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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kristina Rin
Callide Vulpis Curatores Veritatis Alliance
4
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Posted - 2013.06.06 01:52:00 -
[391] - Quote
i got error when i start pyfa : Stopped working
error log:
Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:wxbase28uh_vc.dll Fault Module Version:2.8.11.0 Fault Module Timestamp:4bedf306 Exception Code:c0000005 Exception Offset:0003c0d3 OS Version:6.1.7601.2.1.0.256.48 Locale ID:1066 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789
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ACE McFACE
Radical Astronauts Plundering Eve
1335
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Posted - 2013.06.06 04:37:00 -
[392] - Quote
Thanks for another quality update. You should be notified if someone quotes your post so you can continue the argument! |
Sakari Orisi
The Dark Space Initiative Scary Wormhole People
209
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Posted - 2013.06.06 16:49:00 -
[393] - Quote
Freighdee Katt wrote:Just FYI, you may want to rethink what ad providers you use.
Currently at the top of your Pyfa page is a gigantic screaming green DOWNLOAD button, in the middle of a banner ad with a transparent background and nearly invisible ad text. That button does NOT lead to somewhere I can download Pyfa. It DOES lead to a page that immediately starts trying to install some stupid toolbar in my browser.
Just sayin, on a "download" page for your own software, you might not want to have the most prominent "download" link be something that wants you to download an entirely different and apparently unrelated product.
Could you get me a screenshot + link of the ad ? I'll make sure it fucks out of pyfa's download page .. (For the record, this is google adsense) The evefit project Pyfa thread Phobos thread |
Domin Ique
Team Pizza No Holes Barred
26
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Posted - 2013.06.06 17:04:00 -
[394] - Quote
It looks like the Scan Rangefinding Array II module doesn't have the correct stacking penalty applied to it. When I add one my scan strength goes up by 19, when I add a 2nd it goes up by 21, when I add a 3rd it goes up by 23.
Is this correct?
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Mr M
agony unleashed
243
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Posted - 2013.06.06 22:13:00 -
[395] - Quote
Request feature * Option to set fonts, or at least minimum size fonts. The text on the right side is a bit too small here. https://lh4.googleusercontent.com/-rqqtdnbO0vc/UbEI2C1dQDI/AAAAAAAABnI/iKEsgZ7Feoo/w1322-h800-no/pyfa.png
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Legault Revan
Hard Knocks Inc.
7
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Posted - 2013.06.07 00:39:00 -
[396] - Quote
FYI: Instead of "thermic" hardener under the armor hardeners group it says "thermal". Just something I noticed. When you actually get to the different meta levels it correctly says "thermic", so it's just the one misspelling. Thanks for everything! |
Shamis Orzoz
Sniggerdly Pandemic Legion
38
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Posted - 2013.06.07 01:02:00 -
[397] - Quote
Adrestia dmg bonus is not being applied. |
SanZo Fengi
Tri-Mining Corp Rising Phoenix Alliance
2
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Posted - 2013.06.07 04:28:00 -
[398] - Quote
i seem to get error from the output files when unzipping. "can not open output file c:\pyfa.exe" and more of those..
corrupt file on main site? |
Iq Cadaen
Future Corps Sleeper Social Club
32
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Posted - 2013.06.07 09:11:00 -
[399] - Quote
Here's a pet peeve of mine: when are you finally going to change the pyfa home page URL in the about dialog? |
Sarmatiko
1196
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Posted - 2013.06.07 09:26:00 -
[400] - Quote
Legault Revan wrote:FYI: Instead of "thermic" hardener under the armor hardeners group it says "thermal". Just something I noticed. When you actually get to the different meta levels it correctly says "thermic", so it's just the one misspelling. Thanks for everything! Just like currently in the game, isn't it? Group is called "Thermal Armor Hardeners", items have "Thermic" in names though. -¥ |
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Jokus Balim
Stay Frosty.
20
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Posted - 2013.06.07 11:22:00 -
[401] - Quote
Shamis Orzoz wrote:Adrestia dmg bonus is not being applied.
Snob |
Melgrin LeNain
Romex Inc. Dustm3n
2
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Posted - 2013.06.08 09:43:00 -
[402] - Quote
Hello pyfa Developpers and thanks for the hard work.
