfect conditions for heavy vollys agianst cruisers and BC's by matching their speed and direction, this technique is much more important on BS sized artys due to even worse tracking - best to get used to it before you have a BS.
ammo choice is very very important too, make sure you are using the ammo type which best complements the weak resistances of the rats, if you are new to this info, use a postit note on your screen to remind oyu to load say "phased for serps"
Lastly, escape tactics, make sure you know where you can escape to and get aligned any time a new spawn is ude, or a blob of rats gets too close for comfort - and most importantly pay attention to frigates, get your drones (and missiles if you got em) on any that web or scramble you. Getting good at killing troublesome frigs is number one for pve escape in otherwise safe space.
as others have sed dont mix different ranged weapon types, half close and half long means at either range you are at only half your potential. Artys+HMLs or Autos+HAMs, drones always.
some ratting tips, for turret ships. hmmm ima poet, dont i just know it.
|
Tehrock
|
Posted - 2010.06.02 14:27:00 -
[13]
Originally by: Rahjadan Shardur You won't do very good in that. don't mix long range and short range weapons, ether go for artys or ac.
to really kite lvl4 you need a combat range of around 100km.
For lvl3 you can try something like this:
[Hurricane, PvE] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Shield Power Relay II Shield Power Relay II Power Diagnostic System II
Large Shield Extender II Large Shield Extender II Invulnerability Field II 10MN Afterburner II
425mm AutoCannon II, Fusion M 425mm AutoCannon II, Fusion M 425mm AutoCannon II, Fusion M 425mm AutoCannon II, Fusion M 425mm AutoCannon II, Fusion M 425mm AutoCannon II, Fusion M Small Tractor Beam I Salvager I
Medium Core Defence Field Purger I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
Hobgoblin II x5
What is your shield regen with this setup? Mine was about 50/s when I lost my hurricane, and this doesn't seem to have much more than that.
|
Terrible Lie
Unfortunate Incidents
|
Posted - 2010.06.02 16:19:00 -
[14]
The original Battleclinic Passivecane (slightly modified). I use this to run level 3's and hardly ever get below 75% shields. I haven't tried a level 4 in it (I'm only a few days away from T2 Large guns and will probably scrap this for a Mach or Mael for Lvl 4 mission running). Obviously, fit according to your skill level. The main disadvantage is that it is slow as molasses.
[Hurricane, Passivecane] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Invulnerability Field II Large Shield Extender II Large Shield Extender II Large Shield Extender II
650mm Artillery Cannon II 650mm Artillery Cannon II 650mm Artillery Cannon II 650mm Artillery Cannon II 650mm Artillery Cannon II 650mm Artillery Cannon II 'Malkuth' Standard Missile Launcher I 'Malkuth' Standard Missile Launcher I
Medium Core Defence Field Purger I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
5 x Hobgoblin II
|
Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
|
Posted - 2010.06.02 16:26:00 -
[15]
[Hurricane, New Setup 1] Shield Power Relay II Shield Power Relay II Shield Power Relay II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
Heat Dissipation Field II Photon Scattering Field II Large Shield Extender II 10MN Afterburner II
650mm Medium 'Scout' Artillery I, EMP M 650mm Medium 'Scout' Artillery I, EMP M 650mm Medium 'Scout' Artillery I, EMP M 650mm Medium 'Scout' Artillery I, EMP M 650mm Medium 'Scout' Artillery I, EMP M 650mm Medium 'Scout' Artillery I, EMP M 'Malkuth' Heavy Missile Launcher I, Thunderbolt Heavy Missile 'Malkuth' Heavy Missile Launcher I, Thunderbolt Heavy Missile
Medium Core Defence Field Purger I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
Hobgoblin II x5
All level 5's this tanks sansha (Your worst resist) at 228 dps tank and lasts 40 minutes.
Sig Gallery is currently down: Contact me ingame for prices.
|
Terrible Lie
Unfortunate Incidents
|
Posted - 2010.06.02 16:30:00 -
[16]
I'm thinking I may need to drop one of those LSE's for an afterburner.
|
Zhilia Mann
Tide Way Out Productions
|
Posted - 2010.06.02 18:49:00 -
[17]
I wouldn't personally take a Hurricane into a L4 unless I were very, very bored.
