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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Richard Desturned
GoonWaffe Goonswarm Federation
1342
|
Posted - 2012.07.16 00:20:00 -
[1] - Quote
Antisocial Malkavian wrote:yeah cause this game totally ISNT about having consequences for your actions. AT ALL. Amirite?
So why do you want to shoot suspect-flagged characters without consequences? a rogue goon |
Richard Desturned
GoonWaffe Goonswarm Federation
1343
|
Posted - 2012.07.16 00:37:00 -
[2] - Quote
CCP Greyscale wrote:Having a global "vigilante" flag doesn't seem like a good option to us, because it allows you to then undock your thirty suspect-flagged associates and gank them, which is not the effect we're looking for here.
But on the other hand, you're looking to allow players to participate in a fight in a very meaningful way without risk or consequence. That's great! a rogue goon |
Richard Desturned
GoonWaffe Goonswarm Federation
1343
|
Posted - 2012.07.16 01:31:00 -
[3] - Quote
"if you rep something aggressed to another thing, the other thing should be able to shoot you"
Why do you disagree with this, Greyscale? a rogue goon |
Richard Desturned
GoonWaffe Goonswarm Federation
1343
|
Posted - 2012.07.16 06:02:00 -
[4] - Quote
mkint wrote:I'm not sure I'd care. This is not the first time Grayscale will have implemented something game breaking that only benefits some very specific people. Why would anyone want to play a game that gets developed to keep dev-friends empowered at the cost of everyone else?
What "dev-friends" does it benefit and what other changes has he made for the benefit of "dev-friends?" a rogue goon |
Richard Desturned
GoonWaffe Goonswarm Federation
1343
|
Posted - 2012.07.16 06:05:00 -
[5] - Quote
Ohh Yeah wrote:Richard Desturned wrote:mkint wrote:I'm not sure I'd care. This is not the first time Grayscale will have implemented something game breaking that only benefits some very specific people. Why would anyone want to play a game that gets developed to keep dev-friends empowered at the cost of everyone else? What "dev-friends" does it benefit and what other changes has he made for the benefit of "dev-friends?" he nerfed titans must be a goon alt for sure maybe even shadoo's boyfriend
I doubt many of the "titans are fine" guys played EVE, let alone in 0.0, before the titan nerf.
Not that nerf, that nerf. a rogue goon |
Richard Desturned
GoonWaffe Goonswarm Federation
1343
|
Posted - 2012.07.16 06:14:00 -
[6] - Quote
mkint wrote:Remember that one time Grayscale destroyed trillions of isk of value in sov upgrades that completely destroyed alliances and coalitions, and further entrenched others?
what
mkint wrote:What kind of player do you think would benefit from being able to use neutral RR with impunity?
AFAIK neutral RR in wardec PvP will still work as it does - you get flagged upon repping somebody at war. In Crimewatch(TM) the current design will allow logistics to rep somebody shooting a suspect flagged player while still being "protected" by CONCORD.
Having to suicide gank a player who is assisting legal targets on the field is bad design. a rogue goon |
Richard Desturned
GoonWaffe Goonswarm Federation
1344
|
Posted - 2012.07.16 06:19:00 -
[7] - Quote
Vimsy Vortis wrote:You have no idea what you're talking about. Go back and actually read the posts.
It's not as if two members of two wealthy nullsec alliances loaded to the teeth with technetium have been posting against the idea of immune RR! a rogue goon |
Richard Desturned
GoonWaffe Goonswarm Federation
1344
|
Posted - 2012.07.16 06:42:00 -
[8] - Quote
mkint wrote:actually this is probably the best argument that grayscale's ideas are just plain bad, and he's not just plain corrupt. Well, except in that vague bureaucrat-trying-to-justify-his-job kind of way.
Seriously, why has CCP been working so hard to revamp stuff that works just fine (if not optimally), but leaving stuff that is essentially game-breaking untouched? The awful new inventory, the awful neocom, the wardec revamp... all of that worked before, more or less. What about ****-poor corp management tools? What about POSes? What about broad swathes of gameplay being dead ends, abandoned, or flat out broken?
CCP, please for the love of sweet baby jeebus, if you're going to revamp systems that already function, stop making them worse off than they already were.
Or maybe CCP really hasn't changed since pre-barbie. They are still just fumbling in the dark, not actually playing their game.
The new inventory system works great now that they fixed a lot of the performance issues - we have a corp hangar tab that often has 500+ individual stacks inside (assembled frigates for newbies) that previously took several minutes to load, and now it loads in moments. The new neocom is also great considering that I don't have to have crap that I never use there (jukebox, journal) and can have stuff on the main bar that I /do/ use. a rogue goon |
Richard Desturned
GoonWaffe Goonswarm Federation
1344
|
Posted - 2012.07.16 06:44:00 -
[9] - Quote
also, logistics is literally only balanced in 0.0
in lowsec, you won't take long to hit -10 as a logi pilot and in hisec, well, soon you'll literally be immune to retaliation because Aggression Transfer is Bad a rogue goon |
Richard Desturned
GoonWaffe Goonswarm Federation
1344
|
Posted - 2012.07.16 06:47:00 -
[10] - Quote
Vimsy Vortis wrote:I wasn't aware that there was some magical feature in every type of space other than highsec that prevented logistics ships from docking or jumping while repping someone.
there is, it's called bubbles and fights happening at places other than stations and gates a rogue goon |
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Richard Desturned
GoonWaffe Goonswarm Federation
1344
|
Posted - 2012.07.16 06:55:00 -
[11] - Quote
Ohh Yeah wrote:Richard Desturned wrote: in lowsec, you won't take long to hit -10 as a logi pilot
Gotta disagree with you on this one, your sec status goes down SO SLOWLY flying logi in low-sec. Killing frigate rats on gates makes up for the sec status loss. Repping a friendly before your GCC runs out means you only have to get 1 sec status hit every time you go out. We're talking going from -1.5 to -1.51 from getting your single GCC each time you roam low-sec.
mistakes were made a rogue goon |
Richard Desturned
GoonWaffe Goonswarm Federation
1344
|
Posted - 2012.07.16 10:19:00 -
[12] - Quote
Xorv wrote:Just remove all non newbie PvE from anywhere that has CONCORD, Missions, Incursions, Mining, Exploration, the lot! Would fix so much that is wrong with EVE and push this game back firmly into the Sandbox category of MMO. Crimewatch will always be flawed, the very concept is bad, nothing good can come from it, no matter how much tinkering.
Seriously it would be less damaging to EVE to subject it to Trammel esk shard split, than to go further down this road of turning Highsec into a safe zone loaded with PvE that is valuable to non newbie players.
This will literally never happen because you have the risk-averse evernoobs who want to make nullsec levels of income with hisec convenience in multi-billion ISK Machariels and do not play for any reason other than to watch their wallet climb up. The only point where they leave hisec is when they are finally ~mAX LEVel~ and finally feel like trying out that pee vee pee thing, and buy a supercapital and join whatever FOTM alliance is recruiting every supercarrier pilot with a heartbeat. a rogue goon |
Richard Desturned
GoonWaffe Goonswarm Federation
1347
|
Posted - 2012.07.16 20:49:00 -
[13] - Quote
Tippia wrote:Not really. You're overestimating how keen people are on attacking other players when they could just go about their business and not bother with any of it.
When it is easily done as a group activity with absolutely no risk, yes, they are keen on getting easy kills. a rogue goon |
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