I'd like to signal an issue I'm having.
I downloaded Pyfa for Odissey 1.1.14 and unzipped it.
Yesterday it worked flawlessly. I could use it, create damage profiles and fits.
Today, after just a shutdown for the night, I can't start Pyfa.
Quote:Signature du probl+¿me-á: Nom dGÇÖ+¬v+¬nement de probl+¿me:APPCRASH Nom de lGÇÖapplication:pyfa.exe Version de lGÇÖapplication:0.0.0.0 Horodatage de lGÇÖapplication:49180193 Nom du module par d+¬faut:sqlalchemy.cresultproxy.pyd Version du module par d+¬faut:0.0.0.0 Horodateur du module par d+¬faut:4e9b307d Code de lGÇÖexception:c0000005 D+¬calage de lGÇÖexception:000012aa Version du syst+¿me:6.1.7600.2.0.0.256.1 Identificateur de param+¿tres r+¬gionaux:1036 Information suppl+¬mentaire n-¦-á1:0a9e Information suppl+¬mentaire n-¦-á2:0a9e372d3b4ad19135b953a78882e789 Information suppl+¬mentaire n-¦-á3:0a9e Information suppl+¬mentaire n-¦-á4:0a9e372d3b4ad19135b953a78882e789
I tried redowloading, deleting directory and re-unzip. I also tried to delete c:\users\MY_USER\.pyfa .... Nothing works.
Any idea ? Thanks a lot ^^ |
chris1945
Ambivalence Co-operative
18
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Posted - 2013.06.08 20:56:00 -
[403] - Quote
If I import a fit from eve to pyfa and there is ammo/scripts in the cargo of the ship, it does not work. It just shows nothing. I have to remove the cargo stuff with a text editor first.
Can you fix this bug? |
Marty MacGyver
Aliastra Gallente Federation
1
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Posted - 2013.06.11 10:18:00 -
[404] - Quote
First, thanks and kudos to the creators, maintainers and contributors who made Pyfa the handy tool it is!
As I work with the Pyfa code, I wonder: how does one properly collaborate on and contribute to this project? The "Contribute" page is... sparse. Is this project officially mirrored on GitHub or Bitbucket where people can fork, collaborate, make enhancements / fixes and create pull requests to submit code the usual way? I do see unofficial forks on Github, but no indication they are feeding back to the main project at all.
In my spare time I've started dabbling with adding the capability to export the skills one needs to train for a given fit (which should overlap issue PYFA-12, though probably by way of EVEMon's XML import option rather than direct .emp support).
So far I can save the same data used to create the skills tooltip (similar to what's in CharacterSelection.fitChanged()) to a text file, which is pretty handy right there. It should be a rather short step to getting the proper XML output (I think I only need the skill IDs at this point - the rest is boilerplate) that would be EVEMon-friendly. |
Sakari Orisi
The Dark Space Initiative Scary Wormhole People
210
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Posted - 2013.06.11 10:20:00 -
[405] - Quote
Marty MacGyver wrote:First, thanks and kudos to the creators, maintainers and contributors who made Pyfa the handy tool it is! As I work with the Pyfa code, I wonder: how does one properly collaborate on and contribute to this project? The "Contribute" page is... sparse. Is this project officially mirrored on GitHub or Bitbucket where people can fork, collaborate, make enhancements / fixes and create pull requests to submit code the usual way? I do see unofficial forks on Github, but no indication they are feeding back to the main project at all. In my spare time I've started dabbling with adding the capability to export the skills one needs to train for a given fit (which should overlap issue PYFA-12, though probably by way of EVEMon's XML import option rather than direct .emp support). So far I can save the same data used to create the skills tooltip (as in CharacterSelection.fitChanged()) to a text file, which is pretty handy right there. It should be a rather short step to getting the proper XML output (I think I only need the skill IDs at this point - the rest is boilerplate) that would be EVEMon-friendly.