For L3s, I'd probably run something along these lines:
[Hurricane, passivecane] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Power Diagnostic System II Shield Power Relay II Co-Processor II
10MN Afterburner II Large Shield Extender II Heat Dissipation Field II Ballistic Deflection Field II
720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M Heavy Missile Launcher II, Thunderbolt Heavy Missile Heavy Missile Launcher II, Thunderbolt Heavy Missile
Medium Ancillary Current Router I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
Plus drones to taste of course. Cap stable with my skills, but I'm not happy about the three fitting mods. No way around it without dropping a gyro or dropping to named highs, neither of which seems like a great idea to me.
|
Domonix
Minmatar Atrum Flamma Shadow Rock Alliance
|
Posted - 2010.06.02 21:30:00 -
[18]
Originally by: Terrible Lie The original Battleclinic Passivecane (slightly modified). I use this to run level 3's and hardly ever get below 75% shields. I haven't tried a level 4 in it (I'm only a few days away from T2 Large guns and will probably scrap this for a Mach or Mael for Lvl 4 mission running). Obviously, fit according to your skill level. The main disadvantage is that it is slow as molasses.
[Hurricane, Passivecane] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Invulnerability Field II Large Shield Extender II Large Shield Extender II Large Shield Extender II
650mm Artillery Cannon II 650mm Artillery Cannon II 650mm Artillery Cannon II 650mm Artillery Cannon II 650mm Artillery Cannon II 650mm Artillery Cannon II 'Malkuth' Standard Missile Launcher I 'Malkuth' Standard Missile Launcher I
Medium Core Defence Field Purger I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
5 x Hobgoblin II
I'm using the same set up with all named T1. Tanks well even being T1 but dmg is to slow on frigs causing for some annoying missions. Traded out an LSE for an AB, best change in a long shot. ----------------------- All is fair in isk and eve |
Tehrock
|
Posted - 2010.06.02 22:20:00 -
[19]
So do you just sit there and take it, or do you try to kite them from 30-40km? I did a mission to rescue 'the damsel', and they tore through my shields and armor in less than a minute. I initiated warp when my armor was at 50%, but the bar was stuck and my ship wouldn't go into warp--there weren't any obstacles at all. 15 seconds later and I was dead.
|
Domonix
Minmatar Atrum Flamma Shadow Rock Alliance
|
Posted - 2010.06.02 22:27:00 -
[20]
Originally by: Tehrock So do you just sit there and take it, or do you try to kite them from 30-40km? I did a mission to rescue 'the damsel', and they tore through my shields and armor in less than a minute. I initiated warp when my armor was at 50%, but the bar was stuck and my ship wouldn't go into warp--there weren't any obstacles at all. 15 seconds later and I was dead.
Well with a build like the passivecane you use resistance and shield recharge to stay alive. If your dropping past your shield then it means the missions are probably to hard. If you can use the TII (tier 2) which was linked up above. Any level 3 should be tankable easily. For the time being which it looks like you might want to focus on your support skills and do level 2's. ----------------------- All is fair in isk and eve |
|
Tehrock
|
Posted - 2010.06.02 23:50:00 -
[21]
What does using all T2 mods bring your shield recharge up to? Mine's 70 at the moment, and I'm having to warp out several times. I can't imagine it would get to much over 100, and I don't think that's going to keep me from having to warp out. I can try using arty instead of autocannons, maybe that would keep me alive longer.
|
Terrible Lie
Unfortunate Incidents
|
Posted - 2010.06.03 03:28:00 -
[22]
Edited by: Terrible Lie on 03/06/2010 03:35:22 With the t2 fit posted above. I get: An effective HP of 41,510 Shield Capacity of 14,600 (peak recharge 145hp/s) Cap Stable at 71% Omni-tank of 286 DPS is 342 (using EMP M w/11.5km optimal + 20km falloff and including drones)
I should mention that the above are with my skills, which are spotty in some areas (i.e. I only have BC to 3). With EFT's all level 5s, shield cap goes to 15k (with a recharge of 161hp/s), omni-tank goes to 318 and DPS goes to 497. Hrm, maybe I need to work on some of those skills...
|
Azcatl
|
Posted - 2010.06.03 05:11:00 -
[23]
I use 4 salvagers and 4 tractors and cargo expanders in the low. No particular strategy just loot and salvage everything within 20 km then move to next lot of wrecks
I don't think this helped you alot.
|
Jaketh Ivanes
Amarr Viziam
|
Posted - 2010.06.03 08:44:00 -
[24]
For lvl 3 missions I would go with a sniping setup. For lvl 4 missions, I would go for a short range setup.