We are, in fact, currently in the process of starting to use github as main repository. Should be done sometime this week or the next I'm thinking. By all means, please fork on github and issue a pull request once you're finished The evefit project Pyfa thread Phobos thread |
Marty MacGyver
Aliastra Gallente Federation
1
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Posted - 2013.06.11 10:41:00 -
[406] - Quote
Sakari Orisi wrote:We are, in fact, currently in the process of starting to use github as main repository. Should be done sometime this week or the next I'm thinking. By all means, please fork on github and issue a pull request once you're finished I guess I picked the right week to dabble with Pyfa! I look forward to seeing the github repo.
One thing that's not clear to me is how the installable packages of this get built. Clearly they are self-contained, and I wonder how that's done and with what versions of the various components? (Using the same process and versions of compilers and libraries would make bug replication and bugfix/enhancement testing far more repeatable).
I'm not looking for that answer here necessarily - it's the sort of thing that would go with the rest of the stuff on github (in the README.md, in makefiles, etc.) Just noting that it'll be quite handy for contributors.
Thank you again! |
Sakari Orisi
The Dark Space Initiative Scary Wormhole People
211
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Posted - 2013.06.11 11:05:00 -
[407] - Quote
Marty MacGyver wrote:Sakari Orisi wrote:We are, in fact, currently in the process of starting to use github as main repository. Should be done sometime this week or the next I'm thinking. By all means, please fork on github and issue a pull request once you're finished I guess I picked the right week to dabble with Pyfa! I look forward to seeing the github repo. One thing that's not clear to me is how the installable packages of this get built. Clearly they are self-contained, and I wonder how that's done and with what versions of the various components? (Using the same process and versions of compilers and libraries would make bug replication and bugfix/enhancement testing far more repeatable).I'm not looking for that answer here necessarily - it's the sort of thing that would go with the rest of the stuff on github (in the README.md, in makefiles, etc.) Just noting that it'll be quite handy for contributors. Thank you again!
There's a bunch of "skeletons". We basically just grab the pyfa source and have a script dump it into the right place inside the skeleton and everything works. The skeleton contains all the components that are needed to startup pyfa except the source code itself. The evefit project Pyfa thread Phobos thread |
Marty MacGyver
Aliastra Gallente Federation
1
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Posted - 2013.06.11 11:20:00 -
[408] - Quote
Sakari Orisi wrote:There's a bunch of "skeletons". We basically just grab the pyfa source and have a script dump it into the right place inside the skeleton and everything works. The skeleton contains all the components that are needed to startup pyfa except the source code itself. It's not often I find a project that showcases the use of Python in a GUI context, so it'd be interesting to me to delve into that a little more at some point... I'd be very keen to see those skeletons and attempt to document what they are comprised of (and perhaps update them as well - I'm running with more recent versions of the components already).
It'd also be useful to others wanting to learn how to do such things with Python, to see how this sort of project works from end-to-end and learn from it.
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Desmont McCallock
299
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Posted - 2013.06.11 17:59:00 -
[409] - Quote
Sakari Orisi wrote:Marty MacGyver wrote:First, thanks and kudos to the creators, maintainers and contributors who made Pyfa the handy tool it is! As I work with the Pyfa code, I wonder: how does one properly collaborate on and contribute to this project? The "Contribute" page is... sparse. Is this project officially mirrored on GitHub or Bitbucket where people can fork, collaborate, make enhancements / fixes and create pull requests to submit code the usual way? I do see unofficial forks on Github, but no indication they are feeding back to the main project at all. In my spare time I've started dabbling with adding the capability to export the skills one needs to train for a given fit (which should overlap issue PYFA-12, though probably by way of EVEMon's XML import option rather than direct .emp support). So far I can save the same data used to create the skills tooltip (as in CharacterSelection.fitChanged()) to a text file, which is pretty handy right there. It should be a rather short step to getting the proper XML output (I think I only need the skill IDs at this point - the rest is boilerplate) that would be EVEMon-friendly. We are, in fact, currently in the process of starting to use github as main repository. Should be done sometime this week or the next I'm thinking. By all means, please fork on github and issue a pull request once you're finished EVEMon's .emp file is nothing more than a gzipped xml file. So as long as you can create that xml file the rest is cake. |
Marty MacGyver
Aliastra Gallente Federation
1
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Posted - 2013.06.11 20:24:00 -
[410] - Quote
Desmont McCallock wrote:EVEMon's .emp file is nothing more than a gzipped xml file. So as long as you can create that xml file the rest is cake. LOL, thanks! I opened it in my editor, took one look at the binary data and thought, "NOPE!" I didn't know gzip's magic number offhand... didn't expect it'd be something that simple.
I wonder how the "owner" string is generated? It seems to be optional but still. I also wonder how the version number is parsed (how does it determine if an import is too out-of-date?) I will browse the code as time permits. |
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Kadesh Priestess
Scalding Chill
270
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Posted - 2013.06.12 07:43:00 -
[411] - Quote
Shamis Orzoz wrote:Adrestia dmg bonus is not being applied. Lies. If you think dps output is wrong, post exact fitting and i'll check it.
chris1945 wrote:If I import a fit from eve to pyfa and there is ammo/scripts in the cargo of the ship, it does not work. It just shows nothing. I have to remove the cargo stuff with a text editor first.
Can you fix this bug? Please post text/file you're trying to import.
Scan deviation/probe strength fixed. |
Kadesh Priestess
Scalding Chill
270
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Posted - 2013.06.12 20:37:00 -
[412] - Quote
chris1945 wrote:If I import a fit from eve to pyfa and there is ammo/scripts in the cargo of the ship, it does not work. It just shows nothing. I have to remove the cargo stuff with a text editor first.
Can you fix this bug? Fixed.
Also, mods - please close this thread in favor of new one. |
Sakari Orisi
The Dark Space Initiative Scary Wormhole People
212
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Posted - 2013.06.12 21:32:00 -
[413] - Quote
Kadesh Priestess wrote:chris1945 wrote:If I import a fit from eve to pyfa and there is ammo/scripts in the cargo of the ship, it does not work. It just shows nothing. I have to remove the cargo stuff with a text editor first.
Can you fix this bug? Fixed. Also, mods - please close this thread in favor of new one.
I confirm the request for closing this thread, cheers mods :) The evefit project Pyfa thread Phobos thread |
Camper101
Mind Games. Suddenly Spaceships.
608
|
Posted - 2013.06.13 10:31:00 -
[414] - Quote
Is it just me being incompetent or does the Navy Augoror still have the old stats? 2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.
My name is Hans. The "L" stands for danger. |
Wyack
Beurdin Corp.
1
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Posted - 2013.06.21 07:35:00 -
[415] - Quote
chris1945 wrote:If I import a fit from eve to pyfa and there is ammo/scripts in the cargo of the ship, it does not work. It just shows nothing. I have to remove the cargo stuff with a text editor first.
Can you fix this bug?
Same here.
Thanks Chris1945 for the tip !
Kadesh Priestess wrote:Fixed.
1.1.14 - Odyssey 1.0, maybe i should update it, but the link in the "About" window http://www.evefit.org/Pyfa goes nowhere.. |
Desmont McCallock
302
|
Posted - 2013.06.24 15:13:00 -
[416] - Quote
Marty MacGyver wrote:Desmont McCallock wrote:EVEMon's .emp file is nothing more than a gzipped xml file. So as long as you can create that xml file the rest is cake. LOL, thanks! I opened it in my editor, took one look at the binary data and thought, "NOPE!" I didn't know gzip's magic number offhand... didn't expect it'd be something that simple. I wonder how the "owner" string is generated? It seems to be optional but still. I also wonder how the version number is parsed (how does it determine if an import is too out-of-date?) I will browse the code as time permits. Owner is a GUID when the character is added in EVEMon. That GUID is linked from the Characters sections. Don't know if you actually need that info.
Settings file versioning was introduced with version 1.3.0 (which should had bee 2.0.0 but what the heck). If the version number is 0 then it's pre-1.3.0 version (which is not supported anymore). So you can parse the EVEMon version from the EVEMon portal main page (you could cache that once a day) and add that as the version number when you generate the plan file. |
Valencia Mariana
The Red Circle Inc.
12
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Posted - 2013.07.21 10:14:00 -
[417] - Quote
http://postimg.org/image/a97tpfpjr/
Any ideas?
Running on Linux. |
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