Reason is, battleships can't hit you in up close orbit. That is a significant reduction in incoming DPS.
Always use hardners on missions and the aproppiate one's ofcourse .
Granted, I've not done a lvl 4 in a BC, but did one in a Slepnir with surprisingly ease. So I believe a BC can do the job but will be harder.
|
Tehrock
|
Posted - 2010.06.03 09:34:00 -
[25]
Originally by: Terrible Lie Edited by: Terrible Lie on 03/06/2010 03:35:22 With the t2 fit posted above. I get: An effective HP of 41,510 Shield Capacity of 14,600 (peak recharge 145hp/s) Cap Stable at 71% Omni-tank of 286 DPS is 342 (using EMP M w/11.5km optimal + 20km falloff and including drones)
I should mention that the above are with my skills, which are spotty in some areas (i.e. I only have BC to 3). With EFT's all level 5s, shield cap goes to 15k (with a recharge of 161hp/s), omni-tank goes to 318 and DPS goes to 497. Hrm, maybe I need to work on some of those skills...
Hmm...I must be missing something if my recharge rate is only 70hp/s. My shield capacity is only 9250 and my effective HP is only 19800.
|
Tehrock
|
Posted - 2010.06.04 05:18:00 -
[26]
IDK how you got that much effective hp...mine's only 25.6k with invuln active and the low slots filled with power relays.
|
Zhilia Mann
Tide Way Out Productions
|
Posted - 2010.06.04 05:39:00 -
[27]
Originally by: Tehrock So do you just sit there and take it, or do you try to kite them from 30-40km? I did a mission to rescue 'the damsel', and they tore through my shields and armor in less than a minute. I initiated warp when my armor was at 50%, but the bar was stuck and my ship wouldn't go into warp--there weren't any obstacles at all. 15 seconds later and I was dead.
If it makes you feel any better, Damsel in Distress is actually one of the trickier missions as far as L3s go. Getting as far away from the pack of enemies as quickly as possible is pretty important. Since it isn't a locked gate, you can warp in, set a bookmark, warp out, and then warp to the bookmark at your chosen range. If you're having trouble tanking it it's worth the ass pain the process causes.
More generally, just get your shield skills up. Notably Shield Management (increases shield capacity) and Shield Operation (decreases shield recharge time). That should help get your numbers up.
|
Terrible Lie
Unfortunate Incidents
|
Posted - 2010.06.04 11:57:00 -
[28]
Originally by: Tehrock IDK how you got that much effective hp...mine's only 25.6k with invuln active and the low slots filled with power relays.
I'm guessing it has to do with skills. If I swap out the three LSE IIs for two LSE Is, I still get an effective hp of 31.7k with my skills. But that drops down to 26.7k with EFT's "without skills" setting.
|
Tehrock
|
Posted - 2010.06.04 22:30:00 -
[29]
Originally by: Terrible Lie
Originally by: Tehrock IDK how you got that much effective hp...mine's only 25.6k with invuln active and the low slots filled with power relays.
I'm guessing it has to do with skills. If I swap out the three LSE IIs for two LSE Is, I still get an effective hp of 31.7k with my skills. But that drops down to 26.7k with EFT's "without skills" setting.
Which skills is it taking into consideration? As far as I could tell, the only ones that would effect it are the 5% shield capacity and the various shield resist skills. |
Tehrock
|
Posted - 2010.06.04 23:02:00 -
[30]
Interesting how it goes from 96.7 hp/s without skills to 161.2 hp/s with...Is there something I'm missing besides the 25% extra capacity skill?
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |